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EdwardSunnyDisposition

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Everything posted by EdwardSunnyDisposition

  1. I haven't tbh. In fact I might see where the plot goes, and then think of an apt name after a while.
  2. Also, as the point was risen, I should address: Since each Master usually has unique command seal designs, feel free to design one for your character and present it as an image, or describe it. You don't have to if you don't want to :)
  3. ((Main topic edited: > Reinforced that Servant identity and abilities will have to be figured out throughout the RP > Jumper's Master has researched the Grail War and as such has access to Master info; the stream of information is purely one-way; we are not aware of Jumper and Master's existence until they choose it))
  4. Nothing will change, I'll just make a new post for the actual RP, and send the word document compiled of Master profiles (minus Jumper) to everyone. I'll respond to your messages regarding everything else.
  5. As long as it's not too OP I guess. Although if it was OP it'd have to be A to EX at lowest. But yeah, I understand many servants have unique ones. Just so long as you understand EXACTLY how the particular skill works, it's chill.
  6. I still play it, I'm on my third account (third phone) and it's soooooo addictive. Balancing it with FE Heroes gives me plenty to do.
  7. Yep. I'll either make a separate page just for them, or if that's not possible I'll file share it as a Word doc via some file sharing site.
  8. As Hector noted, change the relation from grandson to son, considering born 1992, two years after Waver's war. That being said, interesting that Waver settled down at like 22 :p ((Added to completed profile list)) I'll also change the fifth to fourth in regards to generation, hope you don't mind.
  9. A stellar idea. I uh, don't know anyone to do such a thing. I'm still a relative newbie to SF if I'm honest. I'll ask around?
  10. The whole point of Jumper is that since it is a complete anomaly, there are no rules regarding who can be summoned. Heck a futuristic figure is entirely possible. The stipulation is base E Rank in all stats, which may need to have points spent if you want to survive effectively. It's okay, stay with Saber, I'm just wondering how long to wait before just ditching the Jumper idea if there are no takers.
  11. Question: Since so far people don't seem to be interested in it, should I remove the Jumper class and just have this be the standard 7 class war? (I don't have Skills at the ready for Ruler and Avenger) Bear in mind that the only RP discrepancies are that Jumper and his/her Master are unknown to the rest of the participants, being summoned as an anomaly (could this be the will of Angra Mainyuu, or something else entirely?) and this works both ways (Jumper's master won't be aware initially of the other Master's). Jumper themself may be able to shed light on the situation, though that remains to be seen.
  12. Entirely possible yes. Although bear in mind that without Independent Action, a Servant can only last so long in the world without a source of mana. I believe the doc has the numeric specifics on that.
  13. Now here me on this - would that actually be such a bad thing? Say for example, we end up with two variations on Cu - his legend as a spear wielder reflected as Lancer, and his legend as Scathach the mage's protege reflected as Caster, and they both participated in the same war. Couldn't that lead to some interesting interactions? Although, is it even possible to summon the same servant multiple times in a war? If anyone knows where this is addressed, please do let me know. And in that case, having an external proxy check the names may be the only way.
  14. Maybe slightly improved growths yes, but nowhere near Awakening/Fates level stat inflation. Second the support system, characters REALLY don't get any development.
  15. It isn't quite DnD-like, I've honestly never really done the sort of rp'ing which requires dice rolls Generally, there's going to be a lot of dodging of attacks I imagine. Even in the series, with the exception of maybe one servant in a given war, most of them make it to at least the finale. Also, considering the fact that we know nothing about each other's servants, I hope to promote strategic thinking like in Fate Zero, instead of just running in guns blazing. I want this to be everything that makes those wars good. Unexpected alliances, characters targeting or taking an interest in certain other characters, master/servant interaction i.e. it's not ALL about the fighting :) TL;DR: We'll cross that hurdle when we get to it. Hopefully someone else with lots of RP experience can guide us when that time arrives!
  16. Awesome stuff, I'll create a separate page to house all of these when they're submitted :)
  17. Sure you can sign up as Saber, I'll note you down :) Read the rules and objectives in the intro post, then create a Master using the template provided, which everyone will have access to. Build a servant using the pdf document, but keep that stuff a secret from everyone else, we have to figure that stuff out.
  18. (( Might be a while before this actually starts lol)) ((Saber, Rider and Jumper available))
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