Mighty Kamina Posted August 3, 2014 Share Posted August 3, 2014 (edited) I know there has been at least one other thread like this, but I don't want to necro any threads so here you go. Rules of Mega Evolutions: No Base HP increase Increased stats have to equal 100 total. I'll start with Mega Johto Starters. Mega Typhlosion: Typing: Fire/Ground Ability: Mold Breaker Stats: HP: 78, Attack: 84, Defense: 93(+15), Special Attack: 150 (+41), Special Defense: 94 (+9), Speed: 135 (+35) Moves Added to movepool: Earth Power, Energy Ball, and Aura Sphere. Mega Feraligatr: Typing: Water/Dragon Ability: Tough Claws Stats: HP: 85, Attack: 145 (+40), Defense: 115 (+15), Special Attack: 79, Special Defense: 103 (+20), Speed: 103 (+25) Moves added to movepool: None. (Feraligatr already has a good movepool) Mega Meganium: Typing: Grass/Fairy Ability: Filter Stats: HP: 80, Attack: 82, Defense: 135 (+35), Special Attack 103 (+20), Special Defense: 135 (+35), Speed: 90 (+10) Moves added to movepool: Spore, Moonblast, Dragon Pulse, Topsy Turvy, and Block. Is how I would want them to look like. Credits to whoever made the art. Edited September 14, 2014 by Shulk Link to comment Share on other sites More sharing options...
ZemZem Posted August 3, 2014 Share Posted August 3, 2014 (edited) Mega Masquerain: Typing: Bug/Water Ability: Compoundeyes HP: 70 Attack: 30 (-30) Defense: 72 (+10) Special Attack: 135 (+55) Special Defense: 102 (+20) Speed: 105 (+45) I don't see any new changes to its movepool TBH. It's already quite solid. Edited August 3, 2014 by ZM© Link to comment Share on other sites More sharing options...
Anacybele Posted August 3, 2014 Share Posted August 3, 2014 (edited) I'll try my hand at this. I'll start with Mega Rapidash. :3 Type: Fire/Fairy Ability: Pixilate HP: 65 Attack: 100 (+30) Defense: 70 Special Attack: 80 (+50) Special Defense: 80 Speed: 105 (+20) New Moves: Moonblast, Play Rough, Dazzling Gleam, Extremespeed, Weather Ball, Aerial Ace I want to draw this someday too! Edited August 16, 2014 by Anacybele Link to comment Share on other sites More sharing options...
Djing Posted August 3, 2014 Share Posted August 3, 2014 (edited) [spoiler=Mega Cacturne] Atk: 155 (+40) Def: 60 SpA: 135 (+20) SpD: 90 (+30) Spe: 65 (+10) Type: Grass/Dark Ability: Scarecrow - This Pokemon is immune to Flying attacks. Increases attack every time a Flying type Pokemon switches out. New moves: Pursuit Edited August 3, 2014 by Spaceman Craig Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted August 3, 2014 Share Posted August 3, 2014 (edited) Mega Dragonite Type: Dragon/Fairy Ability: Multiscale HP: 91 Attack: 180 (+46) Defense: 80 (-15) Special Attack: 140 (+40) Special Defense: 80 (-20) Speed: 120 (+40) New moves: Play Rough, Moonblast I feel like this would be ubers and really overpowered, but eh, it's what I'd like to see. Mega Flygon Type: Dragon/Bug Ability: Insectilate (Normal type moves have their power increased by 50% and are changed to bug type) HP: 80 Attack: 120 (+20) Defense: 100 (+20) Special Attack: 110 (+30) Special Defense: 100 (+20) Speed: 110 (+10) Edited August 3, 2014 by Golduck Link to comment Share on other sites More sharing options...
Anacybele Posted August 3, 2014 Share Posted August 3, 2014 Mega Infernape is next! :D Type: Fire/Steel (you know those yellow plates Apey has? They become a full suit of armor) Ability: Fortify - Makes its armor so strong that it's immune to Fighting and Normal type moves HP: 76 Attack: 108 (+20) Defense: 71 (+60) Special Attack: 108 (+20) Special Defense: 71 Speed: 108 (-10) New Moves: Iron Tail, Flash Cannon, Iron Defense, Bullet Punch, Metal Burst Link to comment Share on other sites More sharing options...
bookofholsety Posted August 3, 2014 Share Posted August 3, 2014 for the sake of experiment, since swampert's already got one (praise mega swampert), i went with golduck. golduck has been one of my favourites for fifteen years now, but it's also historically been complete garbage for combat purposes despite cloud nine potentially having interesting benefits in combating weather (at least, before the gen6 weather nerf). its below average bases, part of the problem, do still hinder the effectiveness of mega evolution boosts, but it's worth a try. ANYWAY, i present to you: a hypothetical mega golduck retyped water/fairy retains cloud nine as its ability bases:hp: 80 attack: 82 → 72 (-10) defence: 78 → 98 (+10) sp.atk: 95 → 135 (+40) sp.def: 80 → 90 (+10) speed: 85 → 135 (+50) movepool additions: moonblast, thunderbolt my thinking here is to position mega golduck as being an offensive threat to weather teams (i know, weather teams aren't all that relevant anymore, but that's never stopped game freak before :P) with a focus on nailing pokemon who benefit from weather rather than the setters themselves. by neutralising swift swim et al, mega golduck should be capable of overpowering most of them with its significant stat boosts and has somewhat less to fear in return. it gets thunderbolt to help it tear through most water-type rain users more easily, with moonblast thrown in for good stab measure needless to say, mega golduck is still threatened plenty by mega venusaur, who with a standard build scoffs at anything m-golduck can throw at it and retaliates with a ohko sludge bomb. mega abomasnow is also capable of putting up a fight; only m-golduck's moonblast has much of a chance of doing anything to it with only an 11% chance of 2hkoing a standard m-abomasnow, while m-abomasnow has a 93% chance of ohkoing mega golduck with giga drain. odds are, once it's released, mega sceptile will be more than capable of tearing it a new asshole as well it wouldn't surprise me if it's actually not that useful even if we pretended weather didn't get a nerf; i've never been good at the theory side of this stuff Link to comment Share on other sites More sharing options...
Mighty Kamina Posted August 3, 2014 Author Share Posted August 3, 2014 More Megas! Mega Electivire Type: Electric/Fighting Ability: Moxie Stats: HP: 75, Attack: 160 (+37), Defense 100 (+33), Special Attack: 95, Special Defense: 100 (+15), Speed: 110 (+15) Moves added to movepool: Close Combat and Drain Punch. Mega Magmortar: Type: Fire/Dark Ability: Mega Launcher Stats: HP: 75, Attack: 95, Defense: 93 (+26), Special Attack: 160 (+35), Special Defense: 107 (+12), Speed: 110 (+27) Moves added to movepool: Aura Sphere and Dark Pulse. Mega Honchkrow Type: Dark/Flying Ability: Moxie Stats: HP: 100, Attack: 160(+35) Defense: 52, Special Attack: 135 (+30), Special Defense: 52, Speed: 106 (+35) Moves added to movepool: Drill Run, Rock Slide, Swords Dance, Air Slash, Aura Sphere, and it would learn Heatwave by level up. Link to comment Share on other sites More sharing options...
Jiac Posted August 3, 2014 Share Posted August 3, 2014 Mega Flygon Type: Ground/Bug Ability: Sandforce or Speed Boost 80 --> 80 (0) 100 --> 125 (+ 25) 80 --> 90 (+ 10) 80 --> 115(+ 35) 80 --> 85 (+5) 100 --> 135 (+ 35) Addition to moveset: Dragon Dance, Outrage, Baton Pass (for non-Mega sets), Quiver Dance. Link to comment Share on other sites More sharing options...
Comet Posted August 3, 2014 Share Posted August 3, 2014 flygon already has outrage Link to comment Share on other sites More sharing options...
Djing Posted August 3, 2014 Share Posted August 3, 2014 (edited) Mega Toxicroak - Gets two darts on one hand like Vega. Wears a cloak made of it's shed skin (yes poison dart frogs shed their skin). Type: Poison/Fighting Ability: No Guard Atk: 136 (+30) Def: 75 (+10) SpA: 116 (+30) SpD: 65 Spe: 115 (+30) New moves: Destiny Bond, Perish Song, Gunk Shot is now breedable. Mega Haxorus - Now has axes on it's tail and wrists. Weighs four times as much as before (930.4 lbs/ 422 kg) Type: Dragon/Steel Ability: Technician Atk: 197 (+50) Def: 130 (+40) SpA: 70(+10) SpD: 80 (+10) Spe: 87(-10) New moves: Metal Claw, Heavy Slam Edited August 3, 2014 by Spaceman Craig Link to comment Share on other sites More sharing options...
ZemZem Posted August 9, 2014 Share Posted August 9, 2014 Mega Luxray Typing: Electric/Dark Ability: Strong Jaw HP: 80 Attack: 140 (+20) Defense: 94 (+15) Special Attack: 105 (+10) Special Defense: 94 (+15) Speed: 110 (+40) New moves: Dark Pulse, Play Rough Strong Jaw boosted Fire Fang, Ice Fang, Thunder Fang, and Crunch, with the latter two being boosted substantially due to STAB. Enough said. Link to comment Share on other sites More sharing options...
Robinigo Posted August 19, 2014 Share Posted August 19, 2014 Mega Gallade The Samurai pokemon Types: Psychic/Fighting Ability (new): Precision- Moves that involve slashing or stabbing with this pokemon's arms are guaranteed to become critical hits Stats: Attack- 125 + (30) Defense- 65 + (25) Special Attack- 65 + (10) Special Defense- 115 + (10) Speed- 80 + (25) New moves that currently exist: Crush Claw, Cross Chop(?), Dragon Claw, Metal Claw, Twineedle, Dual Chop New moves (new): Quickdraw- Fighting type, 60 bp, 90 acc, +1 priority, physical and makes contact, the pokemon jumps at the opponent and slashes at them faster than the eye can see Mega Gallade's design would be heavily focused on a Samurai look. He would change to receive a slightly more muscular frame resembling a Samurai's robe, and a hat would form on his head similar to a farmer's straw hat with his head-spike appearing to poke through the top of it. Something similar to wood sandals appear connected to his feet and his legs now resemble a pair of baggy pants. His arm blades would become more slender, but they would reach out farther and could be extended and retraced at will. If retracted, he could produce hands from the tips of his arms. A cloth-like robe would extend down from his hips to his calves and would be billowy and flowy similar to Demise's hair from Skyward Sword. Mega Gallade is bound to fight honorably and with even sharper skill than its predecessor. He can cleave through the strongest armor using the blades on his arms, however he has a caring nature and won't fight unless there is no alternative. I've always wanted a Mega Gallade, but this is just my take on it, I doubt we'll get anything like this though Link to comment Share on other sites More sharing options...
TopHatMat Posted August 26, 2014 Share Posted August 26, 2014 Mega Mightyena Type: Dark/Poison Ability: Prankster (Hidden Ability: Poison Touch) HP: 70 Attack: 125 (+35) Defense: 95 (+25) Special Attack: 60 Special Defense: 70 (+10) Speed: 100 (+30) New Moves: Poison Fang (now a level up move instead of purely egg move), Poison Tail, U-turn, and Venom Drench I have always viewed Mightyena as a potential Physical sweeper or tactical pokemon that no one supsects. With Mega Mightyena you could choose your method of play depending on which ability you choose. As a Prankster Mightyena can be a early control pokemon. Having access to moves like Taunt, Torment, Swagger, etc with Prankster allows you to take early control of the battle with speed priority going to those moves. Though if you want to make Mightyena a sweeper then use prankster to give yourself fast stat increases. Poison Touch Mightyena can be quite diabolical as well. With most of Mightyena's moves being physical the opponent has a strong chance to be poisoned. Once poisoned you can make their pokemon suffer from stat decreases with Venom Drench. With Poison touch you can also play a more defensive game if you want by substituting to stall and resting when hp gets too low. If you need to switch out quickly for unexpected surprises you can teach it U-turn as well. I haven't thought of the design for Mega Mightyena yet but regular form would be grey, black and purple as it's colors and shiny form will be gold, black, and green to emphasize toxic flare. The idea to make Mightyena a poison type came from a conversation with a friend about what Mightyena was based off of. We agreed that due to the name it must have been based on the Hyena. Hyenas have poisonous bites that lead to fatal infections, so there's where the poison typing comes from. Link to comment Share on other sites More sharing options...
ZemZem Posted September 2, 2014 Share Posted September 2, 2014 Mega Sudowoodo: Typing: Rock/Grass Ability: Rock Head HP: 70 Attack: 140 (+40) Defense: 125 (+10) Special Attack: 30 Special Defense: 85 (+20) Speed: 60 (+30) Gains Head Smash access for domination with a possible set of Rock Polish (makes better use of it, hence the Speed boost), Head Smash, and Wood Hammer. Link to comment Share on other sites More sharing options...
Shinehollow Posted September 3, 2014 Share Posted September 3, 2014 Mega Weavile: Typing: Ice/Dark Ability: Ice Body (HA:Snow Cloak) HP: 70 Attack: 140 (+20) Defense: 85 (+20) Special Attack: 50 (+5) Special Defense: 85 Speed: 135 (+10) Ice Body and Snow Cloak both help it when hail's in play.Ice Body restores HP,and Snow Cloak raises it's evasion so it can dodge fire,fighting and steel type moves more easily.I don't know much about a good set,but I do know it would enolve Hail or be paired with Abmasnow(Spelling..). Link to comment Share on other sites More sharing options...
MRDRHAWK Posted September 3, 2014 Share Posted September 3, 2014 Someone already suggested Mega Magmortar, but fuck you I'm doing one anyway. Mega Magmortar Type: Fire Ability: Pyrolate (Fire-type Pixilate) Stats: Atk: 85 (-10) Def: 87 (+10) Sp.Atk: 175 (+50) Sp.Def: 105 (+10) Speed: 123 (+40) Added Moves: Hyper Voice Behold, the king of Special Sweepers. Hyper Beam would have 270 BP as a Fire-type move; AKA more than you can fucking handle. A set of Hyper Beam/Hyper Voice, Thunderbolt, Focus Blast and Hidden Power whatever (prolly Ice for Grounds and Dragons) destroys the world and hits basically anything in the game for at least neutral damage. Link to comment Share on other sites More sharing options...
Djing Posted September 3, 2014 Share Posted September 3, 2014 (edited) Mega Mamoswine - Gets furrier, resembling Piloswine more. Tusks become more prominent. Type: Ice/Ground HP: 110 Atk: 170 (+40) Def: 80 SpA: 110 (+40) SpD: 80 (+20) Spe: 80 Ability: Fur Coat New moves: Slack Off Mega Honchkrow - Gets markings all over it's body, making it resemble a witch doctor crossed with a mobster. Fires feathers from it wings like a Tommy Gun. Type: Dark/Flying HP: 100 Atk: 150 (+25) Def: 80 (+28) SpA: 95 (-10) SpD: 71 (+19) Spe: 109 (+38) Ability: Magic Guard New moves: Parting Shot, Knock Off Edited September 4, 2014 by Spaceman Craig Link to comment Share on other sites More sharing options...
ZemZem Posted September 4, 2014 Share Posted September 4, 2014 I dunno about that Special Attack gain for Mega Mamoswine, but then again, it'd be pretty OP if that all went into speed. Link to comment Share on other sites More sharing options...
TopHatMat Posted September 4, 2014 Share Posted September 4, 2014 I'll try my hand at this. I'll start with Mega Rapidash. :3 Type: Fire/Fairy Ability: Pixilate HP: 65 Attack: 100 (+30) Defense: 70 Special Attack: 80 (+50) Special Defense: 80 Speed: 105 (+20) New Moves: Moonblast, Play Rough, Dazzling Gleam, Extremespeed, Weather Ball, Aerial Ace I want to draw this someday too! You beat me to the Mega Rapidash idea. Though I always viewed Mega Rapidash as a Pegasus. It makes a ton of sense to me but is that what you imagine Mega Rapidash would be too? Link to comment Share on other sites More sharing options...
Djing Posted September 4, 2014 Share Posted September 4, 2014 I dunno about that Special Attack gain for Mega Mamoswine, but then again, it'd be pretty OP if that all went into speed. It's there to boost the effectiveness of Freeze Dry. Putting it anywhere else would be OP. Fur Coat would halve the damage from Grass Knot too which is hilarious. Link to comment Share on other sites More sharing options...
ZemZem Posted September 4, 2014 Share Posted September 4, 2014 (edited) Ah, understandable. The only megas I really want are: Mega Luxray Mega Masquerain Mega Sudowoodo Mega Noctowl Mega Sceptile and Mega Lopunny are the only megas I'm really hyped for (and in a way, Mega Audino for Doubles), and the ones I mentioned would be awesome additions. If they don't happen, though, thems the breaks. I'd just like megas for the more underappreciated mons. Edited September 6, 2014 by Z.M. Link to comment Share on other sites More sharing options...
Djing Posted September 5, 2014 Share Posted September 5, 2014 Mega Pidgeot Normal/Flying HP: 83 Atk: 130 (+50) Def: 105 (+30) SpA: 70 SpD: 80 (+10) Spe: 111 (+10) Ability: Speed Boost Mega Swellow Flying HP: 80 Atk: 135 (+50) Def: 80 (+20) SpA: 50 SpD: 70 (+20) Spe: 135 (+10) Ability: Gale Wings Mega Staraptor Fighting/Flying HP: 85 Atk: 155 (+35) Def: 88 (+18) SpA: 50 SpD: 80 (+20) Spe: 127 (+27) Ability: Contrary Link to comment Share on other sites More sharing options...
TopHatMat Posted September 5, 2014 Share Posted September 5, 2014 Mega Linoone Type: Normal Ability: Adaptablility (if evolved ability is pickup) or Fur Coat (if evolved with Gluttony), Hidden Ability: Quick Feet HP: 78 Atk: 115 (+45) Def: 76 (+15) SpA: 50 SpD: 76 (+15) Spd: 125 (+25) Mega GirafarigType: Psychic/Fairy Ability: Pixilate, Hidden Ability: Sap Sipper Hp: 70 Atk: 100 (+20) Def: 75 (+10) SpA:125 (+35) SpD:75 (+10) Spd: 110 (+25) Link to comment Share on other sites More sharing options...
algae Posted September 5, 2014 Share Posted September 5, 2014 Mega Swellow This just seems like it would be a worse Talonflame, considering Swellow's movepool. Maybe Moxie? Mega Primeape: Ability: Simple HP: 65 Att: 155 (+50) Def: 70 (+10) SpA: 80 (+20) SpD: 70 Spe: 115 (+20) Link to comment Share on other sites More sharing options...
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