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I've been playing through Path of Radiance again recently using Dolphin, and the memory card my saves were in got corrupted, and I had to delete it. I still have my save states, so I'm not screwed out of finishing the game, but I can't make any proper saves with them any more. I just get a message saying "This is not the original memory card. Please insert the memory card that you used when you loaded the game." I was just wondering if there was anything I could do about this, outside of restarting from the beginning, because I'd like to use my own save file for a Radiant Dawn transfer if possible.
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Catalyst The snow trickled down, hitting the thin blanket of ice over muddy puddles. Talrega's weather was unpredictable and tumultuous. It was the last thing the townspeople needed. Here in the aftermath of Daein's tyrannical armies destroying businesses and residencies. General Shiharam Fizzart had no choice but to obey the orders of flooding Talrega. Petrine was cruel to issue it, but who was Shiharam to disobey her orders? When that would mean an act of opposition to King Ashnard? He found the idea maddening, to endanger the very home he raised his daughter in. Unfortunately, loyalty triumphed over his concerns. Haar was his biggest witness. Once, they believed they escaped corruption from leaving the aristocracy of Begnion. Those thoughts were mere illusions, Daein was no different. It would be Jill that revealed to him such truth. In the battlefield, in their own home. Going against her own father was her most painful and debilitating experience. She had chosen a different path… one towards unity and peace for all of Tellius. Princess Elincia of Crimea would be the beacon, and Ike of the Greil Mercenaries was the fighter. A complete turn from her initial reason for joining the Crimean forces. All her life, she believed the laguz were inferior to the beorc, sub-human. But Prince Reyson and Princess Leanne of Serenes proved to her they were insane ideals. None of it was true, the laguz were never the enemy. For Jill, she realized her original reasoning held no merit. The aim for glory and killing the race she once saw were monstrous and vile - worthless. Once clouded by hate and judgment… a symptom of Daein's corrupt influence on its people. Yet, enough for Ashnard to exploit such prejudice for his true intentions upon Tellius. No longer blinded by falsehoods of hate and fear… there was one other reason why she stayed with Crimean forces. In fact, if Jill hadn't met her… she would have left Crimea's cause and returned to Daein. She was the major catalyst. After recent events, Jill had taken a brisk walk. A huge pain rose in her chest every time she took a breath. Along with a small headache, she went to focus on her surroundings. The pine trees were covered in frost, with the snowy mountain range upon the horizon. Each step she made on the snow sang out a crunching noise. Her eyes were puffy and red. The moments of her fighting her father to the death haunted her mind. She was not far from camp, but she had to get away. Her talk with Ike in the aftermath of the battle further solidified it. Even if she understood his reasoning, the fact remained... Talrega was destroyed. Her father was gone, the world she once knew - dead. She had second thoughts, had she chosen wrong? Could she not have defected Crimea to join her father? He wouldn't have died if she did. She could have saved him, even if it meant becoming a foe. She could have laid her last breath for him and her country. But she didn't. Not when she was also there. She was not far when Jill flew toward to face her father. Mist begged her to stay safe. She would wave her staff to heal injuries she received from the battle. Behind Jill's fighting spirit, she had the support of a healing soul. Who she gradually became close to. The proximity brought some unveiled unprecedented feelings, opening of the heart. Whether making her supper or even talking to her… Mist was one of the few who reached out to her. Jill didn't feel she deserve it from being on the opposite side. She believed under her pessimistic thoughts, that she would be looked down on with scorn and disgust due to her heritage. Daein's reputation had plummeted, and her own hatred toward laguz caused problems with the Greil Mercenaries. More in particular with Ike, who viewed everyone as equal. How could someone spiteful as her even fit in? Mist didn't care, deep down her own feelings for Jill were favorable. That beneath her rough and hateful exterior was a sweet and strong person. Someone that could be changed. She wasn't afraid, she took the risk. Which brought Jill into a new territory she wasn't expecting to fall into. "Where's Jill?" Mist asked. Ike went inside in a tent to discuss with Soren and Titania about future battle plans. "Beats me," he replied, pushing the flap. "Maybe she's in her tent." He disappeared through, and Mist went out of camp. She had checked Jill's quarters before, no trace but her wyvern that was resting. Out of concern, she left. It had been ten minutes since departure. Mist ran through the snowy terrain. "Jill! Where are you?" Her worries increased. Jill had not been herself since the battle and she didn't blame her. Jill stood, looking up at snow dropping from the clouds. She took another deep breath and closed her eyes, tears formed. "Father…" "Jill! There you are!" Jill whirled around. Her eyes widened, and her heart pounded. Mist was smiling in relief, scurrying to her. "I found you – ah!" She slipped upon the ice. Mist felt Jill's arms wrap around her tight, taking the fall. She grunted in pain, and Mist was on top of her. "Oh no! I'm so sorry! Are you hurt?" "It's fine…" Jill mumbled, trying to ignore the ache radiating from her back. She released her hands from Mist to move out of the way. "Are… you okay?" "I am, thank you. But now you're hurt!" Mist attempted to get up but felt her balance slip again. Jill clutched her again, before slowly lifting themselves up. "Let's get out of this ice." They slowly walked to the right. Their feet onto soft snow. Mist walked behind, feeling Jill's back. She twitched. "Oh no," Mist mumbled. "We should head back to camp… let me treat you." "No Mist, it's okay. This is nothing…" "How can you say that?! You just got hurt from the fall! If I don't treat it you'll be sore, maybe worse!" Jill looked away. "I can handle it. After all, it's not like this day can get any worse." Mist blinked. "Is this about – what happened?" There was a brief pause before Jill made her reply. "Yeah, I'm... I don't think I feel the pain anymore." Her voice was cold, enough for Mist to detect her emotional state. "Jill, do you wanna talk about it?" Mist's own voice was soft, almost soothing. She was willing to offer help, something that Jill was hesitant in taking. Was it really in the right? To bring this kind and innocent healer into her brutish world? She had already done so much for her, how could Jill continue to allow it? The answer was in an emotional matter she kept secret. "I…" "Jill, please talk to me. It… hurts seeing you like that." Mist took her hands into hers. They were cold, but to Jill, they felt warm as a blanket. "I wanna help you." She couldn't escape, nor refuse. Not when she was this close to her. Jill's cheeks were close to turning red… but she snatched her hands away. "Look Mist, please… leave me in peace. I… need time alone." "Do you?" "What do you mean?" "Your eyes…" Mist touched Jill's face. "They're red. You've… been crying, haven't you?" "Mist…" "Jill, know that despite what happened… I'm sure your father loved you. And I want you to know… that you're not alone." Mist's own expression was saddening, and Jill slowly pushed away her hand. "I… I don't know if I can believe that." "Why?" "Because Father… I... deserted him…" She clenched her fists, trying to hide her pent-up resentment and rage. "….I didn't want to be the monster. I was raised to be just a soldier for Daein, a mindless machine. Following the orders of a mad tyrant… the destruction of what happened to Talrega. All those poor innocent people…" She broke down. "Why?! Why did it have to come to this?! I'm sure Father would have seen me as a traitor for this! I had to kill him for my own selfish ideals! Was it truly right?! Why did I have to go against him?!" "Jill! Your father would never see you as a traitor! You were only following your own path! I'm sure he loved you and wanted what was best! How could you doubt that?!" "If he loved me then he wouldn't have raised me into such a heartless soldier! I would have never been so hateful to the laguz! He… would have let me to a more righteous path…" Her sobs increased, and Mist struggled to hide her own. Her pain was heavy as the falling snow, and Mist did the most relaxing thing she could think of. It was swift, Mist had embraced Jill into her own arms. Even if she was a tad shorter, Mist wrapped her arms around Jill's neck. Jill was pulled out of her crying, taking this moment with a small gasp. Mist's own tears fell on Jill's left shoulder blade, a drop stained the pink armor. "It's okay. You're in a lot of pain… are you? You don't have to be anymore, Jill. I know it feels… to lose someone you love." For Mist, her own pain stemmed from losing one of Daein's greatest warriors to have ever lived. Her father. No one had expected it, to her and Ike at best. Both once stood at the grave of Greil once known as General Gawain of the Four Riders, letting grief consume them. There was no turning back, the loss of their innocence came when Greil succumbed to his wounds from Aldonite, which were stained with his blood wielded by the Black Knight. They were to carve their own path, without their father. In that aspect, Mist felt she and Jill were similar. Their fathers departed the world with their own intentions… leaving their children behind. Nevertheless, moving on was necessary. Even if neither felt they could. Jill cried harder, gripping Mist's shirt… crying into her shoulder. The snowflakes continued to fall, moving forward in time while the two stood still in their embrace. Eventually, they calmed down, and Jill broke away. "T – thank you, Mist. You've treated me so kindly. I know things are rough right now, but… I'll be okay. Father is gone… and I… have to move on. But… when I'm with you… I feel much better." She rubbed her eyes. Mist made a tiny smile, wiping her own tears. "I'm so glad I could help you. You're very important to me, Jill. I want nothing more than you to be happy! So, let's keep going, okay?" Jill appreciated that gesture, smiling on her own. She recalled the other major reason she didn't defect Crimea for Daein. And it was standing right here. The wyvern lord didn't want to admit it and never told her father. But she wondered if Shiharam had found out… what would he have said then? Would he have disowned her? Because it wasn't just a matter of following a path to peace and freedom, but to love. If it meant going against Daein's forces to stay by Mist's side, then she would do it. Jill smiled. "I will, for you."
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In the last fifteen years, I’ve changed in some ways and not in others. Let’s see over this timespan how much I remember and how much has changed about what I think about Path of Radiance. Thus, I call this a semi-blind playthrough. I remember what happens in Path of Radiance to some extent, but the specifics may catch me off guard. Please don’t post spoilers until after the relevant parts happen. Throughout this playthrough, I’ll share my commentary on the game, what I remember and what I forgot. I enjoy commentary and haven’t done any projects like this since my Disney sequel review series (which I would like to continue at some point.) There’s also one other twist to this playthrough. I’m voicing the dialogue for every (female) character! I recently played through Fates: Revelation this way and it was absurdly fun. Granted, Revelation has a larger cast and a roughly 50/50 gender ratio, so I had lots of characters to create voices for. My favorites to voice were probably Peri, Selkie, Sophie and Rinkah. One thing that has profoundly changed how I play and think about video games has been creating my own game. It started as a fan game, and over time grew and morphed into its own intricate project. The website is somewhat outdated, since I’m putting most my time into working on a demo, but you can learn more about my game here. I imagine this will definitely affect how I perceive things in Path of Radiance. Also, I’ve played several Fire Emblem games in the last fifteen years, so expect lots of comparisons. In my next post, I’ll cover the prologue!
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I have been playing Path of Radiance Randomized via Yune recently, and got a really good Sothe that randomized into Mia with stupidly great growths and put a Blossom on him for a near perfect level up every time. He capped Strength, Skill, Speed, Defense and Resistance at Lvl20 unpromoted, and now he's my main damage dealer and best candidate for that Resolve + Wrath to beat Ashnard. Except, every time I try to promote him, the game crashes. Give the Bonus EXP, the Class Change text pops up, screen fades to black and the FPS counter freezes. Nothing happens and I can't even soft reset after that. My guess is that, since Sothe can't promote in the base game, the game doesn't know what to do when the promotion happens for him in the randomizer, thus the crash. Has anyone had a similar experience with randomized Sothe? If so, did you manage to fix it somehow?
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I'm on Chapter 1 (not prologue) and I'm using my save transfer from my second playthrough of Path of Radiance. Actually off topic, is that even useful? I have no POR characters in my army yet, how much stronger does it actually make them? Okay circle back. Right now I have Micaiah, Nolan, Edward and Leonardo. I want to use Micaiah obviously even if she isn't worth training but the others I will drop if they lack anything useful. I'm playing on Normal mode if it helps.
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Hi, me again (it's been a while though) Today the topic is Laguz, but not about their tiering in their respective games. It's about how they were affected by the changes between POR and RD. First, what I love in RD: transformation gauge management was a damn good improvement! In POR you could only watch the gauges go down and up passively without any active control of them, in Radiant Dawn you can revert and retransform at will (when it's full), get more exp for countering in human form, thus level up faster than tier 2 average units (opposite to their transformed state which levels up like a tier 3 or even slower), the possibility to counter in human form itself (especially for tigers and hawks, since cats barely deal any damage in human form, sucks to deal less damage as a supposedly stronger race than Astrid's RD weakling version), well, in general Laguz MECHANICS have improved. Second, what I love in POR: good base stats even in human form, since Lethe and Mordecai barely gained stats from their first encounter in POR and their first encounter in RD although RD's ennemies have like twice their POR counterparts (sure double stats, but cats loose like 6 points or so per fight, which means they're usable only if you manage their gauge like a boss, plus their base strength and claw damage really suck, basically they deal T1 units damage untransformed and just promoted t2 damage transformed with an iron lance, which is really ass, barely scratches a general for 3-4 damage in the first chapter where you can play Lethe in normal, not even talking of hard mode's stat inflation that looked like lunatic awakening to me when I started it, with early game mymidons doubling or nearly doubling everyone on my team WTF IS please playtest your games before selling them). So in POR, human form couldn't counterattack sadly, but at least they weren't cannon fodder for ennemies (I'm glad Mordecai is tanky even in human form, can't say the same about RD Lethe who gets doubled by nearly everything as a speedy class/race and dies in 5 weak hits although she has very high HP...her base speed is inferior to Volug's although her class has higher average speed). POR had amazing items called laguzguard and beorcguard. Where did they end up in RD, where they were 10x more needed due to transformation mechanics? In the unused data, as skills. They could've been given to units (Lethe with beorcguard in P2 would've been 5x better at least, especially since she could've levelled up in human form without fearing every ennemy on her joining map where you don't see anything because of annoying FOW, and really ennemy units shouldn't be able to see you in FOW, if you don't see them hw can they see you? they're not magic creatures FFS). With the growth bands, Laguz could've had bonuses to their weak growths in RD, with blossom accessible from part 2 they could've gained good level ups as soon as chapters 2-3, with BEXP to make them close to level up. But no, instead laguzguard and beorcguard are hidden in the data file with no way to get them in the game (not even with Dolphin cheats since they don't work due to weird changing code, even the unit exp gauges don't stay at the same number for the whole game, if you change them too often they just move to another number location), part 2 skills are unmovable because why would you want to move skills from one unit to another in the hardest chapters of part 2? It's not like there are 80% of the units in p2 that would benefit a lot from skills being movable (paragon, terrain nullifying skill mainly), and they didn't even give anyone wildheart before the late part 3 (how much better would Mordecai be if he had wildheart? at least 5x better in my book, with 3 more base def than Brom and 20-ish more HP, 3 more movement, and the ability to revert and transform at will...OMG I want it! he wouldn't loose 2 turns just to fill his garbage base gauge level, or be forced to waste a laguz stone for something Lethe can do from the start of every chapter IIRC). Finally, something really bothers me. Base stats/stat caps: Tigers: POR: 28 hp, 8>15 str, 2 mag, 6>10 skl, 7>10 spd, 7>10 def, 2>5 res, 75 hp, 30>37 str, 20 mag, 33>37 skl, 34>37 spd, 40 lck, 30>35 def, 24>27 res. RD: 36 HP, 6>12 str, 0 mag, 6>12 skl, 5>10 spd, 4>8 def, 1>2res, 75 hp, 23>46 str, 5>10 mag, 18>36 skl, 15>30 spd, 30 lck, 22>44 def, 10>20 res. If their caps were just as high as in POR, tigers would be infinitely better for endgame. What about their base strength, def and res all being lower than POR's? at least they have more HP but their strength is really bad. They could use higher magic cap to be decent imbue users for better performance as tanks, but not only have they less cap, their base is also 0 vs 2, loosing magic from the previous game. Kiza would've made a wonderful tiger if he was really the weird tiger he's supposed to be (which he isn't at the end of the day because he's just a worse Muarim in every way but availability). Kiza could've been the tiger who tanks magic in endgame, the tiger who doubles late game bosses, the tiger who can use imbue better than the garbage skill named renewal, useless after part 1 and even then only Volug can get anything out of that ****. Kiza could've been the Fiona of tigers (with more usable bases than hers even if he's weak at start). But instead you have 3 tigers, the tank with amazing availability but really lackking even in strength and who doesn't even have access to wildheart before 3-8 or something like that (even then, I bet hawks make better use of it at that point), and Muarim and Kiza being clones or not far from it but Kiza having a shitty start and not even good availability. Female cats (because Ranulf is a whole other class): POR: 26 hp, 6>12 str, 4 mag, 6>10 skl, 8>11 spd, 3>8 def, 3>6 res, 70 hp, 26>32 str, 20 mag, 34>38 skl, 36>39 spd, 40 lck, 27>32 def, 27>30 res. RD: 47 hp, 7>14 str, 6>12 mag, 11>22 skl, 11>22 spd, 7>14 def, 8>16 res, 65 hp, 18>36 str, 10>20 mag, 20>40 skl, 20>40 spd, 30 lck, 14>28 def, 16>32 res. Radiant Dawn cats have less max stats compared with Radiant Dawn in all decisive areas except strength, where they make up for lower comparative cap by having S and SS ranks with +5 and +10 damage. they loose 13-4 def with stats capping up to 10 points higher than in POR, which means they loose 5 hp, 24-8 real skl cap, 26-9 real spd cap, 20 real luck cap (highest luck cap is 50), 23-14 real def cap and 21-8 real res cap. There isn't a single stat cats are as good in in RD as in POR! Cat (Ranulf): POR: lv 9: 46 hp, 19>25 str, 4 mag, 17>21 skl, 17>20 spd, 13 lck, 17>22 def, 6>9 res, 70 hp, 29>35 str, 20 mag, 34-38 skl, 35>38 spd, 40 lck, 30>35 def, 24>27 res. RD: lv 26 (=6): 55 hp, 14>28 str, 6>12 mag, 16>32 skl, 15>30 spd, 23 lck, 13>26 def, 10>20 res, 65 hp, 18>36 str, 10>20mag, 20>40 skl, 20>40 spd, 30 lck, 16>32 def, 14>28 res. Base RD Ranulf is 3 comparative levels lower than POR Ranulf, has decent availability for a prepromote-like unit, good base stats in cat form, but in human form he gets doubled by early every ennemy in his joining map, has inexistent offense (just like Lethe 1 whole part earlier), less defense/hp than Mordecai one whole part earlier, his only saving grace being res. In POR, he's a bit slow for a cat but I guess he should double fine for the most part since POR scales reeeeeeeeaaaaaalllllyyyyyyyyy sloooooooowwwwwwwwwwwwwlllllyyyyyyyyyyyyy even in hard mode, to the point you barely need more than 20/3 on your units to get the job done for most of the game except endgame where, according to forums, ennemy stats suddenly jump from the underground to the roof (never got past the chapters in Beignion, don't remember which one, I've recruited Shinon, Beaten Muarim but I don't recall in what order it is, even recruited Danved and done the next chapter, but the game is so sluggish that I got bored at that point). What's even worse, with 14 levels up left he only has 30% str growth, 35% speed, 55% lck that will absorb most of the first 7 BEXP levels alongside the 70% hp, 15% def and 10 res% that are unlikely to get better at all although they're already BAD in p3! And about his caps, much like females cats, all defensive caps are obvious downgrades from POR, on top of his growths being 40 to 50% lower than in POR except in skl, spd and luck (-10, -20 and +20 respectively). Meaning his 9 level ups left in POR are 40% or so more effective than in RD, and if he only gains 4 levels in POR then I don't even imagine how many he'll gain in RD with even lower exp gains although more chapters to achieve it, still with his massively sucking growths totally unadapted to his game, he won't do anything better than in POR past a few chapters after recruitment. Even worse, Janaff has better base stats in everything but res, with only -4 res in bird form, nearly capped lck for better BEXP levels, Marksman's spd cap as his base value, higher skl base than most beorc classes, more hp base than many beorc classes and good offensive/defensive growths (40% str, 45% skl, 25% spd, 35% def) even though his bases already trivialize endgame as a full form falcon. So, Ranulf, councellor to the next king of Gallia, Giffca's future replacement, is inferior to a young falcon general for their whole availability in bases, growths and utility (hawks have both shove + super canto) on top of having a worse transform gauge and Janaff having wildheart from join. Hawks: useless to say hawks are far better than in POR at base since Janaff's bases are quite similar to Stephan, who's tower ready from the get-go, only their strike rank is less than desirable, so I'll only go for caps here: POR: 65 hp, 26>32 str, 20 mag, 34>40 skl, 36>39 spd, 40 lck, 26>30 def, 26>30 res. RD: 65 hp, 19>38 str, 5>10 mag, 23>46 skl, 21>42 spd, 35 lck, 16>32 def, 12>24 res. Although much better than tigers and cats put together, hawks still have the same magic cap issue as tigers (unable to use imbue at max potential), overkill speed to double but still 25-7 less comparative spd cap (which highly affects their avoid), 15 comparative luck cap (again highly dents their avoid as 15 is a full earth affinity avoid boost), 20-8 less comparative def and 24-16 less comparative res in a game where endgame is filled with magical threats! I think you see what I mean, when Laguz loose this much in stat caps, even if they weren't reaching them on average, the difference between having more def than a general, more speed than a swordmaster, equal res than a bishop and more hp than a general and on the other side better speed/skill than a swordmaster by little, same strength as a wyvern master and same def/res as a swordmaster...means they just lost half of what made them good in POR, namely durability difference with Beorcs in late game. Even the skill deficit is affecting their crit rate since their weapons have 0 naturel crit rate (not even 5 at SS sadly) and their skill activation rate. As for tigers it's the differece between doubling most non-Ashnard to every non-Ashnard ennemies vs not doubling any fast/boss unit in endgame, it's like tigers speed cap is in a permanent wildheart state... On top of that, add the fact that demi band was movable at all times from one laguz to another and didn't take a skill slot, demi form still had full unit's base stats so you barely lost any stat from half to full form (well, I think actually half transformation was better handled stats-wise in RD than in POR but the availability of wildheart and the human form base stats were the real problem on top of the class caps I already criticized earlier). Add to it the beorcguard or laguzguard and Laguz had much more potential in POR than in RD, they just needed better endgame weapons (like double damage on blessed weapons for endgame or something like that). If IS just combined POR stats with RD mechanics and let the guard items available in game, while fixing character availability and growth rates of Laguz forcing BEXP or blossom abuse...we'd have the most satisfying experience of Laguz units we could according to me. What do YOU guys think of this?
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Hi, I've seen a big topic about hex editing for Radiant Dawn that I've barely started reading, and I was wondering if the same could be done for Path of Radiance. I have downloaded HxD (I don't know if it's the easiest to use), I'm totally lost in how to make it work, the Data file seems to not be compressed, but all I see is a list of Aid per class and some skill names with capacity, I don't understand the rest and the hex code lines look like Chinese to me, I know they're multiples of 16 (from 0 to 15) but I can't find the value that is linked to the capacity taken by the skills for examples, all I see is 40s and 50s on one line, there aren't any numbers corresponding to 10-30 capacity. I'd also like to be able to edit the class stats and such. I've been looking for Nightmare editors for years since they're much easier to use than learning to use a hex editor when you're no programmer, but never found any (I've Dld a randomizer/editor but it never launched for some reason). The items would also be a good thing to be able to edit, so that early game weapons weigh less (giving them the same Wt as in TSS would mostly fix the problem with early game snails, and giving tomes the same Wt as in FE6 which has the most usable magic of all the GBA titles unless FE7 is the same, all I know for sure is that TSS has wonky tome Wt, if their tomes weigh more than axes how are these book wanderers supposed to carry them? Gleipnir is 5 or 7 Wt more than the axe Garm that also gives +5 spd!). I think mages would appreciate not having to reach high levels of str to carry their final tomes. I'd also buff Laguz weapons of course, I love Laguz.
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I have both Dolphin 4.0.2 and Dolphin 5.0 and the NA version of Path of Radiance. I am looking for a code to make Alondite and Gurgurant usable by playable units. Is it possible though? I have also noticed the code for the Debug menu doesn't work in Dolphin 4.0.2. I have tried so many codes to activate the Debug menu and tried to open the Debug menu in a chapter to no avail. Currently, I haven't tried it in the newer version of Dolphin.
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Hi everyone. This is my first post, and I apologize if I'm ignorant of common knowledge on this forum. I got into Fire Emblem just last year, and Path of Radiance is honestly the first RPG I've ever played. I finished a playthrough on easy mode through both PoR and Radiant Dawn, and wanted to do another run on a harder difficulty setting. I've been looking through this forum, and it appears my efficiency at playing the game is drastically below par (e.g. I don't finish a chapter on BEXP pace, I often place characters in situations that result in their deaths multiple times, my characters are often underleveled, etc). I know this a rather difficult question to answer, given how broad it is, but do you guys have any tips for how to play the game better? I know a lot of it will obviously come from experience, but I was wondering if there were some important fundamental concepts I had to get down to stop running around like an idiot. I have some basic knowledge, such as the weapon triangle, attacking outside of range then inside it, but I feel like I'm also letting many mechanics wash down the drain, such as shoving (is it that useful?), rescue, Order/Direct, etc. Again, I apologize for asking such a broad question, but any help would be appreciated.
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Hi, I remade the 'The Black Knight Theme' and 'Unstoppable Destiny' in GBA format to use in hacks if people want. Here's a video: If I shouldnt have made a new topic for this, I'm sorry. Free to use, no credit needed, although appreciated. Unstoppable Destiny.s The Black Knight.s Video CREDITS: Ike Mug - MarioKirby Black Knight Animation - Luerock, Cipher Lee and CanasNiimeHugh Ike Animation - oracle_of_fire and Khrene Cleaver The Black Knight Theme GBA Ver. - Me Unstoppable Destiny GBA Ver. - Me Mist & Black Knight Mugs - Me (Lol, not proud of them xD)
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Hi, I wanted to talk about challenge runs, but any of them in any FE game. I had the idea of GBA/3DS FE without using supply and trading only during the chapters (no battle prep trading), maybe even no armory in battle preps (completely skip prep), maybe no supports along that (I never really used supports in FE and never needed them so far before FE 13 and the pair up mechanic showed up, only to buff Colm/Neimi and sometimes Eirika, most of the time I didn't even click "support"). I think a run with the weakest available (repairable/buyable) weapons would be funny depending on the game (well that's basically how I play FE8 most of the time ^^ with iron, fire, light and flux except for endgame bosses with high def/res and hp who hit like a crashing plane in your face with 120-150 accuracy ouch). Swapping roles (physical units with magic and magical weapons, magical unit with physical weapons). No mobility (playing with 4 movement on everyone like you have an army of knights). No 1-2 range weapon (or use it like you use a 1 range or 2 range, no javelin/throwing axe ennemy phase army). Swords/Bows/Magic only run (Laguz/shapeshifters only run with only the necessary non shapeshifter stuff like Ike to defeat Burger King's terrible plan to raise obesity in the whole world, and you play some Amazonian tribe resisting the empire of Burger King and its' fat church leaders wth their panther transformation XD). Only the less accurate weapons run. Devil axe run (might need to hack an unbreakable devil axe though). This would be a hardcore Nuzlock challenge. Only poison weapons. Only effective weapons. Only the lowest level units available, maintain an average level (lol you can't even promote then). Only lowest speed/luck/strength/def/res/mag/hp...units. (funny to see a team of Arthur-like units get (nuz)locked out of the PT by a random crit: "Hi Knoll how's it goin'?" "Got crit killed by the first ennemy I fought, I should have instantly promoted to summoner and spam summons till I hit 20..." "Sad story bro, see you in the next PMU since no one plays you without farming"). Your ideas?
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OC Idea? (Spoiler Warning For Awakening, Path of Radiance and Radiant Dawn)
Guest posted a topic in Fire Emblem: Awakening
SPOILERS LAY AHEAD! (Used to explain idea process) Hey there everyone, so to sum things up I'm a little new to Fire Emblem. I've played some of the games in the past and have just started getting into the lore but I enjoy the role playing aspect as well. My specific question is based on looking into the creation of an OC who is descended from a Laguz line of dragons or a Wolf Laguz. I wasn't sure how to go about this and was wondering if it could fit into the timeline of Awakening or if I should base my OC on something else. I kind of wanted the OC to be a descendant of Rajaion and/or Ena's line since they were the only canon Laguz dragons to have an Unnamed Child which could lead to a Descendant but the likelihood of any of them surviving to Awakening's point is slim to none (As shown with Panne's supports and the persecution of Taguel) at the same time the Dragon Laguz bear enough resemblance to humans/Beorc to pass as one in a human/Beorc form so I believe there could be a slim, if somewhat far fetch'd, possibility of this working out. Priam was another source I looked at since he is a descendant from Ike, a character from Rajaion and Ena's time, as well. This isn't really based on game play mechanics (As I don't believe Robin can class into a Taguel or Manakeet form) but rather on the idea of creating a fun OC to play as in Fire Emblem Awakening Role Plays. I'm willing to make a different character of course which is more human/Beorc based but I enjoyed poking at this idea and was wondering what you guys thought :3 Would it work out? Why or why not? How would I manage such a character to fit into Awakening's story and lore without making it a Mary Sue or Gary Sue? Other questions I worried about was whether or not Laguz could be considered as the ancestor of Taguel and if the character should be a Taguel instead. Manakeets and Dragon Laguz aren't related as far as I know so I didn't see that idea working out to well. But again, I'm open to all sorts of ideas and or interpretations of this :3- 2 replies
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Hello guys, I just finished path of radiance and I'm really torn up to what to play next. Sacred stones(or other gba FE), Shadow Dragon (with gaiden chapters patched), holy war or Shadows of Valentia? P.S. Besides P.O.R. I've only played awakening, fates and half of every gba title (a long time ago).
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I did see some game companies were bundling a bunch of classic and nearly classic games and porting to modern consoles as Collections like the Mega Man Legacy Collection series, Street Fighter Collection, Capcom Beat Em Up Collection, Sega Ages, The Legend of Zelda Collector's Edition, and much more. So what do you guys think if Nintendo and Intelligent Systems did the same by putting all the classic Fire Emblem titles into a big bundle as Fire Emblem Collection or whether might they call it? Do you guys think the NES + SNES titles might be in Collection 1, the GBA + Tellius titles will be in Collection 2, and Collection 3 might put the Nintendo DS and Nintendo 3DS titles. Or do you guys think the Nintendo DS titles should be bundled to Collection 2 and save the Nintendo 3DS games for a later time after Collection 2 releases? I know that Nintendo did add Nintendo DS games to the Wii U Virtual Console. And plus, they might put amiibo support with the Fire Emblem characters to do new challenges in the Fire Emblem Collection similar to the Mega Man amiibo on the Mega Man Legacy Collection. I'm not saying this will most likely happen to be on Nintendo Switch. I'm just wondering how would this work as a big Bundle Collection game? Just post your thoughts about which games might be included? I'm pretty sure the Collection 2 might have the GBA, Tellius, and NDS titles will most likely be released outside of Japan, but I possibly think the Collection 1 might be going to be Japan-only since the original NES and SNES titles weren't released outside of Japan. (I don't know if they can get Treehouse, 8-4, or another localization team to do the entire text from The Binding Blade and New Mystery of the Emblem if Intelligence System puts those two in Collection 2 since those were the only non NES and SNES titles that weren't released outside of Japan)
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Hello, I'm glad to be here ! I'm a great fan of FE series and I like a lot the work of this site ! So, I decided to sign up here for help if I can. I've played at ALL FE games (excepted 1,2 and 3 but I've played at their remakes so it's the same thing lol). My Favourite FE is Path of Radiance, Ranulf top tier ! My pseudo is a popular French joke, you have it ? I hope we will get along well ! Have a nice day
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I really liked both Fire Emblem & Stratego. When we were a child, a friend & I made Stratego with Fire Emblem characters. Unfortunately, I don't have any physical pieces left of the game, but I still have a list of ranks of the characters. It's only a list with Tellius characters though. I tried to make the list as canonical as possible (With a little bias). I also tried to fit teams in 1 rank. All non-royal beast are 'Miners / Sappers' Additional rules (to make the game more special): -Weapon triangle When the number is the same, but the weapon varies, the character with the weapon advantage wins. -Support When your character is next to another character with the same affinity (for example, Greil Mercenaries: Shinon & Gatrie. Or for example, Royal Guards: Kieran & Geoffrey), the character receives +1 bonus. Feel free to command if you don't agree with the list :) And feel free to make your own list of a Fire Emblem game! Whether it's Shadow Dragon, Awakening , Radiant Dawn or a whole other Fire Emblem game.
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Welcome to my third character analysis! I've already done a Tauroneo and Micaiah character analysis and this time we'll be taking a look at Kurthnaga, who is easily my favourite dragon in the series, bar none and my third favourite character in all of Fire Emblem! Path of Radiance When Ike's ship crashes to the Goldoan shore, he gets out and angers a bunch of dragons. The dragons are about to kill him but fortunately, Kurthnaga, prince of the dragon tribes, stops them and promises to help move the ship. This shows Kurthnaga's empathetic nature. Also, Ike talked to Kurthnaga as if he were a simple commoner which shocked him but due to his humbleness it was of no problem to him. Also, we see that Kurthnaga is very much into diplomacy as he promises to convince his father to reprimand Kilvas. Kurthnaga also provided Ike with supplies on top of freeing his ship which shows his generosity. Furthermore, Kurthnaga would like to offer a whole feast but he can't because his father prefers isolation. This shows us that Kurthnaga's character conflict is respecting his father's decree VS his own generous nature. Basically he has to strike a balance which he does in this scene. Kurthnaga's complaints were brought forward by his father in the Laguz Royals meeting which shows just how much clout Kurthnaga has as this is a very important meeting and influences the geopolitics of Tellius. Also, Kurthnaga had a profound impact on Ike's character development in Path of Radiance as seeing his courtesy convinced Ike that the Goldoan Dragons are honorable but was conflicted how both dragons and the bird tribes be both laguz because before meeting these two tribes, Ike had only known the Gallian beast tribes so he naively assumed all Laguz are good. Basically Ike's perspective on good vs evil evolves after his meeting with Kurthnaga and realizes he can't equate the actions of a few with an entire species. Radiant Dawn Part 1 Kurthnaga comes to Daein to meet up with Almedha, his long lost sister but ends up getting captured by the Begnion occupation forces. While in prison, he once again shows us his empathetic nature by giving olvi grass to stop Micaiah's bleeding. So basically in his first appearance in both games, he has the honour of helping out the protagonist when they are in a bind. Also Aimee points out that Kurthnaga is a quiet person which confirms he's very introverted, much like Micaiah. It's no question why I like both these characters when they share many similarities. The game basically hammers the similarities between them even further in a base conversation. Kurthnaga has secrets, desires privacy, is kind/gentle and loves to feel the wind. Hmm I wonder who else is like that. Anyway this base conversation reveals to us that Kurthnaga loves nature and is very inquisitive when it comes to making observations. He'd make a great explorer or even a scientist. Finally we see that Kurthaga wanted to communicate with Almedha hence he gives her a sending stone. After seeing so many similarities between Kurthnaga and Micaiah, we finally see that the two have differing worldviews. Kurthnaga uses quotation marks to describe the liberation army which goes to show he does not believe in the use of force as a valid means of liberating a country. From this conversation it is quite clear that Kurthnaga is a pacifist and influenced by the teachings of Deghinsea. While similar in temperament, it makes sense why their political views are so different, Micaiah is raised up in a militaristic country so despite her gentle nature, it makes sense that she's no pacifist. Also, this base conversation showcases his intelligent and shrewd mind. He managed to predict what Micaiah was about to say before she even said it and read her feelings like a book. Kurthnaga may not have the mind reading abilities that Micaiah has but his sharpness allows him to do just that. Despite not approving of Micaiah's actions, he gives her the renewal scroll showing us how compassionate he is. Once again we see Kurthnaga balancing his pacifist mindset with his empathetic mindset. Also this base conversation is proof that Micaiah is not a Mary Sue, not even in part one. Mary Sues make other characters act out of character just to make the Mary Sue look good. If Micaiah were a true Mary Sue, Kurthnaga would have changed his beliefs on the spot and supported Micaiah with zero hesitation which wouldn't have been difficult to write considering how similar the two are and the fact Kurthnaga sees Begnion's oppression first hand. Finally, we see that Kurthnaga's character flaw is that he gets scared near a battlefield. I can relate to that as someone who is living in a land without war and can get frightened if I'm too close to fireworks, let alone an explosion. Part 3 Almedha messages Kurthnaga and asks him to save his son. Kurthnaga now has to make a difficult choice much like Rajaion did long ago. He shows that he can be very deceptive considering his explanation for being out late in the night makes sense given that he loves to look at nature and he didn't lie either because he was also doing that in the cutscene. When the Daein army has pretty much collapsed, Kurthnaga shows up in the moment of truth and makes a pretty badass entrance showing us the power of the Goldoan dragons and why their power is feared. His power was so immense that the entire Laguz Alliance is forced to fall back. There are plenty of powerful dragons in the series but other than Deghinsea and the dragon gods, Kurthnaga might be the most powerful because while armies lead by various lords like Marth and Roy have fought plenty of dragons, none of their armies were forced to fall back at the sight of just one dragon and I reckon Ike's army is a lot stronger. Just look at Tibarn, an extremely brave and powerful guy who went toe to toe with Zelgius, yet even he started freaking out at the sight of Kurthnaga and we all know how powerful Zelgius is. Being able to casually destroy a massive fortress is no small feat because defensive buildings take a lot of time to construct and are very valuable for defensive warfare and a pain to lay siege to but if you have Kurthnaga on your side, he can just casually wipe out a fortress that was able to fit 10000 soldiers. That's totally broken. Seriously, who needs a lot of military equipment, strategies/tactics, charisma, dedication and time when you can just wipe out armies and their infrastructure with ease? Also, Kurthnaga's entrance hypes up Deghinsea because unlike his son, Deghinsea is a lot older, bigger and has actual combat experience so when you confront him in the endgame, the player can feel the dread of having to fight none other than the legendary King of Dragons. Kurthnaga's initial intentions with the use of force was to stop the fighting so that the two sides can have a ceasefire followed by peace talks. So we see that Kurthnaga is sticking to Deghinsea's pacifist ideals but unlike his father, Kurthnaga is now starting to embrace the use of force for the greater good. Basically we see Kurthnaga's beliefs evolve from someone who didn't believe in the use of force at all to someone who believes it can be justified when it can stop additional bloodshed. When Micaiah spills the beans to Kurthnaga, she requests Almedha to give more information on the blood pact but if Pelleas dies Almedha refuses to do so as she's depressed. Kurthnaga shows us his charisma by convincing the sullen and stubborn Almedha to stop keeping secrets and to calm down. Once again Kurthnaga shows us his intelligence when he figures out that Pelleas doesn't have to die to break the blood pact and instead they can track down the Senator instead because it takes two people to make a contract. Anyhow from this point on, Kurthnaga is no longer the peaceful arbitrator we once knew him as. He has decided to fight on Daein's side for the sake of his sister and nephew. His meeting with Almedha ended up developing both their characters because Kurthnaga is no longer the pacifist that we once knew and Almedha has become an apologetic individual even though before she was quite proud and arrogant. The Daein army no longer has the defensive positions of castle Nox and even with those, they were hopelessly outmatched but with Kurtnaga and Nailah supporting the Daein army, the Daein army can still fight on even when Micaiah leaves the battlefield which goes to show just how powerful Kurthnaga is which is further compounded by the fact that Nailah, the other powerhouse keeping Daein afloat, hypes him up without bringing up her own power level. Nailah, like Tibarn, is pretty cocky, so it goes to show that Kurthnaga was more essential to the Daein Army's survival than Nailah herself. Despite Kurthnaga's resolve, his nonviolent nature still shows on the battlefield where he shows a lot of hesitation and is clearly an emotional train-wreck but despite that, his power keeps the Daein Army from collapsing. Part 4 Despite not having any experience with how armies function, Kurthnaga was thoughtful enough to suggest giving the sending stones to the herons so that all three armies can communicate. After going through the ordeal of fighting a battle, Kurthnaga is traumatized and unable to participate in the next two battles. As a matter of fact, he's so scared of blood that he can't talk to Ike until he puts down his bloodied sword. So while Kurthnaga makes an effort to become braver in part three, it resulted in him becoming even more frightened. In Kurthnaga's conversation with Ike, we learn that he's interested in reading books which makes sense because he's very intelligent and a deep thinker. Finally, we see some more development from Kurthnaga when he feels better after the conversation with Ike. Kurthnaga is quite the secretive introvert but he finally realizes that talking to people about his own problems is better than leaving them concealed. Endgame Kurthnaga has to come to terms with the fact he'll be fighting his own father and the rest of his tribe even though before endgame he was too frightened to even be near a battle. He has once again gained the resolve he temporarily gained at the end of part three but this time it is permanent and far greater than before. Meanwhile, he also learns more about his father and ends up respecting him even more which makes it even more painful to confront his father but commits himself regardless. Also, unlike Sanaki, who wasn't able to accept that Sephiran was on Ashera's side until he revealed his plans, Kurthnaga doesn't try to make excuses about his father and interrogates Nasir about why his father has joined Ashera even before Nasir reveals to him the purpose of his visit. This goes to show he isn't naive and can see the unfortunate reality with clarity without emotions clouding his judgement. He can put the pieces together by himself without it having to be spelled out. Granted, Kurthnaga hoped that his father could be talked out of fighting on Ashera's side but his hope wasn't inherently wrong because after being defeated in the fight, Deghinsea ended up agreeing that Ashera must be stopped. Deghinsea was just being stubborn and his defeat humbled him enough to listen to reason. Kurthnaga is willing to accept punishment for his actions in part 3 which goes to show his selflessness as well as regret for breaking Goldoa's neutrality. Yet of course, he can't allow the innocent to get punished for the crimes of a few. After being made king of the dragon tribes and after a history lesson by Gareth and Nasir, Kurthnaga becomes firm in his convictions and has no regrets at this point. He has also increased in his respect for his father despite seeing the flaws in his father's line of thinking. Furthermore, this base conversation once again shows us that Kurthnaga is good at second guessing what someone will say before they even say it. This is intellectually very impressive considering how this is the first time he's listening to this history lesson and how convoluted and hard to accept this story is. To this day I have a hard time wrapping around my head at the lore this game throws at you let alone being able to make sudden deductions the first time reading the script. In a talk conversation between Kurthnaga and Lehran, we learn that Kurthnaga was always fond of him even as an infant. An interesting observation I was able to pick up was that Kurthnaga's political ideology is a mixture of Lehran and Deghinsea. Basically Lehran is an internationalist and Deghinsea is an isolationist. Kurthnaga's actions throughout PoR and RD put him somewhere in the middle which makes me think that Kurthnaga was also influenced by Lehran in his infancy. Lastly, note that Ashera hypes Kurthnaga for being the strongest non divine being alive. This means Kurthnaga is stronger than Ike. Take that Ike fans. Epilogue Being true to his character, his ending has him maintain peace and arbitrate conflict. Quite a fitting end which stays true to both his character while respecting his father's legacy.
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Does Soren usually get this RNG screwed?
XIII Hearts posted a topic in Fire Emblem: Path of Radiance
Ilyana has always turned out better than Soren for me, and my most recent playthrough of POR has her at her best. These are her stats at level 20 Sage: HP: 43 STR: 11 MAG: 30 SKILL: 28 SPEED: 28 LUCK: 21 DEF: 9 RES: 28 As for stat boosters, I use 1 Magic Dust, 1 Skill Book, and 1 Speedwing. She had already capped RES a while ago, and all she needed was a few stat boosters to cap out MAG, SKILL, and SPEED and her STR means that she can use Thoron without any AS loss, and if I use my last Energy drop on her, she will only suffer 1 AS loss wielding Rexbolt. I was freaking blessed. I tried to use Soren, but dropped him after chapter 17 because he was becoming more and more useless. These are his level 1 bases: HP: 18 STR: 0 MAG: 6 SKILL: 8 SPEED: 8 LUCK: 5 DEF: 2 RES: 6 When I dropped him at a level 15 Mage, these were his stats: HP: 25 STR: 0 MAG: 8 SKILL: 17 SPEED: 11 LUCK: 12 DEF: 3 RES: 16 He has solid SKILL and RES, but he somehow only got 3 SPEED and 2 MAG stats after 14 level ups, which I don't understand at all because he has higher growths in both of those areas than Ilyana. I had to bench him because he stopped doing adequate damage and the "speedy mage" couldn't double for shit. As for how he was when I got Ilyana, his stats were either equal or slightly lower than Ilyana's when she joined at chapter 8. And this wasn't the first time I had to drop Soren. Though Ilyana wasn't as good as she is now, my previous two playthroughs of POR has me drop Soren for Ilyana because Ilyana kept surpassing Soren. Has anyone else experienced this?- 6 replies
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Greetings to all. I have been tinkering around with the weapon stats for FE9 in the system.cmp file using a hex editor, and I was wondering how to make weapons unbreakable. Is it a property stored with weapon data, as in the GBA games, that can be easily edited? Thus far, I haven't been able to find anything that all unbreakable weapons in the base game share.
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I was wondering if anyone here knew how to mod or use ar codes to change very specific things in path of radiance using dolphin. I was hoping to change values of weapons, which type of classes have certain skills, enemy ai, placing more enemies on the map with certain weapons. I was just wondering if those type of things were possible, and if so how difficult would they be.
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My favorites in the Fire Emblem series are. GBA: Elibe Saga. 2 Smash Characters: Telius Saga. 3DS: Echoes: Shadows of Valentia. (Finally playing it, and enjoying it so far.) Spinoff saga: Warriors. Past Titles: Genealogy of the Holy War.
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So I finally got around to beating Path of Radiance on Hard, first time, although I can't say it was my first time trying it. Fuck you, Ashnard. On a side note, I can see why everyone gives Awakening so much shit about it's story and character development. This is the second Fire Emblem game I've completed, and with Awakening being my first... I'm ashamed to say it got me into the series. But I love it all the more for it, nonetheless. I didn't come here to complain, though. I've an incoming shipment for Radiant Dawn from a nearby GameStop ($70, jeez) and it'll be here... soon, haha. My question is, in the meantime, I'm going to be doing a Random Mode Transfer Run. Now, the characters below I've listed by their priority, Level/Stat Cap-wise. 1. Shinon (Favorite character in the game, don't know why) 2. Ike (Surprise <_<) 3. Elincia (It feels fitting, having her capped) 4. Ranulf (^^) 5. Boyd (Only Fighter, and even in Radiant Dawn, he's one of two) 6. Mist (I've heard she's common to cap, by people?) 7. Mia (It's always easy to have Mia cap... unless she's Strength screwed) 8. Ilyana (I originally left her out, only to grind for supports with Zihark so I can recruit him easier in Radiant Dawn, but I found she wasn't all that bad) 9. Zihark (^^) 10. Soren (Grinded supports with Ike, grew on me) 11. Gatrie (Grinded supports with Shin- you get the drift) 12. Geoffrey (Paragon) 13. Sothe (I heard he kinda gets useless later in Radiant Dawn? I'd like to fix that) 14. Marcia (Heavily suggested) 15. Jill (Heavily suggested) 16. Rhys (Only Bishop, yeah?) 17. Astrid (She needs it, correct) 18. Makalov (For Supporting with Astrid's sake) My question is: Will this all be possible? I originally wanted all the Greil Mercenaries to be capped, but with Rolf, Titania, and Oscar... I'd rather not. I didn't come here to ask whether or not WHOM I should cap, but rather if its all possible, and if so, how can I... maximize success?
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Oh boy, here we go. Path of Radiance was a game in this series that I always really liked, but due to my poor handling of CDs as a kid I never had the chance to play through it fully beyond that first time years ago. Finally, I had the chance to play it again to refresh myself, and thought, "Wait, wasn't there supposed to be a super difficult Japanese exclusive mode never seen in the West?" Enter: Maniac Mode. In this first part, I do the first 3 maps of the game and we start to get a look at some of our units. Already I can feel some of the difficulty increase, but it's nothing too crazy just yet. On I side note, since I'm playing this in part to see if this game holds up after not touching it since 2005/2006, I have to say that I really like the strong sense of characterization your units get right off the bat. It's pretty coo'. I can't believe that I forgot to mention this, but if anyone interested in this wants to see a particular unit then go for it. I almost made this into a PMU, but like I say I haven't played this in years so I wanted to be able to at least use some units that would be guaranteed to be good. Pick Some of My Units doesn't have as nice a ring to it, but there ya go. I'll do me best to raise any requested character within reason. Except Boyd. Okay, yes, even Boyd. Full Playlist Individual Chapters/Parts
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Okay, I've been messing around with the coding and easily found Greil's codes so to adjust his stats. With enemy controlled hack you can get him after chapter one. If you make it where his exp stays at 99 then he will class change into a ranger (Ike). I've been wanting to code it where Ike is more like a hero class like his father. You can set it up where Greil can seize and use Ragnell, but Ike just can't use axes, but can use fire, wind, and lightning magic. Has anyone found a way to either remove the "lord" title from ike so he can die and give it to someone else,Greil, so you can continue the game or at least get him to use an axe. I know it is minor, but it is really bugging me that Ike can use magic, but not an axe.
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I really want to get started on the Tellius Series, but I just can't seem to find a FE9 rom anywhere. Anyone know where I can get one for Dolphin? I have Dolphin 5.0 if that helps.
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