It can be found in "Event assembler\Language raws\Units\Change affiliation.txt"
My script which are associated with the problem:
Character_events:
CharacterEvent(0x10,Lyn_tTalkToWallace,Lyn_t,Wallace)
END_MAIN
Lyn_tTalkToWallace:
ScrollText(0x133E)
CUSI, 0x65, 12, -game:FE7 -indexMode:8
Wallace, 4, 2
NPC, 8, 2
ITGM BraveBow ENDA
========================
Test Result:
After the text was shown,the game reseted.
And then I modify it to this:
----------------------------------------
Lyn_tTalkToWallace: ScrollText(0x133E) ITGM BraveBow ENDA
-------------------------------------------
Test Result:It worked without any bugs.(Of course the Wallace's affiliation didn't change= =)
=============================================
The Whole Script:
//Made by markyjoe1990 of Youtube //Modified by Nintenlord
#define DISABLE_TUTORIALS #include EAstdlib.event
EventPointerTable(0x06,Pointers)
ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event
Bad: UNIT
Good: UNIT
Turn_events: OpeningTurnEvent(Opening_event) END_MAIN
Character_events: CharacterEvent(0x10,Lyn_tTalkToWallace,Lyn_t,Wallace) END_MAIN
Location_events: Seize(9,9) END_MAIN
Misc_events: CauseGameOverIfLordDies END_MAIN
Opening_event: OOBB LOU1 Lord LOU1 Boss LOU1 Enemies ENDA
Ending_event: MoveToChapter(Final_pt1) ENDA
Lord: UNIT Lyn_t Sniper_F Lyn_t Level(1,Ally,False) [19,19] [19,19] [EmblemBow,Rienfleche,Longbow,Vulnerary] NoAI UNIT Empty
Boss: UNIT Lyn BladeLord Lyn Level(20,Enemy,False) [9,9] [9,9] [RuneSword,WoDao,KillerBow,Elixir] GuardTile UNIT Empty
Enemies: UNIT Rebecca Sniper_F Lyn Level(5,Enemy,True) [0,19] [0,19] [EmblemBow] AttackInRange UNIT Dart Berserker Lyn Level(10,Enemy,True) [2,19] [2,19] [KillerAxe] PursueWithoutHeed UNIT Nino Sage_F Lyn Level(4,Enemy,True) [2,19] [2,16] [bolting,Physic] HealUnits UNIT Farina FalcoKnight Lyn Level(10,Enemy,True) [9,8] [16,16] [silverSpear] PursueWithoutHeed UNIT Fiora FalcoKnight Lyn Level(10,Enemy,True) [9,8] [3,14] [braveSpear] PursueWithoutHeed UNIT Jaffar Assassin Lyn Level(18,Enemy,True) [2,19] [1,8] [KillingEdge] PursueWithoutHeed UNIT Wallace General Lyn Level(5,NPC,True) [19,4] [16,2] [Javelin] Guard UNIT MorphDarin General Lyn Level(20,Enemy,True) [3,2] [3,2] [RexHasta] Guard UNIT Sonia Sage_F Lyn Level(15,Enemy,True) [3,14] [3,14] [Fimbulvetr] Guard UNIT Limstella UberSage Lyn Level(18,Enemy,True) [14,14] [14,14] [Fimbulvetr,Physic] HealUnits UNIT MorphLloyd Swordmaster Lyn Level(20,Enemy,True) [14,4] [14,4] [RegalBlade] Guard UNIT MorphLinus Hero Lyn Level(20,Enemy,True) [13,4] [13,4] [Tomahawk,BraveSword] Guard UNIT MorphUrsula Valkyrie Lyn Level(20,Enemy,True) [5,4] [5,4] [Excalibur,Fortify] HealUnits UNIT Nergal DarkDruid Lyn Level(20,Enemy,True) [5,12] [5,12] [Ereshkigal] Guard UNIT
Lyn_tTalkToWallace: ScrollText(0x133E) ITGM BraveBow ENDA
TrapData: FIRE [8,10] 0x0 [1,1] FIRE [9,10] 0x0 [1,1] FIRE [9,11] 0x0 [1,1] FIRE [9,12] 0x0 [1,1] GAST [1,16] 0x2 [1,1] GAST [16,16] 0x3 [1,1] GAST [16,2] 0x2 [1,1] GAST [3,2] 0x1 [1,1] GAST [3,14] 0x3 [1,1] GAST [15,2] 0x2 [1,1] GAST [14,14] 0x0 [1,1] GAST [14,4] 0x2 [1,1] GAST [5,4] 0x1 [1,1] GAST [9,8] 0x2 [1,1] BLST [0,0] 0x34 //Normal Ballista BLST [0,19] 0x36 //Killer Ballista BLST [19,0] 0x35 //Iron Ballista BLST [19,19] 0x34 //Second Normal Ballista ENDTRAP
//BallistaData:
//BLST //ALIGN 4
MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 0xD00000
===========================
It is so long that I don't think you are interested in it,so I only show a few lines which I think are incorrect before.Sorry~~