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laqieer

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  1. Thanks for your reply and I am glad to know that there is no problem with my rom. However,I just wonder whether there is any original elements in the hack such as a new map,characters,skill,dialogue and so on.After all,there exist so many fe4 hacks that balance patch only won't become very attractive,for my money.
  2. I have downloaded your patch and met a problem. I applied the patch to the original and clean rom "Fire Emblem - Seisen no Keifu (J).smc" and encountered a bug after I ran the game with ZSNES. Is your patch for the original and clean Japanese rom in the format of SMC?Or is it for the format SFC?Or must I apply the translation patch to the rom before I apply your ips patch to my rom?
  3. I am familiar with Chinese so I think maybe I can be helpful to some degree. The word "ZhiShao" is just a name,so don't bother with it. The site you posted contains lots of tools,patches,tutorials and even roms(nobody are concerned with the copyright in China) which is associated with hacking for SFC.However,I bet that they are useless for you so don't waste your time on them.In fact,the site is Asvel's cloud storage but I don't think himself is definitely know the usage of each of them. Most of the hack patches are in Japanese so you cannot enjoy it unless you are familiar with Japanese.There are lots of tools but many of them are in the same function and they only help you to do some work on text,image and so on.In fact,if you need to use them,just make one by yourself in C\C++ or others and that's more efficient.What's more,the tutorials in the 8th folder are associated with the assembly language which is used on SFC-----85816. To conclude,the site is only a collection of lots of stuff in Chinese,Japanese and English.As far as I am concerned,most of them are useless.Of course,maybe you can find some thing which is valuable to you,who knows?
  4. Thanks a lot.I have found the macro in the "Unit Helpers.txt". I just searched for the word "affiliation" instead of "side" before so I found nothing>_<
  5. It can be found in "Event assembler\Language raws\Units\Change affiliation.txt" My script which are associated with the problem: Character_events: CharacterEvent(0x10,Lyn_tTalkToWallace,Lyn_t,Wallace) END_MAIN Lyn_tTalkToWallace: ScrollText(0x133E) CUSI, 0x65, 12, -game:FE7 -indexMode:8 Wallace, 4, 2 NPC, 8, 2 ITGM BraveBow ENDA ======================== Test Result: After the text was shown,the game reseted. And then I modify it to this: ---------------------------------------- Lyn_tTalkToWallace: ScrollText(0x133E) ITGM BraveBow ENDA ------------------------------------------- Test Result:It worked without any bugs.(Of course the Wallace's affiliation didn't change= =) ============================================= The Whole Script: //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Turn_events: OpeningTurnEvent(Opening_event) END_MAIN Character_events: CharacterEvent(0x10,Lyn_tTalkToWallace,Lyn_t,Wallace) END_MAIN Location_events: Seize(9,9) END_MAIN Misc_events: CauseGameOverIfLordDies END_MAIN Opening_event: OOBB LOU1 Lord LOU1 Boss LOU1 Enemies ENDA Ending_event: MoveToChapter(Final_pt1) ENDA Lord: UNIT Lyn_t Sniper_F Lyn_t Level(1,Ally,False) [19,19] [19,19] [EmblemBow,Rienfleche,Longbow,Vulnerary] NoAI UNIT Empty Boss: UNIT Lyn BladeLord Lyn Level(20,Enemy,False) [9,9] [9,9] [RuneSword,WoDao,KillerBow,Elixir] GuardTile UNIT Empty Enemies: UNIT Rebecca Sniper_F Lyn Level(5,Enemy,True) [0,19] [0,19] [EmblemBow] AttackInRange UNIT Dart Berserker Lyn Level(10,Enemy,True) [2,19] [2,19] [KillerAxe] PursueWithoutHeed UNIT Nino Sage_F Lyn Level(4,Enemy,True) [2,19] [2,16] [bolting,Physic] HealUnits UNIT Farina FalcoKnight Lyn Level(10,Enemy,True) [9,8] [16,16] [silverSpear] PursueWithoutHeed UNIT Fiora FalcoKnight Lyn Level(10,Enemy,True) [9,8] [3,14] [braveSpear] PursueWithoutHeed UNIT Jaffar Assassin Lyn Level(18,Enemy,True) [2,19] [1,8] [KillingEdge] PursueWithoutHeed UNIT Wallace General Lyn Level(5,NPC,True) [19,4] [16,2] [Javelin] Guard UNIT MorphDarin General Lyn Level(20,Enemy,True) [3,2] [3,2] [RexHasta] Guard UNIT Sonia Sage_F Lyn Level(15,Enemy,True) [3,14] [3,14] [Fimbulvetr] Guard UNIT Limstella UberSage Lyn Level(18,Enemy,True) [14,14] [14,14] [Fimbulvetr,Physic] HealUnits UNIT MorphLloyd Swordmaster Lyn Level(20,Enemy,True) [14,4] [14,4] [RegalBlade] Guard UNIT MorphLinus Hero Lyn Level(20,Enemy,True) [13,4] [13,4] [Tomahawk,BraveSword] Guard UNIT MorphUrsula Valkyrie Lyn Level(20,Enemy,True) [5,4] [5,4] [Excalibur,Fortify] HealUnits UNIT Nergal DarkDruid Lyn Level(20,Enemy,True) [5,12] [5,12] [Ereshkigal] Guard UNIT Lyn_tTalkToWallace: ScrollText(0x133E) ITGM BraveBow ENDA TrapData: FIRE [8,10] 0x0 [1,1] FIRE [9,10] 0x0 [1,1] FIRE [9,11] 0x0 [1,1] FIRE [9,12] 0x0 [1,1] GAST [1,16] 0x2 [1,1] GAST [16,16] 0x3 [1,1] GAST [16,2] 0x2 [1,1] GAST [3,2] 0x1 [1,1] GAST [3,14] 0x3 [1,1] GAST [15,2] 0x2 [1,1] GAST [14,14] 0x0 [1,1] GAST [14,4] 0x2 [1,1] GAST [5,4] 0x1 [1,1] GAST [9,8] 0x2 [1,1] BLST [0,0] 0x34 //Normal Ballista BLST [0,19] 0x36 //Killer Ballista BLST [19,0] 0x35 //Iron Ballista BLST [19,19] 0x34 //Second Normal Ballista ENDTRAP //BallistaData: //BLST //ALIGN 4 MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 0xD00000 =========================== It is so long that I don't think you are interested in it,so I only show a few lines which I think are incorrect before.Sorry~~
  6. I would like to change a unit's affiliation but don't know how to use the command CUSI correctly. I have read this: CUSI, 0x65, 12, -game:FE7 -indexMode:8 Character, 4, 2 Affiliation, 8, 2 And then I wrote this: CUSI, 0x65, 12, -game:FE7 -indexMode:8 Wallace, 4, 2 NPC, 8, 2 However,it didn't work.What's the problem?I'd appreciate it if anyone can help me.
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