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  1. Hi! I like to talk about Fates more than I like to play the games, blame map gimmicks and incentive to pair up, bad forging system and weird high rank weapons (oh, and underleveled units who keep joining with underwhelming base stats in a game where you can't grind). But I still like to discuss units and all that. Today, I wonder what the community of Serenes Forest thinks about this game's (natural) cavaliers. Class set, skill access, base stats, growths, archetype, if they're overall good, excellent, okay, passable, mediocre, really bad. My PoV: Silas: early joining, serviceable, bases are nothing special, not amazing offense, not amazing defense, not amazing weapon ranks. In Conquest, the hardest game, Silas was sent to you at his lowest (in Birthright, he at least had good weapon ranks). His growths are quite good, but they're suited for a character with good base stats and Silas has 2 more base speed as a cavalier than Effie as a knight, which I take insult for in a game where defense isn't magic and where most generics have middling to good speed. With a seal speed that some of the hard/lunatic faceless carry, Silas falls down to a wonderful...2 speed. In his join map. Applaud the greatness of cavalry! Silas' 50% growths in speed and defense mean that he will never excell at anything, his strength growth of 60% is good but far from Effie's 80% (which means 4 points of strength more for every 20 levels). You could marry Silas and Effie, promote her to GK until level 5, get her all the cavalier skills plus luna and reclass her to paladin and she would blow Silas to another dimension (her personal skill is also 10x more practical to use than Silas' and combines well with elbow room and they have the same personal base speed with Effie having +10% str AND spd growths). Silas is ultimately replaced with Xander who does everything Silas does but better, costs less than Silas (if you focus on OHKO, Xander doesn't even need speedwings). Silas' best part is that when you stop using him, you're probably close to an S rank support, which grants you Sophie, a more mercenary-like cavalier. Sophie can be recruited early for good experience on her map and totally amazing captures that put all of your team other than Camilla to shame for most of the game (amazing wyvern lords, a slightly worse Camilla in the boss of the paralogue, Nichol), or late to give her the offspring seal and get a free lv 10 promoted unit for low effort. Peri: join time isn't amazing, but her chapter has boosting pots which can be used to bring her up to the standards of this map. She also comes with a free backpack (Laslow) who helps her a lot (especially if you promote him to hero). On Reddit most people seem to somehow not like Peri as an unit despite praising other similar cavaliers in other games for being exactly like Peri unit-wise. She has the best speed of the 3 cavaliers who don't need marriage to exist and her growth makes sure to keep it that way. Her skill is not amazing, but she can spend one level in Dark Knight to get heartseeker if you're so desperate about it (or take a skill tome that will make it around the same as Effie's). Peri comes at level 10 with 13 speed in a map where it is usable, has a ready pair up partner who gives speed and skill and lots of mechanics to make her competent. Her growths make sure her offense never falls off (unless heavily RNG screwed, 65% str and 60% speed in cavalier/paladin is pretty good with a base of 13 at level 10 and elbow room). Her issue, defense, is a promotion to GK/a tonic/a rally def away from being on par with a level 14 Silas' (rally def = lv 14 Silas average def of 14). There are lots of ways to use her in her join map without needing to turtle (like you'd need to in order to make Charlotte do anything other than get herself killed). Peri has decent weapon ranks unlike Silas, making her able to use all of the good lances at base and at least iron swords at base (no bronze hell). Pairing her with Laslow gives her access to a class that Silas has in his set, bow knight, that make all of her good points even better while avoiding to address her worst one (defense, thanks to bows), so if she gets def screwed you can always send her to a ranged class in which she has at least one weapon rank. Silas vs Peri (availability vs competence): Stats-wise, a level 10 Silas has 24 HP/13-14 str/11-12 skl/10 spd/12 def/6 res. That's...that's serious crap especially in a game where it's hard to gain 2 levels per map past your recruitment chapter unless you're underleveled. Let's say he's level 14: 26 HP/16 str/14 skl/12 spd/14 def/8 res. He's 4 levels higher than Peri, which is possible due to availability and not absurd like it would be to expect him being anywhere higher than 16 (which would give him 1 more point everywhere but in res). He's still inferior to base Peri by 1 speed and 2 res, has just passed her in HP by 1, has more str (3) and def (4). If we're being super generous to Silas and manage to reach level 20/20 with him by endgame, he has 40 HP/32-33 str (capped?)/28-29 skl/26-27 spd/28-29 def/18-19 res. The bulk part is...average. Serious lack of HP for a tank, res lagging behind, def is nothing special. Offensively good strength but speed is on the low side, probably can't double anything but the slowest Hoshidan classes and none of the bosses. In range of being doubled by the fastest Hoshidan classes. Speed pair ups are harder to find than def pair ups in Conquest. With the same generosity let's see Peri after such an exp investment in paladin: 38-39 HP/33-34 str (capped?)/22-23 skl/32-33 spd (capped?)/22-23 def/28-29 res. The bulk part is unimpressive, but as you can see their HP is nearly the same. The offense part is a gigantic win for Peri to the point where she doubles Silas in endgame if her spd cap allows it (or if you improved your spd statues). Their strength is virtually the same but her speed is just grossly superior to his. Her skill is certainly not amazing but you could reclass for 1 level to dark knight to grab heartseeker without hurting her speed (5% growth for one level won't change anything, make sure to raise her sword rank to C so that she can at least use decent weapons for this single level) and remove 20 to enemy avoid in melee range. Their bulk: She's better in defense than he is in res (by 4 points no less) and defense pair ups are the easiest to find in Conquest. Hero gives 3 skl/spd/2 def and Laslow even gives 2 str at S support. Personal skills put Peri even higher as now she's a simple tonic away from doubling the slowest enemies able to double Silas (without pair up). Generic knights/wyverns/great knights/generals fix Peri's biggest problem, defense, if her speed is high enough not to need a speed pair up to double. Peri allows you to use your offensive rally bot on someone else while Silas asks for a dedicated rally speed just to be in the same tier as Paeri without her personal, rally def is the easiest good rally to get as all of your wyvern lords learn it at level 5 and Peri is a much better offensive unit than Beruka so when your Beruka gets rally def she can become a support and stop stealing resources from competent units who start out with double digit speed or have a weapon that allows them to double at 1-2 range. If you choose GK, Silas goes down to 24-25 spd while Peri goes down to 30-31, which is still capped (or overcapped). Silas' res sinks to 13-14 which is what you'd expect from a res screwed Xander, while Peri gets down to 23-24 res, 10 points higher. Silas' HP goes up to 44-45/str 35-36/spd down 24-25/def 32-33/res 13-14. It kills Silas' speed and res and makes him Xander bis, without Siegfried. Silas has no reason to stay GK long term, he's desperate for speed and res and his def is not good enough to be a conventional tank. Peri gets 42-43/str 36-37/30-31/def 26/res 23-24. Peri gains a lot of HP/def that help her, doubling with that strength and potentially activating luna is good. She's still faster than paladin Silas but now she's also bulkier than him with better HP/res and not enough def to make a big difference. Is Silas more likely to reach 20/20 stats? Probably, but let me remind you that for the whole game he has less than or equal to Peri's speed without her personal skill active and that with her personal she always has superior offense to Silas to the point that she can take the slow promotion and still double enemies paladin Silas can't. She starts 3 points higher than him at the same level and in the same class ends 5 points higher than him, making it 1-2 points for early-midgame, she claims an unwanted support partner (Laslow) who can pass down sol to Soleil while making her a bow knight, a much better class than hero (bows>axes when you're not a high skill juggernaut, 2 extra movement is good, bow knight is faster than hero, the ultimate offense) and Peri gets a free self rally by killing one unit each turn (which cumulates with tonics and Azura's dance but not with rallies). More speed=easier to reach killing thresholds=more exp to Peri=catches up during midgame (especially since overleveled exp is garbage). Xander: GK Silas with better HP/res and Siegfried, 8 movement, better defense forever. Lv 20 stats as a paladin: 46-47 HP/33-34 str/26 skl/22-23 spd/31+4 def/15 res. If Xander didn't have Siegfried he'd be worse than Silas (his speed is beyond garbage without heavy investment). His personal is obviously better than Silas' since it's super easy to use in any situation and doesn't need set up (on the contrary it's automatic, just slam your metal chunk into fresh enemies' heads to profit). Xander's reclass into wyvern lord lets him clap Kitsune hell low effort with a beastslayer and to fly over map skip #XYZ). Xander has the best weapon in Conquest by far and thus is a better unit than both Peri and Silas can ever hope to be. He has natural access to rally def, savage blow, swordbreaker and trample, 10 dodge just by using his sword (bye bye random crits, screw luck stat nerfs into oblivion) and never has to use inaccurate weapons. His favorite pair ups give him hero and two of them give him bow knight, which gives him +2 spd, +5% spd growth and shurikenbreaker. The other one gives him HP +5. All of them give him axebreaker, the bane of berserkers. Sophie: the only easy to get 2nd gen cavalier. Basically cavalier Mozu but you don't need to train her at all if you use the offspring seal, get free good weapon ranks and good stats at no cost, she benefits from her parent's skills on top of that. A nice filler unit that is competent without being gamebreaking. Much more useful than Silas beyond earlygame when you have no choice anyway, better stat distribution unless you ruin her with a crappy mother.
  2. No offense. I only played the Japanese version when it released in last year. Then I found there are many Japanese people don't like Silas. They call him "Self-proclaimed best friend" because Kamui/Corrin didn't remember him as a best childhood friend in the first place, there are even a few players suspect he might be the final boss before story ends. Another reason why people don't like him is his supports with Nohr sisters, he asked Camilla and Elise to become his sisters, and wished they can treat him like Kamui/Corrin. I didn't ship him with Nohr sisters, I only found his supports and skinship lines are boring to me. But I've seen almost everyone who played Enlish version likes him a lot. Probably he will become the top 1 of the local popularity poll. I just want to know why so many people love him. Is this a culture difference? By the way, here're the characters popularity polls from official website and Nintendo Dream Magazine.
  3. For the second week, we’re going to vote and discuss on the best class for Silas, who beat out his competitors with ease. Guess everyone has a soft spot for the childhood friend, hm? Unlike our previous contestant and her unique class, Silas starts out as a Cavalier. In the Hoshido campaign, this tree can prove to be quite rare nonetheless, as it’s a Nohrian class. However, in the Nohr campaign, Pieri joins as a fellow Cavalier (and even further on, Xander joins as a Paladin). I wonder if this competition could affect Silas’s end class for Practicality polls. The format for this post is similar as that of last week: the following spoiler tags will mostly contain information regarding Silas. For this week, I’ve added a short comparison between Silas and Pieri, and Silas’s predicted stats by promoted levels 10 and 40 according to his growth rates (the mechanics for how I calculated these stats can be found within the spoiler tag). As there’s quite a bit of information, I wouldn’t suggest reading all of it, but only looking through what you deem necessary. I’d advocate the use of Ctrl+F to target specific information. If you already know the necessary information, there’s no need to go through it; this information is here simply for your convenience. (Also, I’m only human. If there are any mistakes within the information, please tell me so that I may correct it.) Without further ado: Which is the best class for Silas? [spoiler=Information Regarding the Marriage/Buddy Seals] I’m not actually going to go over the really general information, since I’m pretty sure most of you know about it already. But if you have no idea what these seals are, check out the items page or this post. Anyhow… Nishiki, Flannel, Azura, and Mozume provide access to their secondary class trees, as their starting class trees are unique to them (and in some cases, their children). (The credit for the following bullet points go to Astrophys, who I copied the wording from, and the other SF members on the Marriage Seals post that clarified this issue.) If there is no primary class tree overlap between the characters, the simplest case scenario plays out: they both get each other’s primary class trees. If the characters share each other’s primary class trees, they get each other’s secondary class trees. If a spouse’s (or buddy’s) primary class tree is the same as the character’s secondary class tree, the character does not receive any class tree. There are certain exceptions to the last rule, but they mainly involve the Avatar. If you’re still confused, let me use Silas as an example to try and clarify matters! Let’s say Silas marries Azura. Azura’s secondary class tree is Pegasus Warrior, so Silas would receive the Pegasus Warrior tree. Let’s say Silas marries Felicia. There is no primary class overlap between the two characters, so Silas would receive the Rod Knight tree. Let’s say Silas marries Pieri. Both of these characters’ primary class tree is Cavalier. Thus, Silas would receive Pieri’s secondary class tree-- Dark Mage. (The vice versa would apply, in which Pieri would receive the Mercenary tree.) Let’s say Silas marries Luna. Silas’s secondary class tree is Mercenary, and Luna’s primary class tree is Mercenary. Although Luna also has the Pegasus Warrior tree, Silas does not receive this; he receives no new class trees from Luna. If you have any questions, shoot me a PM or leave a reply on the original post. The Marriage Seals post did a pretty good job of explaining the complexities, so feel free to check out that thread if you’re still confused. [spoiler=Rules, Notices, & Clarifications] Rules Please be respectful! This is a huge given, but I still see people break it all the time. Don’t be arrogant-- your opinion is important, but hardly the end-all-- and please don’t be a troll. I don’t want these polls to serve only for people who have played the game. Therefore, please be careful with spoilers. As we’re discussing classes, I’m assuming that most people are fine with gameplay spoilers. However, this does not guarantee that people are fine with story spoilers as well, so if you must bring them up, make sure to tag them as spoilers. If you’re tagging story spoilers, leave an explanation. Many people may assume that you simply tagged it as a spoiler because it was a long post, or because it was related to gameplay. Clarify what exactly you’re tagging-- it doesn’t take that many words. Notices Felicia placed second in the optional poll, and Ryoma placed third. As such, Felicia will receive three additional votes, and Ryoma will receive one. Takumi and Joker received zero votes, and as such, were eliminated from this week’s optional poll. As it has been proven that the forum does not wish to discuss them at the current moment, they have a waiting period of two weeks before they will be re-entered into the optional poll. As the victor, Silas has also been removed from this week’s optional poll. The three characters have been replaced by Nishiki, Rinkah, and Nyx. Clarification If you’re confused as to what this post is all about, refer to the original post. It is currently Week Two, and Week One polls concerned Azura. We are discussing the end class for Silas. You are free to consider reclassing options along the way (just make sure to factor in the cost of reclassing for the Practicality polls), but your vote should be based on your predicted end class. We’re ignoring DLC classes; those are OP on any character. If we go through with post-release (for NA/Europe) polls, I plan to have polls regarding which characters should receive the DLC classes. Children will not be introduced until after the game is released, or we have gone through all of the first-generation units. We’re also ignoring any class options the Avatar may give to Silas. It introduces too many new variables. There will not be Practicality polls for the Third Route. There’s simply no space on the polls for it. I limited the Optimization/Practicality poll options to the promoted classes. I figured that in order to use Silas efficiently, he should be at a promoted class than at a base class. I had to forgo the neutral option for the Preference poll because the max limit of options is 40, and Silas has access to 40 classes. And here I thought Azura's 35 was astounding... Sorry for posting this on Sunday instead of Saturday! My clock runs three hours slow, so I hadn't realized that the day had passed. [spoiler=Possible Classes] Classes in red are ones Silas can only achieve in the Hoshido campaign. Classes in black are ones Silas can only achieve in the Nohr campaign. Classes in blue are ones Silas can achieve in either campaign (or in the Third Path). Base Classes (8H, 7N, 15T) Bowman Cavalier Dark Mage Fighter Knight Lance Fighter Mercenary Ninja Oni Savage Pegasus Warrior Priest Rod Knight Samurai Spellcaster Wyvern Rider Promoted Classes (13H, 12N, 25T) Basara Berserker Blacksmith Bow Knight Brave Hero Butler Dark Knight Elite Ninja Exorcist Falcon Warrior General Golden-Kite Warrior Great Knight Holy Bowman Holy Lancer Mountain Priest Paladin Puppeteer Revenant Knight Shura Sorcerer Strategist Trueblade Weapon Master Wyvern Lord [spoiler=Expansion of Possible Classes] Primary Base Class: Cavalier Primary Promoted Classes: Great Knight, Paladin Secondary Base Class: Mercenary Secondary Promoted Classes: Bow Knight, Brave Hero Marriage Seal Classes: These are organized alphabetically based on the localized names of the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Hana: Samurai -> Trueblade, Weapon Master Hinoka: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Kagerou: Ninja -> Elite Ninja, Puppeteer Oboro: Lance Fighter -> Basara, Holy Lancer Orochi: Spellcaster -> Basara, Exorcist Rinkah: Oni Savage -> Blacksmith, Shura Sakura: Priest -> Exorcist, Mountain Priest Setsuna: Bowman -> Golden-Kite Warrior, Holy Bowman Berka: Wyvern Rider -> Revenant Knight, Wyvern Lord Camilla: Wyvern Rider -> Revenant Knight, Wyvern Lord Charlotte: Fighter -> Berserker, Brave Hero Effie: Knight -> General, Great Knight Elise: Rod Knight -> Butler, Strategist Luna: n/a Nyx: Dark Mage -> Dark Knight, Sorcerer Pieri: Dark Mage -> Dark Knight, Sorcerer Azura: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Felicia: Rod Knight -> Butler, Strategist Mozume: Bowman -> Golden-Kite Warrior, Holy Bowman Buddy Seal Classes: These are organized alphabetically based on the localized names of the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Ryoma: Samurai -> Trueblade, Weapon Master Joker: Rod Knight -> Butler, Strategist Kaze: Ninja -> Elite Ninja, Puppeteer [spoiler=Basic Information (inc. Profile, Recruitment Conditions, Base Stats))] Profile Silas is a fledgling Nohrian knight. He was born into a noble family, and during his childhood, he played together with the Avatar, his best friend. Despite his kind nature and camaraderie, he’s an exceptionally skilled knight for his age. He was born on November 1st, and has the curliest hair. Recruitment Conditions In the Hoshido campaign, Silas joins at the end of Chapter 7. In the Nohr campaign, Silas joins at the start of Turn 3 of Chapter 7. In the Third Path, Silas joins at the end of Chapter 14. Base Stats * *Refer to “Predicted Stats” for the calculation behind the Lvl. 10 stats. [spoiler=Maximum Stats] As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest stat of the class, while the red boxes indicate the lowest. For classes that had more than one highest/lowest stat (e.g. Falcon Warrior with 34-34-34 and 27-27), I didn’t color the boxes. Silas adds +1 Str, +2 Skl, -1 Lck, and -1 Res. (If you can’t decipher the text on the attachments, use the Magnifying Glass to your advantage!) [spoiler=Growth Rates] The first chart shows Silas’s natural growths and his growths as a Cavalier. The second chart shows the values of Silas's growth for different classes. As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest growth rate of the class, while the red boxes indicate the lowest. For classes that had more than one highest/lowest growth rate (e.g. Paladin with 60-60), I didn’t color the boxes. (If you can’t decipher the text on the attachments, use the Magnifying Glass to your advantage!) [spoiler=Predicted Stats] There are two charts for predicted stats. The first indicates the estimated stats at promoted level 10, and the second indicates the estimated stats at promoted level 40. As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest stat of the stat (e.g. Berserker had the highest Str stat of 31, so that box was highlighted in blue), while the red boxes indicate the lowest. For stats that didn’t have a clear high or low, I didn’t color the boxes (e.g. Mag). The green boxes represent capped stats. Mechanics The calculation behind the estimates are pretty simple. I feel that it works out well, but if you feel that the mechanics are wrong, feel free to tell me! I made these estimates based on the assumption that a Master Seal would be used at Lvl. 10, which would reset the level back to Lvl. 1. Obviously, these aren’t going to be the most accurate estimates as Silas cannot directly Master Seal into some classes. I’m also aware that not many people will Master Seal right at Lvl. 10, but during the earlier level-ups, Silas’s stats aren’t too different based on the classes. (The first two classes, Basara and Berserker, have fairly similar stats at Lvl. 10 despite one being a balanced class and the other being a specialized one.) These differences only become apparent later on, so for a really rough estimate of the base stats at higher levels than Lvl. 10, you can assume the Promoted Lvl. 10 is equivalent to Base Lvl. 20. (Emphasis is still on “really rough estimate,” though.) *All decimal values were rounded down. If a stat exceeded the class’s max stat, it was rounded down to it.* Expected Stats @ Base Lvl. 10: [base Stats] + 4 * [Growth Rate of Class]/100 Expected Stats @ Promoted Lvl. 10: [Expected Stats @ Base Lvl. 10] + 10 * [Growth Rate of Class]/100 Expected Stats @ Promoted Lvl. 40: [Expected Stats @ Base Lvl. 10] + 40 * [Growth Rate of Class]/100 [spoiler=Possible Skills] (Credit goes to the SF staff, as all of this was taken from the main website.) Personal Skill: Friendship Oath: If the Avatar is an ally, when the Avatar is under half HP, user’s damage +3 and damage received -3. Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Silas can acquire through her primary and secondary class trees are listed below. Description of all the skills are located on the skills pages. Skills in red are ones Silas can only achieve in the Hoshido campaign. Skills in black are ones Silas can only achieve in the Nohr campaign. Skills in blue are ones Silas can achieve in either campaign (or in the Third Path). Base Class Skills Bowman: Skill +2, Prescient Victory Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Fighter: HP +5, Roundhouse Knight: Defence +2, Confined Defence Lance Fighter: Defence Seal, Substitute Mercenary: Stubbornness, Patient Assurance Ninja: Locktouch, Snake Venom Oni Savage: Resistance Seal, Shove Pegasus Warrior: Swallow Strike, Eastern Heart Priest: Miracle, Rally Luck Rod Knight: Resistance +2, Demoiselle Samurai: Flowing Strike, Vantage Spellcaster: Magic +2, Fortune Wyvern Rider: Strength +2, Cut Through Promoted Class Skills Basara: Breaking Sky, Flamboyant Berserker: Rally Strength, Axefaire Blacksmith: Smithy Skill, Lancebreaker Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Butler: Servant’s Joy, Tomebreaker Dark Knight: Magic Seal, Lifetaker Elite Ninja: Lethality, Kunaifaire Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike General: Defensive Formation, Pavise Golden-Kite Warrior: Soar, Sun God Great Knight: Luna, Diamond Strike Holy Bowman: Raven Strike, Bowfaire Holy Lancer: Speed Seal, Lancefaire Mountain Priest: Magic Counter, Renewal Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Puppet* Revenant Knight: Deadly Breath, Overbearing Shura: Ogre Strike, Counter Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Trueblade: Astra, Swordfaire Weapon Master: Strength Seal, Line of Death Wyvern Lord: Rally Defence, Swordbreaker *I just wanted to point this skill out, as many people seem to consider it exceptional. Open Assault: When user fights in a terrain with no terrain effects, damage +3 during battles Rescue: Select the “Rescue” command to make an adjacent ally the user’s support unit Luna: Skill% chance of ignoring half of the enemy’s Defence (is the user has a physical weapon) or Resistance (if the user has a magical weapon) Diamond Strike: When user triggers the battle, physical damage received -10 Defender: When user is the lead unit in Guard Stance, all stats +1 Aegis: Skill% chance of halving damage from Bow, Magic, Kunai, Dragonstone, Breath, or Ballista attacks Stubbornness: Luck% chance of recovering 20% HP at the start of the user’s Turn Patient Assurance: When enemy triggers the battle, damage +3 Rally Skill: Skill +4 to all allies within a 2-tile radius for one Turn when the “Rally” command is used Kunaibreaker: Hit Rate and Avoid +50 when the enemy is equipped with a kunai Sol: Skill% chance of restoring half the damage dealt to the enemy Axebreaker: Hit Rate and Avoid +50 when the enemy is equipped with an axe [spoiler=Comparison Between Silas and Pieri] As Pieri’s base stats are in terms of a Lvl. 10 Cavalier, I adjusted Silas’s stats to make the comparison apparent. The blue boxes indicate the higher stat between the two characters, and the red boxes indicate the lower. Silas is bulkier, and has greater Skl. Two of the Cavalier tree’s arguably better skills, Aegis and Luna, are dependent on Skl activation. Pieri is quicker, and has greater Res. She’s not quick enough to double everything, but she could probably serve as an efficient mage killer. Silas’s personal skill and Pieri’s personal skill provide boosts under certain circumstances. Pieri’s conditions are a bit more difficult to meet, but her skill provides better boosts than Silas’s does. Silas has Mercenary as his secondary class tree. This can be a useful tree for Silas, as the class is still physically-oriented and provides high Skill. On the other hand, Pieri has Dark Mage as her secondary class tree. Although her Resistance is high, her base Mag stat is a sad 0, and her Mag growth is simply 5. Thus, it would be easier to reclass and train Silas than it would be to reclass and train Pieri. Silas can marry every single female in the game, which gives him more class options. He also joins early on in the story, so it’s easier to establish various supports with him. (I only stated points that were very obvious and left the rest unsaid. There’s bound to be more differences between the two.) [spoiler=Summary] It’s a bit interesting that all three classes were the same throughout the four polls. I suppose this really shows you that the forum has concluded on Silas’s three best classes. Here are the results: Optimal Class Paladin (28.57%) Brave Hero (25.71%) Great Knight (17.14%) Most Practical Class (Hoshido) Paladin (45.71%) Great Knight (31.43%) Brave Hero (8.57%) Most Practical Class (Nohr) Paladin (31.43%) Great Knight (28.57%) Brave Hero (22.86%) Preferred Class Paladin (45.71%) Brave Hero (14.29%) Great Knight (11.43%) Upcoming Character Felicia (17.14%) [6+3 votes] Leo (17.14%) [6 votes] Nyx (14.29%) (Felicia placed ahead of Leo because she got three additional votes from placing second last week.) With this, the next character we are going to be discussing will be Felicia! Sakura did not receive a single vote, she will not be included in the roster for next week’s poll. Leo and Nyx will “receive” extra votes (three and one respectively) for next week’s poll. Forum Discussion Basara Silas Silas’s Mag growth is too low, but grinding allows him to max out the stat. Basara has high max stats, which Silas could take advantage of if he’s grinding. Brave Hero Silas Silas’s strong stat is Skl, and Brave Hero gives him a higher Skl cap. The class gives him better proc rates, which would serve especially useful for Sol. With some defensive skills and Brave Hero’s decent Def stat, Silas could hold his own. General Silas Silas has a decent Def growth that helps him serve as a tank. And General is the best class for Def. General also provides Pavise, which allows Silas to run PavGis. Silas’s Spd growth isn’t the best, and Defensive Formation counters that problem. Once the Avatar’s HP drops beneath 50%, Silas could serve as the Avatar’s tank. This would be beneficial as it would keep the Avatar’s health below 50% (which would provide Silas a boost from his personal skill) and keep the Avatar alive. Great Knight Silas The Hoshido campaign lacks good tanks, and GK gives Silas the highest Def. It also provides Diamond Strike, which reduces damage received by 10 when Silas initiate the battle. Although Paladin gives Silas slightly better Res growth, Silas’s Res growth might be too weak and it may be better to focus on his other strengths instead. The Nohr campaign has Xander, who joins as a Paladin. Having two Paladins could be a bit repetitive, so Silas is better off as a GK. Great Knight provides access to Luna, and Silas has high Skl. Holy Bowman Silas The Hoshido campaign has a lot of archers, but the Nohr campaign does not, so Silas could be useful on the latter route. Due to his decent Def growth, Silas could serve as a “front line” archer. While the Berserker class could also make Silas a front line archer, it reduces his Def. Additionally, Holy Bowman provides Silas with one of the highest Skl cap, and Silas’s best stat is Skl. The Short Bow turns Silas into a literal front line archer with a range of 1. Silas has access to tanky skills that could help his survivability (e.g. Stubbornness, Sol, Guard Stance, Aegis). If Silas Buddy Seals with Kaze for Copycat Puppet, he can keep the puppet in the back to be healed so that he can withstand the onslaught better in the front. If the player uses this strategy for squishy units as well, this might not work out as well. Paladin Silas The Hoshido campaign lacks good tanks, and Paladin provides him with sufficient HP and Def to serve as a tank. It also gives him better Res and Mov, and access to (the defensive skill) Aegis. The class gives Silas enough Str to hurt most enemies, and enough Spd to reliably double most enemies and avoid getting doubled. The Paladin class is a balanced class that doesn’t really excel in one particular stat. Silas is a “jack of all trades, master of none” character whose stats line up with that of the Paladin class. Puppeteer Silas The class provides Silas with better Res growth, and a lot of Skl for proc’ing some of the skills Silas has natural access to (e.g. Sol, Luna). Although Silas will have to build new weapon levels, Luna procs will help the low weapon MT. Additionally, low-level support bows and kunai will provide him with support/utility benefits. The Hoshido campaign lacks good tanks, and Copycat Puppet allows Silas to serve as two tanks. Builds/Routes There’s only one build, which is for the Holy Bowman class. That was due to my request. Thanks for that! (You can find Xylaugheon Daily’s build as well on this thread. I didn’t include it on here simply to stay consistent with the clarifications I set up, which state that we won’t be considering the classes the Avatar can give to the character. I recommend checking it out, although you’ll have to buy skills for Silas in order to achieve the build.) Builds are more or less copied and pasted from their creators, although I did take a bit of liberty with changing the format. The credit obviously goes to them, and while it’s easy enough to scroll down the page to find them, I thought it might be a bit more convenient to have them here with the rest of the information. If you have a problem with me using your builds, just send me a PM or leave a response on this post. [spoiler=Holy Bowman Silas (Either)] Holy Bowman Silas (Either) <Credit goes to Tamarsamar> Marriage Seal: Mozume (Either)/Setsuna (Hoshido) Buddy Seal: Kaze Class: Holy Bowman Skills: Copycat Puppet Stubbornness Sol Sun God *flex slot*
  4. Hey guys, so my boy Silas needs an activation skill. The question is, which one should he get? Sol can heal himself after a long battle, and Luna can negate enemies defenses for certain kills! I'm not sure which one is more suited for him. You guys have any thoughts? One other quick question, do the two skills stack? As in, can I have both?
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