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Hi lamia, Emperor_arden here, with a few questions on the fe4 hack documents.
I've wanted to make an fe4 hack for some time now, but all I have to edit with is a hex editor in a browser that goes by hex.it
I have been dabbling around with the documents, and found out how to make Quan into zane, and zane into Quan.
however, if I save with this new zane alive, the game crashes hopelessly.
in response to this bug, among others, I decided to see if there was something I could do to circumvent this.
ive come across the eventing document, (Events.txt) and found it said the create character function format was like so: 27, character name low byte, character name high byte, X coordinate, Y coordinate, movement speed(typically 4), alignment (02 for playable units) and then the three bytes of movestrings, which I found did not actually seem to work for playable units. I was hoping to make zane a playable character replacing Noish.
in order to do this, I would need to have the address, as the formula to find the bytes by searching is not working. do you have the addresses for these things, and if so, would you put them in the fe4 hackdocs for everyone else to use?