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Vestaria Saga Orthodox Ironman


Pépito
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Chapter 12, the one where we just have to wait for the right moment to talk to NPCs. I'll finish it later today.

Spoiler

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While we were conquering the citadel, these two were fighting the bulk of the Ordom forces led by Jamulan. We will of course be the ones that have to deal with them.

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Horse riders versus busted mages with siege weapons. That would go well.

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Awww...

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Hoelun: "Did you just say the word "agree"?"

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Advoutress meaning adulteress.

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Helme is too good of a unit to have to deal with this nonsense. Then again, he did trap Cyltan into marrying her in the first place.

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Remember the holy spell in Berwick? Her personal weapon has the exact same function, making her (almost) immune to 1-2 range attacks.

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We also get Tallan. In fact, we will have to talk about 6 new units this chapter.

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Since he was the brother of the former chief (the one we ran away from in chapter 9) he has now become the new chief of the Shyfts. But since he was thrown in prison for quite a long time, his muscles have atrophied and he can't mount his eagle right now.

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Thankfully, Maya offers to come to buy promo items for us.

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Yaeri gives her a whole inspirational speech about how even the meek and the pacifists have to stand up against the darkness but she is just going to be fighting the jewish merchants from FE4 for us.

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Will we see her in VS2?

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And we also get a second Doyenne. Yaeri and Rubina both having one will makes things so much easier later on.

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Zade can't come but he can send 3 soldiers in his place.

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We won't really be fighting much so fighting capabilities don't really matter here. It is really between Dune and Zayid's squads for the herb foraging and I chose Dune's squad since it needs exp more. You also don't have access to the prep screen so I hope you have your soldiers kitted out already.

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No Jean. Nobody means you. Not now, not ever.

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"I'm a convoy cough cough."

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A little little for the warning.

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I don't know how this Jean could be leading anything. He is friends with a prince and a good unit but still.

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A little foreboding...

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Lyttia being her again.

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Aynellia is once again with Cyltan but I don't think he gets free heals this map. No, she has far more importance this time.

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I can't just steal AggroIncarnate's maps anymore so if anyone knows how to get the next maps I'm a taker.

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2 healing staves, 2 light spears, 2 tomes, and 1 darts. I will spend the rest of the money on promo items.

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Sure.

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This is Urven's personal weapon. Fun for oneshotting cavalry.

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Fucked up if true. But we will never know.

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Anyways, here is our little slave boy. He is a thief with automatic multichance, bonus avoid, access to the stockpile and he can also repair a weapon (one use at a time for the first 20 turns). I only ever use him to repair stuff but some people train him for meme knife strats. He can also level mob but whatever, he is only here to save me money.

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Lyttia is a dancer unit but because she is a bitch she whips people instead. She has miracle and her great personal weapon to make sure she will never die. Not much more to say than "dancer unit 10/10".

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Helme is a promoted sword cavalier. Crits, multichance, access to greatswords, good stats and comes with a second Euphoria. Good unit but held back by the lack of 2 range. Still good though.

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If Cyltan talks to her, the fighting will cease and we will be able to recruit Neira and Jamulan. But there is a problem. Neira is nowhere to be seen.

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A reminder that she is the Ordom princess. We can still raid the yurts by the way. I am not sure if there are any negative consequences for doing it after recruiting Neira and Jamulan but I won't do it just in case. Now, I am going to show you the enemy minibosses.

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Seems like a dangerous guy, wouldn't want to fight him.

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In fact I don't want to fight any of these guys. Hmmm...

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She just wants to live with her adopted daughter, that she names Lin by the way. Cheeky Kaga.

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It hits Neira that the other clans will probably massacre the Ordoms in retaliation for what they have done and that peace isn't an option.

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"We want yer booty and yer booty." says the Amish. Wait...

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Hilda knows she isn't in some creepy hentai so she can taunt the brigands while she is alone with her friend in the mountains. Nothing is going to happen to them.

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Hilda and Lianka then appear at the top left of the map and have to reach the house on the bottom to be safe. Hilda is the only axefighter with magic potential but it is still very low and it doesn't matter because she can already deal with all threats since she has 100% crit on counter and a personal weapon.

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She can kill almost anything but she has some bulk issues sadly. Still good but nos as good as

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Kaga just snapped and made Lianka.The only thing that really matters about her is her weapon.

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That's right. Given that she has automatic multichance, she is guaranteed to attack 4 times before her attacker for 32 damage before any crit. Anything trying to attack her at 1 range dies. She can also get some strength and MOB for more fun. We also need to keep her alive or Hilda will desert and we will not get something on chapter 17.

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Doesn't excuse his actions against anyone other than Halym though.

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...

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She says she sees him as a brother (boom, brother-zoned).

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She will never have to use this stat. Also Dune's ambush activated and he killed an enemy with the thief repeater before he got to attack. The first time something like that happens this playthrough, but not the last time.

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We then hear him kill himself. Not the funniest chapter.

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I wonder what horrible curse awaits me if I do...

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Neira finally appears. But getting to her without killing Jamulan seems extremely dangerous and risky... Sounds like something I'll do in the next update.

 

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On 8/8/2022 at 12:13 AM, Pépito said:

He wouldn't be such a problem if you didn't need to reach the gold wagon in time.

To be fair, you can just take the other way around. I did that on my first run, and the handful of reinforcements from the force you face aren't all that threatening...

 

On 8/8/2022 at 12:13 AM, Pépito said:

That's true, but I don't think it unlocks their bond.

From what I have heard their bond is triggered by ending turns adjacent, so as long as you are careful about your placement for the first 5 turns you can trigger that two.

 

On 8/8/2022 at 4:18 AM, Pépito said:

Remember the holy spell in Berwick? Her personal weapon has the exact same function, making her (almost) immune to 1-2 range attacks.

It is the perfect spell to give a refresher, its lets her get far further into a battle to refresh units than she ever should, without much fear of death.

 

On 8/8/2022 at 4:18 AM, Pépito said:

A reminder that she is the Ordom princess. We can still raid the yurts by the way. I am not sure if there are any negative consequences for doing it after recruiting Neira and Jamulan but I won't do it just in case. Now, I am going to show you the enemy minibosses.

I don't think you can raid after recruiting them, as you raid as an alternative form of visiting on this map, and all of the yurts close up after you recruit them.

 

On 8/8/2022 at 4:18 AM, Pépito said:

 

Hilda knows she isn't in some creepy hentai so she can taunt the brigands while she is alone with her friend in the mountains. Nothing is going to happen to them.

Also, those two are combat monsters that could probably destroy those brigands without a second thought if they tried.

 

On 8/8/2022 at 4:18 AM, Pépito said:

 

Neira finally appears. But getting to her without killing Jamulan seems extremely dangerous and risky... Sounds like something I'll do in the next update.

Thank goodness for a handy little event latter in this map to make it much easier.

 

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