Jump to content

Search the Community

Showing results for tags 'prediction'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 6 results

  1. I didn't see a thread for this, so I figured I'd make one. Some people really don't like seasonal units, and I understand that. I think that, in some cases, though, seasonal units a great ways to highlight aspects of characters that you don't get to see in their games. I think it also gives the heroes a chance to kick by and try things not available in their home worlds. (Like Elincia and Micaiah going to the Hoshidan summer festival.) Sort of like going on vacation with Askr being the terminal through which they can access them. And since we're dealing in an alternate timeline tangle, I think it makes sense. But anyway, what sort of seasonal units would you like to see/do you think would be fitting? Any predictions on which characters might show up in upcoming seasonal events? This is a thread for talking about that! As for me, I was just thinking about how we're probably going to be getting another Halloween banner in October and started wondering which heroes would be featured. Two of the ones I thought would be good for this event were Cherche and Lute. Both of them find revenants cute, so I'd love to see them chatting it up about that, and the best place I can think of for that sort of conversation is in a Halloween event. Maybe they'd both have costumes based on revenants, though Jakob already did that. Of course, this isn't to say that they couldn't have different takes on the same basic theme. Maybe Alm in a Duma costume, with a weapon based on his Scendscale attack in reference to the achievement you unlock when you use it, "Duma Incarnate." Do you think he'd be made into a dragonstone user if that was the case, to give some variety and further the joke, or would he remain a sword unit? Maybe Cain would be dressed up as a minotaur in reference to his title as "The Bull?" If so, maybe he'd be a green infantry unit this time, wielding an axe. A seasonal Forging Bonds event would be cool, too, for extra character interaction, but it looks like it won't be coming up this time.
  2. Like many people, I"m incredibly excited for Three Houses; seeing as it will be the first home console Fire Emblem in ten years, and for many the first home console FE they've played (for myself it will be my second after Path of Radiance). So that said, of course I have my predictions and hopes for how I want/think the game will be. So I wish to discuss that here in depth, looking at the series up to this point and the possible directions this game may be taking with game play, story, and more. Story and Writing - It's no secret that many people were not happy with the stories presented with Awakening, and especially Fates, and while Echoes was much better by comparison, the story was still pretty standard for Fire Emblem stories go and it was a remake. That said, I feel IS is aware of how fans feel about the recent entree with the story, in particular Fates; with many complaining about the overindulgence of the self-insert character of the avatar, overall poor writing, general focus of the marriage aspect over the story, and quantity over quality when it came to support conversations. That being said, I'm not going to give large story or writing predictions seeing as we don't know much about the game right now. However I do have my own personal feelings on it. Seeing as we actually know the name of the continent, many of the countries and territories, and certain organizations such as the Church of Seiros exercising power over the land, I have a suspicion that it's going be like a traditional FE story, but it will take it to into a bit of a different direction(not to mention the sheer fact we know what the continent is called tells me that the writing will at least have better world building or general writing than Fates). For some reason, I feel the woman that is prominently featured in the trailer may very well be an antagonist of some sort, albeit one were not used to seeing(Think Garon done right, you work with her for a good amount of time and understand/sympathize with her motives, but you soon discover that her way of doing things is not good in the long run). While we do have the older, menacing man with the chain sword later on who very much appears to be an antagonist of sorts, I feel that he'd be similar to Emperor Rudolf, in that he appears to be the bad guy(given he looks like he wouldn't be part of this church), but he actually has different, noble motives. As for the four main characters we do know a little bit about; I personally think Edelgard may be the either the main character, or similar to Lyn in that she serves as the way to introduce us to the story and this world, once again given her prominence in the trailer. As for Byleth, it seems clear that he will possibly be the avatar of this game, though I think he may be more along the lines of Robin, though not as important. I feel he would be an up and coming instructor/scholar, and is assigned to be a teacher to Edelgard at the beginning of the story, and given that he looks much younger than one would think when thinking "teacher", she may be a bit skeptical of you at first, given her line "it's time to measure your worth as an instructor", and throughout the story, Byleth serves as more of an emotional backbone to the three other main characters. As for supports; Byleth will probably be able to support with everyone in the game, so I'm not going to talk much about that, though I do hope that other characters will have fewer, though much higher quality supports. As for quality, if they can be more like Awakening(which in my opinion had some of the best support conversations in the series), I will be happy. Like I said, I don't want to make super bold predictions when it comes to the story, but that's what I personally get when I think about the trailer. Gameplay - Like the story, I don't want to jump to any bold predictions yet, though I do get the sense that they want to combine elements from previous games in the series; most likely/notably Echoes, Awakening, and Tellius, while doing its own thing. Durability is of course back, and the way the game looks, mostly with the maps, evoke the spirit of the Tellius games. That said, seeing as we don't see pair up, it may be safe to assume that IS may be removing pair up to some degree, possibly replacing it with the formation mechanic. In fact, the game invokes a lot of feelings of the classic Fire Emblem games to me aside from the formation mechanic, magic being a separate command, and the fact that it is bringing in elements of Echoes/Gaiden such as command arts. So I feel that the game is going to be a culmination of past elements from across the series, similar to the intention of Awakening and Fates, though it's going to trim the fat of previous games to make a very refined, smooth tactical experience. Casual and Classic mode are likely going to return, though I have a feeling it will include two new options when selecting difficulty; we'll call them Conquest mode and Birthright mode for now. As the names imply, selecting Conquest mode will continuously push you forward in the story(with the exception of areas where your able to run around, like a base, town, or dungeon), and if you decide to skip over side chapters, then you will have no way to play it after, either you do it, or you don't. Birthright mode on the other hand will allow you to grind and do side chapters whenever you like. Of course, the game would have balance changes to accommodate these modes, and this ties into my next prediction. I feel the maps you play and how you play them will be either be dictated by the decisions you make throughout the story, or more likely be dependent on which character you decide to follow, if the story takes that route. So, for example, Edelgard will have maps with more varied objectives and complicated map design, Dimitri would have more varied objectives, yet simpler map design, and Claude would have more simple objectives and simple map design. I get this idea because IS from what we've seen have been trying to make Fire Emblem games have as many ways to play as possible, not just to welcome in new players, but to keep in older fans with the promise that if they want a more hardcore, tactical experience, they can get that. As for out of battle, roaming around would be for areas such as a base area, towns, or dungeons. Thus, of course, you could interact with characters in some form of conversation, objects, and get into potential skirmishes, but why stop there. What if it were possible that certain maps, such as a defense chapter, allowed you to explore these maps a for a few maps before a battle began to find different points of interest, marking them down for tactical use. So, during preparations, you could take that point of interest to possibly add another spot to place a unit, put down a barricade, a long range weapon, or find a wall that can be broken to access a new part of the map. As for things such as support systems, child units, and marriage, once again we don't know much about that so I'm not going to be too bold in those predictions; though I can say that if pair up isn't in the game, I would love it if the support system worked like Path of Radiance, where just having units in the same battle would be enough to build support. Marriage will probably still be in the game, and child units may be included if they are implemented into the story in some regard. Miscellaneous/Other Things I Like - Personally, I really like the art style, as it seems to be combining the expressive, colorful look of Awakening, with the somewhat more down to earth design of Echoes, and I find it to be a huge step up from Fates. The music for the trailer was really good, and the lyrical song for the trailer while different compared to the other songs we've had, I think worked very well for the trailer and sounds good in its own right. I apologize that this post was so long, but I had a lot that I wanted to let out, and this was my way of doing it. I'd love to here everyone else's thoughts and hopes for the game, and what you would most want from the game in terms of both game play and story.
  3. I'm going to make a wild claim, and try to call the theme of the story. I think it will be about power corrupting people. Let's look at the trailer. So here is my prediction for the story. It starts off with the Edelgard being involved in training battles, and also defending herself against some bandits. However, she doesn't like the fighting, and fights only if self defence. Eventually, she ends up defending against a crest-holder, and taking the crest. At this point, she decides to not only protect herself, but also protect others using her newfound power. This eventually causes the story to a larger and larger scale, as Edelgard makes larger and larger battles for the sake of peace. The other two houses join her side after being saved. This eventually comes to a peak when Edelgard kills the goddess and takes over the country. However, unlike most fire emblems, where that would be the end of the story, there is a new plot twist. Edelgard does NOT produce order by killing the goddess. Instead, her soldiers sow chaos by abusing their power and killing innocents in her name. Like Sanaki but she's the protagonist. She then has to restore order by fighting her own army and tearing apart the very unity she created. The story eventually ends with order being restored, as laws are created to prevent people from abusing their power.
  4. Hello there, this is my 2nd post on the forum. I haven't been online much, sorry about that I almost forgot that I made an account here lol. I know Japan doesn't have the same school culture as we do in Canada and the States but how about we have some kind of graduation + prom night themed banner held in like late June or somethng? Since Graduations are typically held in June as well as prom nights. I even have ideas for character outfits and skills. I made up some skills myself, the hero types, weapons, outfits and portraits. My job starts June 14th (training week) and then we officially start June 27th but we have other things to do before then so I'll be making some extra money. Also I get paid for training week (bonus points :D) so I'll be commissioning an artist that I have in mind to draw these pictures mimicking the different art-styles as she is very good at it. When the portraits are drawn I will post them here. So for the characters, I was thinking for the hypothetical banner would be: 1.) Corrin (Male) Type: Green Breath (We need more Green Dragons) Outfit: Grey Graduation Gown Weapon: Confetti Breath+ (Pink Dragonstone, a way to celebrate the grads as he is activating his special there would be confetti flying around the stone) Title: Graduating Dragon Skills: Dance Breathbreaker (Something similar to the other [insert weapon type here] breaker abilities, only this would have an effect on the dragons in the game) Congratulations (Special Skill): Boosts damage dealt by 70% of DEF, gives ATK/DEF +4 at the end of combat. Defiant ATK (1,2,3) Corrin would be a tank, and would also be high on RES but low on DEF. If this unit came to life, in my opinion you'd want a +ATK - HP Grad!Corrin 2.) Camilla Type: Red Sword Title: Bewitching Dancer Weapon: Prom Night+ (Black and Purple Color schemed Rapier) Outfit: Purple Prom Dress Skills: Rally Attack Swordbreaker Dancing in The Night (Special Skill): Gives ATK/SPD+5 and boosts damage dealt by 60% of ATK Turncount:2. ATK+1 ATK+2 ATK+3 Escape Route (1,2,3) This unit would be high on ATK, but low on SPD. If this unit was real, you would want to go for a +ATK - HP Prom!Camilla 3.) Roy Type: Red Tome Outfit: Blue and Red color schemed graduation gown (it would compliment his original color scheme) Weapon: Graduating Cap+ Skills: Defiant Atk (1,2,3) Tomebreaker (1,2,3) Graduation (Passive Skill A Slot): If unit initates combat with 100% HP, the unit receives ATK/DEF/RES/SPD+8 Resistance +1 Resistance +2 Resistance + 3 This unit would be high on RES, but low on HP. You'd want to go for a +HP - ATK version of Grad!Roy 4.) Lilina: Type: Blue Lance Title: Delightful Dancer Outfit: Red Prom Dress Weapon: Fancy Pencil+ Skills: Rally Resistance Lancebreaker Night of The Dance (Special Skill): Gives ATK/DEF+2 and boosts damage dealt by 80% of SPD. Turncount: 4. SPD+1 SPD+2 SPD+3 Breath of Life (1,2,3) Lilina would be high on SPD but low on RES, if this unit was real you'd want to go for a +RES - HP Prom!Lilina. What do you guys think of the unit choices? These characters will be definitely drawn, the artist is going to be drawing Camilla's weapon tomorrow. Anything I need to improve? Critiques are always welcomed! Have a good day, I just think this would be really cool. It'd be awesome to see Roy and Corrin in Graduation Gowns. Camilla would be a prom date for Corrin while Lilina would be Roy's prom date. Anyway, that's it for now let me know what you guys think.
  5. Hello there, this is my 2nd post on the forum. I haven't been online much, sorry about that I almost forgot that I made an account here lol. I know Japan doesn't have the same school culture as we do in Canada and the States but how about we have some kind of graduation + prom night themed banner held in like late June or somethng? Since Graduations are typically held in June as well as prom nights. I even have ideas for character outfits and skills. I made up some skills myself, the hero types, weapons, outfits and portraits. My job starts June 14th (training week) and then we officially start June 27th but we have other things to do before then so I'll be making some extra money. Also I get paid for training week (bonus points :D) so I'll be commissioning an artist that I have in mind to draw these pictures mimicking the different art-styles as she is very good at it. When the portraits are drawn I will post them here. So for the characters, I was thinking for the hypothetical banner would be: 1.) Corrin (Male) Type: Green Breath (We need more Green Dragons) Outfit: Grey Graduation Gown Weapon: Confetti Breath+ (Pink Dragonstone, a way to celebrate the grads as he is activating his special there would be confetti flying around the stone) Title: Graduating Dragon Skills: Dance Breathbreaker (Something similar to the other [insert weapon type here] breaker abilities, only this would have an effect on the dragons in the game) Congratulations (Special Skill): Boosts damage dealt by 70% of DEF, gives ATK/DEF +4 at the end of combat. Defiant ATK (1,2,3) Corrin would be a tank, and would also be high on RES but low on DEF. If this unit came to life, in my opinion you'd want a +ATK - HP Grad!Corrin 2.) Camilla Type: Red Sword Title: Bewitching Dancer Weapon: Prom Night+ (Black and Purple Color schemed Rapier) Outfit: Purple Prom Dress Skills: Rally Attack Swordbreaker Dancing in The Night (Special Skill): Gives ATK/SPD+5 and boosts damage dealt by 60% of ATK Turncount:2. ATK+1 ATK+2 ATK+3 Escape Route (1,2,3) This unit would be high on ATK, but low on SPD. If this unit was real, you would want to go for a +ATK - HP Prom!Camilla 3.) Roy Type: Red Tome Outfit: Blue and Red color schemed graduation gown (it would compliment his original color scheme) Weapon: Graduating Cap+ Skills: Defiant Atk (1,2,3) Tomebreaker (1,2,3) Graduation (Passive Skill A Slot): If unit initates combat with 100% HP, the unit receives ATK/DEF/RES/SPD+8 Resistance +1 Resistance +2 Resistance + 3 This unit would be high on RES, but low on HP. You'd want to go for a +HP - ATK version of Grad!Roy 4.) Lilina: Type: Blue Lance Title: Delightful Dancer Outfit: Red Prom Dress Weapon: Fancy Pencil+ Skills: Rally Resistance Lancebreaker Night of The Dance (Special Skill): Gives ATK/DEF+2 and boosts damage dealt by 80% of SPD. Turncount: 4. SPD+1 SPD+2 SPD+3 Breath of Life (1,2,3) Lilina would be high on SPD but low on RES, if this unit was real you'd want to go for a +RES - HP Prom!Lilina. What do you guys think of the unit choices? These characters will be definitely drawn, the artist is going to be drawing Camilla's weapon tomorrow. Anything I need to improve? Critiques are always welcomed! Have a good day, I just think this would be really cool. It'd be awesome to see Roy and Corrin in Graduation Gowns. Camilla would be a prom date for Corrin while Lilina would be Roy's prom date. Anyway, that's it for now let me know what you guys think.
  6. The first Fire Emblem launched in Japan on April 20th 1990. Maybe Nintendo will do a special announcement/press release that day?
×
×
  • Create New...