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Variable Poison Damage

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i don't have a patch this time but i've had this for a while

i don't think i posted a thread about this though

break set at 080243FA

[saturday, July 28, 2012 4:52 PM] Cam:

<<< anyway

address 0x08024404

96 57 12 23 D3 5C DB 08 00 00 00 00(makes it do maxHP/8 damage)

[7/28/2012 4:53:27 PM] dondon: yay cool

[7/28/2012 4:53:38 PM] dondon: what will make it do x + rand(y) damage

[7/28/2012 4:53:44 PM] Cam: uhh

[7/28/2012 4:54:43 PM | Edited 4:54:54 PM] Cam: .org 0x08024406

03 20 mov r0, #0x3

change the 03 to alter y

[7/28/2012 4:55:31 PM] Cam: .org 0x0802440E

01 33 add r3, #0x1

change the 01 to alter x

[7/28/2012 4:55:57 PM] Cam: rand(y) gives you a value from 0 to (y-1), just fyi

there is also the online version if you want

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I know that this is an old topic, but I have similar information for the FE8 ROM, for anybody that is interested.

To change base poison damage, change two bytes at 08025A3E to 0X 33, where X is the consistent damage you want the poison to do.

To change variable poison damage, change two bytes at 08025A36 to 0Y 20, where Y is the max additional damage you want the poison to do.

Also, while finding out this stuff, I accidentally stumbled on the RNG generator on the FE8 ROM, which seems to be located at around 08000B8A, if anybody ever feels like eliminating true hit (double RNG roll system) from their games to give it more of a old school FE1/2/3/4/5 feel.

Edited by Kngt_Of_Titania

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