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Might Gaine

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Everything posted by Might Gaine

  1. Tuatha de Danaan is a battleship. Like the Nadesico, but water-only on account of it being a massive submarine. Can't remember which chapters it first shows up in ATM, but I know it's within the first ten.
  2. Hey, what's the status for the Tuatha de Danaan during chapters when it's available?
  3. Chap 8: OMG THE CUTENESS IS GONNA - Ahem. I get the two cutest girls in the FE6 cast now. That's Lilina and Wendy, of course. I send everyone ahead in one group, and try to let Astol get the kills since he's around five levels behind everyone else. Roy will do most of the weakening, of course. After a few turns, the Pinkanoid Typhoon... okay, Wendy, since that'll never catch on.... shows up. Now then, let it be said that I love the stuffing out of Wendy, I really do. Let it also be said, however, that even I flinch at her LV1 stats and the idea of training her without any healers. Still gonna try, though, as per MG's FE policy: NO ADORABLE LEFT BEHIND! Anyway, Wendy's first few LV ups are very promising, since she gets good bonuses. Lilina gets a few LVs as well, and unleashes a double can of whupass on the boss - first she tells the traitorous ass to shut the hell up, then she electrifies him to death. 36 turns. Roy: LV17.51, HP 31, STR 12, SKL 13, SPD 16, LCK 19, DEF 7, RES 6, A Sword, C Lilina, C Wolt Bors: LV17.42, HP 35, STR 16, SKL 10, SPD 13, LCK 10, DEF 17, RES 4, A Spear Wolt: LV15,71, HP 31, STR 7, SKL 12, SPD 14, LCK 8, DEF 7, RES 2, A Bow, C Roy Merlinus: BASE Astol: LV14.66, HP 28, STR 8, SKL 10, SPD 18, LCK 11, DEF 8, RES 5, C Sword Lilina: LV5.18, HP 18, MAG 9, SKL 6, SPD 5, LCK 4, DEF 2, RES 9, C Anima, C Roy Wendy: LV4.82, HP 22, STR 7, SKL 4, SPD 6, LCK 9, DEF 9, RES 1, D Spear For Lilina, I'm going to be relying on that eventual A support with Roy. She's... 'competent' for her LV, but that support is definitely going to help her out a lot.
  4. Chap 5: Roy and Wolt go over by the gate to deal with the Bandits, while Bors goes the other way, where the Fighters and Nomads are gonna be. Wolt gets a kinda sucky LV up, Roy gets a decent one, Bors gets a REALLY shitty one (1 SKL only! I mean, he desperately needs it, but still!). Wolt later got a decent LV up, and Merlinus – in a stunning display of competence – managed to survive over six battles in a row without needing to heal. Bors goes to the Village and gets the Gant Lance. Roy gets a pretty good LV up, although he’s far lagging behind where his old man usually by the current LV, at least where I can remember. 24 turns. Roy kills the boss, but Wolt was actually helpful for once. Chap 6: FINALLY, I CAN PICK MY OWN FRICKEN TEAM! First, Roy and Bors tank the group in the middle, then Roy and Wolt go up the left side while Bors solos the right. Not much goes on in the way of LV ups. 24 turns. Chap 7: And this is where Shit. Gets. Real. To start with, I put everyone on a Forest, and then just spend a good while playing defense. Except Bors, I put him on the offensive since his DEF is high enough (16) that most of the enemy units can barely scratch him. For the first time in my life, Treck, Zealot, and Noah are actually going to be useful. By which I mean that, as neutral units, I can let them do whatever the hell they want and it won’t penalize me. Anyhow, Merlinus dies. Roy gets a decent LV up after that. 36 turns – a personal record. I will post stats later.
  5. This. Did you hear that? That was the sound of my "HELL YES" echoing across the entire universe. Indeed we do. Know anyone of talent I could commission for it?
  6. Whichever you feel will make the the playthrough more fun for you.
  7. Chap 1: Well, I get to use half my team to start with, so that’s nice, I guess. I trade the mounties’ crap to my other three units, then set those bastards off to the side where they’ll stay out of my way. I have Roy tank at a chokepoint so he can force the axemen to fight him mano a mano, while Bors and Wolt take the route to the south. Roy gets a decent LV up upon killing his second enemy. However, Wolt has a supremely failtastic moment and so needs Bors to rescue him, hindering Bors’ effectiveness at killing and making this take longer. Once Wolt can come back out and be healed, I hit up the village and start my trek upwards. Roy weakens a Fighter or two so Wolt can try and catch up. Bors gets a decent LV up. After his initial promise, Roy gets a few LV ups that are just average. Such a shame that he’s better in Smash Bros. Wolt’s doing even more failtastic than Roy so far, though. Speaking of, I have Wolt grind on the boss a little while before finishing him off and ending the chapter. 17 turns. Chap 2: Wolt finally shakes off a little fail, although he’s still one of the worst Bowmen I’ve ever seen. Bors gets a pretty awesome LV up. Merlinus gets his worthless self killed. After the reinforcements (worthless to me, one and all) get out of my way, Wolt gets a decent LV up, casting off a bit more of his fail. Will he grow out of his Failtastic nature and become... competent? Only time will tell. Roy kills the boss, by virtue of being the only one who can reliably do more damage than he’ll regenerate. 16 turns. Chap 3: I send Bors into the main area, while Roy and Wolt take care of the houses. By the time Roy – and moreso, Wolt – can catch up with Bors, he’s almost made it to the throne room, proving that poor move doesn’t mean so much when everything’s coming to you to die. Bors heads down to get the treasure, while Roy and Wolt aim for the throne. 21 turns. Chap 4: Due to only having three units to work with, I have to be much slower than usual. I have Bors and Roy camp out near the start to deal with most of the enemies, Wolt helping out. I keep an eye out for the upcoming Pirates as well, eventually sending Roy to deal with them. Bors ends up killing Rutger. Turncount: 25 turns, on account of Bors having supremely shitty luck hitting Erik.
  8. Chap 1: I have the Valhawk cast Focus as he deals with the first five enemies. At that point, a bunch of reinforcements show up. After a few of them suicide against Valhawk, out of nowhere comes ‘Last Impression’. Cue asskicking. This wound up being a Valhawk solo quite by accident – I’d meant to have Duo get some experience, but it seems that’ll have to wait a while. 3 turns. I go ahead and upgrade Valhawk and Deathscythe Hell’s mobility a bit.
  9. Since somebody said you need Blade to get Rapier, I guess I'll pick Blitz Gundam. And now I'll go start on my draft playthrough.
  10. Buster and Duel, I guess, if I can have them.
  11. I guess I'll pick..... Justice Gundam and Hyperion Gundam.
  12. Since we've exhausted every single unit I recognize, I guess I'll go with Aesti Izumi and Aesti Akatsuki.
  13. Goddamnit I was about to pick the Tallgeese. Aesti Gai and....... Shit, I guess Altron since it's pretty much the only unit left I recognize (since we've already exhausted the shows I've actually seen). Even though I hate Wufei's guts.
  14. Damnit Akito was gonna be my next pick. Hang on...... I suppose Blue Earth and.... I guess M9 Bernsback Mao.
  15. I suppose this should go without saying, but I presume you want turncounts from us as well?
  16. FE6 "Are We There Yet?" Draft Players (in drafting order) 5. Wind Crusader (Dieck, Saul, Gonzales, Barth, Igrene, Douglas) 2. Spiriter Sagi (Rutger, Ellen, Ray, Chad, Dorothy, Karel) 1. Might Gaine (Bors, Lilina, Wolt, Klein, Astohl, Garret) 4. Jediwaki Kuno (Lot, Lugh, Echidna, Ward, Niime, Yodel) 3. Epic Turtle (Fir, Oujay, Geese, Hugh, Bartre, Sophia) Roy, Merlinus, Fa, Elphin/Lalum, Wendy, and Cath free. All other units banned. Draft number: 36273
  17. Registered. Gotta say, I didn't see that coming on account of he's the last guy to show up. Wind gets to pick between Wendy, Douglas, or Cath. Well, technically, he gets to use all three since the other two will be made free units, so it's more like he gets to lock us OUT of one of those....
  18. Well, shit. One character I remember whom even I'm leery of drafting without an early healer, two others I vaguely remember, one dude who shows up at the very end, and some guy I can't even remember. After remembering who everyone is, I suppose I'll pick Garret since the others either show up too late or are vaguely redundant because of Bors. After Spiriter and Wind make their picks, the last two units will be free for everyone to use. Since I'm set at least until chapter 8, I suppose I'll go ahead and start my playthrough.
  19. Damnit that was gonna be one of my picks. I guess Sayaka's Aphrodite A and...... Noin's Taurus, I suppose.
  20. Registered. Since there are eight units still undrafted, the last two will become free once the final round of drafting concludes.
  21. Deathscythe Hell and M9Gernsback Sousuke/Arbalest/Bonta-kun.
  22. Shit, this is rough. Well, I guess I'll go with Klein.
  23. I know. Takashi (first pilot) was kinda cool. Shame he had to get pushed off of Zearth to his doom.
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