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Found 2 results

  1. I’m currently writing the script to a video on a Fire Emblem Fates iceberg chart that I made, and one of the surface-layer entries is about the #BlameTakumi meme. I’ve been trying to find the original source of it, but I’m drawing some blanks. Most sources I checked refer to some Twitch stream where the chat came up with it, but I can’t find the name of the streamer anywhere. Can anyone help?
  2. Throughout the past 27 years, there have been 14-17 entries in the popular Fire Emblem franchise. Deep tactical gameplay and resource management continued to provide refreshing distractions from the main draw of the series, the characters. Due to a lack of storage space, earlier installments had to rely solely on the characters' designs to endear them to players. Later games allowed characters to form deeper relationships with each other and more importantly with you, the player. After the recent 3DS entries, user interest in these characters skyrocketed to an all time high. You don't have to work at Intelligent Systems to know that it was high time to monetize this interest, and here we are with Fire Emblem Heroes. Well, that's how I assumed it went down anyways. Fire Emblem Heroes is one of the most cynical cash grabs I've had the pleasure of playing in recent memory. It takes peoples' investment with beloved characters and forces them to either abandon them and use the best people available to them or spend an egregious sum of money to obtain all of their favourites and then spend even more to make them viable. If that wasn't enough, it arbitrarily limits play time via a Stamina meter and in some ways, is less user friendly than NES Fire Emblem (e.g. no map preview, no method of re-positioning your units before the map begins). And do you know what the worst part is? I can't get this game out of my head. For all of its flaws, it is a fairly decent approximation of Fire Emblem gameplay on a smaller scale. It even adds some new additions of its own, such as a greater emphasis on Weapon Triangle and an interesting variation of the skill system used in other FE games. It also incentives frequently playing through use of the *groan* Stamina meter but more interestingly with daily bonuses & missions, gathering shards through the training tower, visiting the arena (up to three times per day) for EXP and long term rewards for consistent wins, and the promise of future content on the horizon. Also the presentation values are really good! I really like the character art (for the most part), and the map/battle animations are pretty adorable as well. High production values are par for the course for Gatchapon games, but it's nice that they put effort into making the gameplay enjoyable as well. All of this just makes the Free 2 Play elements all the more egregious in my opinion, but I digress. The purpose of this thread is to simply catalog my experience playing through this game, partially for other's amusement and partially because this will make me consider playing FE Heroes work and hopefully curb my enthusiasm for it (preferably before I drop any dosh on it). For the record, this is on a new file that I started yesterday. This means that I'm somewhat at a disadvantage from people who've been playing since launch, as I'm missing about 10 days worth of freebies (23 orbs if I'm doing my math right, which is enough for a full pull and then some), to speak nothing of all of that lost time. That kind of blows! I'm already regretting doing this.
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