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Showing results for tags 'ally growth'.
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This is an idea I've been working with for a while now. While weapon refinery updates are a useful tool for improving the viability of weak or outdated units and making unappealing 5 star exclusive units more interesting, weapon refinery updates can't address fundamental problems like poor BST or lack of build diversity/strong innate skills. Another drawback of WR updates is that there are unstated rules (ie: units with a distant counter weapon can't receive a refinery update) that limit those units from receiving a buff even if they desperately need one (like Xander/Camus). Anyway, without further ado, Ascension is a unit-specific buff that would require Ascension Crystals and other currencies to be obtained from arenas and a new mode. It would selectively improve the BST of that unit and give them a new, uninheritable skill. The reason said skill would be uninheritable is that said skill would be selectively chosen to improve that unit while not potentially breaking any other unit. Ascension carries over with merges and is displayed with an icon similar to Blessings and Supports. A few examples: Robin (M) and Robin (F) Gain +3 attack, raising BST to 152. New A Skill - Tactical Adept - Combines Triangle Adept 3 with Eirika's Sieglinde refinery effect (Boost attack, speed, def, and res in combat by highest bonus on allies within two spaces). Has an SP cost of 300. Cannot be inherited. Xander Gain +3 res, raising BST to 157. New B Skill - Blood of Nohr - Combines QR 3 with Sturdy Stance 2. Has an SP cost of 300. Cannot be inherited. Camus Gains +2 res, raising BST to 157. New B Skill - Unwavering Loyalty - Combines Vantage 3 with Brazen Def/Res 3. Has an SP cost of 300. Cannot be inherited. Odin Gain +3 spd, +1 def, and +1 res, raising BST to 152. New B skill - "MY ACHING BLOOD!" - If Special has a cooldown of 4 or 5, reduce Special cooldown by 2 and gain Atk/Spd/Def/Res +3 if unit enters combat with Special fully charged. Has an SP cost of 300. Cannot be inherited.