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  1. Starring Harudoku as Sam Raimi and Integrity as Bruce Campbell Welcome to Haru and Integrity Play AI War: Fleet Command! AI War: Fleet Command is a wonderful game brought to you by Arcen Games, a wonderful (and tiny) studio that's spent the better part of the last five years, producing no less than SIX content expansions and many patches to fix bugs, improve and streamline the general play, and generally make the user experience as friendly as possible while ensuring the game has some wonderful tactical depth. The flagship (heh) game in question is sort of a hybrid of a space RTS and a 4x game, aptly described by one reviewer as "Sins of a Solar Empire meets Supreme Commander meets simply nothing else". One of the many twists the game offers is that the players, representing the remaining human factions after a pair of rogue AI cores nearly destroyed the entire human race, cannot ever fight each other; the entire game is focused on the delicate balance of humankind desperately attempting to re-grab the reins of power from its AI overlords without being noticed. The AI represents effectively infinite resources, you see, but in its human-programmed arrogance, doesn't believe you enough of a threat to take it down... so instead of massing up an army bigger than the AI can fight off, your goal is to remain unknown and unnoticed until you're ready to alpha strike the AI homeworlds and deliver a crushing blow before they can destroy you. Integrity and I will be switching off styles, in some posts representing a cool, analytical technical readout of the situation and in others representing the continuing flavor and story, the human struggles in the world dominated by AI. We'll do our best to make it obvious which is which; the descriptive poster of the update will focus on keeping the readers up to speed with what's actually happening, and the other will focus on being entertaining. Now, we get to the interactive bit. Here, we have a map of the available starting planets: Each player must choose a starting planet, and we need YOUR help! Each planet comes equipped with the same furnishings... but they also all come with bonus ships. Please vote for which ships, among the following, you'd like to see us use! [spoiler=Voting is closed, but for posterity's sake] Teleporting Leech Teleporting Leeches use a special mechanic known as 'reclamation'; in short, any ship they damage (for over 50% of its health) will be converted into an allied ship on death. Consequently, more powerful ships and bigger starships are immune to these units' damage types, but on the plus side, they can teleport instantaneously and are also shaped like teeth, which I think is a point in their favor. Spire Tractor Platform Using an array of powerful tractor beams, these ships are what we know now as the scourge of anyone using Spire Stealth Battleships (which, for some inexplicable reason, are not immune to tractor beams). You can do some tricky things with them, like pulling entire sections of the enemy army away from objectives to protect, but mostly you'll just mass them up for chaff for your more important ships. Zenith Viral Shredders What do you get when you cross a chainsaw with self-replicating nanomachines? Well, in this case, you get these wonderful things. While they're unable to attack many ship types (remember where I said 'chainsaw'? Yeah, I meant that they're literally melee ships, attacking by crashing into the enemy), they actually self-replicate, creating duplicates of themselves like a weird cross between the Zerg Swarm and the 'grey goo' that so many sci-fi novels are obsessed with. I'd like to repeat that first part, though: They're literally a cross between a chainsaw and self-replicating nanomachines. Seriously. Come on, guys. <Sweet Guitar Riff> Autocannon Minipod These ships are, put bluntly, pretty much chaff, but they have a really cool name and weapon type and you can make a load of them for very, very cheap. Lightning Torpedo Cheater Someone, at some point asked the question "Hey, what if AI fleet ship swarms were just useless? Why don't we introduce a new ship type to completely invalidate them, and find out?" Then, they forgot to remove it for the public release, and the fans fell in love so that they could not remove it. These things are monstrous and amazing, but also holy shit they completely invalidate fleet ships. They shoot miniature lightning torpedoes that don't lose damage even though they hit an area, making them perfect for blowing up huge swarms of, for instance, neinzul. Please note the previously-mentioned AI types. Spire Railcluster Much like the Lightning Torpedo Cheater Frigate, these are good against small ships, but unlike those, they don't completely invalidate most, if not all of them, and require some tactical use. They're basically large starships that mount many powerful (but very low-range) railguns and in practice they're quite fun to use. Protector Starship You know how in MMOs, there's a dedicated class for tanking when you go on big raids? Enter the Paladin of the game, the Protector Starship. They mount special modules that, instead of, for instance, taking hits for other ships, just go ahead and shoot down all attacks of certain weapon types before they can reach your fleet. They require some good tactical thinking, so consequently, they usually end up doing nothing. Spire Maw Have you ever wondered what would happen if you could make a space ship that eats other space ships? No? Wow, I must be weird. Well, still, that's what this is: Simply, it eats other ships, chews them up, and swallows them so it can eat more. I don't know if you knew this, but Fighter MK Is are actually a delicious part of this complete breakfast. Saboteur Unlike the Age of Empires II units of the same name, these ships make OTHER units suicidal. Using the same system as the reclamation system, a ship hit with this gets a fatal case of the space gonorrhoea, and explodes violently and disgustingly on death, damaging other nearby ships. <picture redacted> Electric Shuttle Using weak, but wide-areaed weapons, these shuttles do much like the Lightning Torpedo Frigates do, but unlike those, actually require you to put in the effort of flying closer to the enemy and putting yourself in harm's reach to manage it. Unfortunately, they can't get a full attack boost from things like friendly flagships, but they're still relatively potent. Unfortunately, this makes them rather boring. Gravity "Parrhesia's Favorite" Drain The ultimate in amazing gravity-altering technology, these powerful and deadly ships annihilate swathes of units singlehandedly. Also, the units they annihilate are mostly their own allies by the sheer unadulterated force of their own uselessness. By spending metal on these, you are actually dragging not only your whole army down, but also the power and, hell, dignity of your entire team. As a great man once said, "why the fuck am I stupid and useless for making these?" Anti-Armor What the fuck do you think they do? Zenith Paralyzer Much as the name implies, these units PARALYZE (see what they did there?) enemy units, rendering them unable to move or fire. Much like most utility units in this game, their roles in combat mostly come down to annoying a few people before keeling over from superior firepower and dying. This will become a theme, don't worry. Translocator Starship Someone looked at a group of AI fighters and said, "Hey, those are getting awfully close. Can you build a gun that does no damage, but makes sure that they're as far away from me as possible? They're really making the view from my penthouse apartment kind of trashy." And, with the power of bureaucracy, it was done: The Translocator Starship was born, and the galaxy was never the same as they kept pushing enemy ships out of the convenient range of all the other weapons, thus annoying everyone forever. But hey, the view is gorgeous now. Neinzul Combat Carrier NOW we're talking. This ship is a ship that produces more ships (which also happen to be living alien hivemind creatures, I guess?) to overwhelm and annihilate enemy units. A few of these (and the ship cap is low, so you'll only ever HAVE a few of these) and you can flood a planet in short-lived suicidal death machines hellbent on destroying everything in the short existential terror of their lives. Fuck yeah. Infiltrator Space Planes are wonderful, fast, swarming units (of which you can build many), capable of cloaking themselves, kiting enemy units, slipping past defenses, wreaking havoc, and generally just existing in huge enough swarms to pretty much annihilate anything short of a fortress or a golem, and even these can't handle their radar dampening range, which effectively says "You can't shoot me unless you can outspeed me". Of course, they also move too fast to be caught. Now, this would be nice, but we didn't roll Space Planes, and Infiltrators are basically the beta, shit versions of them. Advertisement: BECOME A HARUTOPIAN PILOT! (or someone else in this universe) The Empress Needs You! If you think you have the skill, the luck, the RAW FORCE OF WILL necessary to pilot one of our powerful ships (or be a researcher on one of the science labs we bring to our other planets, or just a normal peasant, or whatever else), leave a name and a preferred role IN THIS THREAD (with however much descriptive fluff as you'd like to type up) and we'll include YOU in our Let's Play! Join the Integristani Fleet today! Handy with a welder? Got good reflexes? Bring glory to yourself, your house, your Sultan, and your God! Enlist today! Not so handy with a welder? Hand-eye coordination more like hand-die coordination? Our cutting-edge science vessels are guaranteed to require no more than a grade school education, with openings for those with more talent! No army marches without support back home: be that support today!
  2. I'm stuck at home today, on a liquid diet, no less~! What better way to pass the time than to make everyone just as miserable as me? This is an idea I've been throwing around for a bit. Here's what not to expect: - Humor - Any sort of efficiency - Me being competent - Anything that'll hinder me TOO much Instead. . .I'll describe which units I'm going to use, as I go through this hack (version Christmas). There's a pattern to who's in and who's not, but there's be a couple of exceptions. - Marcus gets to stay until I get another competent staff user - Anyone who's forced in the final chapter gets to stay, full stop (this includes Ninian, because she influences Nils so damn much) Let's go~! Chapter 11
  3. Well, I think it's time to get this show on the road and start playing FE7 Chaos Mode! I've only played through the hack once way back when it was first released and only know that one certain character in the game is going to be a permanent fixture in my party when he appears. That being said, let's begin, shall we? [spoiler=Ch11: The Pain Begins] Despite the fact you can select whichever main character you want, you'll always be railroaded into Hector Hard Mode to start out with. Well, I certainly don't want to own myself before the game even begins. There we go. Let's do this! Turn left to go to FE7 Chaos Mode or turn right and go to FE7if Hector Hard Mode and smash my head into a wall again. This is not the hardest decision to make here, heh. Also, some of the text has been changed. Only one word changes to start, but it'll quickly ramp up in hilarity as the game progresses. Well, this is a good sign already, isn't it? Harsh words from Hector because Lord Uther doesn't believe in onii-chans or something like that, even if that onii-chan belongs to a close friend of Hector, Eliwood. I guess the onii-chan hate extends to the guardsmen of Ostia Castle as well if Matthew's words are anything to go by. Guess they can start their quest by breaking through the back door and killing some random bad guys that wanted to pay a visit, but first... There's a lot of things FE7 Chaos Mode changes up and it starts with Hector here. As you can probably tell right away, his class has changed. In fact, every character that joins in this hack (with one exception) will have a different class. Another thing to take note of is growths. Some characters will have unchanged growths, but one constant across all characters...aside from one exception, everyone is going to have 0% for a luck growth. All unpromoted units will have 10 luck to start with (again, with a couple exceptions which will be seen as the LP goes on). That being said...since Hector's growths haven't changed at all besides the 0% luck, he's still going to have very knight-like growths, but with a speed growth that isn't super low. Probably a good thing since Hector's speed base is pretty bad. Now, if you think Hector is going to be in trouble due to the weapon type he'll be locked to, think again. Weapons have been totally rebalanced as well. True to the nature of chaos, every weapon is going to be unique and a little random in some way. The Iron Bow only has 10 uses and a bit on the heavy side, but has high Mt. The Steel Bow is weaker, but light enough for Hector to use with no AS penalties and has 1-3 range and 45 uses. Finally, every character has had their description changed to give you a rough idea on their combat potential for the entire game. Of course, the RNG will probably play a hand in that to some extent. Matthew has given up the life of a Thief to turn to a more noble job of being mounted and thusly being able to move multiple squares in a single turn. As his description states, strength is going to be the stat that will do him in if it doesn't trigger on level ups often enough. With a 30% growth, a strength screwed Matthew is a very real possibility, but even then, he has excellent growths everywhere else. Not a single one below 50% for that matter. Matthew's weapons. The Iron Lance is just...well, look at its description, heh. The Iron Sword is very heavy, but 2 range and packing quite a bit of Mt. The Armorslayer though is going to be your panic button for the early portions of the game. 2-3 range, plenty of uses, light, high crit rate. Very very useful, just make sure not to get into a habit of over using it, lest you leave yourself without a good option to kill a potentially nasty enemy. Starting off the map, there's these two enemies to the west. Nothing special, but they have enough power between them to bring Hector from full health to very near death. This may not be FE7if, but that doesn't mean you can be reckless early on unless you want to die very quickly. There's going to be a Thief making way to the sole treasure chest of the map and I want to be there to intercept him, thusly Matthew uses his Iron Sword to break down this wall and Hector moves forward enough so that he's only in range of the Soldier and equips his Steel Bow to do some counterattacking. Palette changes for the characters too. Both are pretty spiffy I must say. Also, probably should have had Matthew break open the wall from the north so he wouldn't attract the ire of an Archer to the south. The next couple of turns involve Hector dealing with the Soldier & Archer to the west, getting a pack of Vulneraries from the Archer. Once those two enemies are dead, Matthew unlocks the door to the treasure chest with his Door Key. Hector has a Chest Key on hand to open up the chest, but first... Hector stands in front of Matthew and uses one of his Vulneraries to heal up. This Thief has a higher priority on stealing items rather than opening chests. As such, he swipes the Chest Key, but Matthew gets it back by breaking out his Armorslayer. Hector, with the chest safe & sound now, backs up a bit so only one Soldier can attack him. A pointless battle ensues with the first one that attacked him. Hector begins wearing down the Soldier and gets his first level. A pretty good one to start out! One Archer down, then Matthew weakens a Soldier (or kills it, don't remember exactly). Weapon rank get for Hector as he mops up the Soldiers. Going to need that Archer in the east to die so Hector heals up with a Vulnerary again and prepares for a counterattack. Of course, he dodges, then proceeds to pull out a critical and instantly end the poor Archer's life. Hector then decides that critical wasn't strong enough and takes measures to correct that. While Hector heads south to deal with a Knight, it's a good time to mention that Knights have weapon proficiency in all physical weapon types. However, as of the 1.34 patch, a bug makes it so that they have no animations when they attack, defaulting to map animations only. I decided to feed the Knight to Matthew and see what he gets for a level. Said level doesn't inspire me to use him in any great capacity beyond the first few chapters. Since Hector starts with no gold in the war chest, this is effectively 2500 gold when I can sell it next chapter, something he appreciates quite a bit. With a bit of counterattacking, Hector's able to drop the second to last enemy and get a spare Iron Bow in the process. As for the boss, Wire is nothing special besides good strength & defense scores, but no ranged weaponry and the fact he won't move unless he uses a Vulnerary means Hector or Matthew can outrange and kill him easily. Did need to make Wire burn all of his Vulneraries, but Hector goes it solo in killing Wire. He picks up this level during the killing process, a good one because it contains precious speed. As Wire kicks off, he mention Ner...grinch? Well then, he's going to be a lovely individual to have a chat with when that time comes to pass, eh? Matthew is no longer a spy, but rather someone that gets to stick by Hector's side until the end...or when I get a chance to bench his ass, one of the two. Uther, worried about his brother's desire to help his friend and find his onii-chan, sends Oswin out to keep an eye on him as chapter 11 comes to a close. Next time: How FE7if should have balanced chapter 12. [spoiler=Growths & Comments (Hector, Matthew)] Hector's growths: Hp: 90% Luk: 0% Str: 60% Def: 50% Skl: 45% Res: 25% Spd: 35% Hector's growths have remain largely unchanged, even though he's now an Archer. That means he can still be a main character with very Knight-like qualities, able to cap or nearly cap strength & defense before promotion and hopefully get enough speed to not be doubled by enemies once the game starts to pick up in difficulty. Just watch out for his low resistance when in the presence of magic users. Matthew's growths: Hp: 85% Luk: 0% Str: 30% Def: 50% Skl: 70% Res: 70% Spd: 80% Matthew's one big problem is going to be that strength growth. If he doesn't get any quickly, he might be a lost cause despite having excellent growths everywhere else.
  4. So, I've been working on an FE6 hack. Then I realized that I've never actually finished FE6. I think the highest I've gone was chapter 20 or so. I think I shall rectify this in the most painful manner possible. Rules: If a unit uses bows at some point, it's in. Roy is the only non-bow user that can fight. Elen, Saul and Clarine will be allowed to heal, but must remain unpromoted. Other units can meatshield, but I won't abuse this. Thieves can steal, open chests and doors, and get stuff in the desert. They won't see any combat (I can't think of anything I'd need to steal that a base speed Astohl couldn't nab). I'm going to shoot for the best ending, so I may need to use fliers to complete the desert chapter in the time limit. We shall see. [spoiler=Why Am I Doing This Again?] Once again, Man fucks everything up. This isn't him, it's his evil twin from Death Dealt in Darkness! BRING IT ON Bandits, eh? What else is new? Heh. Hehehe. Hehehehehehehe. Yeah, right. "And we're just the plucky sort to do just that!" Let's see what exactly we're dealing with here... Lovely. Marcus meatshields and Roy heads off to a forest to lure that fighter. Off to a good start. Roy can't double or OHKO that fighter, so Bors is going to protect Wolt from being hit until Roy can finish him off... ...after Lance relieves him of his weaponry, of course. Didn't dodge. Oh noes. Bors is going to lure that archer so that Lance can beat the bandit to the village without being hit. THAT NOISE IS SO DAMN FUNNY Lance is out of everyone's range...except that brigand. Ah well. He can tank a hit, I hope. Wolt chips the archer, and then dodges! Nice going! On EP, Lance isn't so lucky. But Wolt makes up for it by dodging AGAIN! Time to play Ring Around the Rosie (Village) Not much to report. Lance is going to dodge this next hit. For a first level, it could be better, but it has strength. Not gonna complain. Roy's gonna get that brigand off of Lance's tail, and lure the other two fighters as well. Unfortunately, one of them survived the next PP and Wolt couldn't dodge. Not complaining. If Wolt misses his, he'll most likely die unless Marcus rescues him. But he didn't miss. I have him heal up anyways in anticipation of future beatings. 15 turns later...RoyxWolt C. I'm going to use supports because A) I really don't have that many units, and B) they mostly don't have great growths. Some of the later prepromotes don't even have any supports (namely Klein, Igrene, and Bartre) that I can use. Also, 4 of these guys have ice affinity, which...isn't that great. WHY CAN'T YOU KO He moves onto a forest to boost his evasion and gets a crappy level. Roy can kill the other one, though. Instead of going for the guy who CAN't hit him back, he goes for the one who can. Roy gets an unremarkable level. A later fighter does the EXACT SAME THING! So I decided to let Wolt chip and Roy tank. He can't tank, though. That was entirely superfluous, Wolt. Now that Roy has no weaponry, they go after Wolt. #FEAILogic No! NO! Mage-killer Roy is growing into his role. Not bad odds. I was expecting ~1 damage. Didn't take it, but just put him there. YES! You will go far if you keep this up. AND OH MY GOD YOU'RE DOUBLING [spoiler=Going Down a Dark Road...] Obligatory title screen Hi Milady! I wish I could use you! Also, your name is stupid! I like this guy. TOO LATE NOW Ruh roh. Yes you can, and that is all you shall do. And you shall do it well. Obligatory "you know you suck when Wolt one-rounds you" pic. WHOA KEEP GOING MATE But Roy can't. I shall hope for a crit. It was in vain. Might sell this, might hang on to it. We shall see. HI DEKE And More importantly HI LOT AND WADE I HOPE YOU WON'T SUCK Up, up, and away! Wade actually crit. A 1% crit. Never seen that before. Meanwhile, back at base... Oh, NOW you decide to crit? Bought 3 iron bows and sold the silver lance. Wade and a figher engage in a missing contest. This will become a theme, I feel. Lot don't care about low odds. Elen does her first heal of many. Since I didn't take a pic of his bases, you can figure them out from this picture. They're absolutely amazing. Yawnsville. Lance sells his lance collection. WadexLot C support, bringing them some much needed accuracy. NUH UH. NOT COOL. RoyxWolt B. I think I remember why people don't like FE6. Got strength. All's well. 3 turns of whiffing later, Wade finally gets a hit. Lot finishes Ruud off with his hand axe and gets a shitty level. I though it was usually the other way around... But I'm not a BDSM expert, so whatever.
  5. Yo MrNight here, Doing another Lp run of chaos mode before I move on to other hacks cause I also want to showcase some of the new animations.....much much later. also cause I simply want to play it again ok. however there are new rules to this run which may make it exciting or....boring idk but fuck it, doing it anyway NEW RULES -Magic users Lock if it shoots magic, I'm using them. what this means is between the choice of a physical attacker and a magic one, I have to take the magic ones. So yes, dart will be in this run. -No stat boosts except luck icons yeah, you fucking read that right, klok graciously put in all those stat boosters in to further help the player not to screw himself, but I am not going to use them to screw myself, (pun intended ) plus how else am I going to pay for all these ultimate seals. Edit: I forgot about boots, so those will be assassin locked. -Exploits can be used yes I will allow the mine giltch AND the torch giltch. if you don't know what that is or can it be done in fe7, you are in for a treat....or me failing at it, we'll see. - SpiderMan Savestate because I already beat chaos mode, I unlocked the right to the spiderman rule "everybody gets one" extra savestate per chapter. So when I lose somebody I have to restart from the beginning or from that 1 savestate. -No Deaths Allowed basically if someone dies, restart. I will not be recruiting farina if she doesn't come with something useful but have to keep her alive as well even as a green unit. last but certainly not least.... -Serra Lock because I hate her so much (funny thing is I love her in vanilla fe7) and she was the cause of most of my restarts she will be my ball and chain this run. she must be in every chapter, even over magic users. so yeah....(swallow fear) alright, will update my game and will come back after I get started. ch 11 Great start ch 12 Things are going surprisingly well
  6. Hello, everyone! I am here to provide you all with an LP of FE7 CHAOS MODE, brought to me, and maybe to you, by KLOKINATOR! Yes, I know that FE7 chaos mode is quite possibly the most LPed hack in all of serenes forest, but I decided to LP it anyways, partially because none of the LPs has actually been finished(although with its official release, there are a few still in progress), and partially because FE7 chaos mode is a pretty awesome hack and deserves more attention. HERE IS ITS THREAD: FE7 Chaos Mode Thread Klokinator said that when he made this, he wanted to make a hack different from all the other inflation hacks, with just ludicrously inflated enemy and player stats, fake difficulty, and lots of BS everywhere that tries to trick you into thinking it's hard(the other hacks had those things, not this one.). And, although I wouldn't know because this is the only hack of that type I've ever played, I think he succeeded! FE7 Chaos Mode is the best hack of its type that I've ever played! Maybe you want to know a bit more about the hack before I start. Well, I'll tell you about all the many changes Klok made to everything as we go along. Let me just say that EVERYTHING is different. EVERYTHING. Except the maps. And the game's genre and premise. And the plot, which is only a little different. And probably a few other things that I missed. BUT EVERYTHING ELSE IS DIFFERENT, I PROMISE. Of course, as I introduce them to you, I'll assume you have absolutely no foreknowledge of this hack. I'm new to this whole LPing thing, of course, so tell me how I do. And without further ado, it's time for EVEN MORE ADO: THE INTRODUCTION: Before I go, I realize I need something to make this LP DIFFERENT. So, I will be running a lot on audience participation! You guys get to choose who to drop, who to keep, who to uberboost, and maybe even who to kill! All I ask is that you please be decisive, it is very tempting to try to include every character, as all of them make you want to use them, but we have very limited deployment spots, and if we don't focus our limited XP(no arenas!), I'll be in big trouble. I'm done...for now.
  7. After spending a while here lurking LPs, playing FE when I have time, and occasionally coming out of the woodwork to post here and there, I decided that, since I'm playing all this FE, I may as well share it (and revisit my favorite FE game/mode), but with a bit (lot) of an added challenge (heavily limiting my pool of available characters and forcing myself to use the 2 worst characters in the game). Rules: 1. Only Roy + Female Characters allowed to do combat/heal. Male characters can meatshield early on (I'm not sure it's possible to beat the first few chapters without anyone else at least getting attacked from time to time) and visit villages/recruit/etc. 2. Thieves (Chad/Asthor) allowed, but only to steal/open things (no combat). I must recruit Cath as soon as possible, and once I have her, no more Chad/Asthor 3. Wendy, Sophia and Lilina will be used. Heavily. Wendy's getting the boots. Yup. 4. After I get the preparations menu, Male characters will only be allowed to be deployed for Thief utility or recruitment purposes (and Marcus being deployed as a meatshield on chapter 7 because I don't think it's at all possible otherwise...) 5. Savestates will be used but not abused (no level up rigging, no crit/hit rigging except for with Wendy and Sophia, since I feel like levelling them will be absurdly difficult otherwise, pretty much only used to rescue units from death). 6. All characters will be recruited, all characters will be kept alive (sans Merlinus. He'll die for the cause from time to time). I will, as much as possible, try to get every village/chest/etc. 7. I'm not buying stat boosters at the Chapter 21 secret shop. Everyone maxed out on boots/energy rings/speedwings sort of defies the point of a challenge run I honestly wasn't sure the early-game would be at all possible (especially chapters 4, 5 and 7) with the limited early units, but I played up to and beat 7 (and figured that it's possible enough that I won't end up abandoning this), so here we go! Other chapters I'm worried about are 8x and 11L, but hopefully someone on my team can kill Henning, and my characters aren't total garbage by 11L. After 13, I'm not too scared because I'll have Milady, but my frontlines remain pretty painfully thin...I think Milady, Echidna and Wendy are my only real frontline characters, and that's terrifying... [spoiler=Chapter 1: The Pain Starts Here, aka Roy Solo] Scouring. Heroes kill dragons. Backstory. Zephiel, why do you do this? I always get screwed by RNG in Battle Before Dawn in HHM, and THIS is how you repay me? I should never have saved you :( Marcus > Eliwood. Also, did Harken, Sain and Kent all mysteriously die? Lilina please save me. I need combat units and I need them now. The face of our hero/carry/God Looting inventories for Sword/vulneraries. All non-Roy units can go cower in a corner for all I care. Not shown here, but Roy moves far right to show off his manliness for Lilina. This might be my favorite Roy pose. Now, if only he would dodge 40% Axe hits (Rapier is equipped for the chance of critting back.) Starting off, I'm clearly terrible at taking screenshots. Roy crit here after dodging an axe-hit. So bad at taking screenshots ;_;. Roy uses a vulnerary and taunts all the enemies into attacking him (no other unit will enter battle this chapter!) Stab on EP after dodging things. I suck at taking screenshots, but Roy dodged both axe-hits. He's currently on 17/18 HP (THIS IS IMPORTANT) A very nice defensive level from counterkilling that fighter (and he needs the speed badly).. And then he gets hit by the other fighter (29%) and the archer for 17 damage. REWIND. Vulnerary for 1hp to survive EP. (Also, I'm burning those Rapier charges disturbingly fast...) Re-get level, same EP happens, but that 1HP vulnerary saves Roy. Next 2 turns are just countering and healing. More speed/avoid is always nice? Need some strength soon, though, or the boss-kill will be impossible. Finishes the archer. Aggressive enemies dead, I can breath a sigh of relief! Baiting the fighter and stabbing/dodging. I really can't complain at all about more speed (and 5 stats), but I'm going to be really sad if I have to reset because NO STRENGTH. I remember there's a village, Old Man Marcus is on the case. Redundant Criticals! Sort-of-but-not-completely-redundant critical! Roy moves up. The end is in sight! $$$$$$$$$$$$ (Iron Sword fund) On one hand, he's gotten speed and Luck on every level-up and he's amazing. On the other hand, STRENGTH PLZ I decide to get ALance C because I can. This proves to be a great decision Lagging and learning on the bench confirmed. ROY'S OUR BOY. Let's finish the last scrubs on the map! Wolt and Bors make themselves useful as couriers. This might be the first time they've ever been useful to anybody in FE6 HM. AND THEN THIS HAPPENS. WHY ARE YOU EVEN GETTING SPD/LUK IF YOU CAN'T DODGE THINGS, ROY? (I might have gotten a little overly aggressive. Rewind!) Re-do. Roy still sucks at dodging things, but at least he's alive! I forgive you for all your sins, Roy <3 The Bench Mob chilling. This might take a while (I'm not healing. Would need 2 vulneraries to get out of OHKO range and I just wasn't bothered) Bors delivers some much-needed supplies... ...since Roy somehow managed to break an Iron sword in the first chapter. No save scumming necessary, he just dodged everything (this is a mostly recurring theme). 6 levels, +6 speed. I think I'm in love (but strength pleaseee) So strong with that 6-strength at level 7. S..so fast... though Eliwood, always benched YES PLEASE. I NEED MORE COMBAT UNITS! NO! LOL
  8. I have no idea why I am doing this But I am LHM>HNM Because I suck at video games [spoiler=Prologue] Derp Derp this is a game My soul hurts to do this Oh dear the hardest part of this game I wonder... Hopefully this will make the game dialogue funny so I don't have to This can only end 1 of two ways. Aaaaand looks like it's the first one. Lucas? Haru? Yasu? Leo? Only certain people would get this and if you do go die. No I am A Person. No I'm not I am a Person. The sound of my heart dying from this. Oh no I am so scared I have never seen this before. Why do you have to stop them exactly? *ding* Okay it really is making the dialogue great. I prefer the term "I send you to murder people" Settings! Animations! Color! *ding* This is what Lyn said to do right? Fast forward because this is boring. Lyn why did you dodge you NEVER dodge here. I have no idea. So it's THAT kind of run is it? Please don't be Forde. I really don't want another Forde. If you get THAT reference you have known me forever. Okay just let me sleep here and wait stop dragging me. This can only mean 1 of two things happened. By war she means sex. By travel she means I'll let you decide. No I don't I don't care RIP Look how much I care. Hint: I don't. If you say so. I never agreed to any of this. I highly doubt this. kinky.jpg
  9. Alriiight. Time to start this probable awesome game! :D Colony 9
  10. Hello everybody! I present to you a FE6 run where all used characters are blood-related to FE7 characters. They are the only ones able to save the world from dragons! That also include FE7 characters. So, I can use : - Marcus - Roy - Wolt - Dayan - Sue - Lugh - Ray - Lilina - Fir - Klein - Clarine - Geese - Igrene - Hugh - Niime - Merlinus (lol) - Karel - Bartre - Sophia? - Fa? (they only do a cameo, so I'm not sure about them) Here is the prologue! [spoiler=The prologue!] Plot. Roy, our lord. His (bad) growths : 80% HP 40% Strength 50% Skill 40% Speed 60% Luck 25% Def 30% Res Roy is an average unit. He is the kind of unit that can turn out decent or really bad. Most of the time, a really bad lord growing only in luck and res. Otherwise, he can be good. However, what destroys him is his promotion : He only promotes at chapter 21x. That is bad. So, bad unit. Please turn out good. Wolt, the milk brother. He is the son of Rebecca. His growths : 80% HP 40% Strength 50% Skill 40% Speed 40% Luck 20% Def 10% Res Same growths as Roy, but even worse. He is an archer. That means he can't attack on enemy phase enemies with 1 range weapons. He can turn out like Roy : Bad, or decent. Let's see how he turns out. Marcus! 60% HP 25% Strength 20% Skill 25% Speed 20% Luck 15% Def 20% Res He has bad growths, but his base stats are so good he can last with it to chapter 13, at least. If he ends up blessed, I'm sure he could be used through the whole game. On the first chapters, he is the best unit. He can weaken enemies decently, allowing the weaker units (i.e Roy and Wolt) to finish the work. The fighters are coming! Hopefully, Marcus does not crit. Allowing Roy to kill the bandit. Ah, a lucky dodge. You will see that a lot. Meatshielding! Marcus, it is not the time to switch weapons! It is so funny that no matter what happens, most of your units will be weaker than HM enemies. I wish this guy would be in my team. Wolt, by taking an axe to the face, saves the village. Hurray! The two first level ups. That's pretty good, for them! His luck allows him to dodge fatal blows, and to retaliate! I'm afraid this is only the beginning... THIS GUY. He dodged Roy's sword, and Wolt's bow. I hate him. I had to wait one turn to kill him with Roy. Time to get a few lv ups. Upped 2xHP, 2xStrenght, 2xSpeed, and 2xLuck. 3 out of 4 important stats. Good beginning. And Roy finishes. For THAT. I hate you.
  11. Hello everyone, and welcome to... THE LACK OF A CUSTOM TITLE SCREEN! Uh, wait, I mean... DEATH OR GLORY! Death or Glory is an FE7 hack by NYZ Gamer. It's story and gameplay are all custom, using plenty of custom animations and mugs. The story revolves around a generic soldier named Ragnar, who aims to make a difference in a large war. It contains 15 levels(13 chapters + the prologue and a gaiden), which is actually the same as the second-to-most-recent patch, which I played. The newest patch just makes massive changes to the gameplay and dialogue of the existing chapters. I honestly have to say that it needed it. Before, the gameplay and story could be described as "mediocre". But has it really improved? Is it a better hack now? We will find out! The thread for the hack(and the patch) can be found here. Also, I have a few notes I'd like to make: 1: I'll be doing the same prelude/gameplay/conclusion thing I did for Road to Ruin, at least after the first few chapters. 2: I wasn't able to get a growths sheet, so no character growths. Sorry :C 3: This hack is way better than Corrupt Theocracy, so you and I both will have to switch out of criticism mode. NEXT TIME, WE ACTUALLY START!
  12. Well, while I'm waiting for the final official version of FE7 Chaos Mode to come out, I might as well play through another FE hack while waiting. That's the good news. The bad news.... ...I'm playing THIS hack. This is FE7if, the infamous japanese hack. New music, "new" characters, difficulty boost, the works. Some of the stuff seen here is even stolen from the English community I believe. Granted, my memory is going to be cloudy on what exactly is stolen, but what I do know is the difficulty. Good lord the difficulty. We'll get to THAT as the game progresses. I intend to plow through Lyn's story within 3-4 updates, max, before the REAL bullcrap begins. As such, there will be very little in the way of talking about my battle actions during her story, just some explanations about a few things as we go along here. Ideally, I'd like to get out an update or two per day as I'm rarely busy during the day. With that...first update! [spoiler=Prologue to ch3: Where my sanity begins its slow decent into nothingness] Lyn Hard Mode go! I'm not one to sit through boring tutorials. Random blood type selection and my birth month (May) Actual changes are getting into play now. Besides weapons having more uses overall and rebalanced stats, characters are also changed. In Lyn's case here, she's still speedy as all hell, but her defenses need work. Thankfully, her growths have been increased something fierce...but of course, defense is her one bad growth. Not good! Of course, when characters get rebalanced, so too do the enemies, in particular hp. One thing this hack fucks up on is the fact everything merely has inflated stats. We'll be seeing enemies with massive hp pools much sooner than you think. Bosses get inflated too...although this poor sucker manages to be weaker overall than his cohort except for an extra point of hp. Anyways, nothing to really say about strategy here. Lyn parks her ass on a forest, lets the first Brigand come on over so she can tear him apart, then walks up to the boss and starts ending her turns. He can two shot Lyn. Like so. She'd have to get lucky as hell to not die if she were to attack herself. As such, she'll kill off the boss with counter attacks, using a Vulnerary to heal each time she's hit. Thank god Vulneraries are 5 uses and heals 15 hp per use as she needed three doses to put down the boss. First level up! Despite her low defense growth, she hits that and plenty others, making it a solid first level up. No strength sadly, but her cap there is rather low so there's plenty of time for that to catch up. That's the prologue complete. On to chapter 1 where two new party members join. Kent & Sain, the typical cav duo. One usually focuses on strength, the other skill & speed. Here though, that's a bit different. Sain still has his usual high strength & hp growths, but also has a equally high luck growth. Poor skill, speed, and lowish defensive growths though. For Kent, he's more balanced. That's usually asking for the RNG to come and own your poor character's ass in level ups. Also, that luck base makes him prone to getting crit early on. It might be only a 2-4% chance, but that can easily come up and bite you in the ass. Anyways, not much else to say about chapter 1. Everyone attacks from a forest when possible to minimize chances to be hit with Sain & Kent swapping their sole Iron Sword around so both can get in on some action. Sain grabs his first level fairly quickly. Can't argue about speed, simple as that. Bosses are pretty bland early on, not gonna lie. Weapon type advantages got changed too. It's +3 Mt & +10 Hit if you have the advantage against your opponent's weapon type. Anyways, Sain & Kent weaken the boss so Lyn can get the kill. She was hit by a Brigand earlier on and couldn't risk engaging the boss without using a Vulnerary first unless the others weakened said boss enough so she'd wipe him out in one hit. Kent picks up a decent first level weakening the boss. Of course, Lyn's happy to show him how a smoking good level up looks like. Chapter 1 down. Simple map. Lyn hands over her Iron Sword so the boys can rack up some easy experience here. Like so. Speed alone makes both of these level ups good as the duo will need a good 3-4 more speed than this to be doubling Brigands later on. Did I mention certain terrain got buffed bonuses. The fort's make sense, but holy christ those throne bonuses are insane. Sain grabs another level wiping out the last Brigand skulking about the temple. I think he's determined to get at least one non hp/str/luk oriented point in something per level with the way he's been going thus far. As for the boss...annoying all thanks to that asshole throne. Nobody's getting higher than 60 or so hit, if that, even with weapon type advantages. Thankfully, he's not all that powerful. Also, Kent can double him with an Iron Lance. He and Sain go at the boss, weakening him while stepping back to the forts as needed for health regen. Once he's low, Lyn comes in for the kill. Not the best, but still, more speed. Always important. That's chapter 2 wrapped up. Chapter 3 starts out with Lyn looking at her shiny new weapon... Lyn's Mani Katti is pretty good. Basically, a slightly weaker Killing Edge with 60 uses and boosting her speed by 5. She can double basically anyone now plus that extra avoid helps to cover for her low defense some. Chapter 3 also brings new recruits to the lineup. First, Florina. Her bases are pretty solid aside from defense and, to a lesser extent, hp. Growths though...while she has absurd amounts of speed growth (95%!), she has some problem areas, namely her awful strength growth. As such, I tend not to use her long term, but she's still good for being a flyer and thusly capable of shuttling people over mountains and other such terrain anyone can't cross on foot. Wil on the other hand has more use combat wise. Bases aren't too bad aside from no resistance (but no mages right now thankfully). Growths are fine as well aside from luck, defense, and resistance. Not much to be said for the strategy here. Florina flies north to visit the village (2000g), everyone else goes east, weakening enemies so Wil can get kills under his belt. Kent continues to get tankier and tankier. Signs you're an idiot: You're an enemy archer, there's TWO people without ranged weapons in your way, and you decide the best course of action is to attack the one person with a bow. Wil happily kills the stupid Archer on his counterattack and gets a quite acceptable first level as a result. Sain's holding up a chokepoint in a forest, weakening anything coming his way. He even gets a good level up out of it. This guy's gotten 3 speed in 4 levels with a 30% growth. Pretty awesome. Unlike this asshole. Kent's apparently capable of turning his spear into some gigantic ass scythe when he crits. The RNG gods are not amused sir. Lyn manages to reach the armory and...super expensive as all hell weapons. Real freaking cute game, sigh. Lyn sells a pack of Vulneraries (a pack of 5 sells for 1000g), then picks up an Iron Sword so Kent & Sain don't have to fight over a single sword anymore. As for the boss...he doesn't move, only attacking anyone right up in his face. Basically, he's telling Wil to kick his ass. Wil's first strike gives him...more defense? Sheesh, that's only a 25% growth there buddy. He continues to weaken the boss until Lyn can come in and finish the job. That's what I like to see girl, thank you. Next time: More "new" things this hack introduces! [spoiler= Growths & Comments (Lyn, Sain, Kent, Wil, Florina)] Lyn's growths: Hp: 75% Luk: 70% Str: 50% Def: 25% Skl: 75% Res: 45% Spd: 75% What else is there to say about one of the main characters? Besides that poor defense growth, she's solid everywhere else. Good for when the bullcrap starts to really ramp up. Sain's growths: Hp: 80% Luk: 65% Str: 60% Def: 25% Skl: 20% Res: 25% Spd: 30% Sain's definitely a min-maxer. Solid hp, strength, and luck, but poor otherwise. We'll be seeing people who have at least 40% minimum in defensive growths soon enough. Even then, he tends to stick around for a good portion of the game for me. Kent's growths: Hp: 85% Luk: 25% Str: 40% Def: 30% Skl: 45% Res: 25% Spd: 45% While Sain focuses on a few specific stats, Kent prefers to spread out his growths. Ok I guess, but he's prone to get RNG screwed easily. Florina's growths: Hp: 55% Luk: 40% Str: 25% Def: 20% Skl: 50% Res: 70% Spd: 95% Here's the problem with this girl...her speed growth is so absurd that her average expected speed at lv20 is 30.05, meaning a cap if she were in her promoted class. She's not and it's sucking points away from what she really needs, namely strength & defense. She's only useful to shuttle people around a big map as her task is for a flier, nothing more. Wil's growths: Hp: 75% Luk: 20% Str: 45% Def: 25% Skl: 80% Res: 25% Spd: 40% Like Florina, Wil has an absurdly high growth in one stat, his skill. He's not as worried about having low defensive growths due to wanting to stay away from melee combat as much as possible thanks to his bows. Sadly though, he can still be prone to the same kind of RNG screwing Kent's vulnerable to, namely in strength & speed, two stats you NEVER want to be screwed in.
  13. It's back! I promised I would give you a Hector sided run, so I'm giving you guys a Hector-sided run! Lots of images of Wire being chipped away at this chapter [spoiler=Chapter 11] This should be interesting... And I have the fix patch now so he won't de-promote! This Hector is capable of doubling! And he gets speed! Hector that was amazing Expect to see this till he goes down Damage is good YES Took forever due to the Vulnerary he had... But it was extra EXP for Hector
  14. TheMoniker: *Finishes RoadtoRuin* TheMoniker: Oh yes! Now I can finally take a break from all this LPing! *3 hours later* TheMoniker: UGH IM SO BORED I NEED TO DO ANOTHER LP And that's how this LP was born. Corrupt Theocracy is a FE7 hack. The forum post is found here(thread now locked). The hack is fully finished, with custom dialogue, supports, maps, and portraits, and 32 chapters. The game has a unique, engaging story, which, when combined with the unique gameplay concepts, together make a beautiful BAHAHAHAHA! Okay, okay, I'm sorry! I just couldn't keep going with that and keep a straight face! Just ignore what I said, here's the REAL intro: Corrupt Theocracy is a "finished" hack. However, it's "finished" in roughly the same way that Different Dimensions Ostian Princess is. Blademaster says it's a "semi-custom" hack, which means lots of portrait splices. It also means that many of the chapter maps are either A: Stolen from FE7 or B: You WISH were stolen from FE7. It contains fully custom "dialogue" and a few "custom" classes...although the exact nature of them,..well, you'll see. When people looked at the hack, they criticized it for its gameplay, and Blademaster said that the gameplay was supposed to just be an aid to the story. Which must be why the text is FULL of grammar errors! When questioned on THAT, Blademaster caved and said he mostly made it so he could say he "actually made a full hack"! Which should tell you all you need to know about its quality. Of course, I'm not trying to insult Blademaster here. Blademaster's a pretty okay guy. His hack is horrible though. Of course, obviously, I don't expect you to just take my WORD on it's quality. You need to see it for yourself! Oh wait, a few more things before I start: While normally I make these LPs informative, this one is just a joke LP, so I won't be showing growths or anything. There isn't a growth sheet in the topic, and normally I'd PM the maker, but what would I even say? "Hey bro, I'm gonna make an LP to mock your hack, can you give me some info to give along with the mocking"? Also, this LP will probably be a bit slower than my other ones. Partially because I can't do too much Corrupt Theocracy without going insane, and partially because Elibean Nights is scheduled for a christmas release(I want to LP it), and Chaos Mode could be updated any day now, and there is ABSOLUTELY NO WAY this hack is taking priority over EITHER of them. Okay, okay, let's get started. Keep in mind if you see any typos in my transcribed dialogue, in all likeliness they were the game's and not mine. I'll be doing my best to faithfully replicate all the bad grammar, and resist my inner urge to correct it...
  15. Well, I think I'm finally ready to kick off my next journey and it's... ...This? Yeah, I did say I was going to hold off until the Hard Mode version to do an LP of this hack, but sod it, I'm an impatient critter and I could use a hack I'm quite well experienced with to do a nice relaxing run after suffering through FE7if. But yeah...long story short, this hack is near & dear to me, being one of the first FE hacks I ever played through and beat multiple times. Is this hack perfect? Not at all. There are a few minor nitpicks I have with it, but they're much more bearable than what irked me about FE7if. Also, since this is an english hack and I can read the text, that means I might make some random quips about the story or whatever. We'll see. Anyways...I say we kick this journey off, shall we? [spoiler=Prologue & Ch1: Dammit Shon!] Long story short, humans & dragons lived together in peace, but dragons are dingbats and decided to revolt, forcing the humans to bail out and start new lives in non-dragon populated zones. Peace would prosper for some time, but... The empire of Magnus decided to invade Castle Aegis because, hell, some empire or nation has to be the power hungry one, am I right? On the right, Emperor Louis just woke up from a siesta and decides to imprison everyone in Castle Aegis, including Duke Paul on the left. Louis MIGHT have wanted to just straight up kill him and the rest of Aegis's inhabitants while one of his lackeys assumes leadership of the castle. This will no doubt come back to bite him in the ass sometime in the future. Flash forward to the present where a father & son are forced to fight a small ragtag band of Magnus lackeys intent on taking the father's life because, eh, random lottery winnings I guess. Anyways, enough talking, time to talk about our father & son duo. This one is Siegfried, a promoted unit with oddly low bases. This is the result of taking some nasty injuries some amount of time ago as his description states. Luckily, this isn't going to hamper him right now as he can hold his own pretty well against the current enemies. Should he get some levels, you'll be well rewarded as his growths are pretty good, especially in strength, skill, and speed. While Siegfried might only being using a sword here, he can also use spears if you happen to stumble across any. Meanwhile, Shon's more in line with your typical early game unit. His issue is not his growths which, while not as high as his dad's, are still respectable aside from defense & resistance. No, the issue is his con. While he also has the option of using spears, anything at an Iron Spear level or higher is going to slow him down fairly decently. Thankfully, he's got his own personal weapon, the Piercing Sword, which is effective on mounted & armored units, to work with early on. Siegfried kicks it off by visiting this house, getting some useful supplies for the early game. Why not send Shon to do this? He's got a personal sidequest to do that spans two thirds of the hack, that's why. You see, Shon has to kill every single enemy on this map, including the boss, without Siegfried getting into any battles of any kind, even if it's just to meatshield. Shon goes here to lure out the first group of enemies. Might seem risky allowing him to be attacked from two sides, but he'll be fine. He's got Vulneraries. Worse comes to worse, he can backup a bit and make them come one at a time for easier handling. Oh hey, enemies without 40+ hp from the word go. That's nice! Shon dodges quite well here and damages both of his attackers good. To boot, he kills off his first two attackers and keeps on dodging a third one, gaining his first level. Could be a bit better, but it's still the early game so no worries. Shon moves to his second point of interest with the intent on luring out the last Soldier and wiping him out over the course of the next turn or so. He does take a hit from the spear user, but that's fine since the Fighter whiffed and got killed on an enemy phase. Boss time! Byron's nothing special, but take note of his Elixirs. Shon can't one round him with the Piercing Sword, doing just enough damage with two hits that Byron would use his Elixir to heal up. As such, Shon's going to start out with the Iron Sword to do some chip damage, then finish him off with a double whack of the Piercing Sword. This will all be done via counters because Byron can easily two shot Shon from full health, meaning Shon needs to use Vulneraries to keep healthy. As opposed to Batta the Beast? Anyways, he & Shon trade blows with one another. Shon heals himself with a Vulnerary after switching over to his Piercing Sword. The next enemy phase is basically the RNG screwing over Byron hard, resulting in him taking a critical to the face and going down, netting Shon a good level in the process. Now that Magnus knows where Siegfried is, he needs to leave, deciding to tell Shon to effectively fuck off because he doesn't want to put his son in harm's way more or less, ending part 1 of the prologue. Yes, there's a part 2 to the prologue. By having Shon solo everything, you'll have fulfilled one of the three parts of Shon's game spanning personal sidequest and get a chance to pick up a bit of extra experience. Only one enemy in prologue II to take out and that's Shon's best friend, Corben, in a friendly duel. Corben's quite well equipped, even having a Javelin for ranged combat. Basically, Shon can end this fight in two hits with his Piercing Sword, but he can't miss once. If he does, he's likely getting taken down between counterattacks and Javelin hijinks. Also, after this chapter, Corben will join the team with the exact same stats & equipment seen here. Growths are roughly on par with Shon with the exception of a pretty good luck growth and decent defense growth. More importantly, 10 con is going to allow him to handle spears much better than Shon can. *Price is Right losing horn sound effect here* Note to self: Don't attack Corben on a tile where he's going to duck into a forest for more evasion (62% chance to land a Piercing Sword hit in a forest, yay). This is where I should have begun the assault from. That way, Corben won't move into a forest for more evasion, giving Shon a much better chance to land the finishing blow on turn 2 to end the prologue and send everyone to chapter 1. This is your fault Siegfried. If you actually brought Shon with you and protected him like a good father would, you wouldn't have to pull out your dammit card so soon. Pictured: What every enemy in chapter 1 is more or less. Some have different weapons like a Steel Axe or Hand Axe. Siegfried handed off his equipment to the ones who can actually get good exp here and acts as a meatshield in a forest. Shon was pretty close to a level up at the end of prologue II so it didn't take long to get this. A pretty good one since he could really do with the extra strength & defenses. After a couple turns, this curious fellow appears. He's an enemy and, yet, he decides to report back to his superior rather than take down Siegfried now. Probably for the best, who knows? Corben sure knows the best way to get rid of any pesky enemy. Despite all the Brigands that have been attacking Siegfried, he's only taken one hit so far this chapter. Not like the other Brigands are having any better luck landing hits though. Corben finishes off a Brigand, getting a solid first level up. More misses from the enemy units! Shon prepares to lure out a pair of Brigands by the boss by killing one in the south, getting an acceptable level up. He keeps this up and he'll start doubling more or less everything in the first part of the game quickly. Not much else needs to be said. The rest of the Brigands fail to take out Shon or Corben. Corben picks up this good level dropping one of them. As for the boss, he's apparently decided to equip some armor so he can tank while using that Steel Axe. "But my weapon is effective on armored units. Are you not wearing armor yourself?" "...Oops." Yeah, the boss is easy with the Piercing Sword. Shon can even afford to attack on the player phase if he wants. If he gets hit, Corben & Siegfried can do some rescuing hijinks to get him away to safety. Praise is good and all, but this dingbat was proclaiming that Magnus wouldn't bother attacking a quaint little village like this. Wrong! Siegfried & the others set out for their next destination as chapter 1 nears its end. Kevin reports back to his superior, General Howard. Due to his failure to even keep tabs on Siegfried, Kevin gets reassigned to some random outpost that Siegfried will probably pass by in due time. That probably means he'll be recruitable, who knows. Death Count: Shon (1) Next time: Actual non mounted units for Siegfried's army! [spoiler=Growths & Comments (Siegfried, Shon, Corben)] Siegfried's growths: Hp: 120% Luk: 40% Str: 70% Def: 60% Skl: 90% Res: 40% Spd: 90% Siegfried's status as a promoted unit of sorts is going to hamper his chances to level easily early on. A pain, given his bases and how they could use some work. Once he can get levels though, those growths will help to get him on track pretty quickly. Shon's growths: Hp: 70% Luk: 35% Str: 40% Def: 25% Skl: 50% Res: 25% Spd: 45% Shon's growths aren't too bad besides those defensive growths, but given his bases in strength, defense, and speed, he'll need to hit those three at a decent clip if he doesn't want to be left in the dust. Corben's growths: Hp: 85% Luk: 50% Str: 40% Def: 30% Skl: 50% Res: 20% Spd: 35% While that speed growth is a bit worrying, his excellent luck growth combined with his good base there is likely going to allow him to stuff enemy criticals pretty well. Having 10 con also helps him to wield a good selection of spears with little to no AS loss early on.
  16. Well met ladies and gentlemen! This forum needs more FE7 LP/Picture plays or whatever you like to call them. Coincidentally I feel like starting a LHM/HHM run! Ain't you all lucky bored already? Anyway I did a draft thing on reddit some months back and I had loads of fun commenting on my own stuff, even if there was barely 20 people reading it. So I decided to go again for my own, and hopefully some others, entertainment. To make things more exciting for myself I've decided to randomize the characters I'll be using with my very own "sort of bingo chart". (Yes, that was the best thing I could come up with) Here is the chart, and I'll include the 'rules' (probably the default rules I'm not aware of) I'll be imposing on myself below. 1. , 's Father, , , / , & are free to use since they're either forced on the last chapter or the supply convoy (guess who the convoy is) or needed since I'll probably roll all late game pre-promotes. 2. Wallace / Geitz are one, since you can't get both & Karla and Bartre are also one because special requirements. 3. I get one character free of choice if I'm not happy (read: IF NO HEALER). 4. I shan't RNG abuse levels. (In before 5 str Lyn) 5. There is place for 7 characters besides the required ones on the last chapter, I'll pick 9(+1) characters to use. Not sure on that number, suggestions? 6. I'll provide horrible commentary. 7. Finishing is mandatory. 8. Anything else I forget goes here. 9. LHM / HHM, and I shall complete all the side-quests. I've already rolled all the characters I'll be using, they will be revealed whenever I get close to their recruitment, see bingo chart below! Characters! (the updated bingo chart): Leave a comment for my motivation!
  17. >.> <.< I got bored for a bit doing my 2nd FE7CM LP and turned to FE8girls I'm frankly enjoying it. But why should I be the only one to enjoy it? Let's have you guys enjoy it too! Don't worry, I'll do both fe7cm and this together, I have too much time on my hands... ... I need a life. [spoiler=Okay This Need Fixing] Let's do it. EVERYONE HAS FEMALE SPRITES BUT NOT MUGS. Japanese making shenanigan within events. Ninian stronger than Eirika confirmed. Then everything went dark and shit Valter On a horsebird Suddenly, his creepiness level ascended to infinite and beyond. Lalala Glitched Restarts. Still happen. I guess this patch doesn't work. . .. ... NEW TRY New patch, new effort! But hmm, that three fighters are new to me. Whatever. Hmm... Fighter with Handaxe. Definitely new. Pighole tactic. Oh apparently they have auto regen every turn phase, with the lord's being the strongest regen. Slow grinding. Eirika need xps. NICE LEVEL GURL Okay let's wait here. But he doesn't budge. So I attack him instead. Meh. Uh... What do I do? I have no keys. . .. ... I'm screwed. [spoiler=For real this time.] Yay for English patch? WHAT HAPPENED TO YOUR STATS I put Eirika in the choke. Smash? Valter shows up with that OP STATS. ...heh valter on falcoknight still get me. NOPE. (I was late in killing the ugly bastard.) restart. LET'S DO THIS INSTEAD. Turn 1 Kill op Okay fighters are dead now. Valter's right there waiting for me... Eeek Dances. To FREEDOM ... I hate japanese kanji. I wanna read story too!
  18. I know this was odd, but I got into a bit of trouble and now I have to redo everything. I'll update this thread when everything's right again.
  19. Hello, I will be doing Randomized FE7, Hector Normal. I kinda started already, but have yet to do an action. Classes (so far) will be listed Hector: Monk (He'll be interesting. High HP, Defense, and Magic with alright Res and low Speed shall be interesting) Matthew: Thief (Well... That was a disappointing random) Updates for the LP will be kinda sporadic
  20. I welcome you all to... ELIBIAN NIGHTS! Original topic can be found here. Go play it. Seriously, you really should. What is Elibian Nights, you ask? Elibian Nights is a massive collaboration project by TONS of hackers that has been going on for a few years now, and is, at last at last AT LAST, FINISHED! That's right, it's finished! All the levels are there! However, there are still many bugs to be fixed, and there may be a few special things added far in the future, but for now, everything is there! But seriously, what ACTUALLY IS Elibian Nights, you ask? Elibian Nights is a fan-made sequel to FE7, and it take places in between the events of FE7 and FE6, showing the adventures and struggles of the characters after the war they took part in. It is extremely ambitious technologically, but unlike most, it SUCCEEDED in all that ambition! The game barely even resembles normal FE7 in some parts anymore! It also uses characters that were once asides in FE7, like commanders mentioned solely in supports suddenly coming around to help in gameplay! A FEW THINGS YOU SHOULD KNOW ABOUT THIS LP: I WILL be transcribing dialogue. This hack just doesn't work without the story. I WILL try to show off as many things as I can, but I CAN NOT show off everything, because that would be insane. There are three different difficulty modes, and while I'm not sure how they work, playing each tale three times would take a while. Not to mention collecting the start/end tale dialogue for all the different pairing combinations... There are achievements and bonus content as well, and I would like to get all of those, but I can't! I WOULD show off growths, IF I can get a sheet that actually shows the growths for the characters! If any of you know where one exists, could you show it to me? This IS NOT a completely blind run, as I did play the previous versions, but...please, no spoilers for the new stuff! I want to experience it firsthand! So then, let's start! HERE'S HOW THE POLL WORKS! You select the tales you want, and I play whatever tale is in the lead at the time! I'll remove options from the poll as I play the tales, and add new options as I unlock more tales! I'll wait a few days before starting to give you guys adequate voting time, and it may also give time for some of the many bugs in the current release to be identified. I don't want to be the first to stumble upon a game-breaking bug... although maybe I have too little faith in Arch here. He did have lots of beta testers, after all. Also, a quick question: I don't know how to turn on the various modes. Do I need to beat tales before I unlock Hard Mode/Regalia Mode?
  21. Title says it all. I come back with a whole new randomization. I am a masochist for sure. Sure wonder what Ninian I get this run. [spoiler=Masochism Begins] Running with my first word instead. Arulle isn't supposed to be a tactician anyway :O this T͟His/ used to identify a specific person or thing close at hand or being indicated or experienced. There, gave you the definition. Lyn Lord, while I did get Lyn Lord once before when I first got Klok's chaos mode but it didn't go great. Let' see what this one has in store for us. HEAL SLAVE DETECTED Carrying an energy ring is rather amusing. Then again, one run before this (in a curiosity of how items are randomized to each character and class.) He'd got two stats booster, a speedwing and a goddess's statue if i recalls it correctly. First off as usual... WALL BREAKING I shove the ring to Hector, Matthew isn't going to be much use for later chapter anyway as seen with his growths. That hit makes me all fuzzy on inside. MOVE BITCH YOU'RE SO WEAK YOU CAN GET ONE SHOT BY ANYTHING. Hector get hit and repays twice the interest in a critical. I don't need keys to be fair... Switched these two items so Matt heal and Hector open. After thief opens his side of door, I use it. HEY GIVE THAT BACK. Let's do this. Hector tears him a new one. Hector has the speed and power! allplanned.jpg Matthew is having fun with his shaft. Mani Katti crit isn't a joke. Dodge. Then I remembered something. Oops. HOW DARE YOU MISS ONE. Matt loots. He goes and use one stock of vulnerary, that bastard. Not like he'd live anyway. Rooming it up. Now moving along... Hector leads the lone charge. This is basically how much Hector does with Mani Katti... SO OP. MORE OP Lvl for matt Well Unlock is infinite so... It takes at most 3 uses of Unlock to get a level I suppose. (40 xp per unlock i think) No contest. And Hector tops it by critical killing the poor armor assassin. [spoiler=Clones. Clones everywhere.] Violence is best solution in that era though. . . HUH!? Well, in this case, the only follow-up is the fact last time Eliwood was Knight that promoted into a Dragoon, so I guess I should be graceful that at least this time they're identical for real. Hero Marcus inc. Nah. Nah x2 I'll take it. Better than last time.jpg I'll take it as well. MONSTER No.jpg Starting off with this~ Hector become buff Poor pegasus knights. No way in hell am I using her. 15 hp. FIFTEEN FUCKING HP. worse than other pegasus knights. Marcus is worth using, if that speed won't bite him in the ass. Heh. WHY Oh you were just building up suspension. Nope. Marcus can't dodge it seem. Hector one shot everyone in this map. They didn't like him it seem. Top is pretty much cleared. Thing happens at bottom. HECTOR PLS Oswin clean up for his master. Matt hide. Things happen with horsebirds. BOSS FIGHT! And it hangs. How did I forget that one? Back here. Savestate is important! He get hit this time though. But that looks weird. Hector makes her bite the dust. Marcus chips for Eliwood to kill and get his first level.
  22. Funny enough, even though my nickname is Ash, I have only beaten two Pokémon games ever. Not too many more have I even played. So, I decided today to run through FireRed, mostly blind... This'll be my first time doing something like this. I hope it's not too bad. [spoiler=Part 1: Are you Ready?] So, here's the title screen... Nothing odd here. Oak's introduction, basic stuff really. Not gonna fool around, gonna get right to the beef of it. Hobbies include: Kicking ass and taking names. Please note it says "Legend." This is hilarious as I am known to be Terrabad at Pokémon. So, our story starts after a hardcore night session of Super Mario Bros. Of course, all by my lonesome. Damn... Will needs more friends. Anyways, so we quickly head out and right away go for the tall grass!! Our excitement was just TOO MUCH. However... Oak appears out of nowhere to stop our most likely apparent demise! He then leads us away to his lab to get our first Pokémon. My body is ready. I go for Charmander, mostly because I favor fire types. I named him Ashes out of old habit, I usually like to name my first fire type this. So, I try to leave, but suddenly... Reggie challenges me! I am not sure if my body is ready...
  23. Hello everyone this is my let's Play of Shining Force: Resurrection of the Dark Dragon. For those that aren't familiar Shining Force is a turn based tactical RPG made by Sega. Resurrection of the Dark Dragon is a gba remake of the original Shining Force game on the Sega Genesis. I'll start posting the screenshot's in a bit mainly after I figure out how to use the spoiler thing. Character gained/ Growths thing
  24. I mentioned in my Interview that Starflight was one of the first video games I can recall playing, and that actually got me the severe itch to start up a new runthrough of it, and maybe if it goes well, explore the sequel. There's a pretty deep lore to the game, a few large chunks of which are laid out in the manual, but the rest of it is slowly uncovered through exploration. I will lay out what is provided by the manual here first, and then in the posts to come, actually proceed with the LP. I'm not sure how much I'll be open to interaction or such, as far as making decisions on where to go, what to do, but maybe I'll reach out for some opinions here or there. I already did to a small extent for this first update, but we'll see how things progress as time goes on, I guess. Without further ado: Letter of Commission [spoiler=The Letter]Starport Central, Arth Orbit Station 30-10-4619 Dear Starship Commander: We are sorry you were unable to attend the Operation Starflight briefing last week. Those who attended can vouch for the enthusiasm and excitement that prevailed during the meeting. We at Interstel feel that this is the beginning of a new era, and that you and your colleagues will be instrumental in making this mission a success. To make sure you will have all the information you need, we have included a copy of the briefing transcript, and your own copy of the Technical Reference Manual. This latter document contains the information you need to operate your starship. without it, you could find yourself in deep space with no way out. Guard it carefully. Needless to say, it is highly confidential and is, if you will excuse the old cliche, For Your Eyes Only. The briefing transcript is included for the background information it contains. It was decided to provide this information in this form rather than as a summary, to give the absent members a sense of the atmosphere that prevailed during the meeting. As you know, Interstel is in no position to outfit starships as fully as you might like; consequently, a lot hinges on your entrepreneurial ability to generate revenues early on. You will then be able to use those revenues to outfit your starship for more distant (and more profitable) voyages. The following are a few suggestions in that direction: Your initial allotment of 12,000 mu's is enough to allow you to buy four cargo pods, and to gather and train a crew. Your ship comes equipped with one Class 1 engine and 20 cubic meters of endurium, so you won't need to do anything to your starship except name it. We suggest you train your crew with the funds you have remaining after you purchase the cargo pods. You will then be in a good position to mine the minerals found on the planets in our own solar system. Fill the cargo pods with minerals and bring them back to Starport, where you will find willing buyers. We realize that some of you may find this strictly commercial endeavour somewhat degrading, but we have found that it is necessary in order to complete your primary mission. Of course, you are free to follow whatever strategy you see fit -- just be aware that Interstel cannot afford to give you a second chance should you fail in your first attempt. No matter what strategy you choose to adopt, it is wise to avoid the following, any one of which can spell disaster: 1. Running out of fuel 2. Running out of energy in your terrain vehicle 3. Running out of money 4. Getting killed in combat 5. Landing on a planet with crushing gravity 6. Engine or communication failures 7. Getting killed on planetside by storms or hostile lifeforms. In addition, we recommend that you check your Notices in Starport Operations before embarking on a journey. Notices often contain valuable clues, and may help you avoid potential disaster. On behalf of all the personnel here at Interstel headquarters, we would like to wish you great success in your mission. May the Rock of Truth shine brightly upon you. Terrence Willwater Director, Interstel Copy of Briefing Transcript [spoiler=The Transcript](The following is a transcript of a briefing before a group of starship commander trainees. The briefing was chaired by Vice-Director Phexipotex and included a cross-representation of various races.) Phexipotex: Thank you for coming everyone. Please be seated. You have all been carefully selected for your special skills and abilities and your aptitudes in the areas of diplomacy and exploration. We are counting on this driving force inherent in all of you to help answer the puzzles and riddles that have long plagued our scientists. While conducting research in the Southern Hot Zone 15 years ago, on the sixteenth day of ten-month, 4604, a team of Interstel scientists found a deep shaft in the crust of the planet, leading to a vast and ancient underground network. Investigation revealed this to have been built by ... the first colonists of Arth. People, please! May I have some quiet ... Thank you. I assure you that this conclusion was reached only after many years of careful stud. At this point there is little room for doubt that Arth was, in fact, colonized by a group called Noah 2, and that this group came from a planet called Earth. I'm sure you can all appreciate now why this information has not been released to the public. Obviously, it is vital that up to date proof be offered when we commence public announcements, otherwise the notion that Earth was a real place and that Noah 2 an actual group would be met with skepticism, to say the least. I realize that the acceptance of a new system of beliefs and of new technological concepts is a difficult task. Many of you may still be skeptical -- this is perfectly understandable. I only ask you to bear with me for now. After this briefing you will be seeing some holo-footage which will, I think, cast any doubts from your minds. And, of course, when you begin your explorations you will be using the new technology yourselves. As you might imagine, this discovery answers a good many questions; but it also raises quite a few. There was an Old Empire and a Great Interstellar War. From what we have been able to piece together it appears that during the final stages of the war, when the Empire was facing imminent defeat, an ambitious colonization project, Project Noah, was launched by an organization then known as the Institute. The reasons for the war, for Noah 2's failure to maintain their level of technology, and for the Empire's final fate have not yet been determined. We have, however, found several references to "Uhlek", "Gazurtoid", and "Phlegmak" and believe these to be names of races which were hostile to the Empire -- possibly responsible for its downfall. Further evidence confirms the theory that the Humans, Elowan, Thrynn, and Velox (referred to then as the Veloxi) were all part of the Old Empire and were represented in the Noah 2 group. In addition to the historical data, we have uncovered sufficient technical data to let us reconstruct some of the Old Empire technology. The most significant area of this technology has focused on peculiar lumps of crystaline matter which the empire called Endurium. It was on this substance (unlike any we have ever encountered) that their superphotonic (or faster than light) technology was based. Fortunately, there was enough Endurium in the underground colony to allow us to experiment freely and actually construct a few prototype starships. Yes, we have constructed starships, and superphotonic technology does work. The next phase of our experimentation involves exploration. Our scientists and the public are eager for answers. In front of each of you is a Captain's Technical Reference Manual. Information relevant to your mission can be found in the main body of the text; other information allowing a deeper understanding of those with whom you will deal has been compiled by our researchers and can be found in the Appendices. Should you decide to participate in the exploration of the unknown, you will be given command of a ship and your choice of crew. As an additional incentive you will be paid for any discoveries you make; you may use this money to purchase anything you desire or to train your crew and modify your ship further. One final note: you are not the first Interstel exploration group. The first group, which consisted of 13 ships and 78 explorers, was dispatched five years ago. To date, only two of these ships have returned and we have had no word as to the status of the others. Because each ship was carrying only enough fuel for a one year journey we must assume that they are ... well, that they will not be returning. Nevertheless, in the past five years we have made significant advances in starship technology and you are a much more capable group than the first. We are confident that you will have no major difficulties in successfully completing your missions I would now like to open this briefing to questions. Yes, Navigator Eshhh-ahhr. Eshhh-ahhr: Vice-Director Phexipotex, you mentioned that two ships had returned from earlier explorations. Is there anything that you might be able to tell us of their experiences that would be of interest? Phexipotex: It so happens that one of the captains of those vessels is here among us, Captain Thysss Thyrrthynnn of the ISS Hyperion. Captain, would you mind standing up and answering this question? Thysss Thyrrthynnn: Cccertainly. It iss difficult to know wherrre to beginn. Ourrr voyage lasssted forr the betterr parrt of two yearrsss. As it happened we chose initially to trrravel in a downssspin dirrection with a 14 degree corewarrd orientationnn. Ourr firsst encounterr with alien vesselsss was jusst corewarrd of a G-class ssysstem at 150, 64. We were sssurrounded by three sscout shipsss of a very peculiarr dessign. Upon enetering communicationss we were asstonisshed to find that these sshipsss were manned by Elowannn. We were even morre asstounded to find that the Elowannn have nnot outgrownn theirrr foolish animosity forr the Thrynn as have the Elowann herre on Arrrth. Thisss wass evidenced by the fact that ssshortly affter communicationss were essstablished the Elowan ssent uss a messsage to the effect that they could detect my pressence annd that of the otherrr Thrynn aboarrd the hyperrionn, wherreupon they immediately terrminated communicationssss annd opened firre on usss. Fortunately I had equipped the Hyperionn with adequate wweaponrry to handle thisss......annoyanccce. In fact, I consequenntly found it necessary to desstroy quite a numberrr of Elowann shipsss; purely in sself-defense of courssse. Mossst rregrretable. Phexipotex: Please! Please! May I have order! I am quite certain that Captain Thyrrthynn resorted to the use of force only when absolutely necessary. I am confident that she acted only in good faith and never fired the first shot - is this not so Captain? Thysss Thyrrthynnn: Of courssse. Though it was necesssary upon ccertain occassionsss to... Phexipotex: There, you see? Now please, my we have some quiet so that the Captain can continue her narration? Thysss Thyrrthynnn: Yesss. Well durring the sssecond month of ourrr explorationss we alltered courrssse and trravelled in an outwarrd and downssspin dirrection. It was only a matterrr of weekss before we encounterred ourr ssecond alienn rrrace. Thesse aliensss werre harrdly alienn howeverr, for thisss time we had ecountered the Thrynn. It isss a difficult thing to desscrribe how it feelss to come faccce to faccce with oness remote ancestorrsss. To feel that one hass finally come home affter being lossst for a thoussand yearsss. After ssspending the nexxt yearr and a half among my lossst brrotherss and ssistersss it was all that I could do to forrce mysself to rreturrn herre. In fact, both of the otherr Thrynn on my crrew, ThyssArrla and N'qrrlsss chose to ssstay behinnd. Phexipotex: Question? Yes, in the back. G694337: If I may put a question to Captain Thyrrthynnn. What did you do for fuel all this time Captain? I understand you did not take along enough to last the entire two years. Thysss Thyrrthynnn: If courrssse. We did manage to buy a fairrr bit frrom Ssstarporrt by doing ssome local ssectorrr mining beforre leaving on ourrr expeditionn. During ourr time in Elowannn sspaccce we managed to ssalvage enough ennndurrium from the debris of the shipsss we desstroyed in sself defensse. We alsso sssalvaged a conssiderable amount of plutoniumm which the Thrynn willingly trraded forrr fuel. Finally, with the help of the Thrynn we managed to llocate a few planetsss with abundant ancient ruinsss. These we used as refueling basesss for local explorationsss. Phexipotex: We have time for one more question. Ok......yes. Garan Leb: A question for you, Vice-Director. I wonder if you could explain why it is necessary that we earn the money to build our ship and crew. Surely Interstel has the resources to provide us with the best equipment which would optimize our chance for success. Phexipotenx: I would like to remind you that Interstel is not a government controlled organization, nor are we a military operation. Our resources are, in fact, limited and we have no way of knowing which few of you will possess the necessary qualities to successfully command an Interstellar Starship. It is not in our best interest to waste what other resources we have on the rest of you who will, pardon the expression, wash out right away. This therefore, is our means of determining who among you is most capable, while at the same time providing a little personal incentive ot ensure that we get the most from every one of you. I wish you all the best of luck in your explorations. Thank you. Excerpt from the Religious Writings of Arth (one of the appendices from the Captain's Technical Reference Manual) [spoiler=The Writings]The Book of Endurium Chapter One: The Years of Darkness(and Chaos). Verses 1-6. 1. In the beginning there was darkness.. or was there light... no, there was darkness. Anyway, then Man came on the scene and verily did he create a great spacefaring empire and unto him... you know I'm almost positive there was darkness in the beginning. 2. Well, so anyhow, man speadeth wide and extended himself amongst the heavenly bodies of the universe, and it was good (really, in fact, it was great!). And thereby and thusly did he findeth the other races. And unto his Empire did he take them, and yea did he accepteth them almost as equals. 3. And for a time there was rejoicing and forsooth all was hunky dorey. Then, upon Mankind was there laid the greatest of catastrophes and he was bummed. The lands trembled and the skies burned and Yea destruction was brought down upon the Empire of Man. 4. And in the fall of this righteous and glorious empire did the other races seize upon the opportunity to express their disapproval of mankind's ways and verily did they slaughter billions of his number. And following this were the Dark Years of Chaos. 5. Woe and Yea and Woe were these years not dark, and were they not also chaotic? Verily were they chaotic and dark. In these years weas tere the darkness of chaos and the chaos of darkness. Both the darkness and the chaos were like unto no darkness or chaos as had been seen before. 6. And from this dark chaos, which was both chaotic and dark, were born the colonial worlds of Noah, which were like unto children of the empire. And among these worlds, which were like unto siblings, was Arth, and it's moons were like unto children of Arth, which were like unto grandchildren of the Empire, and first cousins of the other colonial worlds. Chapter Two: The Prophecy. Verses 1-4 1. And Yea shall Arth be plunged into dark years of chaos. I say unto thee Yea. Yea! Shall these years be dark and chaotic like unto the other dark years of chaos. Woe, shall they be even more dark and more chaotic. Verily shall they be so dark and so chaotic it can not even be imagined how dark and chaotic they shall be. 2. Long and long shall these years of darkness and chaos be. And then from these dark years shall there arise a new Arth and a New Council and lo, they shall be new. And then, within the bowels of Arth shall there once again be movement. Yea, and proudly shall man once again walk the corridors of the children of Noah. 3. And within these corridoors shall he once again findeth the Rock of the Ancients, which was first found by Man within the ruins of the Ancients wherein they did dwell and live and generally hang out, long and long ago. Praise be to the Ancients who were like unto... well, who were like unto nothing in particular, and who did walketh amongst the stars before even mankind was a twinkle in the cosmic eye of reality. 4. Hail Endurium, oh holiest of rock-like, high-yield energy materials! Oh beauteous shining Rock of Truth! Praise be to that holy legacy of the Ancients for in it shall mankind once again findeth his destiny amongst the stars! So it is written. Excerpts from Captain's Log: Noah 2 Expedition (one of the appendices from the Captain's Technical Reference Manual) [spoiler=The Log]1100 hrs. 3-22-3454 We are exactly 9 hours away from Earth and the crew is completely exhausted. It is has been four hours since we were attacked by the Gazurtoid ships and I am going to Yellow Alert so that some of the crew can get some rest. While the ship has sustained major damage, all systems are operational and there are, miraculously, no casualties. I am afraid that in my optimism I have made a grave error in judgement and endangered the lives of all aboard. In selecting our course I was fully aware of the fact that the primary jump link would leave us just outward of the Staff Constellation; lately there has been a good deal of Gazurtoid activity in that area. Since the link was only about 8 sectors from the Sol System, however, and since there existed a secondary link which would deposit us in the immediate vicinity of Arth in a matter of hours, I foolishly decided to risk an encounter than spend weeks in hyperspace. The moment we dropped out of the Flux we were under attack. Our missiles had little or no effect on the Gazurtoid ships. Apparently they have devised some new form of shield against missile attacks. Fortunately, we accidentally hit another Flux just upspin and core-ward of the first one. Our Navigator has just located our position and we are at 189,190. This puts us quite a long way from our destination, but we are alive. With luck and no more surprises we should reach Arth in approximately two days. Captain out. Timeline (one of the appendices from the Captain's Technical Reference Manual) [spoiler=The Timeline]With the information we've discovered in the underground colony ruins our researchers have been able to piece together a timeline which we feel is fairly accurate. We are hoping that from your explorations you may be able to provide us with enough data to fill in all the remaining gaps. 2100 - Man discovers Endurium 2150 - Man discovers Endurium's application to superphotonic technology and begins exploring. Colonization begins. Start of Empire. 2300 - Man meet Velox. 2650 - Major Endurium finds usher in Empire's Golden era 2675 - Empire discovers Spemin. 2770 - Empire discovers Thyrnn and Elowan. 3000 - Start of first wave 3120 - Velox pact of 3120 3260 - First wave (?) ends. 3400 - Start of second wave. 3450 - Project Noah is initiated. 3454 - Launch of Noah 2 expedition. 3480 - Fall of Earth. 3505 - Bomb hit Arth, creates Southern Hot Zone and forces underground colonists above ground. 3520 - Arth society collapses and the Dark Years begin. 4400 - Arth's new era begins with the new council and te industrial revolution. 4500 - Rediscovery of space flight (sublight) 4594 - Discovery of Noah 2 colony and Endurium. 4615 - First group sent out in superphotonic ships. 4620 - Present day. Okay, now that we've provided the lore verbatim, let's distill some of what that information actually means to us to the bare essentials. From the letter of commission we are informed that: We have a starship, but it is modestly outfitted, and the crew is minimally trained. We have an allotment of 12000 MUs to supplement this, but any further funding must be acquired through our own entrepreneurial skills. The primary suggested method is through mining expeditions, which while not glorious or exciting, pays the bills. There are lots of ways to lose, in varying degrees of unpleasantness. The briefing transcript fills in a few more details, (some of which are perhaps a stretch): Arth is a Noah Colony from the Old Empire, based from Earth. Uhlek, Gazurtoid, and Phlegmak are the names of alien races presumed hostile. Endurium is the element responsible for interstellar travel, a valuable mineral/fuel. There is a G-class system at 150, 64. Elowan vessels confirmed in the vicinity. Elowan and Thrynn races have a longstanding feud and cannot be expected to communicate peaceably. Thrynn may have a bit of a dishonest streak. Thrynn space was discovered Outward and Downspin of the Elowan space. Endurium can be found in ancient ruins, or scavenged from debris after stellar combat, or traded for with alien races. Thrynn value plutonium for trade. The religious excerpts are almost entirely devoid of pragmatically useful information. From the excerpts of the Noah Expedition's Captain's Log we learn: Gazurtoid activity in the Staff Constellation is probable. A continuum flux/jump link/wormhole linking to the vicinity of the Sol system empties just outward of the Staff Constellation. Missiles are useless against Gazurtoid shields. Another continuum flux near the Staff Constellation exists coreward and upward of the first. This second wormhole empties out at 189,190. The timeline contains almost no new information. For the purposes of better understanding the stellar coordinate systems, readers are advised to consult the following starmap. [spoiler=large image] I will be scribbling what I perceive to be relevant notes on this and updating it accordingly. Based on what we know so far, we can already provide an update: [spoiler=large image] The rest of the Captain's Technical Reference Manual consists mostly of actual instructions on how to use various game features and other technical matters, which I will endeavor to elaborate upon as they become relevant. This is already rather lengthy, so I'll be taking a break before posting the next update featuring some actual gameplay.
  25. Since I picked up Football Manager 2014 recently, I figured I would do one of these playthrough/manager story things, I did some of them back when I was playing the 2008 version. I've always been fairly bad at these games, so I suppose it is an accurate simulation of actual Sunday League managers. Regardless, I've always preferred playing as the underdogs instead of starting in the Premier League with Man. United or such. do people care about football here I'll probably mirror it on an FM site but I'm doing this for my own amusement. Looks to be a great goalkeeper, at least for a very low league level. He's actually my highest valued player by a lot. He is pretty old, though, so I may have to replace him eventually. Absolutely great for now, though. Goalkeeper - Tom Lovelock [spoiler=Image] Back-up goalkeeper. Aerial ability isn't great, but otherwise, he seems decent. However, he's got a decent amount on the wage bill, so I may drop him and get a goalkeeper with just an appearance fee, who probably won't be getting played unless Jason Brown gets injured or suspended. Central Defender - Charlie Clough [spoiler=Image] Really good defender. His Concentration and Decisions are unfortunately low. Really good strength and jumping reach. Fairly young, too. He'll be getting played as much as I possibly can. Central Defender - Simon Downer [spoiler=Image] Not as good as Clough, though he's still a pretty good defender. I may have to rotate him, if I do get another central defender. Central Defender/Right Defender/Right Wing Back/Right Midfielder - Paul Telfer [spoiler=Image] He used to play in the Premier League by the looks of things, but he's probably coming to end of playing now at 41. He has barely any pace, appropriately. He's also a coach. That said, for a defender, his stats are very good across the board apart from the physical ones. Right Defender/Right Midfielder - Emmanuel Akiotu [spoiler=Image] Pretty guff (bad), honestly. He's on a free contract, but since I don't have many right backs, I'll either keep him or get another one. Or two. Central Midfielder - Lee Sawyer [spoiler=Image] His stats are pretty average across the board, I think he'll be decent. We need as many midfielders as we can get, so he'll probably be getting played. Left or Right Attacking Midfielder/Left Midfielder/Striker - Gavin McCallum [spoiler=Image] Doesn't look fantastic, but he does have pace. I don't know how much I'll use him, though. Left or Right Midfielder/Left or Right Attacking Midfielder - Damian Scannell [spoiler=Image] Looks fairly good - unfortunately I'm not going to be playing a formation with any sort of wingers, so I don't think he would be getting played unless I played him out of position, unfortunately. I might terminate his contract, since he is on £500 per week, which is quite high. Either that, or I'll set him up to train him as a central midfielder. Left Midfielder/Left Attacking Midfielder - Dale Binns [spoiler=Image] Like with Scannell, he looks decent, but he probably won't be getting played in position. At least he is more comfortable playing as a central midfielder and left wing back. I might keep him. Once again, he's got a fairly high contract at £550 per week. Central Midfielder/Central Attacking Midfielder - Dean Sinclair [spoiler=Image] A decent passer of the ball, with good physical attributes for the most part. Looks good enough to me. Probably a regular central midfielder for me. Central Midfielder/Central Attacking Midfielder/Striker - Craig Dundas [spoiler=Image] Damn, that's a lot of strength. Good player overall with a few positions to play in, will keep. Since he has the possibility of playing in midfield, attacking midfield, or a striker for me, he'll probably get rotated between them. Left or Right Attacking Midfielder/Striker - Marvin Williams [spoiler=Image] Once again, looks like someone that probably won't be getting played in any position that isn't striker, and honestly, he doesn't seem that great apart from the pace as a striker, finishing could be higher. We'll see. Striker - Jamie Taylor [spoiler=Image] Pretty good striker. Unfortunately he is currently injured and will be for 2 months. Finishing is good and he'll probably be getting played after he recovers. Striker - Jamie Slabber [spoiler=Image] Seriously, Slabber is a great name. He's a good striker, especially as a target man. Unfortunately, his work rate is only 3, which is very low. His finishing is the highest I can really find at this level at 15, so hopefully he'll be able to score a number of goals. Slabber. I have a couple of people in the reserves, too, though two of them are out on loan. Central Defensive Midfielder/Central Midfielder - Steve McKimm [spoiler=Image] The under 21s coach, but not that great in terms of actual stats. He's a decent defensive midfielder, I would say, and I might call him up to the first squad because I need at least one defensive midfielder. Central Midfielder - Moon Hong [spoiler=Image] Not that great, his physical stats are good but doesn't really have any more important stuff. I guess he could be a decent passer, but I'd like to sign a better midfielder instead. Least he's on a cheap wage. Right Midfielder/Right Attacking Midfielder/Striker - Ben Kudjodji [spoiler=Image] Well, he has better long shots than actual finishing. I doubt he's really going to do that much compared to the strikers I already have. Good pace, though. And then we have our two reserve players on loan. They aren't really anything special enough to recall, so I won't bother. Left Attacking Midfielder/Striker - Rhys Murrell-Williamson [spoiler=Image] Figured out that I would go over the two players loaned out in the reserve team. His stats are mainly pretty bad, but like most of the young players has good pace and acceleration. Striker - Chris Benjamin [spoiler=Image] Once again, a lot of pace and acceleration, but not much to offer otherwise. The tactic I'll be using is an edited 4-4-2 diamond (edited from someone else's tactic, it's not really so much my thing) sort of formation. Since defenses are pretty terrible in the lower leagues, I'll focus more on attacking than anything else. I'm gonna be using two complete wing backs, those will be my "wingers", really. It's a narrow formation for a reason. Otherwise, two up front, one attacking midfielder, two regular midfielders, and a defensive midfielder. It's probably still going to leak goals, especially since my defense is going to be pretty poor. Just concentrate on scoring more goals than my opposition. The Liverpool Way . So, things I need: A left wing back. I have none. I may want a second one for rotation purposes. A right wing back, though Telfer and Akiotu can currently play there, but not that well. A defensive midfielder. McKimm in the reserve team is a decent one, but I probably want to sign another one. And things that I'm probably going to get after: Another central midfielder with good passing. A good attacking midfielder. Another striker, possibly. And I'll probably terminate Lovelock's contract and get a cheaper goalkeeper. The transfer window is open all season, though I'll have plenty of time to do everything before even my first friendly, honestly. Anyway, that's all I'm going to do for now, I'm sure it'll speed up when I actually get to some of the friendlies/league games. I'll give a brief description of each game, but won't go into tremendous detail for all of them.
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