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Found 7 results

  1. Fire Emblem Awakening has had a couple of save editors over the years. I recently made a new save editor for this game, with many more features and quality of life changes than the original Fire Editor. This new save editor supports: Editing save files from any region and modded save files. Editing Chapter and Map save files. Editing unit data, including enemy units. Importing and exporting units between save files (including avatars, that are region-locked). Editing the convoy items. Editing the chapter difficulty and other records. Unlocking and replaying any chapter or paralogue. And unlocking SpotPass content There is no need to use FEAST to decompress the save files anymore. Regarding the units, it supports editing most of the unit structure, including new features like editing supports, avatar/logbook data, parent data, items and flags. If you load a Map save file, it is also possible to recruit enemy units, or even make your own units fight on the enemy side. Have fun messing with the game! For any bug report or questions, please join the Discord: https://discord.gg/ZqtwepC (Or ask them here!) Get the latest release: https://github.com/Dani88alv/fire-editor-awakening
  2. Hello Fire Emblem Addicts: I have been working on a FE8 ROM Hack, titled Fire Emblem: The Lonely Mirror, for about three years now and wanted to share it with the FE Community. This hack is complete from Prologue to Final with an Epilogue too. I love the Fire Emblem series so much, and working on this project has been really fun. I have fun playing through this hack often, and I hope that this ROM hack will be enjoyable for you as well. If you wish to provide feedback in any way, I’d love to hear your thoughts. Features: Original story and characters. 36 playable maps on single route of play (38 total). 44 total playable characters. Player choices that impact branching chapter maps, character recruitment, items, and enemy placements. Unique chapter objectives and map interactivity. Custom backgrounds that enhance story telling including hand-painted, storybook intro. Custom battle sprites. Newly introduced classes and weapon types. Newly added music. Many Support Conversations for added character development. Paired Endings with Special Epilogues Enhanced gameplay; though, staying true to classic GBA Fire Emblem. Trailer: Here is the trailer for the game's release. Download: You can download a UPS of Fire Emblem: The Lonely Mirror ROM hack here: https://www.dropbox.com/sh/so69b7n12mzlv6b/AADf60KnaGDf79NIhJYHEQuXa?dl=0 I would suggest playing the game on Normal difficulty as Hard mode has not been properly balanced. Also, included will be credits and special thanks, character stat growth, and a ReadMe to help get you going.
  3. After 4 long years of work, I am very happy to present to the community: Overview The continent has been at an uneasy peace following the fierce Magus war. However, 25 years after the fact, strife bubbles once again. Unanswered questions from the previous conflict abound, with dark forces on the move. One family finds itself at the center of the intrigue. An ailing mother and her seven children must navigate the trials that await them, while clinging to each other as they never have before... Download Link (Apply .ups file to clean FE8U Rom) 7 Siblings COMPLETE Download Current Version: 1.5 *Note that saves from version 1.1 and earlier will not be compatible with version 1.2 of the game and beyond* Discord Server Link Seven Siblings Discord Screenshots Core Features/General Notes 7 Siblings is a complete FE8U romhack with a fully custom campaign and story made by WarPath with support from the FEU community. Some of its key features: - The game features 29 chapters: a prologue, 20 numbered chapters, an endgame, and 7 Gaiden chapters sprinkled in between. All Gaidens are unlocked automatically and are labeled as such due to being side stories from the main action in some form. - The large majority of game graphics have been overhauled, from the title menu to all in-game menus to character portraits and class animations. Additionally, nearly all music has been overhauled from vanilla FE8. Shoutout to the community for helping make this possible. - The game features an easy mode, a normal mode, and a hard mode, with the only substantial changes between modes being enemy strength. Hard mode is what the hack was primarily designed around and would be recommended for most romhack veterans. Normal and easy are just somewhat nerfed versions of this mode and have received less testing. - The hack also features Classic (defeated units are gone permanently) and Casual (defeated units return in the next chapter) modes which are selected after selecting difficulty. The game is balanced with Classic and permadeath in mind, but Casual is there for anyone who doesn't want the stress of permadeath. You should be fine letting a fair number of units die on Classic, although this game is definitely not designed for a true Ironman run from a blind player, especially on the highest difficulty. - Arianna, Scott, and Nancy are global GameOver units. Other units may be GameOver units in their joining chapters or a subsequent chapter in which they are force deployed. Arianna has access to the Supply starting in Ch. 2. - Support Viewer and Sound Room are 100% unlocked from the start. The Link Arena is disabled because it was pretty broken and I didn't care to put the time in to fix it. - Supports are functional in terms of gameplay, but there are no conversations. I may write them eventually, and I may not. Depends on how I feel. - It's recommended that if you are playing this hack on emulator, that you use the mGBA emulator if it is available to you on your platform. This hack was primarily tested using mGBA. A bit of testing was done using real hardware as well, and in that limited sample size, the game seemed to have no problems running on real hardware. Further Information Mechanical Tweaks of Note Recruitment Guide (Spoiler Warning) Known Issues Credits Hope you all enjoy! Please report bugs and give feedback either here, on the FEU thread, or on the Discord.
  4. According to a reddit user, a few stores in the Philippines already sold copies of 3H.
  5. Considering that the previous topic is about a month old and is about the demo, I guess I'll just make a new one. How is everyone doing thus far for Octopath Traveler? Right now I'm taking a break from finishing the rest of of my Chapter One storylines (Primrose and Alfyn) to grab a subclass or two for my main party (Olberic -> Apothecary, Tressa -> Thief, Cyrus -> ???, and Ophelia -> Dancer). I also managed to get Olberic an awesome sword from his Chapter 2 area which allows him to mow down enemies easily. Anything he can't cut down, Cyrus roasts with his magic. I'm tempted to just jump into Chapter 2 of my main party and just go through their storylines, then go back to do the other ones with a different party. Olberic will likely remain since I think he is locked as he is my starter, but at least he may be able to carry the weaker party members.
  6. The game has been out in Japan for a month and in NA for a week, and the only languages available on the JP cartridge is Japanese and Simplified and Traditional Chinese. Why is English not an available option? Other games with international releases have all languages available and even automatically translate to the language of your native system. Why not Warriors? The game itself isn't even viewable on the eShop if you try to look at the software through the JP cartridge. While Nintendo may say that region-locking isn't a thing, in a way, they haven't changed at all. Does anyone have any insight or knowledge as to why this is or if this will be addressed any time soon?
  7. http://www.ign.com/articles/2015/10/28/nintendo-direct-returning-in-2015 Nintendo Direct is going to be continued and it has been confirmed there will be one before the end of this year! A lot of people are speculating that news won't go farther than games coming early 2016, so do you think we will see anything worthwhile on Fates? Hopefully a NA release date?
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