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So I thought the RNG was my bitch until...


Belf
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http://www.youtube.com/watch?v=e9V9EJcCitE

I got these RN's: LHLHHH. Reset the game, did nothing that would use any rn's, and attacked Paul (one of the desert bosses).

Lucius attacks Paul with 100% hit and 11% crit. Paul cannot retaliate since its a ranged attack.

Lucius performs two criticals in a row. I understand the first one, but how is the second possible if the next 3 rn's are HHH?

Edited by bartre
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It may be burning an RN after critical determination to check to assassination. I think it always does that, even if the class is not assassin. Check the next couple RNs in the stream.

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It may be burning an RN after critical determination to check to assassination. I think it always does that, even if the class is not assassin. Check the next couple RNs in the stream.

That's what I hypothesized as well, and indeed that's probably what it is. I just always thought it only applies to assassins but I guess not.

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i once considered using the memory viewer and judicious amounts of hacking to decide what actions burn an RN

i stopped after i realized that (potentially) any staff could burn an RN

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Im 99.9% sure that healing staves dont burn a RN. Sleep, silence, and berserk have hit rate so they should burn RNs. Does the rescue staff burn a RN like warp does? I could test it myself but I dont have any save files with the rescue staff at the moment...

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Don't test with the arrows, I meant testing with VBA's memory viewer.

I could check the source code (or just memory hack a rescue staff into someone's inventory) if necessary but i'm lazy

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If you get the string

45 (tails), 32 (tails), 45 (tails)

and you test a result that burns only one RN

you would see

(tails) -> (tails)

I suppose with longer strings it's more accurate but I find it's far easier (and faster) to just watch the string of RNs get burned in real-time.

Edited by Camtech
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