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Found 3 results

  1. Here's a link to the poll. I was thinking about mounts in FE the other day-- y'know, horses, pegasi, wyverns --and I thought that it would be cool if IS were to do something totally different with mounts like giving us units who ride enormous beetles or huge, wingless lizards. Let's say you were in charge of class design or whatever, what unique abilities/weapons/stats would you give to your mount of choice? If you didn't like any choices on the poll, then what kind of mount do you think would be cool to have in a future installment?
  2. Hello, I´m new here and I´ve been searching everywhere, but I weren´t able to find good reference pictures of the character designs. So I wanted to ask if someone has some pictures from the artbook or screenshots of certain characters. I would be really happy if anyone could show me pictures of the male pegasus knights (to know what their trousers look like or what boots they wear?), Nishiki and Flannel. Thanks! :)
  3. I have played chapter 11A for the second time and I still don't have a good strategy to let all the Pegasus Knights of Tate's army alive to get the Elysian Whip. My problem is that I have trouble to reach Tate in time without losing any Peg. Knights. Klein will be circled by the 4 Peg. Knights so he cannot move. If I rescue Klein with Thany, the Peg. Knights would attack Thany and kill theirselfes. Further problem are Klein's NPC-archers, who will attack and oneshot the Peg. Knights. So I even have to rescue all of them. Even rescue, take and drop actions and using Lalum hasn't helped so far. In this chapter I also have trouble to protect all the villages. Mainly the village on the top right will be destroyed by a brigand, because I cannot visit it in time. Though I think a promoted unit can rush to the right. So I would ask for a good strategy to let all the Pegasus Knights alive to get the Elysian Whip in this chapter.
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