Jump to content

Search the Community

Showing results for tags 'controversy'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 3 results

  1. Warning: This is a big post, this is something that's been in my head for a really long time and I've never completely fleshed (or typed) it out until now. So if you want to give an informed opinion you're gonna have to do a lot of reading. Why not give this a listen? I wrote a lot of this while listening, helps the time fly: https://www.youtube.com/watch?v=Bj21RsMTZXw&t So... currently despite the constant flow of new modes that come in, the game modes are mostly fluff and grindfests with a few exceptions (Hall of Forms, etc) with the closest thing to an "endgame" mode being AR which is somewhat cancerous as well as Abyssal maps which only come around once a month. Relay Defense I feel was an attempt at an endgame mode but it was poorly implemented. I feel like the game needs something more, so here's my pitch. This will be a brand new mode and true endgame mode for the veterans and to a lesser extent the midgame players. Introducting: Fire Emblem Heroes: Campaign Mode Now, if you've read this much you're clearly willing to listen to me run my mouth, so how about a table of contents. 0.Format 1. Story 2. Difficulty 3. Permadeath 4. Heroes 5. Rewards 6. Drawbacks 7. Conclusion 0. FORMAT 1. STORY: 2. DIFFICULTY 3. PERMADEATH 4. HEROES 5. REWARDS 6. DRAWBACKS 7. Conclusion So, did you read all that? What do you think? How would this work. This is usually when I tag a crapton of people but that can wait. I want to see if this goes anywhere first. If you got to this post you did a lot of reading and can give your opinion on what you think a mode like this would mean or maybe even if you have a different idea in mind for the game's "endgame" or "high level" mode. Maybe you have a different idea for blessings, hero choices, maps, worlds. Or maybe you want to pick the mode apart. Let's hear it, I'm all ears.
  2. So, in light of some recent events and accusations revolving around Vic Mignogna, I questioned what it would really take to stop stuff like this from happening. Putting emotions completely over facts and reason, the numbers, their influence; what do you do with them? And why should there be influence from them when it’s a completely negative one?
  3. I guess it's just an endless cycle, What with the people pointlessly getting mad at Ayra's inclusion in Heroes.
  • Create New...