Balcerzak Posted December 17, 2014 Share Posted December 17, 2014 Ougi - Glasgow/Burai he's still around, right? Link to comment Share on other sites More sharing options...
Wen Yang Posted December 17, 2014 Author Share Posted December 17, 2014 (edited) Rolo for me Excellen gets Fyana Edited December 17, 2014 by Wen Yang Link to comment Share on other sites More sharing options...
wrightofway Posted December 17, 2014 Share Posted December 17, 2014 (edited) Black Ox Asahina Edited December 17, 2014 by wrightofway Link to comment Share on other sites More sharing options...
Wen Yang Posted December 17, 2014 Author Share Posted December 17, 2014 and drafting is done. Trades will be open for the next 96 hours. Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 17, 2014 Share Posted December 17, 2014 confirming trade: MY: Duo + Harry for WEN: Tieria + Hallelujah Link to comment Share on other sites More sharing options...
Wen Yang Posted December 17, 2014 Author Share Posted December 17, 2014 Wen Yang <-> Gyarados Allelujah, Tieria <-> Duo, Harry Link to comment Share on other sites More sharing options...
Wen Yang Posted December 17, 2014 Author Share Posted December 17, 2014 (edited) ok, consider my team finalized for real (not trading anymore). Preview: Kallen: First picked her last draft, first picked her again. She will solo maps for me and demolish everything in sight. Lelouch: MAP spam and superb tanking, so of course~ Trowa: Support attacks, earlygame extra unit, and decent power on his own. Quatre: Resupplier after FUB, another earlygame help. Duo: More earlygame power, because you can never have enough. Harry: UNIVEEEEEEEEEEEEEERSE!!! Wufei: Last of the wing boys to join, pretty decent too I guess. Toudou: More CG power for me, why not? C.C.: Z2.2 support. Cynthia: Extra midgame firepower Go: Much-needed Z2.2 routesplit manpower Xingke: Z2.2 lategame bonus Suzaku: See Xingke Jeremiah: See Xingke Chiba: more Z2.2 power I guess Rolo: See Xingke Edited December 19, 2014 by Wen Yang Link to comment Share on other sites More sharing options...
Fei Mao Posted December 17, 2014 Share Posted December 17, 2014 Confirming trade: My Marin for Gyarados's Toshiya Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 17, 2014 Share Posted December 17, 2014 Confirming trade of Toshiya for Marin. Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 17, 2014 Share Posted December 17, 2014 Confirming trade: My: Gino For ShinKuma's: Gregore Link to comment Share on other sites More sharing options...
ShinKuma Posted December 17, 2014 Share Posted December 17, 2014 I concur with the statement. Link to comment Share on other sites More sharing options...
Wen Yang Posted December 18, 2014 Author Share Posted December 18, 2014 Stage 1:Turns: 3/3SR Points: 1Total: 2Crowe kills 5, wufei 2. Standard clear really. Chose Long-Range Brasta.Brasta - EN+1, Mobility+2, Weapons+1 Stage 2:Turns: 3/6SR Points: 2Total: 4Another simple 3-turn clear.Brasta - Mobility+2, Weapons+1 Stage 3:Turns: 3/9SR Points: 3Total: 6Easy 3-turn clear.Brasta - EN+3, Mobility+1, Weapons+1 Stage 4:Turns: 3/12SR Points: 4Total: 8Another easy 3-turn clear.Brasta - Weapons+1Deathscythe - EN+6 Stage 5:Turns: 5/17SR Points: 5Total: 12Took me 3 turns to trigger the enemies, and another 2 to clean up, but no real fuss otherwise.Glasgow - EN+5, Mobility+2 Stage 6:Turns: 5/22SR Points: 6Total: 16Doubt this stage is doable faster than this...Glasgow - Accuracy+5Deathscythe - Mobility+2, Accuracy+2, Weapons+1 Stage 7:Turns: 3/25SR Points: 7Total: 18Game gives four turns, only needed three.Brasta - Accuracy+2, Weapons+1 Link to comment Share on other sites More sharing options...
Excellen Browning Posted December 18, 2014 Share Posted December 18, 2014 (edited) since wen kept nagging me: stage 1: 3 - 1 turns stage 2: 3 - 1 turns stage 3: 3 - 1 turns stage 4: 3 - 1 turns stage 5: 5 - 1 turns - colony gundam route stage 6: 4 - 1 turns stage 7: 3 - 1 turns stage 8: 5 - 1 turns stage 9: 5 - 1 turns Note about stage 6, it is technically possible to 4 turn but it seems to be luck reliant. I've played up to stage 15, but I'm not happy with some of the turncounts I got there, so I'll replay those. My upgrade path was to first focus upgrades on Chirico and Crowe, then when the Macross gang showed up funnel money into them. updated turncounts: stage 10: 6 - 1 turns - Area 11 route stage 11: 3 - 1 turns stage 12: 5 - 1 turns stage 13: 3 - 1 turns stage 14: 4 - 1 turns stage 15: 4 - 1 turns The unfortunate reality of stage 10 is that as far as I know the only trigger to go to the next part of the stage is to reach turn 3 player phase, which means the game registers a turn I actually didn't have. Oh well. Of all these stages I'm quite sure I've hit the minimum possible turncount. I'm going to go with the open team, so these last stages have been spent pumping upgrades into the Macross blokes. total turncount: 59-15=44 Edited December 19, 2014 by Excellen Browning Link to comment Share on other sites More sharing options...
Wen Yang Posted December 19, 2014 Author Share Posted December 19, 2014 Excellen, add your total turncounts man, stop being lazy Stage 9:Turns: 4/34SR Points: 9Total: 25I guess you learn new things in drafts. Found a way to reliably 4-turn this stage~Deathscythe - Mobility+2, Accuracy+2, Weapons+2 Stage 10:Turns: 6/40SR Points: 10Total: 303 turns outside, 3 inside. Lots of wasted pp for me :(Deathscythe - EN+1, Weapons+1 Stage 11:Turns: 3/43SR Points: 11Total: 323 turns is all it takes~Brasta - EN+6, Accuracy+3 Stage 12:Turns: 5/48SR Points: 12Total: 36A stage that is reasonably easy to 5-turn. Stage 13:Turns: 3/51SR Points: 13Total: 38I have Kallen and Suzaku so this stage was easy.Guren Mk.II - HP+5, EN+5, Mobility+3, Weapons+6Crowe - Continous Action Link to comment Share on other sites More sharing options...
Wen Yang Posted December 19, 2014 Author Share Posted December 19, 2014 Wen Yang <->ShinKuma Witz, Roybea <-> Quattro, Fa Link to comment Share on other sites More sharing options...
ShinKuma Posted December 19, 2014 Share Posted December 19, 2014 Confirmed. Link to comment Share on other sites More sharing options...
ShinKuma Posted December 19, 2014 Share Posted December 19, 2014 (edited) Time for reviewing my draftees......... Kamina/Simon (Gurren Lagann) - I was a fan of the anime hence Why I started to pick this guy. Nothing could stop me from seeing Giga Drill Breaker.....minor upgrades depending on the funds I have. Will get FUB on 2.2 though. Shinobu (Final Dancougar) - Love the anime hence why I use. Will give some love but will save for 2.2 before I really put up with him. Kira (Gundam SEED DESTINY) - Not gonna complain about this guy. Will be one of my two FUB but only for the first half in fact most of the SEED crew will get that treatment. Athrun - Same as above.....kinda Shinn - Same as above but used slightly more than the others Lunamaria - I have no choice but to use her sue me Dayakka/Yoko - Only other member from Team Lagann ranged will hopefully be my friend.... Witz - Gonna give some play for this one. Maybe take up to FUB on the first half if I can afford it. Roybea - Moar Gundams.......not gonna hate will be FUB for the extra ammo.....late game Garrod - Just gonna hang around with the rest of the Gundams will obviously use..... Jamil - Gonna be sniping all day with Gundams.....maybe Setsuko - Most Original Units do not get hate from me so this will stand until I finish my playthrough. Enil - The last of the Gundam X crew acquired.......they will serve my madness well..... Brera - One of those.....eh why not units....doesn't mean I will ignore Holland - Was running out of units and seemed like a safe pick.....I'll be fine I hope.... Gino - Same as Holland....I think....I forget Edited December 19, 2014 by ShinKuma Link to comment Share on other sites More sharing options...
Balcerzak Posted December 19, 2014 Share Posted December 19, 2014 Trading: Wen Yang's Quattro + Fa for my Cynthia and the 2.2 Shin Getter (Go) Link to comment Share on other sites More sharing options...
Wen Yang Posted December 19, 2014 Author Share Posted December 19, 2014 Trade confirmed. Link to comment Share on other sites More sharing options...
Wen Yang Posted December 20, 2014 Author Share Posted December 20, 2014 (edited) Stage 14:Turns: 4/55SR Points: 14Total: 41Kallen cleans left, Crowe & Duo right, Lulu cleans up.Guren Mk.II - Armor+4, Weapons+2Stage 15:Turns: 4/59SR Points: 15Total: 44SR point was easy, so was the rest. Trowa & Quatre get~Guren Mk.II - Accuracy+5, Weapons+1Crowe - ResolveStage 16:Turns: 4/63SR Points: 16Total: 47Again, easy SR point. Kallen soloed brittania side, Crowe OZ side, the rest cleans up. Chirico's duel is the 4th turn.Heavyarms - Weapons+4Sandrock - EN+5Brasta - HP+6Stage 17:Turns: 4/67SR Points: 17Total: 50This stage was pretty close. literally took every last move to get the SR and finish on EP4.Deathscythe - EN+3Sandrock - Weapons+4Kallen - Continous ActionStage 18:Turns: 4/71SR Points: 18Total: 53SR point was easy enough (then again, I had a lot of units), but having to hold back to avoid the penalty was annoying.Brasta - Weapons+2Heavyarms - Accuracy+6Crowe - Hit&AwayDuo - Continous Action Edited December 20, 2014 by Wen Yang Link to comment Share on other sites More sharing options...
wrightofway Posted December 20, 2014 Share Posted December 20, 2014 I guess I should start posting some turn counts. I definitely feel like I picked my team for late game a bit too much as I ended up missing a few SR points from having too few units. Map 1 3/3 Turns 1 SR Pretty basic map. Chose Ranged Brasta for better support attacking. Map 2 3/6 Turns 2 SR I almost managed to 2 turn this one but for whatever reason one of the Hellions refused to attack on turn 2 EP so I had to clean it up turn 3. Took Celestial Being route. Map 3 3/9 Turns 3 SR Crowe took out the initial enemies on turn 1, Heero took out Trieze while Setsuna and Lockon took out the other reinforcements. Map 4 4/13 Turns 4 SR A crit by Crowe on Trowa triggered the reinforcements immediately leading to an easy 4 turn. Took the Celestial Being route. Map 5 3/16 Turns 5 SR Setsuna went North, everyone else East. After a certain number of enemies are killed 2 Genocidrons spawn and move towards Aoi. Used her to lure them towards my main force and took them down with support attacks. Map 6 5/21 Turns 5 SR This was an ugly one. I didn't manage to kill the whole first wave by turn 3 EP so I missed the SR but fortunately I managed to get Aoi to 130 Will in time to smack Sergei in the face. I missed killing 4 enemies and Setsuna got shot down after missing a 75% hit on Sergei but fortunately Crowe was there to clean up. Map 7 4/25 Turns 6 SR Getter! I forgot that the Damons would flee after all the Invaders were dead so I missed 2 kills but I didn't feel like redoing the map just for that. Map 8 5/30 Turns 7 SR The first half of this map is pretty annoying with an unupgraded Alellujah. Even with Focus up and inside Sumeragi's Command Aura he's facing 15% hits from Invaders and 40%+ against Soma. Once the good units show up it's easy cleanup. Map 9 6/36 Turns 7 SR Pretty basic map. Took advantage of support attacks from Lockon and Tamaki to take out the stronger Damons. Took Area 11 Route. Map 10 6/42 Turns 8 SR Valkyries killing Vajra. Pretty simple. Map 11 4/46 Turns 9 SR Missed the 3 turn because the last invader attacked Luca instead of Setsuna like I wanted. Oh well. Map 12 7/53 Turns 10 SR I hate Damons. They killed Crowe and Setsuna, costing me a turn. Map 13 3/56 Turns 10 SR I'm not sure that it's possible to get the SR point on this map without one of Kallen, Chirico, Zero or Suzaku. You just can't get to the SE enemies fast enough. Map 14 4/60 Turns 11 SR None of the enemies move, which makes the SR point pretty annoying to get, especially when the Talos only have 4 range. Map 15 4/64 Turns 12 SR Took Covert Route. Link to comment Share on other sites More sharing options...
Wen Yang Posted December 20, 2014 Author Share Posted December 20, 2014 (edited) Just a minor nitpick: If you finished stage 4 in 4 turns, there is no way you could get the SR point there since the condition was "Destroy all enemies except Patrick, then defeat Patrick within 3 turns". Also, pretty sure Treize isn't an enemy in Z2.1. Maybe Zechs? Also, for Stage, 13, it's doable. NOT easy, but doable. Edit: Yep, just checked. all but one drafter managed to get the SR point on 13 last draft, and back then I had ALL of Chirico/Kallen/Zero/Suzaku. Edited December 20, 2014 by Wen Yang Link to comment Share on other sites More sharing options...
wrightofway Posted December 22, 2014 Share Posted December 22, 2014 Sometimes I forget to write turncounts while I'm playing and have to guess based on the difference between total turn counts from the last map I wrote down and when I remember that I forgot for a map or two. The total turn count will be right at the end of the day since it's displayed. I wish the scenario chart showed turn count by map. And yeah, I meant Zechs. I never saw Wing. Link to comment Share on other sites More sharing options...
Wen Yang Posted December 22, 2014 Author Share Posted December 22, 2014 Stage 19:Turns: 4/75SR Points: 19Total: 565 Turns? Pfft, 4 is easy to do.Heavyarms - Weapons+2Sandrock - Accuracy+5, Weapons+1Stage 20:Turns: 4/79SR Points: 20Total: 59Another trivial stage to 4-turn..Shenlong - HP+1, EN+9, Armor+1, Mobility+4, Accuracy+4, Weapons+4Kallen - E-SaveDuo - ResolveTrowa - Hit&AwayStage 21:Turns: 4/83SR Points: 21Total: 62Zul spawned in front of my waiting team, and after an All-Out command from lulu, they crushed his ass. Didn't even need the last support attack due to Kallen landing a 12k+ crit XD.Guren Mk.II - HP+2, Armor+3, Mobility+2, Weapons+1Stage 22:Turns: 2/85SR Points: 22Total: 63Good positioning = Easy 2-turn.Guren Mk.II - HP+3, Armor+3, Mobility+3 (FUB Range+1)Deathscythe - Armor+4, Mobility+1, Accuracy+1, Weapons+1Kallen - Will Limit BreakWufei - Continous ActionStage 23:Turns: 4/89SR Points: 23Total: 66Had to sacrifice a few kills, but otherwise easy.Brasta - Armor+2, Mobility+2, Accuracy+2, Weapons+1Deathscythe - Weapons+1Duo - E-SaveStage 24:Turns: 3/92SR Points: 24Total: 68FUBed Kallen = Stage trivialized. Could have finished on 3 PP but did it on 3 EP instead for extra kills.Gekka - EN+7, Weapons+4Stage 25:Turns: 3/95SR Points: 25Total: 70Nothing hard either here. My strong team for this route utterly trivialized the stage.Brasta - Weapons+1Stage 26:Turns: 3/98SR Points: 26Total: 72Suzaku refusing to attack on EP necessitates the 3-turn.Crowe - Land Terrain:SKallen - DashWufei - ResolveStage 27:Turns: 3/101SR Points: 27Total: 74Whacked MD on 2, Cleared on 3.Gawain - EN+10, Weapons+5SUMO - EN+5Dominator - EN+4Jeffrey - Hit&AwayStage 28:Turns: 3/104SR Points: 28Total: 76Only 5 deploy slots is annoying, but still cleared on 3.Gawain - Weapons+1SUMO - Weapons+3Dominator - Weapons+3Stage 29:Turns: 4/108SR Points: 29Total: 79Tough stage, only got that 4-turn by the barest margin thanks to Kallen.Brasta - HP+4, Armor+7, Mobility+3, Accuracy+3Harry - Continous ActionSuzaku - E-SaveStage 30:Turns: 4/112SR Points: 30Total: 82Could have 3-turned this but that means no SR point.Brasta - Armor+1 (FUB Range+1)Deathscythe - Weapons+2Kallen - Support Attackx2Cynthia - Continous ActionStage 31:Turns: 5/117SR Points: 31Total: 86Easy stage, Marg being so far away and refusing to move makes a 4-turn unfeasible.Deathscythe - Armor+1, Mobility+4, Accuracy+4, Weapons+1Lelouch - Continous ActionDuo - DashToudou - Continous Action Link to comment Share on other sites More sharing options...
wrightofway Posted December 22, 2014 Share Posted December 22, 2014 Map 16 6/70 Turns 13 SR Barely got the SR point due to sending Getter towards the weaker side instead of the stronger one. They did tank and destroy the entire right side reinforcements and Ryoma almost has his Ace bonus now, which is nice. Map 17 4/74 Turns 14 SR Map 18 5/79 Turns 14 SR All of my units were events except for Dynames, Tamaki and Getter so I didn't have the firepower to get this SR point. Map 19 5/84 Turns 15 SR Map 20 6/90 Turns 15 SR Map 21 4/94 Turns 15 SR Map 22 2/96 Turns 16 SR I think a 1 turn might be possible with one more unit with Continuous Action (I have 2 right now.) Map 23 6/102 Turns 17 SR Took U. N. route Map 24 5/107 Turns 18 SR I only have Getter and Crowe on this route (and Sayaka but she doesn't count) but Getter is such a wrecking ball it doesn't really matter. Map 25 5/112 Turns 19 SR Kittan adds another warm body to my team, which is nice for rout maps. Map 26 3/115 Turns 20 SR Map 27 4/119 Turns 21 SR Map 28 3/122 Turns 22 SR Map 29 5/127 Turns 23 SR Map 30 4/131 Turns 24 SR It should be possible to 3 turn this with level 8+ weapons on Crowe since my level 7 left MD with ~1000 HP after attacking and counter attacking on turn 3 but that would mean missing the SR and the Super Repair Kit. Link to comment Share on other sites More sharing options...
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