Jump to content

Search the Community

Showing results for tags 'armor'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 2 results

  1. We all know canto, the skill innately possessed by(or exclusive to in the case of TearRing Saga) by all mounted units, but has anyone ever thought about what kind of skills armored classes should have as their base and exclusive skill? Let's face it, armored units need help alot of the time with armored status providing nothing but loss of movement, an extra weakness and often terrain disadvantages. Given how Armored Knights and Cavaliers are frequently shown as counterparts to eachother, it only makes for Knights and Generals to have a powerful base skill of their own, but what? The closest we've had to this is Generals, Barons and Emperor, but not the armored knights, having pavise in Genealogy of the Holy War. But that was exclusive to that game, came in too late for the playable units and might be too powerful for generic enemies to have. I'm thinking something like Vestaria Saga's adjacent guard skill or some sort of skill that provides armored units extra defense when they are attacked on enemy phase. I don't think either of those would be too powerful for enemy units. Any opinions on this subject? EDIT: Adjacent Guard is a skill in Vestaria Saga. It gives +3 defense and resistance to adjacent units and upgrades to +5 defense and resistance upon promotion.
  2. "An armored knight from Calphy. Dreams of fighting on the front lines, but is often assigned to castle defense." Stats: And like that, Arden comes slowly moving, carrying some of, if not, the highest hp stat in the game. In fact, he is like a lot of characters in Fire Emblem Fates, in which they embody the best and worst aspects of his class. His hp and def are at an all time high, his atk is mediocre and his spd and res are abysmal. He also comes with a special skill, follow-up ring, which basically allows him to quad with his vanilla Brave Sword. Anyways, on to the builds: Bold=Best option Underline=Budget Option Frontline Fighter (Wo Dao) Brave Battler (Brave Sword) Ruby Defender (Ruby Sword) Slayer of Thots (Slaying Edge) Safe in a Castle (Safeguard)
×
×
  • Create New...