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Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)!


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Yes, Breath of Fire II, one of the fondest memories of my-

Breath of Fire 2 US Box Art.png

...Er, sorry, wrong box art 😐 .

Breath of Fire 2 JP Box Art.png

♪ Theeere we go, THAT'S more like it ♪!  

Yes, Breath of Fire II; One of the most unique RPGs I've ever played, and one of the prettiest.  It's traditional in structure, but the decisions made with its gameplay, balance, and pacing are fairly different.  Sometimes different in a good way, sometimes in a bad way, and sometimes just... plain... weird.  

I love it though.  I love it so much, I got someone called Nitrodon to start hacking the game to pieces!  His work is where I'll be getting a lot of my knowledge (in addition to BSiron's FAQ on GameFAQs)!

As for the translation... We're not touching it.  Capcom decided they could do better than Woolsey, and Capcom was wrong.  Instead, we're going with the Retranslation, with it's cleaned up UI and Dash feature.

So welcome, friends, to the most thorough, beginner-friendly, and informative walkthrough you will ever see!  Strap in, cuz it's gonna be a wild ride!

Edited by FionordeQuester
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Part 1: Breath of Fire II Walkthrough - The Darkness Stirs (Prologue)

We're using the Retranslation, not the official localization.  I will still include the official terms, however, to clear up confusion.  Also, you should read the descriptions; They will usually be used to cover details I didn't have time for in the episodes themselves.

IF YOU'RE DOING THE MONEY GLITCH (I'm forgoing this for the Walkthrough):
Put Ryu in Slot 2 and Bow/Bosch to slot 1

Item Shop:
– SELL: LifePL/Ammonia
– BUY: x6 of any fishing item (the shop description will tell you if it's used for fishing)
[DO NOT BUY 1 AT A TIME!!  If you did, just Clean/Auto your inventory to put em in the same stack]

Weapon Shop:
Have Ryu trade for an IronAR/Iron Band or SaladBwl/Headband, then press A & B at the same time to glitch out the game.  Do this as many times as you want (speedruns do this until they have about 17-18 million zenny)

After duplicating money:
Say Yes to equip the x6 fishing items over the NatureWP/Benadanti
Someone called "Sten" will get a bugged MoonDrop as a weapon; Said MoonDrop will be absurdly busted.

I'm not certain as to how A + B causes the game to start editing another character's inventory... But for some reason, it does.  

In any case, the game's choice of character depends on which Slot Ryu is in.  If Ryu is in Slot 1, the game will edit someone called "Nina".  If Ryu is in Slot 2, it will edit "Sten".  Slot 3 will edit "Jean/Tapeta", and Slot 4 will edit "Spar/Aspara".  

It's important to edit Sten, as the game accidentally uses the character's starting Condition (more on that stat later) to determine what their equipped weapon is (since they're not supposed to be in your party yet).  Most characters start with 96/255 Condition, which translates to a TreeST/Wooden Staff (only sells for 50z).  Sten, however, starts with 160/255 Condition, which turns into the NatureWP/Benadanti.  This sells for 90000z, so you can duplicate money much quicker.

The game is trying to figure out what properties the "weapon" has; So if you transfer the x6 fishing items, the same sees it as having "06".  Bit 0 says "this weapon is a Holy weapon", and Bit 6 says "this weapon makes you attack twice in a single turn".  

x06 is also what the MoonDrop item is identified as in a normal playthrough, so the game twists itself into a knot assuming that the MoonDrop is what you just equipped into Sten's weapon slot.  

Finally, a separate process (so the x06 doesn't enter into this) classifies all items as either weapons, armor, accessories, or consumables.  Consumables are always classified as 0x00 or 0x40, so the MoonDrop also gets 64 Attack on top of everything else.

And yes, you can do this as many times as you like, with as many characters as you like.  

Ryu is the only one who can stack multiple copies of an item (the fishing items) into one Accessory slot.  This is what allows us to put x6 of an item into another character's weapon slot.  If we attempted this with anyone else, the game would just tell us that the character cannot equip the x6 fishing items.


Get the TreePole/Wood Pole from the closet in your bedroom
Talk to the lady who asks you where Yua is (next to the middle house)
Get a Healing Herb from the middle house
Go up to get beat by the Gunhead
– Attack yourself to end it quicker
Re-enter the Church and talk to Papa Hulk
Leave the village, enter the cave, and get smacked by Barubary/Barbaroi

Get LifePL/Ammonia from the Chief's closet
Get 100z from Ryu & Bow/Bosch’s room
– Will not be available if you got the Healing Herb in the upper house
Get the Antidote from the upper room in the Inn
– SELL: TreePole/Wood Pole & LifePL/Ammonia
– TRADE: Bowie Dagger → Bronze Sword (Ryu)
– BUY: IronAR/Iron Band (Ryu) and Herbs

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Brerth of Fire II, one of the most troubled translations on the SNES. I'm surprised to see this here, but here we go.

Also, today I learned there's a good retranslation. Is it better than the GBA translation as well? I assume it has all but ease of access beat (on difficulty, mainly because GBA as you said is easier on Exp)

1 hour ago, FionordeQuester said:


It's not... wrong?

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6 hours ago, Dayni said:

It's not... wrong?

That's the old translation in general, really.  It is an accurate translation, at least.  Nobody has their personality changed, no wild liberties being worked in, all the important plot points are gotten across... The gist of it is pretty much unaltered.

It's just that it's "accurate" in about the worst possible way.  The dialogue is stilted and weird, pop culture references are left in even when they don't make any sense to us, the names and nouns used are inconsistent.  As for the grammar...


「The      grammar is..  .......filled 

with    all kinds of

weird    punctuation!. and

errors   Like no            one    Proofread....

... this.. 。Mess.!

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Prepare for Ryu & Bosch's first big adventure!

BoF2 - Mt Futabi resize.png

Part 2: Breath of Fire II Walkthrough - We're Rangers! (Harpies, Pests, & Roach)

せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

There are two timers at $CAA and $CAC (addresses found in RAM Search, if on emulator).  They always freeze inside maps, always run in dungeons and the Overworld... And are bizarrely inconsistent everywhere else.  Even textboxes aren't always safe!

$CAA starts at 0 frames, goes up to 7200 frames (1/60th of a second), then rolls back to 0.  $CAC advances by 1 every time it does.  $CAC itself goes up to 32 before rolling over to 0. So you can think of these as a clock. The $CAA hand (0-7199) affects the $CAC hand (0-31).  

When $CAC reaches a multiple of 4, a value (out of 255) is added to each character's Luck, then multiplied by one of four multipliers.  The exact numbers depend on the characters, and can be found in these tables:

0: 96 
4: 48 
8: 4 
12: 48 
16: 96 
20: 96 
24: 160
28: 96

0: 96
4: 96
8: 32
12: 96
16: 96
20: 176
24: 192
28: 176

0: 48
4: 96
8: 160
12: 96
16: 48
20: 32
24: 32
28: 32

0/8/16/24: 160
4/12/20/28: 32

Those numbers are added to the Luck stat of everyone in your Active Party.  The sums are then multiplied by one of 4 factors... 

-20% (17/32 chance)
+10% (7/32 chance)
+30% (5/32 chance)
+50% (3/32 chance)

Note that a character only needs to be at 192/255 to reach Super.  So, even lower numbers like "96" are enough, if your Luck is high enough, and you reset for a 50% multiplier.

So, get to HomeTown/Newhaven, then stand on the Overworld for about 38 minutes (so $CAC is about to reach 20). Go back inside, save, wait for your Conditions to change, then reset till you see Great on both Ryu & Bosch. Then, make copies of this file throughout all three save files, and play as normal.  This way, you will never have to do the 38 minute wait again!

These run entirely on Condition.  The tables are as follows...

Ill: 0/16
Poor/Tired: 1/16
OK/Fine: 2/16
Good: 4/16
Super/Great: 8/16

All Else: 8/64
Good: 16/64
Super/Great: 24/64

Ill: 0/32
Poor/Tired: 2/32 
OK/Fine: 3/32
Good: 4/32
Super/Great: 6/32

ENCOUNTER RATES (can be halved by Smokes):
Low encounter rate (Mainly Overworld areas when Ryu's Level is at, or above, the Area Level)
Steps 5-23: 1/64
Steps 24-31: 2/64
Steps 32-39: 8/64
Steps 40-47: 10/64
Steps 48-55: 24/64
Steps 56-63: 32/64

Medium encounter rate (Mainly Overworld areas when Ryu's Level is less than the Area Level)
Steps 5-7: 1/64
Steps 8-15: 2/64
Steps 16-23: 4/64
Steps 24-31: 8/64
Steps 32-39: 16/64
Steps 40-47: 24/64
Steps 48-55: 32/64
Steps 56-63: 48/64

High encounter rate (most dungeons, including Infinity)
Steps 5-7: 2/64
Steps 8-15: 8/64
Steps 16-23: 16/64
Steps 24-31: 24/64
Steps 32-39: 32/64
Steps 40-47: 48/64
Steps 48-55: 56/64
Steps 56-63: 64/64

Very high encounter rate (area around HomeTown, below level 5)
Steps 5-7: 8/64
Steps 8-15: 16/64
Steps 16-23: 24/64
Steps 24-31: 32/64
Steps 32-39: 48/64
Steps 40-47: 56/64
Steps 48-63: 64/64

The base accuracy of Shot is based on the target's Luck.  Multiply these by 1.2x if Bow is in Super/Excellent; Otherwise, multiply them by 1.3x (that's not a typo; the game reads the commands in the wrong order 😐 ...)

Enemy Luck:
1-8: 25/64
9-16: 23/64
17-24: 21/64
25-32: 19/64
33-40: 17/64
41-48: 15/64
49-56: 13/64
57-64: 11/64

This blocks both melee & magic damage down to one of four amounts...

50% (3/16 chance)
64% (6/16 chance)
75% (6/16 chance)
81% (1/16 chance)

Normal: x1.0 Damage Dealt & Received, x1.0 Crits

Scramble/Scatter (1st Slot): x1.3 Damage Dealt & Received, x1.3 Crits
Scramble/Scatter (2nd Slot): x0.9 Damage Dealt, x0.85% Received, x0.85 Crits

50% to die
30% to revive with 30 HP
12% to revive with 40 HP
6% to revive with 50 HP


Get LVL 2 for both PCs before Futabi

Mt. Futabi:
PARTY FORMATION: Bosch in Slot 1, Ryu in Slot 2
Use Shot/Snipe on Widows & Corpses

VS. Three Harpies (70 HP for Parreux, 40 HP for others): Scatter
Turn 1: Bosch attacks Pijo or Putti, Ryu Defends
Turn 2: Ryu heals himself up
Turns Onward: Heal whenever Ryu is so much as scratched!

Keep Scatter Formation
Get Headband in the right side of 1st cave room (equip on Ryu when healing)
Get Firecracker in the left side of 2nd room
LVL 6-7: Ryu Defends if no Gunheads, Leeches, or Goblins to kill

Nero’s House:

VS. Cockroaches: Normal
Auto small Cockroaches
Auto the big one as well (Ryu & Bosch outspeed it)

Head back to Newhaven for scenes.

Edited by FionordeQuester
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18 minutes ago, FionordeQuester said:

Btw, I'm always worried about whether or not I'm cramming too much info into the episodes.  For anyone lurking, please tell me when it's too much!

I'm probably the worst person to ask that about, I didn't really find any issues with it, but a thought occurs.

Are you concerned about frontloading the information too much and having less to discuss later on in the LP? Asking because that could be a good way to think about it.

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Karma has come!  Bosch's life is on the line!  How will Ryu handle the hardest part of the game?  Who the heck is this girl?


Part 3: Breath of Fire II Walkthrough - Gimme a Chance

Subtract enemy Vigor from your own, and you'll get the following run chances...

-33 or less: 8/64
-32 to -9: 10/64
-8 to -1: 16/64
0 to 7: 22/64
8 to 15: 28/64
16-31: 32/64
32-55: 36/64
56-95: 40/64
96-143: 44/64
144-199: 48/64
200-255: 52/64
256-511: 30/64 (Nitrodon can't begin to guess why)

Check your current HP, and see if it's more than 70% of your max HP:
more than 70% HP: +0%
70% or less: +40%

Finally, you will gain an additional multiplier (or penalty) depending on where the invisible clock is at (updates every 8 minutes).

0: -5%
1-63: +0%
64-127: +5%
128-191: +10%
192-255: +30%

Want to keep track of the above numbers?  Take the values from the following table, and add them to your party's average Luck (the clock changes at the same time as your party Condition, so it's possible to keep track without RAM Watch... If you really want to):

0: 32
4: 32
8: 96
12: 96
16: 160
20: 224
24: 160
28: 96

This, of course, is a whole lot of words for "running is really hard, and should not be bothered with, except for when noted below" .


Walk outside and go up to the upper-left to talk to Kilgore
Talk to Bosch inside your room
– BUY: Up to x9 Herbs
– STORE: All your remaining Zenny.
Safety save; it's gonna get rough.
Take Bosch to Township 

Avoid the statue; It's better to respawn at HomeTown/Newhaven

Force an encounter by the bridge
Fight one big enemy or any number of Tetsi Flies; run from two big enemies.
– Buy more Herbs if you die and respawn at Newhaven.

Go into the Pub and talk to bartender to make it night time 
Talk to Rand (the big grey guy)
Go upstairs and get a Smoke from the bottom drawer
Go into the Inn just next door
– Skip the Inn; Herbs heal almost all your HP, and only cost 8z to the Inn's 20z
Snag Clothing & Herb from the drawers upstairs
– BUY: Up to x9 Herbs; Also an Antidote, if you used one on the way
– SELL: Clothing & Smoke
– RETRIEVE: All your stored Zenny, if the sum will be 855z or more.  Otherwise, leave inside.
Go to the Church, and snag a 10th Herb from the top drawer
Try to Donate till your total Zenny (including what's in the bank) is 855z or more
Save your game (don’t need to reset upon death; this is just for respawning)
– TRADE: Ranger Suit & Bronze Helm



And probably the greatest of all...


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Oh, the horrors of Coursair! Crazy hillbillies! Feral catgirls! Full frontal assault! And, inconsistent volume! How will Ryu survive all this? Find out, today!
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]
50% Defend, 50% Spark/Flare (even if out of AP)

50% Miss, 50% Critical

Cure 1 the one missing the most HP, with ties going to the latest slot. Attack if no one is hurt, or they're out of AP.
BABA/BUNYAN AI (37.5% Counter-Attack rate)
Always Attack
KATT/LIN AI (50% Crit Rate):
62.5% Attack
37.5% Dare (Reduces Ryu's Offense to 1)
Edited by FionordeQuester
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Wake/Rouse will never revive the same ally twice in the same fight (just as allies cannot revive themselves twice). Otherwise, its success rate relies mostly on Rand's Guts/Will stat. The table is as follows:
0 Flame(s): 128/256
1 Flame(s): 136/256
2 Flame(s): 144/256
3 Flame(s): 152/256
4 Flame(s): 160/256
5 Flame(s): 172/256
6 Flame(s): 184/256
7 Flame(s): 192/256
Add 3/256 for every Guts flame the target has.
Check BSiron's FAQ for player character attacks ("AttackbyPlayerCharacter").
Enemy attacks are the same, except their final Damage is modified like so (after all other steps):
[Final Damage = Pwr + (Luck * (1/8, 2/8, 3/8, or 4/8)) + (0 or 1)
This formula, along with BSiron's Damage tables, are how I knew Katt/Lin's critical hits could do 10-30 Damage.
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12 hours ago, Dayni said:

How regular will these bonuses be?

I didn't realise this'd happen because it didn't look like it needed you to move.

I'd say like... five times, throughout the LP?  I'll also upload some (probably) uncommented Party Chat when they're sitting around at Township.  

I like having half hour episodes that get something significant done in the story, so the Bonus episodes are mainly things I'd LIKE to show off, but couldn't normally squeeze in.  So, not too common.

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Say what you want about the difficulty curve; The character designs are beyond reproach 😊 .
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]
Solo Hood/Thug: 
Always attack
P.Spider/Black Widow:
1/64 defend
Otherwise: 193/256 Poison Attack, 63/256 Attack
If x1-2 are dead, there's a 25% chance of calling for another Thug, after the 1st action of the turn.
If x3 are dead, this increases to a 37.5% chance.
Either way, this can be done up to 16 times (which is why the Firecracker is so desirable)
[Hoods are supposed to be able to heal themselves and each other with Herb, and also gang up on whichever party member has less HP.  Two bugs make this impossible.]
1/64 defend
Otherwise: 65/256 Psn.Chop/Miasma, 191/256 Attack
[Psn.Chop/Miasma is the same as a regular Attack, except it targets everyone, and has a chance of poisoning each person it hits]
Remove Rand’s Bronze Helm IMMEDIATELY!!
Roll on to Nero’s House for sequence triggers!
- This is for deathwarping later.
Head back to Newhaven
Do cutscenes at magic school, then go to Mt. Rocco
Mt. Rocco:
Auto the Thug
Answer anything but "Payne" to the guy that quizzes you, then Auto
Switch Ryu to the front before checking the hole
Auto the battle until Lin’s in danger; she’s more fragile than Ryu
Take 4 steps in the next room, then heal Ryu
Skip the treasure for now, and keep going up
Auto the lone Thug
Firecracker the x4 Thug group!
- You'll enjoy a full party heal right before...
VS. Joker (580 HP): Scatter
Herbs with everyone when he uses Psn.Chop/Miasma (~25% Chance to do so)
- Miasma does normal melee Damage, just to everyone in the party, while attempting to poison.  Ryu may be able to delay healing, since he's bulky
- Everyone outspeeds, so you'll be fine.
Spam Frost with Nina, since he’s weak to it
Get all the treasure you skipped before on the way out (100z, Silver Knife, Lucky Charm, & 1000z)
Only Ryu should attack the Will o’ Wisps & Ghouls, once he has the Silver Knife
Nina should more-or-less just Defend, since none of her spells are quite strong enough to OHKO.
["Hanako" is a Japanese pop culture reference, and why Ryusui mentions Moaning Myrtle in the Retranslation]
[The 2nd one is about how lax Capcom was about censoring violence... Highly unusual, back in the day.]
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Featuring Nina's home town, and a magic monkey!  BE THERE! 


Part 6: Breath of Fire II Walkthrough - Kingdom (Windia)

せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

The Defensive Formation is our default Formation for most of the game, for reasons I'll go into next episode.  For now, just know that we need more Defense, not more Offense.

Dethpedes/Poison Movers
1/64 defend
Otherwise, 65/256 Poison Breath, 191/256 attack

Killer Goblins:
If any monster is dead, 50% run away
Otherwise, 1/64 defend
Otherwise, 65/256 Def-Down/Weaken, 191/256 attack

1/64 defend
Otherwise, 65/256 cast spell, 191/256 attack

Spell list: Def-Up/Protect (50%), Atk-Up/Might (50%)

Stooly/Handy Fungusi
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack

Spell list: Ag-Down/Slow (25%), Pwr.Down/Blunt (25%), Def-Down/Weaken (50%)


Head to Wyndia and split up attacks while Ryu and Lin split attacks

Snag the Wooden Staff & 100z in the Inn
– SELL: SuedeAR/Tanned Armor, Bronze Sword, & Wooden Staves
– BUY: Long Sword, Chain Mail, GlassRG/Glass Helm, & x2 BronzeSH/Escutcheons
Spend the leftovers on Herbs
Equip the party like so:
Ryu: Long Sword, BronzeSH/Escutcheon, Ranger Suit, Bronze Helm
Sten: Silver Knife, BronzeSH/Escutcheon, Chain Mail, Bronze Helm
Lin: Hexa Staff, IronAR/Iron Band, LeotardCL/Catsuit, GlassRG/Glass Helm
Nina: Ring, IronAR/Iron Band, Clothing, SaladBwl/Headband

– CHANGE FORMATION: Auto the party as Ryu/Sten/Lin/Nina in Defensive

Heal every 15 steps, if you get poisoned and have no Antidotes left.
Get a HelpBL/Vitamin from the house on the way
You can usually just coast on Auto, except for these encounters:
– X3 Killer Goblins: Use Defensive Formation and split attacks while using Jolt
– x2 Poison Movers: Ryu attacks one, Sten & Lin attack the other.  Nina uses Jolt in Turn 1, and Defends in Turn 2.
– x3 Handy Fungusi: Defensive Formation.  Ryu and Sten use Attack + Flare on one, while Lin and Nina do that on another.
– X2-3 Lizardmen: Defensive Formation.  Ryu & Sten split their attacks (with Sten using Flare), Lin Defends, and Nina uses Jolt.  Then Lin finishes the last in Turn 2, if x3

Rest at the Inn
Go to the building next to the Inn, and get a Wisdom Seed from the top dresser
SELL: Antidotes (if applicable)
BUY: Up to x45 Herbs



Edited by FionordeQuester
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Behold!  The game's most infamous boss!  Beaten with nary a sweat!


Part 7: Breath of Fire II Walkthrough—There's Something Here (Terapin)

MERINID_DE's ART GALLERY: https://www.deviantart.com/merinid-de

1/256 Defend
75% chance of scoring a 2nd hit in the same round

Do Nothing

Always Attack

Attack All (12.5%)
Attack One (25%)
Fire Breath (25%)
Brainwave (37.5%)

FORMATION MULTIPLIERS (with 4 characters):

1st Slot—130% Damage Dealt & Taken, 130% Critical Hit Rate
2nd Slot—95% Damage Dealt, 90% Damage Taken, 90% Critical Hit Rate
3rd Slot—90% Damage Dealt, 85% Damage Taken, 85% Critical Hit Rate
4th Slot—75% Damage Dealt, 75% Damage Taken, 80% Critical Hit Rate

1st Slot—120% Damage Dealt & Taken, 115% Critical Hit Rate
2nd Slot—120% Damage Dealt & Taken, 115% Critical Hit Rate
3rd Slot—100% Damage Dealt & Taken, 100% Critical Hit Rate
4th Slot—95% Damage Dealt, 90% Damage Taken, 90% Critical Hit Rate

1st Slot—100% Damage Dealt & Taken, 100% Critical Hit Rate
2nd Slot—83% Damage Dealt, 80% Damage Taken, 85% Critical Hit Rate
3rd Slot—83% Damage Dealt, 80% Damage Taken, 85% Critical Hit Rate
4th Slot—75% Damage Dealt & Taken, 80% Critical Hit Rate

1st Slot—120% Damage Dealt & Taken, 115% Critical Hit Rate
2nd Slot—100% Damage Dealt & Taken, 100% Critical Hit Rate
3rd Slot—90% Damage Dealt, 85% Damage Taken, 85% Critical Hit Rate
4th Slot—83% Damage Dealt, 80% Damage Taken, 85% Critical Hit Rate

Raise Dead is inconsistent in its chances, redundant due to Rand's Wake command, and obsoleted once you're able to buy LifePLs/Ammonias.

Cure 2 is always useful, in comparison.  Plus, Nina can regenerate AP via her Will command.


Walk into the Well with full HP & AP, as well as x45 Herbs
Use Defensive Formation against Godius, and have Nina Defend.  Heal Ryu if he’s 40 HP or less, Sten if 34 HP or less, and Lin & Nina if they’re so much as scratched

VS. Goncharo (1300 HP): Normal (Defensive when healing)
Everyone either attacks, or heals when necessary.  Have Sten Herb if only one needs it; otherwise, have him use Spark while Nina uses Cyclone.
Nina’s slower than Goncharo, so don’t go out of your way to keep her alive.  Have her heal herself, and just hope Goncharo never does x2 AoEs
—Goncharo can kill with crits, but never fear; They only have a 1.5% chance of happening, and you can still win even with just two attackers.

Get the Vitalizer and Amulet on the way out
Lie to Ray about saving everyone, so you can get Rejuvenate on Nina
SELL: Amulet
BUY: x6 Smoke Bombs and as many Wisdom Seeds as possible
Equip a bunch of weak armor to Ryu & Sten, then deathwarp back to Township. 

Walk in and out to finish renovations
Give Rejuvinate to Nina
Make a Ryu/Rand/Nina/Sten party



Control code entry mistakes (note that I don't know if this is the point she actually says this in the old translation).

Edited by FionordeQuester
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And now for an...interesting...diversion.

BoF2 - Fusions (resized).png
Click here for the full 827x1169 image

Part 8: Breath of Fire II—Awakening (Shamans & Dragons)

TWITTER: https://twitter.com/chiakimi_
[Special thanks for giving me permission to use it!]

The Pollen/Bomb Seeds' chance of using Flame/Flameblast is actually less than 1%.  I forgot to account for it's 75% chance to use BuildUp in the episode itself.

Ryu: Longsword, Ranger Suit, BronzeSH/Escutcheon, & Bronze Helm
Sten: Silver Knife, Chain Mail, BronzeSH/Escutcheon, & Bronze Helm
Rand: Bare Knuckle, SuedeAR/Tanned Armor, IronAR/Iron Band, & Bandana
Nina: FalseRG/Ring, Bum'sCL/Clothes, IronAR/Iron Band, & GlassRG/Glass Helm

x6 Smoke Bombs
x3+ Wisdom Seeds (more is preferred)

You may choose only one of the following:

1) The cooking carpenter (always available)
2) The treehouse carpenter (requires you to save 3-4 villagers last episode)
3) The Arabian carpenter (requires you to save 5-6 villagers last episode)

The cooking carpenter (far-right house)

S.Idol/Stone Faces (Weak to fire)
65/128 defend
Otherwise, 129/256 ColdBrth, 127/256 attack

Pollens/Bomb Seeds (Weak to ice)
If used BuildUp last turn, attack
Otherwise, 3/4 Buildup
Otherwise, 1/64 defend
Otherwise, 33/256 cast spell, 223/256 attack

Spell list: 75% Spark, 25% Flame

Stamen/Androeciums (Weak to fire)
1/64 defend
Otherwise, 129/256 SwtBrth, 127/256 attack

H.Fly/Beezlebubs (Weak to wind)
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack

Spell list: 75% Psn.Atck, 25% Curse

Fract = [ ([current AP/2]*256) / [max AP/2] ]

                Squared = [ fract^2 / 256 ]

                If squared  is less than 1, squared = 1

                Damage = [ squared * (base power) / 256 ]
[Base power of all Puppy/Whelp spells is 256]

Damage = Base Power * (Current AP / Max AP) ²


Run & Roll on back to Capitan

Save your game (YAY!! You can save your game again!) 
Talk to Sanamo to head to hut
Snag the Ammonia from the closet before entering the circle
Walk back to Capitan...or die on the way
Get the Wisdom Seed
Talk to the first guy you see to instantly head back to Township. 

Perform ANOTHER death warp.
Kill Rand with the three melee guys (including himself), while Nina Defends.  Kill Nina.  Kill Ryu next, then Sten.

Choose the carpenter in the far right house!
Snag the Guts Pill in said carpenter’s cabinet while you’re at it
—Keep these; They're incredible for cooking Gold Nuggets later.
Head on over to the forest and talk to Tapeta

Overworld: (Defensive Formation)
Auto, then make the party Ryu/Sten/Rand/Nina
Auto your items, Sort Smoke Bombs to the top
Roll on down to the campground to safety save
—Bomb Seeds, and the boss of Nympho's Tower, can troll you with obscenely bad luck.  x2 Stone Faces can also troll, if you don't have enough Wisdom Seeds to splurge on OHKOing either one with a Fire Whelp.
Roll on up to Nympho’s Tower
—Flare on Androceiums and Frost on Bomb Seeds (Bomb Seeds are a OHKO)
—Use Fire Whelps and spells on x2 Stone Faces, if you have more than x3 Wisdom Seeds (or are close to camp).  Otherwise, just Flee, as they have only 1 Vigor



The old localization can never decide between "Joining" or "Uniting".


Why thanks you.



Well, I'll give 'em this; They at least retained the French accent.  Speech patterns like that often get lost, in fan translations.

Edited by FionordeQuester
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What perils await in the Witch's Tower? Stay tuned and find out!


Part 9: Breath of Fire II Walkthrough—Cold and Dark (Witch's Tower)


Ryu: Longsword, Ranger Suit, BronzeSH/Escutcheon, & Bronze Helm
Sten: Silver Knife, Chain Mail, BronzeSH/Escutcheon, & Bronze Helm
Rand: Bare Knuckle, SuedeAR/Tanned Armor, IronAR/Iron Band, & Bandana
Nina: FalseRG/Ring, Bum'sCL/Clothes, IronAR/Iron Band, & GlassRG/Glass Helm

x2-6 Smoke Bombs (save at least two for the top floor)
x3+ Wisdom Seeds (more is preferred)

H.Fly/Beezlebubs (Weak to wind)
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack

Spell list: 75% Poison Attack, 25% Curse

Magician Mummies (Weak to fire & holy)
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack

Spell list: Spark/Flare, Cold/Frost

Like many spellcaster enemies, M.Mummy is intended to just attack when its AP is 12.5% or lower.  However, this check is bugged, so this will never happen.

Monopeds/Fachens (Weak to cold; No resistance to status ailments)
1/64 defend, 63/64 attack

These have a 50% critical hit rate.

1/64 defend
Otherwise, 65/256 Cure 1/Heal, 191/256 attack

These have a 3/8 chance to Counter-Attack

Seenates/Acorn Knights
1/256 defend, 63/256 attack once, 3/4 attack twice

The target's Wisdom mostly decides its resistance to status ailments (including death).  The caster's Wisdom simply modifies that chance, and there are steep diminishing returns from where Nina & Spar start. 

In addition, there are multiple pieces of armor that give immunity to status ailments by the enemies, as all of these spells (except Death) fall under the Holy element.  The Breath & Life Armor are the two most prominent examples of this.  So, in the rare cases that they're a threat, we'll be prepared.

On a side-note, there's also a character named Spar/Aspara who gets more out of Sesso than almost anyone.  She boosts ALL of his stats (besides HP) by 30%... However, he's not going to be used often enough to make Sesso worth it.

0: 0-16
1: 17-32 (Jean starts here)
2: 33-48
3: 49-80 (Nina & Spar start here)
4: 81-112
5: 113-160
6: 161-204
7: 205-255

0: 100% (Nympho & Fachens are here)
1: ~62%
2: ~51% 
3: ~40%
4: ~29%
5: ~18%
6: ~7%
7: 0%

CASTER ACCURACY BONUS (The player's casting the spell):
0: 8%
1: 16% (Jean starts here)
2: 30%
3: 40% (Nina & Spar start here)
4: 50%
5: 60%
6: 70%
7: 80%

0: 100% 
1: ~62%
2: ~50%
3: ~40%
4: ~34%
5: ~31%
6: ~28%
7: 25%

CASTER ACCURACY BONUS (The enemy's casting the spell):
0: 8%
1: 16%
2: 32%
3: 48% 
4: 64%
5: 80%
6: 90%
7: Always hit

SUCCESS RATE OF NINA'S WILL (based on Wisdom):
0: ~45%
1: 50%
2: ~56%
3: ~62%
4: ~65%
5: ~71%
6: 75%
7: ~78%


Nympho’s Tower:
Keep stepping on Nympho's iron plate with Ryu. 

Magician Mummies: 
Can do 30-40 Damage with spells, but only once, and you can blunt damage with Defend.  Sten OHKO, so just have him attack.  Alternatively, you let one blow its load, then Nina regenerate MP.

X1-3 Beezlebubs: 
Nina Defends, while the others attack

x4-5 Beezlebubs: 
Nina or Rand use Thunder/Jolt, while the others Defend

Nina Frosts while the others Defend.  Can also land Blunt and stall for MP, since they have no resistance to status ailments.

You can land Blunt on one and stall for MP, if you like (~71% accurate)

X1 Acorn Knight: 
Save your Whelp spell for x2 Acorn Knights or the boss, but otherwise, use your strongest attacks.

x2 Acorn Knights: 
Have Ryu OHKO one of them with a Whelp spell in Round 1, and use your strongest attacks on the other.

2nd Floor: 
Use Smoke Bomb after 4 steps

3rd Floor: 
Use Smoke Bomb when about to emerge from narrow passage, then take the 4th platform from the right

2nd Floor: 
Snag all chests, except the far middle-left one, the far middle-bottom one, the far middle-top one, and the one just below the far-middle top one

3rd Floor: 
Take the far left platform

4th Floor:
Use Smoke Bomb after going STRAIGHT down from stairs, step on the middle of three plates, step on plate directly upper-right from the lower-left chest, then step on the middle of three plates.  Snag the Silk Glove, use a Smoke Bomb shortly after, then snag the Warlock Ring & Sage’s Robe (equip Silk Glove & Sage's Robe to Nina when convenient).  Step on the nearest plate to proceed.

5th Floor:
Use Smoke Bomb, then ride the left platform for a Wisdom Brace, 

VS. Nympho (550 HP): Defensive

Turn 1: 
Ryu uses Whelp, Sten Simoons, Rand uses Wisdom Seed on Ryu, then Nina uses Slow

Turn 2: 
Ryu uses another Whelp

5th Floor:
Use Smoke Bomb, take right platform for Wisdom Fruit, and drop off!

Walk back to Tapeta and kiss him with Nina
CHANGE PARTY: Ryu/Sten/Nina/Tapeta party



Mundane grammar gaffe


Why not just "ribbit"?


...No you're not.



Edited by FionordeQuester
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