Shugey Posted October 1, 2012 Share Posted October 1, 2012 Just do what I did and add .ups to the end of it. It worked fine for me. Its nice to see that this hack is back again, as Chapter 5 is hilarious so far(Dath noooo!). Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted October 1, 2012 Share Posted October 1, 2012 http://dl.dropbox.com/u/36551689/ProjectZ_The_2nd_Patch.ups So there's the fix. I just changed the extension file, like everyone else. This is mainly just for those who are learning about the new patch today and later on. Link to comment Share on other sites More sharing options...
Shadow Stalker X Posted October 3, 2012 Share Posted October 3, 2012 Loving the new patch so far, though the cavalier ranged animation is a bit buggy (not really breaking the game, but it looks just a bit pixelated). Just thought you guys should know. Link to comment Share on other sites More sharing options...
CT075 Posted October 3, 2012 Share Posted October 3, 2012 we tried literally everything to fix that Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted October 3, 2012 Share Posted October 3, 2012 we tried literally everything to fix that I thought you just re-insert the animation when that happens... Link to comment Share on other sites More sharing options...
CT075 Posted October 3, 2012 Share Posted October 3, 2012 (edited) it didn't work short of having someone (not me) manually redo the OAM i don't think there's a fast fix Edited October 3, 2012 by CT075 Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted October 3, 2012 Share Posted October 3, 2012 expanding the animation table and re-inserting one there? Link to comment Share on other sites More sharing options...
CT075 Posted October 3, 2012 Share Posted October 3, 2012 it didn't work Link to comment Share on other sites More sharing options...
zahlman Posted October 5, 2012 Share Posted October 5, 2012 (edited) Bug report: on Chapter 9, inspecting the boss' Wind Sword causes minor graphical glitches, and repeatedly re-inspecting it causes progressively weirder glitchiness. At some point the map starts scrolling horizontally on its own as if it were the loading screen background graphic, and it'd probably eventually crash, idk. Moar: - WTF is up with Worm? It sorts under Dark magic, costs 0, can't actually be used by anyone but shows as usable in everyone's inventory?! - Cavalier!Javelin animations are messed up. - In Chapter 11, if you move 2E or 1E1N, and Rescue Comma but while in range of the enemies, some really freaky glitchiness ensues as the normal enemy AI competes with the scripted event AI. Also, if you die as a result, you'll last until the next turn, but the music cuts out, and you game-over as soon as you finish your action with Dath on turn 2 - which is kind of hilarious if you use the Cookie. Oh, and it's possible to kill the boss, though difficult and somewhat luck-dependent. Don't know if that's intended or not. . - Chapter 12 preparations: Dath and Comma appear in the unit list, listed as "cannot take part in this chapter"... except Dath's name glows green (and Comma's doesn't). In-chapter, NPCs probably shouldn't "pilfer" items but instead "get" them. - Chapter 13: In the opening cutscene, the units load on a solid light-green "map". Apparently solid green FoW is the new solid black FoW. Edited October 5, 2012 by zahlman Link to comment Share on other sites More sharing options...
CT075 Posted October 5, 2012 Share Posted October 5, 2012 O_o excuse me while i go scream at our playtesting staff Link to comment Share on other sites More sharing options...
zahlman Posted October 5, 2012 Share Posted October 5, 2012 (edited) O_o excuse me while i go scream at our playtesting staff One more, the game apparently hangs if you promote Blair (anyone? Maybe it's only the Knight Crest and Hero Crest with the problem) on the prep screen. Promotion in-chapter seems to work fine. Edited October 5, 2012 by zahlman Link to comment Share on other sites More sharing options...
Shugey Posted October 6, 2012 Share Posted October 6, 2012 Chapter 6 is a nightmare. How do you open the door? Link to comment Share on other sites More sharing options...
zahlman Posted October 6, 2012 Share Posted October 6, 2012 Chapter 6 is a nightmare. How do you open the door? You mean "Hypothetical thinking"? The door at the top of the map? Same as any other door. Except only the left side of it actually functions - that's another bug. Oh, and Dron still has Wallace's death quote. Link to comment Share on other sites More sharing options...
Shugey Posted October 7, 2012 Share Posted October 7, 2012 (edited) Beat the demo. I'm not sure it was smart to end the demo on a looping chapter with a shop and free promotion items.... While I didn't find it on the file I won with, I used my old file(which still has Beta the Beetle for some reason) and got the N. C. Card which is useless because I don't feel like examining every tile ever. It was really good, writing is as silly and hilarious as usual, unit imbalance is as great as ever. Edited October 7, 2012 by Shugey Link to comment Share on other sites More sharing options...
Melphegor Posted August 11, 2019 Share Posted August 11, 2019 haha it's very well done Link to comment Share on other sites More sharing options...
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