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Found 2 results

  1. Hey guys, I need to discuss this build, and also need your opinion because it's a big investment for me. I love Chrom, and well .. for a 5* CHROM, you usually prefer a +ATK -SPD and build BRAVE SWORD+. But .. when we are talking about a fully merged one, maybe it's not the case. Let me point this out. A 5* +ATK and -SPD suffers a lot. It gets DOUBLED everytime. It has 26 SPD. I'm thinking about making my +SPD -DEF the +10 one. Because, if I leave it with Falchion, and give it LD3, it will be a monster: HP 51 ATK 60 SPD 38 DEF 27 RES 16 What do you think?
  2. The recent 1.2.0 update introduced a new feature for Merge Allies and it is that all skills can be passed down. This change has made Merge Allies a powerful and rewarding tool. What do I mean exactly? Perhaps you already know or maybe you don't, so let's just write this down anyway. Before this update, when using Merge Allies, the only things you would gain are SP and increased stats if the host was a lower rarity. This meant all skills, learned or unlearned, default or inherited, would have to be relearned if they are default skills or regained in the case of inherited skills. Now, skills are passed down as well. This means two things: 1. You can bypass learning a unit's default skills. 2. You can use a duplicate unit to pass down inheritable skills you want. Note this: Units that are 3* and above will have at a minimum at level 40: 540 SP to spend. This does not consider SP gained from KO'ing units. Starting from 3*, that's a total of 1620 SP, but that's 22k feathers. 2k feathers -- getting a 3* to a 4* -- will net you 1080 SP to spend which might be more worth it. Not promoting, however, might be enough for some. Also, 2* units will have 360 SP and 1* units will have 180 SP. Also note: as confirmed by @Kuroi Tsubasa Tenshi, skills are passed down regardless if they are learned or not. If they learned, then they are passed down as learned. If not, then they are passed down as unlearned. The unlearned part is more useful for inherited skills you considered, but are not sure if you want to learn yet. Ideally, you would want to pass down all skills as learned so your main unit will have complete access to them. Basically, the main idea is to use Merge Allies with Inherit Skill to efficiently give skills to your unit. That said, however, more SP and more freedom to use SP does not mean waste SP. Consider the build you want and consider the skills you want. Anyway, let's say you want to give a +Atk, -Res Frederick a Brave Axe, you would need 300 SP. For a 3* Frederick to gain all of his skills, you would need 510 SP or 310 without his Hammer since you're trying to get a Brave Axe. If Hammer was not learned, Frederick would only have 230 SP leaving him 70 SP short of getting a Brave Axe. For a 4*, you would need 730 SP which leaves him at a deficit of 190 SP. Both can gain their default skills through regular play. Using a spare Frederick to learn Brave Axe, however, leaves spare Frederick with 240 SP to play with which he can pick up a support skill which all cost 225 SP as inherited skills or something like Glowing Ember, 200 SP as a inherited skill, to use Frederick's high natural defense. One of the Brave Axe candidates is Barst and he comes with Reposition which would fit perfectly under the 540 minimum. Meanwhile, "main" Frederick will need to spend nothing, instead, he will gain all the skills acquired by spare Frederick and whatever SP spare Frederick will give when he's used to merge with "main" Frederick. In a way, the SP your main unit has could be considered as "emergency" SP used for a skill or skills you really need. Another idea is that training units with not ideal boon/bane is still helpful since you can use them in the future to pass down their default and inherited skills to one with a better or ideal boon/bane. For example, you have a -Atk, +Res Cherche. She's the only Cherche you have, but you really want to use her. Well... use her. Get all of her skills, inherit some skills, and when you get another Cherche, merge this Cherche with the hopefully better Cherche. That Cherche will now have all of her default skills, if they were learned, at whatever rarity the first was plus inherited skills both as learned if the were or unlearned if they were not. Neat, huh? The only limitations, however, is that some units either cannot do or will have a harder time doing this. For the former, units like Anna or Ursula are either one of a kind or are limited, so this process would not work with them at all or as well. For the latter, rarer units such as a 5*-only units or even 4* to 5* units means it will be harder to get duplicates of them, but at least you can get them. Another thing to consider are units with rare or exclusive access to skills. For example, Arthur is the currently the only summonable unit with Emerald Axe and Lancebreaker. Your choice on using him for Inherit Skill for another unit or improving him with Merge Allies and Inherit Skill is up to you. Fortunately, however, Arthur is one of the units with a low SP cost to get his skills; most units with specials tend to have higher SP cost -- will need to actually verify this, but I've noticed this to be the case. I hope I was able to articulate this idea properly and in an easy to understand way. If not, then tell me and I'll try to fix this. Criticism and feedback in general is helpful. For those who played Dark Cloud 1 or 2 and know how to effectively upgrade weapons, you might be able to get what I'm saying if I wasn't clear. Edit: 4/12/17, correction by @Kuroi Tsubasa Tenshi about the status of unlearned skills. Thank you for your correction.
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