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  1. I purchased a hard copy of this game along with a Nintendo Switch a few weeks ago. I spent over $500 so I could play the latest installment of the Fire Emblem franchise and I am rather unimpressed. I have been a fan of Fire Emblem for nearly 20 years now and I hate to see the series lose its identity. Design: The maps were generic, bland, too similar and repetitive. Graphics: The overall game environment is of good quality, including the objects, the backdrop and the textures. However, the character models and special effects leave much to be desired. Animations: The hair physics and facial animations during cut-scenes are impressive at first, but they still could have done much better for combat. (Ex: Miasma is just a purple fire spell.) Characters: Each character is too distinct and tries too hard to stand out. Also, their personalities are very '1-dimensional' and have barely any development. They are tired tropes and awkward. Story: The story was poorly written. The plot was weak and all-too-frankly cliché. Soundtrack: The looping music became tiring, especially during exploration. Overall: The game went in too many directions, certain parts felt rushed or unfinished. The quests, resource management, character recruiting and weapon maintenance all felt like chores rather than enjoyable game-play. The story had me cringing far too much (especially the voice acting), because the personalities were out-of-place within the setting. The mixing of university 'students' and church 'staff' was a bad marriage to say the least. Fire Emblem is a strategy (tactical) role-playing game of the fantasy genre. The most important aspect of Fire Emblem should be good map (level) design. The satisfaction should come from the success of executing a logical strategy after surveying the map (not grinding levels and constantly exhausting the RNG feature.). The second most important aspect of Fire Emblem should the class-tree system. Each class has a role and purpose, this should compliment the use of strategic thinking. The third and final most important aspect of Fire Emblem should be the main character(s) and story. If the protagonist is silent, then it should be the tactician. If the protagonist is tied to the events of the story, then it should not be silent and play a clear role with a distinct motive. There are other things worth mentioning, but I'll leave it at this. Also the dancer animation arm roll is objectively lame. 5/10
  2. Mario Kart Ultimate Racing - Tellius Tours The race continues at Tellius Tours. Who will take 1st place? If you like what you see consider subscribing for more animations.
  3. Hi. I was wondering if anyone had a version of the Awakening cut in, but without the character popping in. Any blank Cut in would be great, but I figured I'd start here. Thanks.
  4. Has anybody seen the two episode fire emblem anime/OVA? well my question is if they were to make a sequel of sorts, which game would be best suited to a television/film interpretation, I think a "radiant" movie would be cool, that game has real cinematic edge, and a pretty strong plot, while awakening would make a better television series as it feels more episodically written, Fire Emblem 7 is so dramatic it reminds me of a Wagnerian opera (Is that a word?) I've also heard people compare the dark and complex plot of Geneology to that of game of thrones, though that one might have to come in at least two separate parts with possibly a third for thracia 776, i dunno anyone have thoughts on this?
  5. Trying to insert custom battle animations using FEditor Adv. Launched program, saved my rom, clicked on class animation manager, nothing shows up. Need some assistance if possible.
  6. I was just thinking about some stuff when I noticed something quite odd... You know about FE8 Gorgons? Well, what about custom sprites/animations? You probably know a thing or two about them but..Have you ever stop to think about the simple fact that Gorgon doesn't get any love on Custom Sprites/Animations? Actually, I don't think it gets any love at all by the community. Well, this leaves this just to the case: Have you ever seen ANY love for Gorgon on the Fire Emblem Communities? I'm just really curious about that and the fact that this class/monster is completely ignored by..everyone? Of course this is not a request or anything like that, so feel free to either answer it or don't.
  7. I was just thinking about some stuff when I noticed something quite odd... You know about FE8 Gorgons? Well, what about custom sprites/animations? You probably know a thing or two about them but..Have you ever stop to think about the simple fact that Gorgon doesn't get any love on Custom Sprites/Animations? Actually, I don't think it gets any love at all by the community. Well, this leaves this just to the case: Have you ever seen ANY love for Gorgon on the Fire Emblem Communities? I'm just really curious about that and the fact that this class/monster is completely ignored by..everyone? Of course this is not a request or anything like that, so feel free to either answer it or don't.
  8. I'm trying to put apocalypse into a romhack of mine, but I can't find a way to get it in, is there someone who can help me with this?
  9. So I made my staff animation for the dark druid but for some reason it still becomes distorted and I need some help on how to make it proper.
  10. So I was working on a rom where I added new classes from fe7 into fe8. I had started with Eliwood and his promotion to knight lord. I tried booting up the rom and it wouldn't me use any battle animations in game. I tried fixing the problem. but now the rom softlocks if I move any character. Could anyone tell me how to fix this? Link to the patch for rom:https://www.dropbox.com/s/c0lzmqs1lxb10gf/FE 8 Rom.ups?dl=0 The only thing I could think of is a patch broke the rom, but I'm not sure.
  11. Hello. Because the animation topics on both Serenes and FEU don't have all available animations, we at FEU decided to make a new master repository which includes everything. It gets updated very frequently, and it uses Google drive, which means you can preview everything before you download, and the download links will never be broken. Everything in the repository is free to use. It also includes map sprites, portraits (not complete) and item icons (also not complete). If you have animations which you want to release, post them here or on the FEU thread. One more thing, some animations don't have credits yet, but we are slowly working to fix this. Here's the link: http://feuniverse.us/t/the-ultimate-graphics-repository-for-febuilder-fexp-and-fexna/3326
  12. Basically, I was passing an idea around with a couple of friends talking about making little animated skits (not really animated, more like slideshow drawings sorta) and voice acting fanmade supports between different characters in Heroes for YouTube. For example, here's a support I wrote of Eirika and Lyon upon meeting in Heroes. Every once in a while, we could find some voice actors who would be willing to voice new characters, and have an artist who'd be willing to work on animating them. I know it's hard work animating, so I figured it would only be an occasional thing, and something for FE fans to enjoy. I myself am a professional voice actor, and I know that there are others out there who will work for free to get their names out. If anyone wants to help out, then feel free to either reply or PM me.
  13. I've always loved the GBA battle animations, and I recently got into making my own. This is my attempt at making Fates' Royal families, Someones probably done this better before but I thought I'd take a crack at it. I've completed the 4 Nohrian siblings and almost all of the Hoshidians except for Ryoma due to his weird faceplate. First I did Everyone's favorite cinnamon roll; Elise! Heal Animation: I had some trouble with the hair at first simply because of how bizarre her pigtails are, I ended up using a modified version of Rebecca. Next on the list was; Leo Basic Anima Attack: Anima Crit: I'm thinking about trying to make a sword animation for him, I definitely want to give him a special Brynhildr animation. The Most difficult thing about making Leo was that I couldn't find Male battle animations only sheets, so I just took Selena's battle animations and copy/pasted Ewan's hair onto her Skipping a sibling I actually did Xander next, due to Camilla's... unique character design. Basic Sword Attack: Sword Crit: It was fun to make a paladin without a helmet, it always seemed weird to me that Seth has a helmet when fighting but not in his portrait. I'd also like to come back to Xander to give him a fancy ranged attack when using Siegfried. Next we have Camilla: Basic Lance attack: Lance Crit: Sorry if anyones disappointed by a serious lack of something (she's not using an axe.) But i'm still learning and I don't think a more accurate design is something I can do, I took the face and hair of a pegasus night and changed it up a bit to fit a Wyvern lord. Moving on to the Hoshidians My first is; Hinoka: Basic lance attack: Lance Crit: Hinoka was a fairly easy color swap. Sakura: She was probably the quickest and easiest. And last one (for now) Takumi: With Takumi I decided to have separate animations for when he has his Yumi equipped vs other bows Regular Bow Attack: Bow Crit: The hardest part with Takumi was his pineapple hair I ended up using his actual map sprite from fates to give me a better idea. Fujin Yumi Attack: Fujin Yumi Crit: When he's using the Fujin Yumi I changed it so his bow is gold, the bowstring only appears when he's firing and has a cool "disintegrate" affect to it. In his crit the symbol is meant to be the Japanese word for storm, which is part of the names of the Japanese gods takumi and ryoma are based off of (Fujin of wind, and Raijin of thunder/lightning) I'm unsure if it really fits though, I'm considering making similar ones for the other princes, any ideas for those would be great! Any constructive critisism would be super awesome as i'm pretty new to animating as well as this forum so if you have any tips send them my way. I'm gonna go do more animating Thanks for reading all this stuffXD These animations were modified using a free internet software I found called piskelapp you don't have to download anything except whatever animations your changing. If you want to use these for something feel free! Please Credit me if possible (and send me a link please!)
  14. Hi I was hoping someone could help me with my face sprite. It's of my tactician in Blazing Sword I made her already but I'm having some issues with her in the game because of the positions. I tried so very hard to do this without requesting, but I got so frustrated with it I can't even think about it to much or I'll break my laptop lol. Most of the work is done for you so it won't be to much trouble. I just need someone to make her look good in the game. I kept getting her face to look longer, or it was very clear that her face was changing pictures to create an animation. I'l include the face sprite in here so you can fix her. Thank you so much :).
  15. Basically, I need someone proficient in sprite work to make me some portraits and talking animations for said portraits for my Sacred Stones pick my edits, If you are proficient please respond and I'll tell you what I need
  16. I found an issue with my FE 7 mod that I find confusing. I inserted a Elthunder animation in replace of the Emblem Blade. Everything seems to work fine except for one issue. The game freezes (screen goes completely white) on instances where Elthunder is used against an Assassin and the Assassin dodges the attack. This seems to be the only time I have seen this (so far). Does anyone have any suggestions on how to fix this? Thanks!
  17. Title says it all. Are you more of a fan of down-to-earth and realistic animations in Fire Emblem, or do you tend toward animated and flashy, and why? And which system has your favorite animations? In my opinions, GBA animations were fun, colorful and snappy. I like them quite a bit for the most part, but I thought some of them were a bit strange in look (the cavalier horse permanently having a leg in the air, general ranged axes just...hanging there for a second before being pulled back, and why does the mage do that strange pose while casting?) I've always loved the animations of Radiant Dawn the most, as not only because they're good-looking even to this day, but every single animation of RD had true weight and impact, while at the same time looking amazingly stylish. I mean, these are elite warriors for the most part, and the animations did not disappoint. Give me all the weapon twirling, backflipping and somersaulting. Flashier animations for me! If anything, by the time they got the flashier animations, it served only to highlight how badass your units were. I consider Radiant Dawn to easily have the best casting animations, even if a lot of them could get overly-long. I tend to leave them on regardless, just to look at how nice they are. Path of Radiance animations are...a little wonky by today's standards, but I think there's something charming about them. They're straightforward and simple for the most part, barring Aether's crazy flips, while still being impactful. Personally I'm not a big fan of the DS-style animations, as I feel they're a little too restrained while lacking the same punch as the others. I never much felt the weight behind a strike in Shadow Dragon, even when the "hit" sound punctuated it. Strangely, though, I think there's something charming about NES/Famicom animations in my opinion, as though limited, they felt more impactful than Shadow Dragon's did for me. Fates and Awakening animations, while fine, are a little too simple and strangely slow; seems like whenever anyone goes in for a hit, some sort of slow-motion effect activates and they hang for a few seconds before attacking. Maybe they tried to make it feel more epic, but I think they fell short of that. I also miss unique animations for criticals, like they had in POR/RD, which just drove home that feeling of power. But what do you think?
  18. I want to insert several animations in all the GBA games but keep running into a problem. I've followed the steps in the animation thread for insertion, but I can't get the game to run afterward or worse. the game crashes when any battle takes place. Here are the steps I took: Open FE Editor Render Edition, go to Class Manager and up the max index by the number of animations I intend to put in, proceed to put in said animations then add the correct information in hex for the classes. If I try to replace existing animations it either freezes up or says something along the lines of using too many editors at once. The animations I'm trying to add/replace are as follows: FE Binding Blade: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Lalum w/ Staff, Elphin w/ Magic, Wyvern Lord w/Axes, Soldier Reworked, General FE Blazing Sword: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Ninian w/ Staff, Nils w/ Staff, Wyvern Lord w/Axes, Soldier Reworked, General, Knight Lord, Hector Lord/ Great Lord FE Sacred Stones: Thief, Thief F, Pegasus Knight, Falcon Knight, Hawkzerker, Tethys w/ Staff, Druidmancer, Wyvern Lord w/Axes, Soldier Reworked, General, Great Knight, Female Assassin I've tried looking through lots of threads to see if a similar problem was reported but I came up empty. Any push in the right direction would be appreciated!
  19. I've started making simple edits to battle sprites, and I've started with a simple edit of the Necromancer spell cast animation. This is what I have so far. I'm not much of an animator, so I'd like to test out what I have so see if I've made an error somewhere. Does anyone know of a program that can let me preview the animation? I tried using Piskel, but I'm working off a sheet I downloaded from FEplanet, and the frames are not parallel to each other. I'd rather not move the frames around individually and risk mucking up the sheet somehow.
  20. Hi, I am trying to make a custom Short Axe for my hack, but unlike creating a new javelin, the animation doesn't show for my short axe. Im doing exaclty like ive do for my other custom ranged lance but idk why, the battlescreen always show up with only the user normal battle animation and any animation start causing the game to glitch. Can someone help me with this? Thanks..
  21. I am extremely unfamiliar with any sort of graphics-related hacking beyond simple palette swaps, so apologies if I do not provide enough information to work with. Basically, I would like to have an additional animation sequence for the Pupil sprite (Ewan) which is used for activating a Staff-class weapon. This would use the same progression of frames as the class's normal casting animation sequence, except that a vertically-oriented Staff graphic would float in front of the Pupil (visually reminiscent of the way this is handled with the Druid class). In fact, said Staff graphic would probably just be copied from the Druid, though it would probably need to be re-pixeled to properly inherit the Pupil's sprite palette. My main problems would be inserting this new sequence into the ROM, getting it pointered so that it played whenever the Pupil used an appropriate Staff, and timing the sequence so that it terminates at the correct moment after the attendant spell animation is finished playing. I'd also have a hard time getting the staff to 'float' convincingly from frame to frame, but that's minor compared to the other listed issues. I'm comfortable with using Nightmare and am quite willing to use other utilities, but might there be a pre-made sprite sequence that addresses something this specific, or an easier way to insert and pointer the result? If not, what are some tutorials you would recommend that might help me in trying this out? Thank you very much for any assistance provided in advance.
  22. Not another hand-axe question :p Anyways, I was creating a new 1-2 range axe weapon and I've gone through the custom animation module and assigned it the hand axe animation. However, when I turn on the animation with the weapon, the wielder is still holding a regular axe and the battle could not continue. It seems like whatever routine that is checking the use of the proper hand axe animation is tied to the item id? I've previously tried something similar with some of the staves; I created a separate sleep staff with the only difference being the durability, but I was unable to use the staff at all. If this is the case, does anyone know where this routine is? Otherwise, how do I go about creating a new "hand axe" weapon? (This is for FE8 btw) Thanks!
  23. If anyone here plays Plants vs. Zombies 2, do you remember the cone mechs in Far Future? Well, I made a sprite animation for it for use in FEditor Adv. It's for magic attacks. Here: Robo-Cone.zip
  24. Does anyone know where I could find gif of Emmeryn's critical cut in? I've been looking for hours and I've think I've found everyone BUT her TAT!
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