Colonel M Posted May 30, 2011 Share Posted May 30, 2011 (edited) Zephiel just mad that Brunya can't be as good as Cecilia. Fact. EDIT: lol picture in media tags She deserves better than just mediocre image tags. Edited May 30, 2011 by _M_ Quote Link to comment Share on other sites More sharing options...
Integrity Posted May 30, 2011 Share Posted May 30, 2011 Bitch you SEEN Brunya's tits? But Cecilia is still better. We're going offtopic again. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted May 30, 2011 Share Posted May 30, 2011 Bitch you SEEN Brunya's tits? In my mind I imagine Brunya's tits on Cecilia's body. Works pretty well if I d- Okay we have to stop this fucking Integrity digging in my perv mind again. Quote Link to comment Share on other sites More sharing options...
Integrity Posted May 30, 2011 Share Posted May 30, 2011 In my mind I imagine Brunya's tits on Cecilia's body. Works pretty well if I d- ....no, please do tell me more. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted May 30, 2011 Share Posted May 30, 2011 As willing as I am to let Cecilia ride my horse and wield my staves all day long, she gets doubled by the chapter 14x boss with Bolting. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted May 30, 2011 Share Posted May 30, 2011 (edited) As willing as I am to let Cecilia ride my horse and wield my staves all day long, she gets doubled by the chapter 14x boss with Bolting. I am now reminded why I hate Magic in FE6. Fucking cruel world. Then again I remember </RAEG> at Ohtz. My advice, DA125: use flying units. They can maneuver around the Bolting ranges far better than most units. Sadly Bors might... have to walk. ....no, please do tell me more. I think dondon explains this best: [15:25] <@dondon> don't worry CM i think of cecilia day and night in sexually provocative poses Edited May 30, 2011 by _M_ Quote Link to comment Share on other sites More sharing options...
Integrity Posted May 30, 2011 Share Posted May 30, 2011 Suppose I never really had any trouble with this chapter in the past 'cos Thany. Well, and NM I guess so yeah. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted May 30, 2011 Author Share Posted May 30, 2011 (edited) Chapter 14: The Infernal Element Starting Units: Roy, Lilina, Alan, Lance, Bors, Rutgar, Clarine, Ellen, Miredy, Shin This chapter's gimmick is that the floor disappears periodically, causing your units to be stuck treading water unless they are either pirates or fliers. Also, Bolting. Only a few units in the game can survive two Boltings, and any low HP/res characters are instantly fucked if they get hit. I move my units south of the starting point, using my speedwing on Ellen and the boots on Bors. On turn 2, I had Bors attack one of the pirates, while the rest of my group tries to catch up, thankfully no one dies on the EP(Clarine actually dodges the Bolting hit). I then have Miredy kill the archer, with the merc soon bowing down to Rutgar. After Bors gets attacked again, and the druid heals off the damage done, I feed Ellen a kill and promote Miredy after Bors had his way with the druid. After getting swarmed by pirates, I then kill the pirates, as well as chip down the lancereaver merc. I also managed to get my units across the bridge before either the disappearing tiles or the berserker could get them, then took out the Nosferatu druid and the two unpromoted dudes on turn 5. After killing these guys, a flood of pirates stormed from the throne area, as well as a wyvern that Shin killed on turn 6. While I was taking care of them, I sent Alan back to deal with the berserker, killing him and a pirate on turns 7 and 8, respectively. Back to the main group, I sent Bors across the bridge to take out the Bolting sage on turn 7, and Rutgar up a bit to kill one of the pirates(Lilina killed one of the two wyverns that got drawn in from the SE corner). After Rutgar got pelted by a Bolting, and more pirates continued to cockblock me, I then had Shin, Rutgar, and Bors take out the enemies, as well as having Roy step forward. I killed the boss with Rutgar on turn 9, but couldn't seize until turn 10. Turns Taken: 10 NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 14 30 12 11 15 17 12 05 06 A Lilina Lilina 02 06 37 27 14 19 15 04 18 05 A Roy Alan 01 15 35 17 10 13 07 12 01 09 A Lance Lance 01 15 32 12 14 17 06 09 02 09 A Alan Bors 02 06 46 21 16 17 15 28 07 16 Rutgar 02 05 45 20 24 24 08 16 04 08 A Clarine Clarine 01 09 19 07 08 15 13 03 09 05 A Rutgar Ellen 02 02 24 13 17 15 19 04 19 05 Miredy 02 01 47 22 19 16 09 21 07 09 Shin 02 02 42 18 18 22 09 10 08 07 C Fir It took only ten turns, but I'm still reeling. Clarine's level is still sad, but healers were never easy to level for me anyway. How 'bout the rest of you? At least Ch15 will be a breath of fresh air. Especially since its boss and most of its peons are jokes. Seriously, 10 spd on a boss THIS late in the game? Base AS Rutgar can double this loser. Swag: Forblaze Edited May 31, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Integrity Posted May 30, 2011 Share Posted May 30, 2011 It took only ten turns, but I'm still reeling. Clarine's level is still sad, but healers were never easy to level for me anyway. How 'bout the rest of you? I am the motherfucking master of healspamming. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 31, 2011 Share Posted May 31, 2011 (edited) The crap thing about C15 is that the floor disappears so quickly that unless you have 7 or 8 move it's very easy to get trapped. As for healer level, I had Clarine at 20/1 in 14x. My turncounts weren't great, though. Edited May 31, 2011 by Anouleth Quote Link to comment Share on other sites More sharing options...
Suichimo Posted May 31, 2011 Share Posted May 31, 2011 Chapter 11: Heroine of the West I changed the title because Echidna is an female Hero. That and 'Hero of the West' is more cliched than a villain monologing when he can easily kill the hero. Isn't Hero of the West referring to Roy as he takes his army around liberating the Western Isles? It has nothing to do with Echidna as far as I'm aware. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted May 31, 2011 Author Share Posted May 31, 2011 The title's not important anyway. The playthrough itself is. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted May 31, 2011 Author Share Posted May 31, 2011 (edited) Chapter 15: The Dragon Loli Starting Units: Roy, Lilina, Alan, Lance, Bors, Rutgar, Clarine, Ellen, Miredy, Ray, Shin, Lalum, Igrene New Units: Percival, Garret, Fa Easy peasy. Don't be intimidated by the snipers or the valkyries. Well, other than the valkyries being able to avoid doubles from anybody who isn't Rutgar, and are fairly dodgy to boot. Now that I think of it, Raeth is a complete joke as well. LOL10AS(he had 9 on my playthrough). Same as usual, I sent my main force east, except Lalum, who went north. Bors and Ellen chipped at a merc in tandem, but he ran away and called a few friends. Thankfully, I was able to do away with the mercs on turn 2, while I also recruited Percival and killed the silver lance wyvern rider. I also had to rig a killer axe crit with Bors on the valkyrie so that Roy(who I accidentally put in the valkyrie's attack range), so that he wouldn't end up getting bushwhacked. Anyway, after I did away with the cavalry regiment that was positioned near the valkyrie, I also took the time to chip at the mercenary + archer band with Bors on the EP, which I ganged up on during turn 4. I did away with the rest of the squad on turn 5, then recruited Garret(who stupidly attacked a supported Alan with a steel axe on the EP). I kill the bandits, then have Miredy chip at the enemies near the boss. This also provoked the sniper and the entire cav squad to rush towards my main group, which I dealt with, as well as the cavs. On turn 10, I had Garret start to slowly get Lilina across those mountains(and when I mean slowly, I mean, until turn 12 slowly.), so that Lilina would be in a position to chip away at the boss on the EP. Miredy got the bosskill on turn 13, at which point I seized. Turns taken: 13 NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 16 30 14 13 17 17 14 05 06 A Lilina Lilina 02 07 38 28 14 19 16 05 18 05 A Roy Alan 01 16 36 18 10 14 07 12 02 09 A Lance Lance 01 16 33 13 14 18 06 10 02 09 A Alan Bors 02 07 47 21 17 17 16 29 08 16 Rutgar 02 06 46 20 25 25 08 16 04 08 A Clarine Clarine 01 09 19 07 08 15 13 03 09 05 A Rutgar Ellen 02 03 24 14 17 16 20 04 20 05 Miredy 02 03 49 23 20 17 10 21 07 09 Ray 01 16 25 15 11 12 06 06 12 06 Shin 02 03 43 18 19 23 10 10 09 07 C Fir Igrene 02 01 32 16 18 15 09 11 10 07 Percival 02 05 51 20 16 20 15 15 13 12 Garret 02 01 56 20 16 11 13 10 05 13 yaaawn... What a horrible night to have a curse. Bors is almost capped on defense, which is cool considering the shit I'm facing next chapter. 40atk dragons? Fuck off. Thankfully those things are like Goldoa and will not move. Also, those 20 str fighters would've scared me, except that they can't hit the broad side of a barn(not with 50 hit steel axes they aren't.) Also, Percival. Those base stats look(and are)a lot better than what some of my other guys have at the same level or higher. Welcome aboard! Swag: Divine, Hammerne [spoiler=Chapter 16] Oh god. Another one of those long and tedious chapters. I remember doing this on NORMAL mode and it took me almost 50 turns. About 30 of which I could've saved had I used a better choice of deployment, and had Saul bring a Sleep staff to use on Doug instead of making me send him on a wild goose chase. And my other issue with turncount was because I only bothered to bring one thief(the one with really shitty durability because I haven't trained him.) I'm going to make a few mental notes and remember to bring at least two thieves, as well as the sleep staff. I'm not spending fifty turns on this map for no reason. Also, big promotion party ahead. Just stay tuned for that. Edited June 6, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Colonel M Posted May 31, 2011 Share Posted May 31, 2011 (edited) This map is almost easy to 5 Turn. And I stress "easy". Also, I think I read this right, but you put the Speedwing on Elice. Why not Miledy? Edited May 31, 2011 by _M_ Quote Link to comment Share on other sites More sharing options...
Integrity Posted May 31, 2011 Share Posted May 31, 2011 (edited) On Elice? Who the fuck, M? EDIT: Get your mind out of the Akaneia rut. Edited May 31, 2011 by Integrity Quote Link to comment Share on other sites More sharing options...
Colonel M Posted May 31, 2011 Share Posted May 31, 2011 (edited) I meant Ellen. For a minute, I also said Minerva instead of Miledy. Whoops. EDIT: Get your mind out of the Akaneia rut. Oh hell naw. You did not just say that. Edited May 31, 2011 by _M_ Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted May 31, 2011 Author Share Posted May 31, 2011 This map is almost easy to 5 Turn. And I stress "easy". Also, I think I read this right, but you put the Speedwing on Elice. Why not Miledy? I will admit, I could have done it better, but that was mostly due to me needing basically all my units to kill the entire merc and archer squad in as close to 1 turn as possible. It was also due to me wanting to get extra EXP for my units. As for why I gave Ellen the speedwing, I wanted Ellen to double more than just armors and weighed down fighters, as well as avoid getting doubled by mercs(mercs are sitting at 16-17 AS by now and 13AS was getting doubled.) I still have a second speedwing which I can give to Miredy or Dieck if they aren't doubling what I need them to double. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted May 31, 2011 Share Posted May 31, 2011 Trust me man: you want Miledy to double w/Javelin if you're going to Sacae. The results are orgasmic. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted June 1, 2011 Author Share Posted June 1, 2011 (edited) Trust me man: you want Miledy to double w/Javelin if you're going to Sacae. The results are orgasmic. I'll take that into note. I still have that second speedwing I can use. Speaking of Sacae, I heard the bosses there are assholes. Especially Gel, who happens to double every unit I have except Rutgar, and has significant critical on all my units unless I range him. Not to mention he has almost 100 avoid, including the throne bonus, and the only people I have who even have decent hit rates on the guy are Lilina and Rutgar(and even they need their supports.) Monke is also trolly, but not to anywhere near the same extent as Gel. Thankfully, he can only attack at either 1-range or 2-range, but not both. Hopefully, my return to the plains won't be too hard. Nomads in general are also trolls. No one can really double them reliably aside from swordmasters(who can't 2-range without a shitty limited 25-use weapon), falcoknights(who take effective damage from bows unless they have a delphi shield, nevermind that javelin slows them down a ton.), and nomad troopers(Prolly the best choice here.) Edited June 1, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 1, 2011 Share Posted June 1, 2011 And Miledy with a Body Ring and Javelin. And attempt to ram for Spd. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted June 2, 2011 Author Share Posted June 2, 2011 (edited) Chapter 16: Retaking the Capitol Starting Units: Roy, Lilina, Alan, Lance, Bors, Clarine, Ellen, Miredy, Percival, Shin, Ray, Chad, Astol New Units: Hugh, Zeiss I actually almost called this 'Manifestation of my Hatred' but I actually managed to efficiently beat the chapter in the least frustrating way possible. If you are not careful, this chapter WILL take a long time. And I mean in the range of around, say 30 turns. I took 45 on my first playthrough. Anyway, the name of the game is to keep Douglas alive. Pretty easy if you bring a sleep staff. Effectively, it will give you 15 turns to complete the chapter before Douglas is permanently active. As for anything else, bring thieves and the silver card. The silver card... just bring it. The first thing I did was have Shin snipe at the Bolting mage, then sent Ellen, Bors, and Chad with him. Miredy picks up Roy, while the others go down the west gate. On turn 2, I take out the merc and killer axe fighter in the west hall, as well as a steel axe fighter with Ellen(I also chipped at a merc). After I chip at the merc again, and an aircal mage hits Percy, I killed off the bishop so he couldn't silence Clarine. I also killed another merc as well as the mage after I stole his red gem. The remaining fighters die on turn 4, while Roy gets dropped down for his chat with Hugh. After the 'chat', which cost me 10K, I kill the second of 4 bishops, and position myself to kill some more mages. I kill the mages on the next turn, and also remove a 'pesky' armor, while Percy draws in an armor(Bors draws in a Rapesarmors merc.) I kill the merc, knight, and dragon on turn 7, after which I dropped Chad(I had Hugh pick him up because of the Purgebomb). I slept Doug, then went after more armors and bishops on turn 8, also opening the doorway. I take out the remainder of the enemy squad on that side, then grabbed chests on turn 10. On turn 11, I dispose of the snipers and promote Alan, while Lance goes out for some treasure hunting. While this was happening, reinforcements started spawning from the stairs starting on turn 11. During the commotion, I also promoted Lance, and went back to get Fir extra EXP. I also sent Hugh with Miredy to pick up Zeiss and visit the secret shoppe. Nothing really important happens on turns 14-16, but on turn 17, I promote Fir, collect Zeiss, and send Hugh up to access the shoppe on turn 18. I also had Lilina deal with the boss, so I could seize on turn 18. After I killed the boss, I blew most of my remaining funds on 2 celestial rings, and 2 seraph robes. Turns Taken: 18 NAME TIR LVL MHP STR SKL SPD LCK DEF RES CON SUPPORT Roy 01 16 30 14 13 17 17 14 05 06 A Lilina Lilina 02 08 38 29 14 19 16 05 19 05 A Roy Alan 01 16 40 21 12 17 07 15 05 09 A Lance Lance 01 16 33 16 16 20 06 12 05 09 A Alan Bors 02 08 48 22 17 17 17 29 08 16 Clarine 01 11 26 07 20 16 15 03 09 05 A Rutgar Ellen 02 06 33 15 19 16 22 04 22 05 Miredy 02 03 49 23 20 17 10 21 07 09 Ray 01 19 27 17 13 13 06 07 13 06 Fir 02 01 43 19 22 22 12 10 13 06 C Shin Shin 02 04 44 19 20 24 10 10 09 07 C Fir Percival 02 06 52 20 16 20 15 16 13 12 Hugh 01 15 26 13 11 12 10 09 09 07 Zeiss 01 07 37 19 13 11 08 14 03 10 Now that I'm done this chapter, I have to say... I'm actually impressed by an 18 turn count, and I found out I actually reduced my original turn count by 60%! Still, what is there to say? Everyone I'm using except Ray and Clarine(and technically Roy)are now all promoted, and Ray is promoting next chapter. And that's always nice. Swag: 5000G, Rescue, Delphi shield, Blue gem, Red gem x2, Member card, Knight crest, Hero crest, Restore, Berserk, Brave lance, Bolting, Silver bow P.S: Sacae is going to be FUN! Edited June 5, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 2, 2011 Share Posted June 2, 2011 That's actually pretty good. Won't lie. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted June 2, 2011 Share Posted June 2, 2011 Wow, way to give him false hope. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted June 2, 2011 Share Posted June 2, 2011 Wow, way to give him false hope. You forget who I am. I'm the tyrant, blessed by Lord Inui himself. I am one of the head ruiners of C&C, and gave false hope with unfinished playthroughs. Spoiler alert: I'm not finishing FE12. I am king of false hope. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted June 3, 2011 Author Share Posted June 3, 2011 (edited) Yup. It's time for one of THESE again. Roy: 'Hello. I'm Roy, and I still suck and am generally a seize/support bot and I can't promote until after Ch21x.' Until Chapter 22, that's all he's good for. At least his level ups were great. Lilina: She's almost capped out on magic, and actually can double these days. Well, more often than that slow-ass hero ever will, and that is being generous to her. Alan: Well, he's now promoted, and methinks he can actually double now. Well, unless we're going to Sacae, in which case, he doesn't double anything except the shamans. Still, getting some cheap OHKO's every now and then helps. Lance: Well, he's a little less reliant on heavy weapons to kill things, especially since he now has teh axes. And it won't be long before he can start using silver lances, which will be hax since his atk still isn't that high(compared to Alan and Percy who 2HKO with steel alone). Bors: He's still an ultra-tank that can trivialize most maps, which is cool, because we all love durable units. And thanks to the boots, his biggest flaw(bad movement)has been negated, allowing him to keep up with the really ridiculous people(READ: Miredy and Percy). BTW, he's almost at S axes, which is always nice. Dieck: What kind of Lv5 hero has only 16 AS, other than generics? Hell, even Gerik has better speed than this at 16/1, and his growth is identical to Dieck's. Thank god he hits INSANELY hard with that 25 str of his. Rutgar: LOL25AS. LOL72CRIT WITH KILL SWORD. LOL58AVOID. LOL DARK x THUNDER SUPPORT. Yeah, he's broken. What did you expect? Clarine: She's still underleveled by my standards, but that was because I dislike leveling healers. Now, I know some people had her at 20/1 by 14x, but those guys weren't exactly being efficient with their turncounts. Ellen: Yup. Standard Lena-type healer. High in the skill, luck, and resistance, average in the magic and speed, low in HP and defense. There isn't much to say about her. Also, she's an active combatant now, albeit a mediocre one, but I'd like to be able to wield Aureola. Too bad there's no 120HP/40def/40res dragon with 37 atk that ignores def to use it on. Fir: Still a worse Rutgar, but a sexier version of him nonetheless. Still, 43HP/19str/22AS is pretty good. Shin: Shin is still good at what he does; killing wyverns. Like a bow user should. Unfortunately, he's still like 5 Wexp short of using silver bow, but who cares anyway, when you have killer at your disposal. Ray: Well, there's not much to say about Ray. And unfortunately, I will have to comment that Ray has been mediocre for most of his unpromoted existence. Nice atk, but his hit rates were a bit shaky, and he was a bigger slug than Dieck for the first 4 maps I deployed him. At least he's not Sophia. Miredy: She's Rutgar who trades AS and crit for much more atk and durability. And flight. Flight is a big game breaker here. Too bad I used my body ring on Ray, or I could've had her double shit in Sacae. Percival: A lot of people say that you really can't get a bad Percival in FE6 HM. And it turns out they're right. So what if he gets outdone by Alan and Lance? Percy, at base level, is faster than my Alan and stronger than my Lance, and that's saying a lot. Nice weapon ranks and starting HP, too. Edited June 3, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
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