Agro Posted February 26, 2017 Share Posted February 26, 2017 then the unattached end of the cape would stay stationary and the attached end would fall down. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 27, 2017 Author Share Posted February 27, 2017 (edited) Here I've done what I can to improve the cape.http://i.imgur.com/0dWunXF.gifv Edited February 27, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Kyne Posted February 28, 2017 Share Posted February 28, 2017 It's still floating up a little too much. The end of the cape that isn't attached to his back should basically stay stationary in the same spot in the air while the body drops and the gradually drop down, but it should never go upward in any way shape or form. The only times in which clothing "rises" like that is when the character is falling a much larger distance, like jumping off a flight of stairs. The character in question barely looks a foot off the ground so the cape really should be moving that much. Try to find reference of people with capes or long dresses or something jumping straight up and see how the cloth reacts when they fall back down. It's a weird thing to look up, i know, but it really helps. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 28, 2017 Author Share Posted February 28, 2017 (edited) 8 hours ago, Kyne said: It's still floating up a little too much. The end of the cape that isn't attached to his back should basically stay stationary in the same spot in the air while the body drops and the gradually drop down, but it should never go upward in any way shape or form. The only times in which clothing "rises" like that is when the character is falling a much larger distance, like jumping off a flight of stairs. The character in question barely looks a foot off the ground so the cape really should be moving that much. Try to find reference of people with capes or long dresses or something jumping straight up and see how the cloth reacts when they fall back down. It's a weird thing to look up, i know, but it really helps. Thanks for the feedback. I'll try changing it again. Also I'm working on something new now but will temporarily halt it to work on the thing you mentioned. Here's the stuff. I've now tried doing the cape and I'm getting very frustrated as I can't get it right no matter how hard I try. Obviously wip. EDIT: I've tried fixing the cape but I'm completely had enough right now. Nothing is working the way I want it to and I'm just getting crummy results no matter what I do. HAAAALLLPPP!!1! Edited February 28, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Kyne Posted February 28, 2017 Share Posted February 28, 2017 On the animation thing: I've noticed a little something about your style. It's very start-and-stop. A motion has very little easing and is done really quickly. If it were me animating that guy raising his sword into the air, it would take him a little longer than that, and would have a "heavier" feel. Your style is a little different. It's not necessarily wrong or anything, just somewhat uncommon. It, to me, makes the animation feel a little "floaty and weightless". Like the hit in question lacks power. Maybe it's just me, though. I would personally add a bit more wind-up to their motions and a bit more easing OUT of the motions as well. Like, when he finishes his swing, it's just two frames, one still with the trail and the other without it (the finished swing). If it were me, it'd have 2 more frames at the end of his body bending a little more downward, to account for the force being transferred to the ground. Anyhoo, different styles I guess. Plus, it's still a work in progress so I shouldn't judge too much. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 1, 2017 Author Share Posted March 1, 2017 Yeah I guess we just have different styles. I've tried extremely hard to improve that animation since the guys on the spriting chat didn't think very highly of my work to put it lightly. It's a shame too because doing this and trying to accept criticism is the complete opposite of easy for me and stresses me out quite a lot. Despite this, and being genuinely depressed with all that's going on in my life, I've continued to try and improve my work with the dream of impressing them one day. But I don't know if such a dream will ever come true if I'm already pushing myself to my limits and it's STILL not enough. God help me if this is still not perfect because anything less and my brain will surely bully me to no end again for not being a bwdyeti 2.0. My confidence is at an all time low considering everything that's happened to me in life currently and even the slightest of criticism will crush my spirit with ease in a short amount of time. I'm trying to fight my brain bullying me and I'm trying to improve but both things seem to be going terribly considering how much criticism I'm getting both in real life and on that chat. Anyways, here's what the stick figure animation looks like now. I hope it was worth it. Quote Link to comment Share on other sites More sharing options...
Kyne Posted March 1, 2017 Share Posted March 1, 2017 You've managed to nail the easing into and out of the initial motion but I still think the ending of the slash itself is a little jittery. Sorry dude, don't give up, though. Animation is fucking difficult. I've felt like you do now when I was doing stick figures. I wanted to be the next Terkoiz. Needless to say that it never happened, but only because I stopped trying. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 1, 2017 Author Share Posted March 1, 2017 (edited) 22 minutes ago, Kyne said: You've managed to nail the easing into and out of the initial motion but I still think the ending of the slash itself is a little jittery. Sorry dude, don't give up, though. Animation is fucking difficult. I've felt like you do now when I was doing stick figures. I wanted to be the next Terkoiz. Needless to say that it never happened, but only because I stopped trying. Sorry if this all seems like I'm playing the victim but you're right, animation is fucking difficult. While I know that those people are only trying to help, criticism if you're not used to dealing with it, on that level, can be soul crushing. It's hard to accept that you or me were never the best or in my case even passable in what I did. Logically I tell myself I'm obviously not the best but in the back of my mind, I say the opposite for the sake of having some sense of self confidence and I automatically tell myself I'm good enough and shouldn't beat my self up anymore than what's already happened to me in life. Because animating for me isn't just a hobby, it's where I try and prove myself. Sometimes I do treat it like a hobby but most of the time I secretly want approval from those better than me. It goes back a long time ago when I was being bullied in school and I wanted nothing more than to be rich and famous to "prove" to those who mocked me that I wasn't worthless and that I was in fact better than they ever could be. To accept that such a dream is damn near impossible and will likely never happen is too much for me to handle. So when reality comes and says "sorry but you're not good enough" it's too much for me to bear and I just sulk. This is on top of not leaving the house, being extremely overweight due to comfort eating, having no real life friends and just feeling extremely bored and lonely constantly. I'm not even in school anymore because the stress and loneliness just overwhelmed me and I got kicked out. Now nobody bullies me because nobody visits, sees or cares about me in real life for the most part. It's really only my mum that cares for me and that's it. What I'm trying to say is that it really hurts whenever I get criticized and while there's nothing wrong with saying things how they are, I just wish it was easier to deal with...especially for someone in my position. I'll still keep trying to improve my work if I can but I'm wondering if I should just give up because, like school, maybe this is too much for me? I'm not necessarily saying this because I want something like people criticizing me less but rather I wish that accepting criticism for someone like me wasn't so difficult. Life truly is unfair in many ways I guess. Edited March 1, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Kyne Posted March 1, 2017 Share Posted March 1, 2017 My dude if your life really is like that you should probably seek some professional help. That shit can actually become clinical depression if you aren't careful. I don't know how old you are but if you are of legal age (in Portugal legal age is 16 with parent's permission) I'd also advise you to try to find a job. It's an amazing time-sink and, obviously, you get to meet new people. I also don't know how long you've been spriting for, but you seem to be steadily improving ever since this thread started, probably because you actually take and listen to criticism, unlike a lot of people that seem to take every little criticism and attempt at helping them improve as an insult. In short, keep at it my dude. Life is way too short to let depression take over. Fight that shit. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 1, 2017 Author Share Posted March 1, 2017 9 minutes ago, Kyne said: My dude if your life really is like that you should probably seek some professional help. That shit can actually become clinical depression if you aren't careful. I don't know how old you are but if you are of legal age (in Portugal legal age is 16 with parent's permission) I'd also advise you to try to find a job. It's an amazing time-sink and, obviously, you get to meet new people. I also don't know how long you've been spriting for, but you seem to be steadily improving ever since this thread started, probably because you actually take and listen to criticism, unlike a lot of people that seem to take every little criticism and attempt at helping them improve as an insult. In short, keep at it my dude. Life is way too short to let depression take over. Fight that shit. I'm on the waiting list for a specialist hospital that deals with clinically depressed autistic s like myself but the trouble is that I've been on that list for two years now and I've heard absolutely nothing from them. I keep ending up in first place only for someone to overtake me again for some reasons I'm unaware of. I'm seeing a therapist about my issues but it's sadly not helping me at all..at least, as far as I know. My brain thinks that if it becomes as depressed as possible it'll make itself more likely to attract help. That's why I feel the need to "give in" and wallow in self pity in the desperate hopes of being rescued. But I know life doesn't work like that however and such actions will only lead to a completely wasted life and potential. Unfortunately it's not always the rational that are powerful-case and point my emotions do not line up with reality and will try to fight and pressure me into giving in. But as you say, I need to fight it like my life depends on it...because it does! I just hope I control myself well enough in the future where I don't ever lash out at criticism. I know all too well how the likes of cobra studios and digital homicide fare against their critics and those critics' legitimate complaints. I'm going to take a break for now. I can't thank you enough for helping me through this. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 1, 2017 Author Share Posted March 1, 2017 (edited) Still WIP by the way but I've made more progress...at least, I hope it's been progress. Edited March 2, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 3, 2017 Author Share Posted March 3, 2017 (edited) Update. I've now somewhat finished the main animation for that class I was working on. I don't know how I feel about the return but whatever. Edited March 3, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 4, 2017 Author Share Posted March 4, 2017 Update time if anyone actually cares. Here's what I've done today. Quote Link to comment Share on other sites More sharing options...
Kyne Posted March 4, 2017 Share Posted March 4, 2017 These are looking good! You're improving. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 4, 2017 Author Share Posted March 4, 2017 Just now, Kyne said: These are looking good! You're improving. Thanks for not only complimenting me but also helping me when I was feeling down earlier. It's pretty amazing that someone as talented as you thinks my sprites are looking good and I'm personally hyped to see your finished animation with that zweihander-looking class. I think you might even be able to top yeti ;) Quote Link to comment Share on other sites More sharing options...
Kyne Posted March 4, 2017 Share Posted March 4, 2017 LOOOOOOL Don't hold your breath. The day I top Yeti is the day I'm elected God-Emperor of the human race. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 4, 2017 Author Share Posted March 4, 2017 (edited) 1 minute ago, Kyne said: LOOOOOOL Don't hold your breath. The day I top Yeti is the day I'm elected God-Emperor of the human race. You mean you aren't already god emperor of the human race? But seriously, I can't wait to see that animation of yours finished. Edited March 4, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Kyne Posted March 4, 2017 Share Posted March 4, 2017 Shh, it's a secret. My animation is part of a spell that will bend all humans to my whims I will say, I do have one complain (if you can even call it that) which is that the sword in your animation is a little bit short for a two-hander (at least by fe standards) but the animation itself looks solid. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 4, 2017 Author Share Posted March 4, 2017 4 minutes ago, Kyne said: Shh, it's a secret. My animation is part of a spell that will bend all humans to my whims I will say, I do have one complain (if you can even call it that) which is that the sword in your animation is a little bit short for a two-hander (at least by fe standards) but the animation itself looks solid. Tbh there's lots of ways this animation could be improved such as the imo crappy return and as you said the short sword. But for me at least I still like it. The real problem for me is I know jackshit about hacking fe games and the person who's helping me with all of this isn't seeing me in a while. In other words progress towards actually implementing these animations is going horribly slowly. Quote Link to comment Share on other sites More sharing options...
Kyne Posted March 4, 2017 Share Posted March 4, 2017 Well there's plenty of people around in the forums here. I'm not exactly sure on the script timings (which is to say, how long a frame should stay on screen) which makes it pretty hard to animate it into a script, perhaps if you edit the title of this post to tell people you're looking for folks to make the scripts? Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 5, 2017 Author Share Posted March 5, 2017 (edited) Basically I made a new class animation, revised it based on constructive criticism thanks to the likes of Glaceo, Circles and a bunch of others, added a cape and here we are. Hopefully it turned out ok! Edited March 5, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Kyne Posted March 6, 2017 Share Posted March 6, 2017 Huh, it looks pretty neat! I've already critiqued this particular animation cycle quite a bit so I don't really have anything to add (the cape looks well done too). I guess I'll just wait for the remaining animations for the class (magic sword, crit, unarmed and all that.) Good job, man. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 8, 2017 Author Share Posted March 8, 2017 (edited) Here's the finished one. And here's what one of the map sprites could look like. Edited March 8, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Kyne Posted March 8, 2017 Share Posted March 8, 2017 Is the stationary swipe the magic sword animation? I like these but i feel like the magic sword should look a little different. Good job on the crit though. Leaping out of the screen is underrated. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 8, 2017 Author Share Posted March 8, 2017 27 minutes ago, Kyne said: Is the stationary swipe the magic sword animation? I like these but i feel like the magic sword should look a little different. Good job on the crit though. Leaping out of the screen is underrated. Thanks for the compliments! I think the crit has to do with my love for the hero's animations...especially the shield throwing one since that's one of my favorite animations of all time along with the general's spinny lances and others. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.