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Monastyr

FE6 and FE7 in FE4?

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Sorry for any mistakes, my first language is Polish.

I was curious for a while, since Fire Emblem 6 happens some time after Fire Emblem 7, what if somebody remade those 2 games into the Fire Emblem 4 format?

It may sound silly due to character limits but lets think a little bit about that... Eliwood and lets say... Ninian could produce a child inheriting both their traits, growths, bases and weapons. Eliwood wielding a Rapier could get inherited for Roy efficiently acting as Sigurds silver sword. Maybe with some coding, it would be possible to have more characters than FE4 normally allows for, i don't belive many people experimented with that so it would be preety interesting for that to exist. We saw what japanese hackers can do via FE4:Binary or FEGirls and the likes, people started introducing the concept and eventually the creation of a CON growth so maybe increasing the character amount doesn't sound like something impossible. I would really love to hear everyone's opinion. Inherition would probably be the most annoying of things to balance but who knows.

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There is one major problem with this setup, a grand total of only 7 FE6 characters would actually be affected by using this system.

9 if you add kids for Lyn and Mark, but it would simply be too redundant to really matter in the long run. I consider this fun to think about tho, even if I feel it would be rather dumb.

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There is one major problem with this setup, a grand total of only 7 FE6 characters would actually be affected by using this system.

9 if you add kids for Lyn and Mark, but it would simply be too redundant to really matter in the long run. I consider this fun to think about tho, even if I feel it would be rather dumb.

I understand that concern, that it would indeed be preety stupid, but if executed properly, it might work out very well, remembering that a small number of characters that appear in FE7 also appear in FE6, as well as some characters don't even have children. There are 13 playable females (14 if the tactician is female) that would have children. Alternatively, we could either forget about the tactician and start the story at Eliwood's begginings. It would also be wierd when it comes to somebody like Eliwood and Hector, who have their children no matter their wife... so would they sorta count as mothers? Or maybe have them have their special pairings.. but then with who?

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adding additional controllable characters to FE4 past the basic 24 might be possible but there's just so many things that the game keeps track of, you can't just slap a new character (past the limit) into a chapter and expect it to work like in the other games

unfortunately, it would require probably more tinkering than anyone would be willing if you don't end up breaking the game in the process

if one throws out trying to do that, you might be able to make a decent game, but event coding is rudimentarily understood at best right now... and there are only 12 chapters, with no known way to add more, so you might be fairly limited in what you can uniquely accomplish story and gameplay-wise, but it seems doable if one puts in the work

and of course a major problem is that you need to get someone interested in working in FE4, which very few actually are

on a side note there's a set of patches to allow strength/intelligence to reduce weapon weight

Edited by Lamia

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This will take more work than a 100% translation patch. Any major story change related hack can not be released before a fully translated and playable patch, consider text hacking is the simplest of all hacking things.

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adding additional controllable characters to FE4 past the basic 24 might be possible but there's just so many things that the game keeps track of, you can't just slap a new character (past the limit) into a chapter and expect it to work like in the other games

unfortunately, it would require probably more tinkering than anyone would be willing if you don't end up breaking the game in the process

if one throws out trying to do that, you might be able to make a decent game, but event coding is rudimentarily understood at best right now... and there are only 12 chapters, with no known way to add more, so you might be fairly limited in what you can uniquely accomplish story and gameplay-wise, but it seems doable if one puts in the work

and of course a major problem is that you need to get someone interested in working in FE4, which very few actually are

on a side note there's a set of patches to allow strength/intelligence to reduce weapon weight

It will indeed take a long time and alot of work, and possibly a crew... If of course that was possible, for now imma have to experiment with some tools and firstly create a map for the entire story.

If i was to play around the 12 chapter limit, the maps would have to be massive and extremely limiting to try and fit everything. For the 24 character limit and increasing it, imma have to play around the home castle, ending and children systems to not destroy it all. Either by somehow getting rid of Home Castles and have all the characters somehow fielded, therefore damaging the arena, item shop and pawn shop systems, or by increasing the number of possible units to be fit inside of a home castle, seeing that there are a ton of units.

Maybe i could get rid of some of the less important characters to decrease the work... But that would mean getting rid of characters, and i would not want that.

Also about children characters for the 2nd Generation (FE6), some characters would work very wierdly. Since some fathers have the children and the mother doesn't matter, i would have to make the game count some male characters as female characters (Eliwood, Hector) unless i make them have automatic pairings.

I feel like i opened up a box of problems with this concept idea, an okay idea but insanely hard to create.

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I'd recommend strongly against using FE4 as a base for such an ambitious project. To work with what's currently available, you're going to have to make a serious number of compromises.

You might be able to get around the 24 limit by having recruitables in the final chapter, but the game literally won't remember anyone above the 24th slot. There's also the option of having characters come and leave, sharing the same slot but again I'm uncertain with how well it'd be handled.

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