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I feel that Shadow Dragon was "modernized" in a way that the original game wasn't prepared to accommodate. The Weapon Triangle severely disadvantaged sword users in a game where most enemies are lance users, Ogma's 12 SPD w/30% growth is no longer impressive where the SPD cap has been raised to 25, Camus is far less scary in a game where 20 isn't the upper limit, Cain can no longer use Javelins right away like he could in the original versions, Hardin can no longer use the Silver Sword he was supposed to get from Chapter 4...etc., etc. After some fooling around, it occurred to me that the recalculation of weapon weights are probably one of the things that hurts the most. So would anyone happen to know how to make it so STR no longer offsets weapon weight? To make it so that Hand Axes always give you a -9 AS penalty, and the like? As poor and antiquated a mechanic as that is...it's what the original game was balanced around. Its removal is part of the reason why the C1-C3 bosses are so ridiculous on H5. So I'm thinking implementing it is an important step to making Shadow Dragon play more like how it was meant to be played.
So, having just about beaten this game, I am indeed pleased at all the obvious love that went into it. It didn't have a lot of the silly things that dragged Awakening and Fates down, had a lot of neat mechanics changes, made fantastic use of the secondary characters (for example, May, Boey, and Saber remaining relevant all the way to the very end), GREATLY expanded the story and dialogue, had wonderful voice acting...it was a treat. So before I go into the things I miss, I wanted to make it clear that I still consider this to be a good remake. That said...I'm someone who also really liked the NES version, in-spite of all it's flaws. And while this remake was great in it's own way, I felt there were a lot of little things that I missed. I'm only going to cover the atmosphere, this time, as this post ended up being WAY longer than I thought it would be. But, I'll get into other nitpicks in the future. For now, here's just the atmosphere. Number 1: Atmosphere One of the things that always stuck out to me about Gaiden was just how...bleak it was. From the minute you start, to the very end, the tone is generally very somber and tragic. Where the remake feels like you're trying to prevent bad things from happening...the original felt like the bad stuff had already happened. Part of the whole point of this game (and why Celica was so willing to offer herself to Jedah) was because the world was on the brink of dying. The land was dark and ominous, the literal dead were walking the Earth, and the soundtrack was EXTREMELY depressing (with only a handful of "positive" tunes in there). Celica's decision to sacrifice herself to Duma wasn't because she was naive and stupid (as you'll recall, she asks him WHY she should believe what he says). It was her believing that the whole world was dying. If she did nothing, everyone and everything in the world would die (as far as she knew). She wasn't stupid, she was desperate; and Jedah actually did a really good job of playing upon that (seriously, props to the writing team; these characters were really well-written). In any case, the original Gaiden did a WAY better job of selling me on just how desperate things were. The villages were a lot emptier, the color palette was significantly darker... ...The characters weren't nearly as handsome and well-groomed as they are in Echoes... ...and the soundtrack was generally a lot more depressing. There were a lot of new songs composed for this remake; and many of them were a lot cheerier and/or relaxing than the original songs. And even some of the original songs that were used were radically changed and/or used less frequently. For example, compare this... Village Theme (Echoes): https://www.youtube.com/watch?v=pkAjHxLKTfE A fairly neutral piece of mood music that's just kind of...there. It's not CHEERY or anything, but it's relaxing enough that you feel safe and confident. The grass is green (even in the supposedly "baren" Rigel Empire), the houses are standing, the sky is blue...you're feeling pretty good. The GAIDEN music, on the other hand... Village Theme (Gaiden): https://www.youtube.com/watch?v=HGg97xkg4DQ Yeah. IMMEDIATELY, it sets this somber, outright oppressive atmosphere. It's depressing, and extremely monotonous. However, it's monotonous in a good way. Alm's argument with Mycen, as well as Lukas' speech about how desperate things are, hit a lot harder with this song droning in the background. And that isn't the only time it's used, either. It is used in every village you come across in the original game, save for the Sage's Hamlet and both port towns. Every village you come across is supposed to be in a state of desperation; and the original song reflects that a lot better. That said, Echoes DOES use this song once. Though, sadly... https://www.youtube.com/watch?v=io2yXqWVa4g It now sounds a lot more uplifting; as this has been turned into Alm's triumphant "I'm going to rise up and join the army!" theme. Still would've at least worked well for Lukas' recruitment speech, at least...but still missing the sense of despair the original had (to me, at least). The other town theme (the one that played for the aforementioned port towns and Sage's Hamlet) is also the same way. In Gaiden, you feel very...emotional, when you hear it. Encounter (Gaiden): https://www.youtube.com/watch?v=4Hj0eM_YkuA Like, the characters themselves are happy...but they're happy in the context of a world of tears. The song is just as much sad as it is happy; being played as the recruitment theme AND the theme that plays when random villagers are talking about how many people Barth and Grieth have slaughtered. Like, the way the song is cheery, but desolate at the same time. The characters are smiling, but they're smiling in the face of unspeakable pain (or so it sounds to me). The Echoes version, on the other hand, is just happy through and through. Encounter (Echoes): https://www.youtube.com/watch?v=WXF8HFGRvgU And it IS great, don't get me wrong! I love the way it's used in the Remakes, too! I just wish they had maybe...I dunno, constructed two different versions of it. Maybe the above piece could have been the "holy cow, Est has been reunited with her sisters!!" theme, and the other could be the "port town of sad and lonely people" variation. And finally, there's "Celica Map 2/The Sacrifice and the Saint". Once again, this is the case where I like what they did with the remake...but still wish they had found a way to recapture the mood of the original. The Sacrifice and the Saint (Gaiden): https://www.youtube.com/watch?v=CCAfEHiuI6E Now, instead of playing exclusively as Celica's "Chapter 4 Battle Music", this was, instead, the "Victory" theme. The theme that played whenever there was only one enemy left, in ALL Celica battles. In a vacuum, it's obviously not as well composed as the remake. But, it DOES do a better job of supporting that aforementioned "oppressive atmosphere". It's faintly triumphant, but it also sounds desperate at the same time. Like, the characters are winning, but, it's just one step in the long, LONG ordeal that Celica has ahead of her. She's won the fight, but she's still got the entire war ahead of her. But the Remake... The Sacrifice and the Saint (Echoes): https://www.youtube.com/watch?v=QxI9G3v-n4o Well, it works fantastically as an endgame battle theme. But, once again, it is WAY more triumphant and hopeful than the original. And that's something I find regrettable. Had they kept that same sense of despair throughout the whole game, it would have made Celica's decision to sacrifice herself to Duma make a little more sense. It wouldn't have been smart, necessarily...but I could totally buy her just being really desperate to save her dying world.
Before we start, I would like to apologize infinitely many times for yet another pairings topic. I'm doing lunatic and I NEED your guys' thoughts so I don't screw something up. Please don't cut off my head. Chrom and Sumia- Very defensive children running PavGis and two aether children. Lucina's PavGis works incredibly well with RK and Cynthia is amazing with Aether. Henry and Lissa- Strength mod, magic mod, skill mod, access to sorcerer, VVW, dread fighter with amazing stats. Seems like it would work for me. Virion and Olivia- While Inigo doesn't get luna, he has great mods and wyvern access. He also gets just the skills he needs from his regular class choices, so I really only need mods. Lon'qu and Maribelle- Brady gets myrmidon class and as a sage, he can wreck with Vantage. The sweet mods are icing on the cake. (No pun intended) Donnel and Sully- Kjelle gets AT and Sol, as well as GF and Lancefaire. She can rock paladin or general easily. Stahl and Cordelia- Astra, Sol, Luna, DG+. Need I say more? Fred and Cherche- Makes for a very tanky general and a great support unit with DG+ and DS+. Strength and defense caps reach 55 or higher. Gregor and Panne- Pretty much is the perfect Yarne. As a berserker his strength matches Gerome, but he gets AT, Sol, and Astra to complement his also very high skill stat. Ricken and Miriel- Makes for a very magical sage, and can also serve as a support unit for the same reasons as Gerome. Gaius and Tharja- Gives Noire amazing mods, Luna, Pavise, Astra, Sol, and the best of all, Galeforce. I will be using her as a sniper, possibly with Vantage/Vengeance, not sure about that as she's a sniper, not a sorcerer. Vaike and Nah- Nah gets everything she needs to be a tanky Manakete or an offensive hero. I will be doing the hero build as I will have another Manakete... MaMU (Asset- Magic, Flaw- Resistance) and Tiki- Manakete with any skill she wants, like luna and sol. I'm considering using a dark flier build with ignis for the magic she gets from her father and the resistance from her mother. EDIT: I'm thinking about incorporating MaMU x Sumia and then doing Chrom x Olivia, but this will seem pretty stupid, but I don't care for Sumia too much. I imagine I could get used to her, but I still like Tiki better. Thank you in advance for your time and help, sorry if I come off as annoying, I've been having a rough day.