Julius Nepos Posted September 29, 2015 Author Share Posted September 29, 2015 (edited) [spoiler=Chapter 7, part 1][spoiler=The map.] In this map we're going to be fighting Grunia and Dragon (Grunia is the ground troops, Dragon is the air force). Remember Grunia? Two of its cavaliers showed up in Garda to fight us. Grunia is apparently an ally or vassal of Durhua, since its commander here is a general (i.e. sent by Durhua). I have no idea what Dragon is. Since they're fighting alongside Grunia, they're probably in league with Durhua as well. (Dragon = Dragoons.) Inventory: silver lance. I suppose this is the leader of Dragon's force here. Looks intimidating. Inventory: silver sword. Grunia's commander isn't any less intimidating than Dragon's. Looks an awful lot like Mariones, doesn't he? (Hermine = Harmein.) Inventory: iron lance. (Paola = Palla.) Inventory: iron lance. (Katua = Catria.) Inventory: iron lance. These three pegasus knights at the bottom of the screen are characters with identical stats and slightly non-identical portraits. Recruitable? I hope so. Enemy data: 1 archer, level 3, steel bow (the left one); 1 archer, level 3, bowgun (the right one); 1 mercenary, level 1, steel sword (the left one); 1 mercenary, level 1, iron sword (the right one); 1 thief, level 5, iron sword; 1 dragon knight, level 1, iron lance; 2 pegasus knights, level 3, iron lance; Minerva (she’s the lower of the two dragon knights); 2 armor knights, level 3, javelin; Hermine; Paola; Katua; 1 cleric, level 3, live; Est. Let's begin! A Macedonian knight? Hmm, I suppose the Dragons are the Macedonian air force then. Princess? Minerva is the Princess of Macedonia? your sister's safety. ...Princess Minerva's sister is a hostage of Grunia? So the Kingdom of Macedonia is being forced to fight? Hmm... maybe we should keep Minerva and her squad alive this chapter. I suppose we'll go rescue Macedonia's other princess eventually and they'll join us then. If they're staying put like Hermine is telling them, that shouldn't pose much of a problem. You aren't going to defeat me with any plans. Turn 1. Our team: See that little icon next to his name? That must be the Fire Emblem. Inventory: iron sword, steel sword, knight killer, javelin. Inventory: iron sword, silver lance, javelin, iron lance. Inventory: iron bow, steel bow, bowgun. Inventory: iron lance, armor killer, silver lance, vulnerary. Inventory: iron axe, hand axe, steel axe, hammer. Inventory: iron sword, thief key, thief key. Inventory: live, relieve, warp, vulnerary. Inventory: iron sword, kill sword, silver sword, armor killer. Inventory: thunder, Excalibur. Inventory: iron sword, steel sword, iron lance, javelin. Inventory: bowgun, steel bow. Inventory: freeze, magic shield, reblow. Inventory: iron sword, steel sword, kill sword, iron sword. Marich starts the chapter on a good note. Almost... gained 1 wlv! gained 1 speed! gained 1 luck! gained 1 HP! Good, good. 9.4% chance. Overkill. By offering stuff that's actually useful. I don't need any of this. House time. she has no choice but to fight. Yeah, I got that. Already discussed that, sir. Enemy phase now. The Dragons move out. I thought Minerva had been ordered not to fight us head on? ...What is their strategy? I forgot Sheeda got into this guy's range. I don't regret getting her into this guy's range. Second turn. I'm going to withdraw into the forests so I'm better prepared for the Dragons' attack (if they attack). Then at the start of the enemy phase, this happens: After this, Minerva, Paola, Katua and Est start moving towards the bottom of the map. Once they've reached the end of the screen, they leave the map. Paola, Katua and Est all go directly south, Minerva goes more southwest. According to my sources the trigger for this event is the start of the second turn's enemy phase. According to my other sources, attacking Minerva, Katua, Paola or Est results in all misses (both from your characters and from them). The other Dragons stay though. Barts, no. In the new turn Gordon is going to prove his worth: gained 1 wlv! gained 1 HP! Gordon, no, that's a bad. 17.6% chance. gained 1 speed! gained 1 luck! gained 1 defense! That's one person who can make Glac proud. 5.9% chance. ...I think I took this at the start of the enemy phase. He deals four damage in return. He's on a roll. And here's our new turn. My man! Oguma! Bless you. Julian opens the door with his thief key. I thought I'd attack with the iron sword. Because the mercenary has a steel sword, I was hoping Marth's attack speed would be higher. But nope. New turn. As you can see, most people are already moving towards the castle. Marth visits the village. loyal to Mediuth. "Solo." Stone, huh? Fire dragon, huh? How about I give you this Firestone I got? I'll remember that for the future. Banutu = Bantu, and Chiki = Tiki. Inventory: no item. I thought I'd lure out the thief with Navarre, but he doesn't do anything. He doesn't even run away. He really should have though. Door Key!! Navarre's inventory is full, so we send it to the storage. New turn. Kain lures out an armor knight. He's going to profit from a forest avoid bonus. The avoid bonus didn't help. New turn. Marth and Banutu are lagging behind. Start making use of the forests' avoid bonuses already. Next time, we take down Hermine. Edited September 29, 2015 by Hattusili I Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted September 29, 2015 Share Posted September 29, 2015 Merric is useful still needs more Gordin Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted September 29, 2015 Author Share Posted September 29, 2015 still needs more Gordin But he's so slow! He just can't keep up with the rest. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted September 29, 2015 Share Posted September 29, 2015 (edited) HE CAN DO IT IF YOU BELIEVE I SWEAR ON TOUHOU Edited September 29, 2015 by Glaceon Mage Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted October 10, 2015 Author Share Posted October 10, 2015 (edited) [spoiler=Chapter 7, part 2] The first turn of the second part. Wendel does a good. Marich does a good. Navarre does a bad. Well, at least he took down Hermine. Hermine has an amazing death quote. Silver Sword!! gained 1 luck! gained 1 HP! Disappointing. 14.1% chance. When you get an item when your inventory is full, you're prompted with this. We store the silver sword and are still charged that 10 gold. Kain (?) takes out the cleric. New turn again. Marth is slowly making his way towards the castle. Almost there. And seize! Tribe should probably read tribes, since he's about to tell you that there are three Mamkute tribes. Translation, translation. Dragon tribe Salamander. Hey, wasn't that Chiki woman Banutu is looking for the sole survivor of the Narga? I wonder what happened to them... the others attacked it. Alright, go Narga! and appear human. Durhua. Well, Durhua already existed, it's a region. What Morodof is saying (but the translation patch isn't carrying over) is that Mediuth established the Durhua Empire. Bad Mediuth! shining blade named Falchion. Hey, the Falchion was mentioned in the opening, like the Fire Emblem. The Japanese script calls him Anri I. Details. Uh-oh. Well, we already have the Fire Emblem. I'm guessing we should go get the Falchion too, huh? Well, it all makes more sense now. Mediuth is a badass dragon who is the emperor of the big badass dragon empire Durhua. No wonder Grunia and Medon sided with Durhua, they're probably scared to death. I wonder where we're off to next... [spoiler=Death quotes.]We've already seen Hermine's death non-quote above. Now let's take a look at Banutu's death quote. [spoiler=Boss battle quotes.]In later Fire Emblems, at the start of the first battle with a boss, the boss usually says something. In FE1, this phenomenon exists as well, except the boss doesn't talk the first time you get a battle with them, they talk the first time they attack you (i.e. on enemy phase). It is therefore possible to skip this altogether. I'll be going back to see what Hermine's battle quote is. Now there's something I forgot to do in chapter 6... because Mariones also has a battle quote. "You seem to have a lot of fun." Wow. And we did indeed take his silver sword. [spoiler=Reinforcement information.]If we had taken a little longer to beat the chapter, we would have had to deal with reinforcements. Reinforcements appear on turn 13 and are as follows (all from the forts in the lower part of the map): social knight, lv 3, steel sword (northwestern fort); social knight, lv 3, javelin (eastern fort); social knight, lv 3, iron lance (northern fort); social knight, lv 3, knight killer (southwestern fort). Edited October 10, 2015 by Hattusili I Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted October 13, 2015 Author Share Posted October 13, 2015 (edited) [spoiler=Chapter 8, part 1][spoiler=The map.] Marth + 12 characters for this map. Enemy data: 6 social knights, lv 3, steel sword; 4 horsemen, lv 3, bowgun; 3 armor knights, lv 3, iron lance; Roger (second armor knight from the left); 2 archers, lv 5, bowgun (the ones on the left); 2 archers, lv 3, steel bow (the ones on the right); Canaris. Inventory: iron lance. He looks recruitable. But by whom? Maybe the houses will have something to say about it? Otherwise I'm just going for Marth. Inventory: silver lance. The boss, just a regular armor knight. Canaris = Kannival Let's begin! Oh hey, that's the town with the rare items! That explains the number of armories here. He means the forts in the north. Please help! And so our first turn starts. Caesar and his colleague are the two mercenaries in Warren. Notice the distance between them and Marth. Caesar must have really shouted that opening conversation... Let's look at our team! Inventory: iron sword, rapier, steel sword. Inventory: iron sword, steel sword, knight killer, javelin. Inventory: iron sword, silver lance, javelin, iron lance. Inventory: iron bow, steel bow, bowgun. Inventory: iron lance, silver lance, armor killer, vulnerary. Inventory: iron axe, steel axe, hand axe, hammer. Inventory: iron sword, lockpick, lockpick. Inventory: live, relieve, warp, vulnerary. Inventory: iron sword, kill sword, silver sword, armor killer. Inventory: thunder, excalibur. Inventory: bowgun, steel bow. Inventory: freeze, magic shield, reblow. Inventory: iron sword, steel sword, kill sword, iron sword. We left Hardin behind. The choice was between him, Oguma, Wendel and Wolf. Inventory: steel sword. YES! RALLY RADD! Inventory: iron sword. Let's look at the shops. The two vendors are identical. The three armories are identical too! Okay, here's the plan: Oguma gives his iron sword to Caesar and retrieves a silver sword from the storage, Raddy buys a vulnerary and a steel sword, Lena drops her live to buy a live, Marich buys a fire, Wendel gives his freeze to Marich and buys a thunder and a live, Caesar buys a spare iron sword, Kain stores his javelin to buy a silver lance, Wolf retrieves a door key, the rest advances north, visits the houses and then retreats to defend against the enemy assault in a favorable defensive position. Sheeda will then drop her silver lance and buy a new one, and Marth will buy a door key. Arena. New turn. Abel visits a house. Then let's go there and rescue her! Once we're done here, of course. Okay, thanks for the info, but... what about Rodger? Go, Kain! She's going to drop her live anyway, so she might as well use it. Enemy phase now. Marth has extra avoid from being on a hill. I had him equip his steel sword to be better able to fight the social knights, but didn't expect the horsemen to double him. Alright, new turn. ...He did his best. And leaves the social knight just weak enough for Abel to take him out with one iron sword hit. Excellent. 4.0% chance. I hope this formation will protect Sheeda against the horsemen. The last image is supposed to make clear he dodged. Another enemy phase. Against his iron sword, they don't double. Shame on you. New turn. See that one horseman? I'm glad he didn't attack Sheeda. We retreat to a choke point and Marth gets his much-needed healing from Wendel's brand new live staff. He does it again! Enemy phase. Oops. ... That's where it ends for me. Let's try again next time. Edited October 13, 2015 by Hattusili I Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted October 13, 2015 Share Posted October 13, 2015 Navarre was critted twice in a row?! Good job! You deserved your peace. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted October 13, 2015 Share Posted October 13, 2015 (edited) Navarre is now officially renamed Navrant (disappointing in French). Navarre was critted twice in a row?! Good job! You deserved your peace. ...And that's why we should all rally Radd ! Edited October 13, 2015 by Tamanoir Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted October 26, 2015 Author Share Posted October 26, 2015 [spoiler=Chapter 8-2, part 1]I'm not going to show the whole opening conversation again. Evil Grunians, head for the eastern castle, , you know the deal. Well, here we are again. Turn 1. Well, here we are again. . Here's the strategy: Kain is going to choke the point you see there. When things get too dangerous, he retreats behind the point Abel is choking below. Abel will have the support of bow users and magic users helping out with ranged attacks, healers helping out with healing, and Barst, a mercenary or Marth holding out on a nearby mountain (profiting from the avoid bonus). Meanwhile, other people can shop and fight in the arena. But I need to keep an eye out for recruiting Roger, when that time comes. The enemy is using the brilliant strategy known as "using only half your cavalry." The strategy is to perplex the opponent by employing a tactic that makes no sense. gained 1 luck! gained 1 defense! Marth shows off his worth. 4.7% chance of this level-up pattern. New turn. Wendel shows off his new live staff. Marth does more good things in the arena. And here comes the cavalry! He did 1 damage; forgot to take a screenshot. New turn. Marth does more good things in the arena. Notice how there's a horseman standing next to Kain, instead of that other social knight. The AI is really taking its strategy of trying to perplex me seriously. KAIN, NO! I had you use your steel sword to avoid you losing HP. Alright, I don't trust this situation. Send in the emergency squad. The emergency squad does a fantastic job. Thanks, Abel. gained 1 speed! gained 1 HP! That's not such a fantastic job. 15.6% chance. The other half of the emergency squad does something good too. Now it's time for the enemy to show off their perplexing strategy again. He actually did 1 damage; with his steel sword equipped, Kain is actually doubled by the horsemen now. No lucky dodge for him this time. This guy! gained 1 HP! Wow, that's worse than the one Abel got. 21.5% chance. Thus a new turn begins... Is Marth the new Radd? :0 5.9% chance for this level-up pattern. Kain and Wolf retreat, and Abel takes over his job as choker of the point, but only because I wanted to kill that social knight. The advancing armor knights will be a problem, and I won't trust the situation without magic backup. Plus, I want Roger. Kain gets his much-deserved healing. His job isn't to deal damage, his job is to choke the point. And he does that job just right. New turn again. Abel retreats to safety and gets his healing. Kain will be choking the point now. At his side are Marich and Gordin with ranged support, and Barts, on a defensive mountain position. The enemy immediately wants to try out just how defensive his mountain position is. The bad news is that the horsemen double him. The good news is that muscular man is too muscular to die. Well, didn't that mountain come in handy, huh? Let's finish those horsemen off next time. Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted December 17, 2015 Author Share Posted December 17, 2015 [spoiler=Chapter 8-2, part 2] I'm back. Barts, Marich and Kain (?) use teamwork to defeat the horsemen. Everyone takes up defensive positions and awaits the enemy phase. Yes, Oguma! No, Oguma! Dilemmas, dilemmas. After that heartwarming speech, Barts decided to go easy on him. No mercy for this guy though - man, fuck this guy. Barts isn't done showing off that he's awesome yet. He has a 5.5% of getting this level-up pattern. This, on the other hand, is much less awesome. Pathetic attempts at hurting muscular man. Yeah, new turn. gained 1 wlv! gained 1 HP! Come on, you can do better than that. 7.8% chance. Apparently, Sheeda's the one who can talk to Roger. That means we have to get rid of these archers first. Bad Oguma! Good Gordon! WHY ARE THEY DODGING SO MUCH Marth knows how it's done. ;_; YES! Alright, I'm going to take the risk. Let me answer your question with another question. Roger thinks Sheeda got hit on the head one too many times. Best line in the game right there. understand? "Nah, I'm pretty stupid." Well, would you rather she stay and fight you? She's got an armor killer, you know? Either Sheeda is a really kind naïve person to go up to an enemy soldier on the battlefield to chat like that or she's really manipulative and is just trying to get people to betray their comrades and come fight for Marth. His luck didn't get any better. Julian gets exp. Wendel also gets exp. I forgot why I took this. And Caesar also gets exp. He's just too rad. New turn again. gained 1 wlv! gained 1 HP! No, you're supposed to be rad. 11.7% chance of being disappointed like this. Healing. Another turn. Marth's iron sword is almost broken, so he's going to buy a new one. Same for Marich's thunder. Roger is going to buy an iron sword and a steel sword. Damn, this kid is good. Meanwhile, our main force is approaching the northern forts. Abel lures out a social knight. And he does well. Next time: the battle over the forts. Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted January 20, 2016 Author Share Posted January 20, 2016 (edited) [spoiler=Chapter 8-2, part 3] I'm back. And so is The heals. Gordin and Abel team up, and Abel likes showing off his speed. gained 1 weaponlevel! gained 1 HP! Well then... Abel has a 21.5% chance of getting this level-up. Battle of the horsemen. Oguma! Marth, Roger and Marich head back for the front. Enemy phase now. The battle of the horsemen is decided. gained 1 weaponlevel! gained 1 luck! gained 1 HP! Wolf gets stronker. 5.9% chance. And Oguma finishes what he started. ... I think I forgot to take a screenshot for the new turn. More heals. And a new enemy phase. We'll be facing a long string of reinforcements (social knights and horsemen in the west, armor knights in the east) now, it seems. *Applause.* New turn start. He does it again. gained 1 speed! gained 1 luck! gained 1 HP! And he gets a good level-up! Still, it's a bit disappointing to know that he has a 7.4% chance of getting this level-up, but a 9.4% chance of getting the same level-up with defense. Wolf, no. This actually wasn't such a good idea, as Julian had to take 10 damage for this, and the social knight's still not dead.. Abel is the new Sheeda. Oguma fixes Wolf and Julian's mistakes. I don't like how low his HP is getting though. Kain and Navarre team up. Barts does a bad. gained 1 luck! gained 1 defense! Woohoo, defense! 1.6% chance of getting this level-up (I feel so special now). New turn. For some reason, the latest mounted reinforcements stay on their forts. gained 1 HP! Muscular man becomes a lot more muscular. 14.1% chance of getting this level-up too, this guy is a beast. Too bad axes suck. No, stop this. Caesar fixes Sheeda's mistake. Raddy is awesome in the arena again; I'm getting bored of screencapping it. On the enemy phase, Abel screws up. :/ New turn. The cavalry still stays put. Muscular and dodgy? Good going. To be fair, he is on a mountain. This is not what you're supposed to do, Wendel. gained 1 luck! This is not what you're supposed to do, Wendel. 12.5% chance too. Fortunately he's a bishop, so he can't be bad. This was followed by more arena success that I was too lazy to screencap. And Raddy's iron sword broke. Enemy phase now. Really, Marth? That's all? 13.7% chance. Erm... I'm afraid I'll have to restart the chapter again. ...Or not. gained 1 luck! gained 1 HP! That's much better. 5.5% chance. And here's our new turn. New turn, new heal. Raddy buys a new iron sword for himself and a rapier for Marth. He and Rena start making their way towards the battle. Meanwhile, enemy phase. Marth too OP. A new turn again. The armor knights could have gone for Barts too, but the AI's Marth prioritization is crazy in this game. Either way would have been though; Barts would have dealt less damage, but he would have had a higher avoid chance, due to being on a mountain. Heal. Marth takes up a defensive position on the mountain beside Barts. On enemy phase, Marth kills an armor knight (which I forgot to screencap) and gets this level-up: 6.3% chance. This guy... And Roger finally manages to lure out a social knight. The guy does 1 damage to him. Next time, the battle over the forts continues! Edited January 20, 2016 by Hattusili I Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted February 9, 2016 Author Share Posted February 9, 2016 [spoiler=Chapter 8-2, part 4] Here we are again. Marich and Barts team up. Barts takes unneeded damage. Marth shows off his awesomeness. Wolf takes down the social knight. New reinforcements on enemy phase. This armor knight heads straight for Marth / his doom. Marth gets a mediocre level-up (14.1% chance). The other armor knights heads for Barts, who continues his unlucky streak. Roger does an excellent Barts impression. New turn. Marich fixes Barts' mistake. Wolf, yes! Gordon, no! Luckily we still have Roger. Enemy phase now, more reinforcements appear. Marth and Kain prevent the armor knights from spawning, as they keep the eastern forts occupied to heal. The tides of fortune become reversed. A new turn starts again. Roger gets stronker. 7.4% chance of this level-up. Kain leaves his fort to get some quicker healing. This means Marth will face another armor knight on the enemy phase. Aww. That overkill though. Oguma and Gordon display a fine bit of teamwork. gained 1 luck! gained 1 defense! And Marich gets thwompier (7.8% chance at getting this level-up). Julian gets healed, player phase ends and more reinforcements arrive. Yay. Wow, attacking Gordon at close range, what a dick. That's what you get for being a dick. It's like they're trying to play it smart, but fail. A new turn begins. Kain does a Barts. gained 1 speed! gained 1 luck! gained 1 HP! Stop Bartsing around. gained 1 speed! gained 1 luck! gained 1 HP! That's actually a pretty good level-up. 7.8% chance. Why does everyone keep missing? Barts, funnily enough, is the only one who doesn't pull a Barts. gained 1 wlv! gained 1 speed! gained 1 HP! 5.9% chance. Here come more reinforcements. Really, they'd be better off not attacking at all. gained 1 luck! gained 1 defense! gained 1 HP! Wow. 5.9% chance. And Navarre pulls another Barts... This is going to be a long battle. Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted March 15, 2016 Author Share Posted March 15, 2016 (edited) I need to learn to not be perfectionist, so I'm going to cut back on the number of screenshots from now on. I'm sure the endless battle over the forts was getting tiring anyway. [spoiler=Chapter 8-2, part 5] My plan was to have Marth and Sheeda take down the armor knight, but he had other plans... Damn, this guy is fast. Finally. Very good. He has a 7.4% chance of getting this level-up. Navarre is too fast. Well, that's disappointing. Strength's nice though. 3.9% chance. Abel is the new Navarre. Strength's nice, at least. 10.2% chance. This is why I love him. I wonder if these armor knights were ordered to commit suicide? Eh. 7.8% chance. Woohoo! Navarre, no! A new turn starts. And it's off to a good start. Marth, no. :( It's okay, Marich can fix his mistake. Good boy. This was supposed to say he critted, but I pressed the screenshot button too late. +1 Lck. +1 Def. Strength and defense, nice. 14.1% chance. Excellent. Here we have footage of this game's brilliant AI preferring to suicide its units on Marth over attacking defenseless cleric Rena. And here we have footage of Barts screwing up. >:( Marich attacks an armor knight at 1 range because he likes to live dangerously. Thug life suits him well. Stop that, whoever you are (I forgot)! You too, Barts! Roger shows how it's done. Marth follows his example. +1 Def. 4.7% chance. Marth teaches us the meaning of overkill. Stop it, Roger. I spend all this time waiting for Gordon to crit, then he gets critted. :/ +1 Spd. +1 Lck. +1 HP. Very nice. 5.9% chance. Woohoo! 5.9% chance. As the reinforcements finally stop coming, we head for the boss. Marich weakens him with fire and then Marth finishes him... Marth, no! In that case, I call upon the emergency Navarre. ... Emergency Sheeda to the rescue! Silver lance get. +1 Spd. +1 Lck. How mediocre. 10.2% chance. With all the enemies defeated, all that's left to do is some item management and a little fun in the arena. Like that, yes. Finally, we wrap everything up and Marth seizes the castle. Who are you again? Are you suggesting that having Mamkute blood makes him evil? *Insert "That's racist!" GIF here.* Well then, let's go to Peraty. I'm sure Manuu will prove to be a perfectly hospitable fellow. [spoiler=Reinforcement information]- 2 armor knights, lv 3, lance (turn 11-30); - 2 social knights, lv 3, steel sword (turn 13-30); - 1 horseman, lv 3, bowgun (turn 13-30). [spoiler=Death quotes] Canaris has neither a pre-battle quote nor a death quote. Edited March 15, 2016 by Hattusili I Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted April 22, 2016 Author Share Posted April 22, 2016 [spoiler=Chapter 9, part 1]So last time, we tried to start our liberation of Akaneia (I think), but due to all the Grunians and mountains in our parth, we withdrew to Peraty, hoping to find hospitality there.Peraty's king, Manuu, is rumored to have Mamkute blood. If this is true, he may have sided with Durhua and turn against us.[spoiler=The map] I'm guessing this is King Manuu? That fashion sense does look pretty Mamkute. He may have turned against us already. He may have. This is where we start. We have 15 characters this chapter. Inventory: iron sword, rapier, rapier, steel sword. Inventory: iron sword, steel sword, knight killer, javelin. Inventory: iron lance, silver sword, javelin, iron sword. Inventory: iron bow, bowgun, steel bow. Inventory: iron lance, armorslayer, silver lance, vulnerary. Inventory: iron axe, steel axe, hand axe, hammer. Inventory: iron sword, lockpick, lockpick, steel sword. Inventory: live, relieve, warp, vulnerary. Inventory: iron sword, kill sword, silver sword, armorslayer. Inventory: fire, excalibur, freeze, thunder. Inventory: bowgun, steel bow, door key, bowgun. Since you can't sell weapons in this game, I might as well hang on to them until they break. Inventory: thunder, live, reblow, M shield. Inventory: iron sword, steel sword, kill sword, iron sword. Inventory: firestone. I originally wasn't planning to bring him in (I would have brought Raddy or Roger instead), but then I decided I want dragon powers on my team. Inventory: iron sword, steel sword, iron lance, javelin. It was either this guy, Raddy or Roger. Hardin's stats are better as of now and he's more mobile than these two competitors. If you've looked at the map, you'll see that there are two ways to the castle: a long way, around the treasure thing (hall? room? building?), or a short way by opening the door right next to the treasure building. Marth needs to head east to reach the village, and there's a chest and an armory in the east too, so I'm going to split my forces. Our cavalry, air force, Wendel and Marth will be taking the long way around, the rest will take the short way. Marth visits the village just before the thief does. recently. What's Pales? A city in Akaneia? with my Bows. Hey, this George guy is a pretty nice fellow. He also has no right arm. Makes archery a bit difficult, if you ask me. After some inital success in battle, Abel screws up. Sheeda visits the house. You call that treasure building a castle? Well, anyway, all the more reason to take the long way. Wow, that devil axe does a lot of damage. Kain does just as much damage in return though. Yay! gained 1 speed! gained 1 HP! Less yay. Kain takes revenge and gets the devil axe as a reward. Marth is too fast. This guy would only have done 1 damage anyway. Nice. This is supposed to say he dodged. I love this guy. Gordon, no, I believed in you. :( +1 skl, +1 spd, +1 HP. The good stuff. Honestly, these hand axe pirates are a joke. But Marth still manages to miss. Bum. 8[ Okay, I take that back. Love you, Marth. <3 CRITICAAAAAL CAN'T STOP THEM +1 wlv, +1 spd, +1 lck. Not bad, Abel, not bad. Muscular man, why hast thou forsaken me? +1 skl. This guy is way underleveld, and then he gets a level-up like this. Oh well, at least strength is nice. He was off to such a good start, but didn't finish the job. A tragic tale. Like I said, a joke. Most of the enemies are dead now, but the ones that remain all start to flee. Needless to say, we're chasing them down. Except for Julian; he turns around to get to the treasure building. +1 wlv, +1 HP. Well, that's a bummer. +1 lck, +1 HP. Not exactly smashing either. Hello from the other side! Our western force gets to Manuu. Marich weakens him with thunder, and then I send muscular man in with his iron axe to finish the job. I wonder how great of a defense bonus a fire dragon has? This was supposed to say Barts did three damage. That means fire dragons have a really big defense bonus. This was supposed to say Barts dodged. ... Disappointing. Manuu counters on enemy phase, and starts with this: Barts survives Manuu's might, and Marich goes in for the kill. I am in awe of your might, great Manuu. Door key get. +1 wlv, +1 HP. Oguma decides to have mercy on the last remaining enemy. We'll probably be seeing reinforcements from the forts down below sometime soon though. What else would be the point of forts on tiny islands only pirates and fliers can reach? With all the enemies now dead (yes, Oguma's request for mercy on the cleric was denied), Julian nabs some treasure. Marth heads east to get the dragonslayer; George goes to the armory to get himself a bowgun and Barts a hammer (because his iron axe is nearing the end of its life, so just in case). Then suddenly, pirates! But George doesn't give a fuck. Wolf opens the door and Marth takes the dragonslayer. Now all that's left to do is fend off the pirate reinforcements until Marth gets to the castle. These hand axe pirates are still a joke. +1 wlv, +1 hp. And George still doesn't give a fuck. Still a joke... See Hardin's low hit though? One advantage these hand axe pirates do have is that they can attack from the sea, either without my units being able to reach them or, when they can reach them, with a big avoid bonus. George still doesn't give a fuck though. Where have I seen this before? I don't remember who this was, but I love him. Ah, a familiar sight. You should have thought about your hit rate first, buddy. This guy actually has a hammer, but Oguma is on a mountain. To make up for his failure earlier, Julian now compensates with overkill. And so our tragic tale comes to an end... or does it? It does not, it just gets a new protagonist. Not this guy though, he rules. He gets a blank level-up though. All hail Gordon II! I'm starting to feel like I should show you the instances where Navarre doesn't dodge these guys instead of where he dodges them. Like here. (Okay, that's Oguma, but still, that's some bad luck...) No one touches Julian though. Strength and defense, nice. A fragment from the hall of fame. Sheeda, why? This guy is starting to get ridiculous. Nothing out of the ordinary here. And now the tides are reversed. Marth is getting close to the castle, but he's not quite there yet. The end must wait for the next update. Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted May 11, 2016 Author Share Posted May 11, 2016 [spoiler=Chapter 9, part 2]As Marth is approaching the castle, it's time to put an end to this chapter. Footage of Kain being awesome. And footage of Navarre being awesomer. Wow, that was a close call. And yes, that is all there is to her level-up. I think this was Hardin. :( This is why bowguns are great. I put her in a forest for extra avoid; it worked. Again, that's all there is to this level-up. Sheeda is here to show Rena and Marth what level-ups should look like. And Wolf continues to be awesome. I've had enough of fighting pirate reinforcements, so Marth seizes. Oh yeah, you're one of Minerva's subordinates. And with that, the chapter is over. Can you guess what we're going to do in the next chapter? [spoiler=George's death quote] [spoiler=reinforcements info]pirate, lv 3, steel axe (easternmost fort, turn 10-16); pirate, lv 3, hand axe (center-eastern fort, turn 10-16); pirate, lv 3, hammer (center-western fort, turn 12-16); pirate, lv 3, hand axe (western fort, turn 12-16); pirate, lv 3, steel axe (westernmost fort, turn 12-16). Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted May 25, 2016 Author Share Posted May 25, 2016 [spoiler=Chapter 10]This time we're going to rescue Princess Maria of Macedon. [spoiler=The map] Guarding the castle is Zhukov, another manly man. Here we also have Minerva. Maria is here in the prison. It looks pretty straightforward: free Maria, recruit Minerva, defeat Zhukov, seize castle. [spoiler=Enemy Data] Minerva, javelin; 1 P knight, lv 3, steel sword; 1 cleric, lv 3, live; 1 D knight, lv 1, iron lance; 1 D knight, lv 1, iron sword; 2 S knights, lv 3, iron lance; 1 pegasus knight, lv 3, javelin; 1 armor knight, lv 3, iron lance; Zhukov, steel sword; 1 social knight, lv 3, steel sword; 1 social knight, lv 5, javelin; 1 hero, lv 1, armor killer; 1 armor knight, lv 3, iron lance; 1 armor knight, lv 5, steel sword; 2 archers, lv 5, bowgun; 1 sniper, lv 1, silver bow; 1 thief, lv 7, iron sword; Maria, live. This is where we start. Let's take a look at our team. Inventory: iron sword, rapier, rapier, steel sword. Inventory: iron sword, steel sword, knight killer, javelin. Inventory: iron sword, silver sword, javelin, iron lance. Inventory: iron bow, bowgun, steel bow. Inventory: iron lance, armor killer, silver lance, vulnerary. Inventory: iron axe, steel axe, hand axe, hammer. Inventory: iron sword, thief key, thief key, steel sword. Inventory: iron sword, kill sword, silver sword, armor killer. Inventory: fire, excalibur, freeze, thunder. Inventory: thunder, live, reblow, M shield. Inventory: iron sword, kill sword, steel sword. Inventory: firestone. Inventory: iron sword, steel sword, iron lance, javelin. Inventory: bowgun, steel bow, silver bow. Wolf and Rena will not be participating in this battle. George is simply a lot stronger than Wolf, and Wendel does everything Rena can do, but he can do it better and he can do more. Gordon and Oguma head towards the storage; I'm going to try out the goddess icon on Gordon and I'm giving Oguma the dragon killer. Everyone else heads towards the prison. The dragon knights and pegasus knights all head east, but, curiously enough, Minerva takes the western route. The thief heads into the castle to try to steal the treasure. Sheeda goes after him, and Abel and Kain chuck their javelins at him. I'm surprised both their attacks hit. The thief is dead now. As for Kain: Good boy. The Grunian air force is catching up on Oguma and Gordon, who are lagging behind due to their storage visiting. Oguma has a dragon killer and Gordon has bows; they're reinforced by fellow bow user George, so they should have plenty of power. Ladies and gentlemen, here we have the hero of the LP. Such terrible stats, but still such a hero. Unfortunately that's all there is to this level-up. Get better level-ups please. :( Meanwhile, our cavalry is already inside the castle/prison. Very good, very good. Sheeda is still stuck with her base strength of 3, and it shows. This is her damage output with an armor killer. :/ Fight on, brave hero. Oguma is much less of a brave hero - look at how bad that pegasus knight's hit is and marvel at the fact that Oguma got hit by this 3 times in a row. Anyway, Oguma and his bow buddies proceed to defeat what's left of Grunia's air force. The sniper in the castle was quite annoying; he did a ton of damage to Barts, but due to his 14 speed, it was almost impossible to get anyone to double him. Marth ended up finishing the job and sending his silver bow to the storage. I wonder if 7 weapon level is high enough for a silver bow... Barts, I thought we were friends. :( Julian goes treasure hunting. Also, Banutu is blocking the entrance to the castle/prison, so Minerva doesn't accidentally go in and get herself killed. Excellent translation. The goddess icon increased Gordin's luck. And yes, 7 weapon level turns out to be high enough for a silver bow! Another blank level-up for Banutu. Marich! Kain too fast. Eh. Yeah, that's right; I left the right chest unopened so Marth wouldn't have to wait for days until Julian showed up to free Maria. Marth then talks to Maria. Maria get! This is probably even worse than Rena. Maria. And that's the second Macedonian princess to join us in this chapter. Her recruitment could have been FE1's equivalent of Xavier/Douglas, but fortunately Minerva is smart enough not to attack us while she's still an enemy. Also, notice how she has a new portrait now. Minerva's not bad, but any trained pegasus knight would outclass her. By the way, her inventory is enriched with a thunder sword once you recruit her. While Marth, Maria, Julian and Minerva are still hanging around in the prison, the rest of our army is already in the town, shopping and visiting houses. This is the house on the right: This has to be the most blunt old guy in the game. This is the village on the left: Well, Sheeda's armor killer is running low on uses, so I guess she should get that thunder sword we took from the chest. I thought we'd not exit the prison from the north to prevent having to fight the hero, but here he comes anyway. Oguma, make me proud. Oguma more than redeems himself for getting hit by all those javelins. This is amazing. Speed is nice, I guess? Julian finally opens the right chest. Our dragon kills the hero. He leaves a hero proof, whatever that may be. Reinforcements have arrived! Marth will be fighting them; hopefully from the fort, otherwise from a forest. Minerva is standing ready to aid him, but she won't join him just yet; there's horsemen among our enemies. Meanwhile... Get rekt, Zhukov. This one's also for Gordon. Marth couldn't make it to the fort, so he'll have to fight from the forest. As his opponents barely damage him, he kicks their asses. ... Speed is nice. Minerva will have to stay back, as I don't want Marth to leave his forest to face the horsemen. Julian and Maria are fleeing to town (for shopping purposes), as the rest of our army hurries to come to Marth's aid. Typical Marth. Typical Marth. Power! With the horsemen gone, Minerva can finally try out her thunder sword. Go home, Grunia. This was Gordon. We defeat the reinforcements and, after a long march, Marth takes the castle. Yes, some blunt villager just told us about him. in place of Miroa. Hmm, I wonder if this conversation will have anything to do with the events of the next chapter? [spoiler=Some notes on Maria and Minerva]If you free Maria from prison, she'll start moving towards Marth and she'll talk to him when he's in range. Minerva will not attack your units; she'll simply move towards Marth. She'll talk to him after you've recruited Maria. She will not change her behavior even if you attack her or kill Maria. She drops a thunder sword if you kill her. Some enemies will flee to Maria like to any other cleric to receive healing; however, she won't heal them. [spoiler=Death Quotes] Note: both Maria and Minerva have no death quotes if you kill them as enemies. [spoiler=Reinforcements (arrive on turn 16)] 2 armor knights, lv 3, iron lance; 4 social knights, lv 3, steel sword; 2 horsemen, lv 3, bowgun. Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted June 13, 2016 Author Share Posted June 13, 2016 [spoiler=Chapter 11][spoiler=The map] This mamkute here is Shozen. Inventory: firestone. One of the shooters on the castle is Jake. Inventory: quick rain. [spoiler=Enemy Data]• 6 mercenaries, lv 3, steel sword;• 1 mercenary, lv 1, iron sword;• 1 shooter, lv 3, thunder;• 1 thief, lv 5, iron sword;• 1 horseman, lv 3, iron bow;• 2 pegasus knights, lv 3, javelin;• Shozen;• Jake;• 1 shooter, lv 1, stone;• 1 sniper, lv 1, bowgun;• 2 social knights, lv 3, iron lance;• 1 social knight, lv 5, javelin. This chapter doesn't look very hard. Go to the town in the lower right corner of the map, defeat the ruffians, visit the village; then, attack the city in the upper left corner of the map, defeat the Grunians, seize the castle. It'll only get difficult if the city's defendants come charging at us and large numbers of reinforcements show up from the forts. I'm guessing that's the capital or something. Let's go! Here's our team: Inventory: iron sword, rapier, rapier, steel sword. Inventory: iron sword, steel sword, knight killer, javelin. Inventory: iron sword, silver sword, steel sword, javelin. Inventory: iron bow, bowgun, steel bow, silver bow. Inventory: iron lance, silver lance, thunder sword, vulnerary. Inventory: iron axe, steel axe, hand axe, hammer. Inventory: iron sword, thief key, thief key, steel sword. Inventory: iron sword, kill sword, silver sword, armor killer. Inventory: fire, Excalibur, freeze, thunder. Inventory: thunder, live, reblow, M shield. Inventory: iron sword, dragon killer, kill sword, steel sword. Inventory: firestone, hero proof, pure water. Inventory: iron sword, steel sword, iron lance, silver lance. Inventory: bowgun, silver bow, steel bow. The pegasus knights come right at us, but the other Grunians stay within the walls of their city. Isn't the AI in FE great, guys? Unsurprisingly, George and Gordon will be taking care of the pegasus knights. +1 weapon level, +1 HP. I wish he'd get strength. +1 luck. Typical pegasus knight level. +1 luck, +1 HP. Level-ups like these are why I appreciate social knights. Julian is apparently a social knight. +1 luck, +1 HP. Well, now that we've defeated the ruffians, all that's left to do here is visit the village, five shops and a billion houses. I didn't know iron swords were considered rare. Seriously though, are rapiers and silver lances rare? They're pretty readily available in this game. Wasn't the translation patch made by a Dutch person? It shows here. Hey, wait, you're the lady who always saves the game for me! Oh, and Jake is one of the bosses in this chapter! "Only talk to girls"; read as: "only talk to Sheeda." Oh hey, it's another one of those blunt villagers. I wonder if she's related to last chapter's "But Miroa's dead now" guy. Don't worry, I only update this LP once every few weeks, so there's plenty of breaks in between the fighting. the bow of fire, Partia. The rock piercing lance, Gradius and the legendary sword Miracle. +1 speed, +1 luck. Hardin visited the arena. Marth visits the village: Oh hey, look, it's a recolor of this chapter's boss (who is apparently King Manuu's identical twin). get out of here! I don't think slaves can just "return home". Especially not child slaves. See? I told you we'd meet her this chapter. Linda get. And she changed into another outfit very quickly. Inventory: Aura. Then, after a long and boring march: Shooters (better known as ballisticians) are very different in this game than in other FE games. First of all, ballistae have 2 range, not 3-10. To make up for this, shooters have high defense. For reference, Abel's having trouble damaging this one with his silver sword. Now that we've attacked the shooter, the other Grunians come to join the battle. It will take a while before we can get into this city. These two had almost identical level-ups, and they're good ones too. Manuu - I mean Shozen comes out to attack Barts. Barts dodges his attack, counters and: Hooray for muscular man! There's really no other reason for me to do this than BATTLE OF THE DRAGONS!!! Banutu did 2 damage, Shozen did no damage, then Banutu doubled but missed. But Banutu did leave Shozen just weak enough for muscular man to finish what he started. And he takes a power ring! Yay! That one social knight dropped his javelin. Pretty cool, I guess? +1 speed, +1 HP. Come on, Oguma, I believed in you. I'm waiting for my magic users to catch up because there's no way the others can properly take down two shooters on a castle. Oops, Jake moves, I didn't foresee that. He also has a very interesting pre-battle quote. Sheeda talks to him. "It's dangerous to be here," smug smile. "Anna will stay with you if you fight for your country." "Alright then, I'll start fighting against my country now." That's one of way breaking up, I guess. Nope, I'm not fighting this shooter. Yay, a rescue mission. [spoiler=Death Quotes] And Jake doesn't have a death quote. Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted July 4, 2016 Author Share Posted July 4, 2016 [spoiler=Chapter 12]This time, we're liberating the palace of Akaneia. [spoiler=The Map] The bishop on the throne is Bozen. He's a bald Mariones in a bishop mantle instead of knight armor. He has a volcannon, which is known as bolganone in the localized FEs. Generic boss over here is the leader of the SS paladin near the treasure chest; he's occupying an armory. He has a silver lance. This is actually not the first boss named after a Nazi commander; we fought Canaris in chapter 8. [spoiler=Enemy Data]· 1 thief, level 3, iron sword; · 1 thief, lv 5, iron sword; · 3 armor knights, lv 5, steel sword; · 1 magician, lv 3, thunder; · 2 archers, lv 5, bowgun; · 1 mamkute, lv 3, firestone; · 1 magician, lv 5, elfire; · 1 magician, lv 1, fire; · Bozen; · 1 cleric, lv 5, relieve; · 1 cleric, lv 5, live; · 1 sniper, lv 3, silver bow; · 1 general, lv 1, steel sword; · 2 social knights, lv 5, iron lance; · Himmler. Let's begin this chapter! :( I like how calm and determined Midia is in all this. Who's Astria? Never give up! So we've got a bunch of Akaneian soldiers locked up in the prison in the northwest, with a mage and two archers nearby who'll try to kill them. We need to rescue them. Now, let's look at our team. Inventory: no item. Inventory: no item. Whoa, how did Gordon get in pris-- oh, wait, it's just a recolor. Inventory: no item. Inventory: no item. These portraits though. Inventory: no item. Inventory: iron sword, vulnerary, rapier, steel sword. Inventory: fire, Excalibur, freeze, thunder. Inventory: quick rain. Inventory: iron sword, steel sword, knight killer, javelin. Inventory: silver bow, steel bow, bowgun, iron bow. Inventory: iron lance, silver lance, thunder sword, vulnerary. Inventory: iron axe, steel axe, hand axe, hammer. Inventory: iron sword, thief key, vulnerary, steel sword. Inventory: iron sword, kill sword, silver sword, armor killer. Inventory: firestone, hero proof, pure water, vulnerary. Inventory: thunder, live, reblow, M shield. As you can see, we needed to leave a couple of units behind this time. Abel and Hardin, as duplicate cavaliers, and Oguma, as duplicate mercenary, were the first choices; George was the other, as Gordon already covers our bow usage. Navarre and Sheeda take on the thieves while the rest rushes to save the prisoners. +1 Lck. Well... he got something. The brilliance of the AI. This archer would rather attack Mishelan for no damage than do 2 damage to Midia. This was one of the thieves. Sheeda gained strength! This was the other thief. +1 Lck, +1 HP. Navarre so speedy. Woohoo! Time to save the prisoners. +1 Spd, +1 HP. Kain is the best. "Oh shit, the Altean army is here! Should we attack them? No, wait, I have a better idea! Let's do no damage to the prisoners! Haha, that'll teach 'em!" Meanwhile, two mages are creeping on our army's rear. One of them has an elfire, so he's actually quite dangerous. Jake takes his elfire. Kain, why? :( FREEEEEEEEDOOOOOOM Everyone goes south (we'll be doing the treasure chests at the end of the chapter). Marich takes up position on a corridor, hoping to lure out the mamkute. WHY DOES THIS HAPPEN Oh well, Marich got some more thunder in and then our muscular man finished the job. And the mamkute drops a vulnerary too! I had Tomth and Midia head to the storage to get themselves an iron sword and an iron lance, respectively. They were just sitting around in storage waiting to be used. This was supposed to say he dodged. The sniper doubled though. Marich dealt 6 damage and took 11. The rapier in action. God bless Marth's OP'ness. Woop woop. Almost there... One of the clerics dropped this. Strength and defense, awesome. Also, Marth is going to reach max level soon. The power of Excalibur! +1 Spd, +1 HP. Marich needed speed, honestly. +1 HP. ... Yeah... So OP. Not pictured: Banutu getting an empty level-up. It was taking so long that I decided to send Tomth back and just let Midia take both the iron sword and the iron lance. And now, it's time for Marth to open some chests! We interrupt this treasure hunting to bring you: battles. Banutu was leading our formation, and Himmler and his goons wouldn't attack him. Why? Because they'd do no damage. It's so weird how sometimes the AI makes smart decisions like this and it sometimes makes such idiotic decisions like that archer we saw earlier. LOOK AT THIS GUY'S DEFENSE No, seriously, what's wrong with it? For comparison, here's a screenshot from earlier this chapter: Notice how much his defense rose? It's 27 now. He sure didn't get that from his empty level-up. I have no idea what did cause it though! Marich finishes the job with more Excalibur. OOOOOOOOOOOOHHHHHHHHHHHHH We now return to our scheduled treasure hunting. We also visited the armory; it sold some pretty nice stuff: iron swords, steel swords, armor killers, rapiers, kill swords, thunder swords and silver swords. Kain and Navarre switched out their old worn-out iron swords for new ones; Mishelan bought himself an iron sword and brought a kill sword, thunder sword and silver sword to storage. Now it's time to seize. O: Dastards. I bet! Now here's to hoping Gordon can actually use it. [spoiler=Pre-Battle Quotes] Derp. Himmler doesn't have a pre-battle quote. [spoiler=Death Quotes] This is Boa's death quote. The other death quotes are all generic/non-existant. Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted August 26, 2016 Author Share Posted August 26, 2016 (edited) [spoiler=Chapter 13]This time, we're, uhhh... What's the story again? Let's get our checklist: defeat the pirates of Garuda - check; relieve Orleans from the Macedonian invasion - check; liberate countries occupied by Durhua and its allies, including our own Aritia and Akaneia - partial check; defeat Mediuth. So I guess we're going to liberate another country this time. [spoiler=Map] [spoiler=Enemy Data]The northern troop: • 2 shooters, lv 1, quick rain; the central troop: • 1 shooter, lv 1, stonehedge; • 1 shooter, lv 3, fire; • 2 shooters, lv 3, stonehedge; • Astria: silver sword; • 1 shooter, lv 1, thunder; the southern troop: • 1 shooter, lv 1, stonehedge; • 1 shooter, lv 1, fire; • 1 shooter, lv 1, quick rain; the castle’s forces: • 2 thieves, lv 5, iron sword; • Gigash: elephant; • 1 cleric, lv 5, relieve; • 1 shooter, lv 1, quick rain; • 2 shooters, lv 1, stonehedge; • 1 shooter, lv 1, fire; • 1 shooter, lv 1, thunder. This hero in the middle is Astria. He has a silver sword. Taking care of the castle's defenses is Gigash. He has an elephant (yes, that is the actual name of his weapon in this patch). path. machines to fight. That's a rather odd way to describe it. The answer is yes, of course. Turn 1: So here's the deal. As you can see above, the map is divided into three parts. Each part is separated by woodland surrounded by hills. Our army is accordingly divided into three divisions, but we still have some space to rearrange: we start off to the east of a river, where the divide does not yet occur. Let's take a look at our army first. Our northern force is comprised of Barts, Wendel, Navarre, Julian and Marich. Inventory: live, thunder, reblow, M shield. Inventory: iron axe, steel axe, hand axe, hammer. Inventory: iron sword, kill sword, silver sword, armorslayer. Inventory: fire, thunder, freeze, excalibur. Inventory: iron sword, thief key, vulnerary, steel sword. Gordon, Banutu, Kain, Marth, Sheeda and Jake make up our central (main) force. Inventory: iron bow, bowgun, steel bow, silver bow. Inventory: firestone, hero proof, pure water, vulnerary. His defense is still borked. I don't think the game is going to fix this at any point. Inventory: iron sword, vulnerary, rapier, steel sword. Inventory: steel sword, iron sword, knight killer, javelin. Inventory: iron lance, silver lance, thunder sword, vulnerary. Inventory: quick rain, elfire. He nabbed that elfire from some magician in the last chapter. Our southern force counts only three soldiers: Abel, Midia and Oguma. Inventory: iron sword, silver sword, steel sword, javelin. Inventory: iron sword, iron lance. Inventory: iron sword, dragon killer, kill sword, steel sword. Our southern force is the weakest, so it's going to join our central force in its advance. Our northern force is strong enough to advance through the northern part of this map. Wendel will also be joining our central force because he's our only healer and the enemy is strongest in the center. Also, I've started using arrows to indicate important movements and attacks, as you can see. Now let the battle begin. Turn 2: Barts decides he can handle this shooter by himself. +1 HP. I love this guy. +1 skl, +1 wlv, +1 HP. Navarre gets stronger! +1 skl, +1 lck, +1 HP. The invincible Marth becoming more invincible. Urrrgggggh. +1 HP. Kain is turning into a fantastic unit. The straight lines indicate direct attacks, the arrows indicate indirect attacks and the X's indicate fallen units. As you can see, it took a total of 4 (four) units to take down one shooter. Sheeda and Banutu both missed one of their attacks, that's why. Turn 3: Since there's no one of our units in the south, the southern shooters are just spending their time moving towards us... slowly. The southern thief decides to show up to raid the village. The thief near the castle hasn't moved an inch, even though he's closer to the village. Oh well, that's FE1 AI for you. The bad thing about this is that the thief is blocking Midia's way to Astria, whom we need to recruit. Oguma decides to crit this nuisance to death and take a knight killer from him. Then Midia goes to talk to Astria. I don't think this conversation plays out any differently if you let most of the hostages die either. enemy. Cute. You can stay together on the bench after this chapter. Cute? Creepy? Who knows! He gains 5 luck and a dragon killer upon recruitment. +1 wlv, +1 spd, +1 HP. Speedy Abel. Astria and Abel took down the shooter that was standing next to Astria; I forgot to mark that in this screenshot. Turn 4: Marich visits the house in the north. With all the shooters gone, Marth heads back to formally save that village. Turn 5: In case you're wondering where or what this Dale is, it's supposed to be 'Deil', the castle where Maria was being held. It's a bit of internal inconsistency in this patch. Oh hey, we heard about that just now. Welcome to the club, but I doubt you'll be doing anything this chapter. You're stuck in this forest that you can't get out of. All of his bases are either equal to or better than Jake's. Let's see if we can lure those shooters out. The answer is yes, but only some. Oguma was hit, but Sheeda remains unscathed. Turn 6: +1 wlv, +1 HP. Meh. +1 lck. Very meh. Let's have Astria visit that house down there. ... This is a country? What country is this, then? But general Camus That's not an answer to my question. :/ Julian decides to go no-mercy on the cleric. I had Midia move up there over that dead shooter to kill the thief, but she missed him and got doubled instead, despite having a near-100% hit rate. My favorite line in the game. He missed, by the way. Turn 7: +1 HP. Julian finished off the thief, takes his knight killer and shows off good results. +1 HP. That's... something... All the enemies are dead now, except those three shooters that are still pursuing us. Marth is catching up with the rest to seize the castle. As you can see, it took four people to take down Gigash: Marich with thunder, Wendel with thunder, Oguma with a steel sword and Banutu with his firestone. I could have done it with three though; Oguma did no damage. Turn 8: I don't want to waste any more of my good weapons' uses on those shooters' high defense, so I'm just going to have everyone except Beck retreat. Two of the shooters decided to suicide on Beck. Now that's strategy. Turn 9: Let's seize and get this chapter over with. A-are you hitting on me? They will? He is the general, so... If you say so, friend! \o [spoiler=Death quotes] Edited August 26, 2016 by Hattusili the Egg Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted September 20, 2016 Author Share Posted September 20, 2016 (edited) [spoiler=Chapter 14]Last time, we met Grunia's Wooden Horse Division en route to Aritia. So this time, it's time to liberate Aritia. [spoiler=The Map] These enemies are all Gra soldiers. What's Gra? [spoiler=Enemy Data] guarding the drawbridge: 1 shooter, lv 3, stonehedge;guarding the main entrance: 1 armor knight, lv 5, javelin; 1 armor knight, lv 5, knight killer; guarding the right entrance: 1 armor knight, lv 5, iron lance; 1 armor knight, lv 5, javelin; in the tower: 1 archer, lv 5, bowgun; 1 archer, lv 5, bowgun; 1 archer, lv 5, steel bow; 1 archer, lv 5, steel bow; 1 archer, lv 5, bowgun; 1 cleric, lv 10, reserve; in the treasury: 1 sniper, lv 3, silver bow;in the throne room: 1 thief, lv 5, iron sword; 1 thief, lv 7, iron sword; 1 armor knight, lv 5, steel sword; 1 armor knight, lv 9, silver lance; 1 cleric, lv 5, relieve; Jiol. Inventory: silver sword. Guarding the throne is Mariones Jiol. Let's begin! Aritia. Whoa, plot dump alert. This is the first time we hear the name of Marth's father (it was already mentioned in chapter 7 in the Japanese version, but didn't get carried over into the translation). of his father hides. Oh, so this actually isn't Aritia yet? We're in Gra. Well then, let's kick Gra's ass! First, let's look at our team. Inventory: iron sword, vulnerary, rapier, steel sword. The hero, the legend. Inventory: iron sword, steel sword, knight killer, javelin. The greatest goon. Inventory: thunder sword, silver lance, iron lance, vulnerary. Bad power, great otherwise. Her low power is why she has the thunder sword (which deals magical damage). Inventory: thunder, fire, freeze, excalibur. The mage. Inventory: iron bow, bowgun, steel bow, silver bow. The archer. Inventory: iron sword, kill sword, silver sword, armor killer. The blademaster. Inventory: thunder, live, reblow, M shield. The healer with fighting power. Inventory: bowgun, silver bow, steel bow, vulnerary. I had an extra slot I needed to fill, so it was either this guy or Hardin. I already have two cavaliers, so... Inventory: steel sword, iron sword, silver sword, javelin. The not-Kain cavalier. Inventory: steel sword, dragon killer, kill sword, iron sword. The not-Navarre mercenary. Inventory: iron sword, thief key, vulnerary, steel sword. The thief. Inventory: quick rain, elfire. The tank (literally). Inventory: hammer, hand axe, steel axe. Muscular man. Inventory: firestone, hero proof, pure water, vulnerary. The dragon. Turn 1: First, let's visit the houses. Thanks for telling me how to change class. Hmm, I wonder if we'll be getting a Silver Card this chapter? Julian lowers the drawbridge, Barts fights the shooter. The armor knights join the fray with their javelins. That armor knight in the right is the reason why I had Wendel visit that left house. Turn 2: We obliterate the enemy's defenses and start breaking into their castle. Marth will be heading west for the village. Our ranged force will accompany him to protect him from and kill off the archers in the tower. The enemy reacts by throwing a bunch of helpless archers at us and having some armor knight take some thunder hits from Sheeda. Turn 3: Oguma would like to challenge Navarre's title of blademaster. +1 HP. But with level-ups like that, he won't succeed. Abel shows why Kain is better. Typical pegasus knight. Here we are at the end of player phase. If only Abel had killed that archer. On enemy phase, one of the archers thinks it's a good idea to attack George. (Hint: It wasn't.) Navarre actually dodged the archer's attack. Turn 4: +1 HP. I love him. And Abel redeems himself for missing that archer. Turn 5: +1 Skl, +1 HP. Well, it's... something. He needs all the extra power he can get. The tower has been cleared, and our army is moving out to do some shopping and clear the throne room. On enemy phase, Katua and Paola arrive. Minerva said they'd join us, so they'll talk to Marth (note: Marth can't talk to them). Inventory: kill sword. Inventory: silver lance. Their power is already higher than Sheeda's. Turn 6: Advance. Turn 7: Marth visits the village. but I gave something in return. That's needlessly vague. You're being needlessly vague!!! He gave us a toron tome though; that's nice. But enough of that. There's a throne to be taken! Defense-glitched Banutu leads our formation. Julian, in the meantime, is heading towards the treasury with his personal bodyguard Oguma. On enemy phase, Katua talks to Marth. Thanks, fam. Paola follows her sister's example. What is she even doing in Grunia in the first place? If you say so. Paola gets a dragon killer upon recruitment, by the way. The enemy didn't attack. We have to take the fight to them. Turn 8: +1 Spd, +1 HP. Kain kills a thief, takes a vulnerary and gains a level. Abel manages to not kill a thief; Banutu and Sheeda manage to not kill an armor knight. The armor knights nearly kill Sheeda, but she's too dodgy. Meanwhile, Dragoons arrive and are headed for Marth and the White Knights. Green arrows indicate staff usage. Turn 9: Kain defeats another thief and takes another vulnerary. We defeat the armor knights, the cleric and one of the pegasus knights. Banutu attacks Jiol, but doesn't do much damage. More pegasus knights arrive on enemy phase. One misses Katua, the other two attack Marth for 1 damage. He's level 20 now. Jiol didn't dare to attack Banutu. Turn 10: Muscular man uses his hammer, but misses the second attack. Banutu helps him. Marth heads for the throne and Katua flees for safety while Paola gives them cover. I'm expecting the pegasus knights to keep coming, so I'm going to form a formation to stop their advance. On enemy phase, Jiol attacks muscular man. Barts is Talisian, sir. No destroying for you today, sir. Jiol was quite a threat with his silver sword, but muscular man is too awesome and his hammer too effective. +1 HP. Barts... I thought your level-ups were always good... Then, on enemy phase... Please just stop already. Not pictured: Oguma going at a sniper, and a sniper going at Oguma. Turn 11: Behold my formation of doom. Good luck not dying to Gordon and George, peggies. Turn 12: It didn't help. :( Navarre and Kain are better meatshields than Wendel and Paola. Turn 13: +1 Spd. +1 HP. But Abel could use some extra exp, so he's taking Navarre's place. See? I told you. Turn 14: +1 HP. I'd complain, but every little bit helps make Gordon slightly less useless. +1 Spd, +1 Lck, +1 HP. Also, Marich needs exp more than George. And he puts it to good use. +1 Lck, +1 Def. Kain shows why he's awesome. Turn 15: Okay, time to end this. Oh, so the Falchion was in Gra? I was wondering where it was. Uhm... how did you come to this conclusion? Wouldn't it be more logical for Mediuth to have taken it? Sure, just don't question it. Well then, you heard it, folks! Liberating Aritia will have to wait. [spoiler=Death Quotes] I'm willing to bet Est will have the same death quote once she joins. [spoiler=Reinforcement Information] Katua and Paola (turn 5). 2 pegasus knights, lv 5, iron lance (turns 8-15). Edited September 20, 2016 by Hattusili the Egg Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted October 9, 2016 Author Share Posted October 9, 2016 (edited) [spoiler=Chapter 15]Last time, we conquered Gra, in hopes of finding the Falchion there. But it seemed the Falchion had already been taken to Khadein by Garnef.This time, we're going to Khadein, to get our hands on the divine blade Falchion. And I guess Wendel asked us to free it from Garnef's tyranny. [spoiler=The Map] [spoiler=Enemy Data] guarding the bridge: • 1 magician, lv 5, fire; • 1 magician, lv 7, freeze; near the treasury: • 1 magician, lv 7, thunder; • Garnef; in the desert (west): • 1 magician, lv 7, freeze; • 2 clerics, lv 5, relieve; • 1 thief, lv 3, iron sword; • 1 priest, lv 3, thunder; • 2 magicians, lv 5, freeze; guarding the castle: • 1 priest, lv 5, worm; • 1 dragon knight, lv 7, javelin; • 1 cleric, lv 5, relieve; in the east: • 2 dragon knights, lv 5, javelin; • 1 dragon knight, lv 5, javelin; • 1 magician, lv 5, fire; • 1 magician, lv 3, thunder. Inventory: Maph. B-Banutu, what happened to you? Let's begin. themselves. Everyone has 0 resistance, so that's true. Dun dun duuuun... Turn 1: And so we begin. Strategy is going to be as follows: first, we're going to take over this little island here, then we're going to head east, kick Garnef's ass, loot his treasury and then we're going to head over to the castle and take it. Why Garnef is guarding two treasure chests instead of the castle is beyond me. First, let's look at our team. Inventory: iron sword, vulnerary, rapier, steel sword. Still level 20. Inventory: iron sword, steel sword, knight killer, javelin. The hero on a horse. Inventory: kill sword, armor killer, vulnerary, steel sword. I had an extra deployment slot left. ¯\_(ツ)_/¯ Inventory: iron sword, thief key, vulnerary, steel sword. Not quite as underleveled as Katua, but still underleveled. Inventory: iron sword, kill sword, silver sword, armor killer. Our swordsman. Inventory: fire, thunder, freeze, excalibur. Magic man. Inventory: quick rain, elfire. The tank. Inventory: iron sword, dragon killer, kill sword, steel sword. The not-Navarre. Inventory: iron sword, silver sword, steel sword, javelin. The not-Kain. Inventory: firestone, hero proof, pure water, vulnerary. Wonky defense dragon. Inventory: iron sword, steel sword, iron lance, silver lance. I had an extra deployment slot, so why not bring this guy back? Inventory: live, fire, reblow, M shield. Inventory: bowgun, silver bow, steel bow, vulnerary. I'll never get tired of pointing out that George has no right arm. Inventory: iron bow, bowgun, steel bow, silver bow. Just as underleveled as Julian, but way worse at fighting. Inventory: iron lance, thunder sword, silver lance, vulnerary. Inventory: hammer, devil axe, hand axe, steel axe. Muscular man! Now then, charge! +1 Wlv, +1 Spd, +1 HP. Our charge is off to a good start. A magician and two dragon knights are coming to fight us for control over this island, while the thief tries to outrun us to the treasury. Turn 2: The magician is no match for Kain, but that's we all can do for now. The dragon knights, unsurprisingly, prioritize Marth. Turn 3: George is the best bow user in the entire game. +1 HP. In spite of this kind of level-up. +1 Lck, +1 HP. Oguma's strength falls just short of killing a dragon knight with his dragon killer, but at least he gets Lck and HP? Meanwhile, Hardin takes out the thief and steals a recover staff from him. +1 HP. And he gets a level-up that shows us why he's only here as an extra. Here's the results of this turn. The green arrow was Wendel healing Navarre. From this turn onward, magicians start appearing in the treasury. They're level 1 magicians with fire though, so they're no real threat by themselves. But as supports for Garnef, they might pose a problem. We still don't know how powerful Maph is exactly. By the way, I think this is the only instance in FE1 where reinforcements appear on a non-fort tile. Turn 4: A magician leaves a thunder tome. +1 Spd, +1 HP. Speed is nice. Here's another example of why I use Kain over Hardin. Kain is in position to lure out Garnef. I made sure Wendel healed him before he moved out (I forgot to draw the arrow though). Bring it on. Damn, that's some terrible power. Note: Kain took more damage from the level 1 fire magician than from Garnef. Jokes aside though, Maph's attack looks pretty high. Turn 5: What is this? What is this?! I don't like the looks of this. Can no one attack Garnef? Okay, new strategy: Marth and Kain are going to run around with Garnef pursuing them until Marth has opened both chests; then they're going to run towards the castle with Garnef pursuing them. Meanwhile, the rest of the army will clear the desert of enemies, so the way will be open for Marth and Kain once they arrive. +1 Spd, +1 HP. House, house. Wendel has an M shield, but I don't think I've actually used it yet. It was actually Marich who killed that one magician, not George. My bad. The Marth prioritization continues. Turn 6: The plan seems to be working. Marth keeps dodging Maph, by the way. For how powerful Maph is, its hit rate is certainly (fortunately) rather low. Meanwhile, on the other side of the map... Turn 7: +1 Wlv, +1 HP. ... It's something! For the record: Gordon killed the magician. Banutu initially tried to kill him, but he missed and nearly got himself killed. Your glitchy defense won't save you from magic. Turn 8: +1 HP. Katua, if you're underleveled, you shouldn't mimick Gordon. Meanwhile, let's visit that other house. Intelligent Systems presents: Fire Emblem: Return of the Meme. it. Well, this would have been nice to know before going out and fighting Garnef. I'm sure I killed a priest and at least 1 magician here, but I forgot who killed who. George lures out and crits a dragon knight. Meanwhile, Garnef decides it's a better idea to trap Marth in the treasury than to attack Kain. ... He got me there. I'm going to try to lure him out with Kain. That's my only hope. Turn 9: Battle of the dragons! I love how this looks. Small dragon vs. big dragon. Meanwhile, George just keeps critting. +1 HP. Your amazing crits redeem all your terrible level-ups. And with that, Garnef is off. Why? No one will ever know. He is invincible, so he could have completely annihilated the Altean army here, take the Aura and the Parthia for himself, but no... he leaves. Not that I'm complaining; at least this solves my situation. ... Also, what is Tebe? Turn 10: And so begins our long march... Katua kills a cleric. Oh hey, Marth and Kain get some company. Turn 11: +1 Wlv, +1 HP. Kain is going to hit the level cap soon. Also, that magician on the castle has worm... I have no idea how powerful that is, so I should be careful about attacking and I should probably use a powerful weapon, like Excali-- Yes, like Excalibur. +1 Spd, +1 HP. More speed is always good. Turn 12: +1 HP. Marth and Kain are going at the dragon knight with their steel swords. The dragon knight has 17 defense. This will take a while. Turn 13: Marth needs to heal. Turn 14: And Kain kills the dragon knight. I'm going to save you all the long boring march and fastforward a little lot. I love Gotoh's theme. In my opinion, it's one of the few tracks that's better in FE1 than in FE3. stole Maph from me and vanished. Durhua can't defeat him. All this time we've been led to believe that Durhua is in control of the league of evil, but it appears that Garnef could overthrow Durhua and seize control whenever he wants. This is a nice little plot twist. Durhua is still the big bad, as it has been since the very beginning, but Garnef's position of power introduces a new dynamic to the league of evil. So there is a way to defeat Garnef. Well then, let's go find the Star Orb and the Light Orb! [spoiler=Reinforcements] 1 magician, lv 1, fire (turns 3-10). Edited October 9, 2016 by Hattusili the Egg Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted October 29, 2016 Author Share Posted October 29, 2016 [spoiler=Chapter 16, part 1]Last time, we took a detour to Khadein in hopes of getting the Falchion. However, Garnef is invincible with his Maph spell, so we'll have to get the Star Orb and Light Orb to forge Starlight Explosion: the only spell that can break through Maph's barrier. But our expedition to Khadein was a detour. We were actually en route to Aritia. So I guess that's where we're gonna go first. [spoiler=The Map] [spoiler=Enemy Data] • 1 thief, lv 7, iron sword; • 2 social knights, lv 5, javelin; • 1 social knight, lv 3, knight killer; • 1 social knight, lv 5, steel sword; • 1 social knight, lv 7, knight killer; • 1 social knight, lv 7, armor killer; • 1 horseman, lv 7, steel bow; • 1 horseman, lv 5, bowgun; • 1 horseman, lv 5, steel bow; • 1 paladin, lv 3, silver lance; • 1 dragon knight, lv 5, knight killer; • 1 dragon knight, lv 5, armor killer; • 1 dragon knight, lv 5, iron lance; • Holsard; • 1 general, lv 5, steel sword; • 1 cleric, lv 5, reserve; • 1 hero, lv 3, thunder sword; • Chainy; • 1 hero, lv 3, silver sword. Inventory: kill sword. The boss. Inventory: iron sword. Some guy. Let's begin. No, this is Patrick. Thay day. That's the spirit! And so we begin. Let's look at the team. Inventory: bowgun, silver bow, steel bow, vulnerary. Inventory: iron sword, silver sword, steel sword, javelin. Inventory: iron sword, dragon killer, kill sword, steel sword. Inventory: quick rain. Inventory: iron sword, kill sword, silver sword, armor killer. Inventory: fire, thunder, elfire, Excalibur. Inventory: iron sword, thief key, vulnerary, steel sword. Inventory: iron sword, steel sword, knight killer, javelin. Inventory: iron bow, bowgun, steel bow, silver bow. Inventory: fire, live, reblow, M shield. Inventory: firestone, hero proof, pure water, vulnerary. Inventory: iron lance, thunder sword, silver sword, vulnerary. Inventory: hammer, devil axe, hand axe, steel axe. Let's head for the villages first, before the thief gets there. We visit a house along the way. Yes, that's where I'm headed. visit one of them. Well, isn't that great. I guess I'll pick Alan because of his movement. Barts and Banutu have been carefully positioned to lure out the dragon knights. Good boy. The plan half worked. No one wants to attack Banutu with his 27 defense. Barts got some damage in on that dragon knight, but it was all undone by that cleric with the reserve staff: a staff that heals all enemies on the map. Aww yes, this is gonna be good. Just look at that attack bar. ... He missed. With a hit rate like this, he missed. Well, at least he almost did the job. Barts did the rest and is now going to lure out the other two dragon knights. Sheeda, way ahead of the rest of our army, will try to protect at least the western village from the thief. +1 Def. And he keeps being awesome. So here's our situation now. The dragon knights are positioned just right to get their asses kicked by a combination of Gordon, George, Jake and Marich. If only Gordon would hit. Ah yes, a level-up. The dracos are dead. Sheeda flies off to protect the western village, but it seems the eastern village is going to be destroyed. Oh well. ... Or you could run away. Lovely AI this game has. Since the villages are under no threat, we continue our advance. We have cavalry coming to meet us up ahead, and I don't think that island with all the forts is just there for us to heal our wounded. I'm going to get some men on the bridges to prepare for the inevitable wave of reinforcements. And there comes the cavalry. There's a paladin not far behind them. The real threat here is that one of them has a knight killer. As our infantry is still too far behind to join the fray, that is very bad. Let's recruit that paladin first. between this and the other village. gates. Inventory: knight killer, silver sword. Kain has 7 more power, and he's not even promoted yet. Kain and Abel are both generally better than this guy. But his knight killer (and silver sword) will come in handy for the rest of this chapter, especially for the upcoming cavalry battle. Speaking of, Sheeda critted the knight killer guy, then killed him on her second attack. That's our biggest worry out of the way. Meanwhile, Alan shows us why I prefer Kain and Abel over him. +1 Spd, +1 Lck, +1 HP. Good man. WHOA NO CRITTING JULIAN IS NOT ALLOWED And here's our situation now. Oguma and Navarre are guarding the bridges. We have a paladin and social knight up ahead to deal with, and there's a few horsemen not far behind them. What a man. +1 Spd, +1 Lck, +1 HP. And so, Kain reaches maximum level. We have a knight crest in storage, which means that we can promote him. We advance to meet the horsemen. Oguma and Navarre aren't exactly great defensive units, so they've been replaced by Marth and Barts. I'll replace Marth with Banutu later. Thus concludes part 1 of our quest to liberate Aritia. Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted November 14, 2016 Author Share Posted November 14, 2016 [spoiler=Chapter 16, part 2]Last time, we started our liberation of Aritia. Now it is time for Marth to fulfill his quest to free his homeland. If it's up to Kain, that'll be an easy task. Our cavalry is far ahead of the rest of our army (except for Navarre/Oguma, he's pretty close behind). The Kain wall is going to hold off the horsemen, while our less strong units stand ready to strike. Meanwhile, our bridge guards are now in position for when the inevitable reinforcements start showing up from the forts on the island. Jake is lagging behind, so I may just use him in fighting the reinforcements. One horseman misses Kain, the other does no damage. +1 Wlv, +1 Def. Strength and defense? o: Are you sure you're Sheeda? The infantry is starting to catch up and the horsemen squad is nearly defeated. This means it's time to visit the town soon. First, let's visit this lone house over here. Wait, he's a prisoner? Then why does he have an iron sword? Letting prisoners bear weapons is not a good idea, Grunia. Yes, he's a great dancer. While we're here, why don't we let some people take a chance at the arena? Results: +1 Spd, +1 HP. +1 Lck, +1 Def. And here's our reinforcements! Let's go! Barts killed a social knight or two, the horseman just walked up to Banutu. Nothing special. Time for the Jake to shine. Meanwhile, in the town: +1 Mov. "Huh, why does Kain only get +1 Mov as promotion gains?" You see, promotion gains work differently in FE1 than they do in most FE games. In most FE games, promotion gains are determined by comparing the unpromoted class's base stats to the promoted class's base stats. Promotion gains = promoted class's base stats - unpromoted class's base stats. So, for example, if a social knight's base HP is 16, and a paladin's base HP is 22, then a social knight will get +6 HP when promoting to paladin. In FE1, promotion gains are determined by comparing the character's current stats to the promoted class's base stats. Promotion gains = promoted class's base stats - character's current stats. So, for example, if Kain's current HP is 20, and a paladin's base HP is 22, then Kain will get +2 HP when promoting to paladin. If, however, Kain's current HP is 30, and a paladin's base HP is 22, then Kain will get no HP when promoting to paladin. In our situation here, all of Kain's stats as a level 20 social knight were higher than the paladin's base stats, except his Mov, so he only gained +1 Mov. /end essay I decided to give George the Partia, but... apparently 12 weapon level isn't high enough to wield it. Oops. Meanwhile, house visiting: That's an unusual way of putting it, but sure. Thanks, ma'am. So Ellis was taken away by Garnef, huh? All the more reason to go defeat him. Meanwhile: +1 HP. I'm done in this town. Marth, Julian and Marich are going to set Chainy free, while the rest is going to take over the central island. Meanwhile still: +1 Spd. Well, speed is nice. +1 HP. Thus a hero reaches his peak. And that's the end of this fight. The reinforcements stopped coming after two turns. Their numbers were few and disappointing, given how many forts there were on that island. +1 HP. This young hero still has much to grow. Prison break! Meanwhile, Abel kills bos and gets a dragon shield! +1 HP. +1 Skl, +1 HP. Chainy comes and talks to Marth (note: it is also possible to have Marth talk to Chainy). You can transform into anyone, huh? That sounds like a useful ability. The weird thing is that Chainy comes up to us and joins us, and then this prison ward decides to attack Marth for a bit of damage instead of going after the much weaker Chainy. Oh, FE1 AI, you so silly. Anyway, Marich kills the guy and takes a hero crest from him. Then it's time to seize. He means "many foes". Yes, let's go! Next time, that is. [spoiler=Reinforcement Info] Turn 10: 2 armor knights, lv 5, iron lance; 1 social knight, lv 5, steel sword; 1 social knight, lv 5, iron lance; 1 horseman, lv 5, steel bow. Turn 11: The turn 10 reinforcements that have already been killed are replenished. (So for example, if you killed 1 armor knight and the horseman, 1 armor knight and a horseman will show up on turn 11.)I'm not all too sure about the turn 11 reinforcements, but I think this is how it works. It also seems like the horseman only appears if all the horsemen from the central island have already been killed. [spoiler=The Two Villages]What happens if you visit the other village after already having visited one? Now let's look at Samson's recruitment text. and the other village. After seeing you enter this village, they've surely closed their gates. I didn't bother screenshotting the last part, since it's exactly the same as what Alan says if you recruit him. [spoiler=Death Quotes] Quote Link to comment Share on other sites More sharing options...
Julius Nepos Posted December 17, 2016 Author Share Posted December 17, 2016 (edited) [spoiler=Chapter 17]Last time, we finally liberated Marth's homeland, Aritia. Or, well, not quite. Durhua still holds Aritia Castle. So let's drive them out and complete the liberation of Aritia! [spoiler=The map] [spoiler=Enemy data] • 3 magicians, lv 5, elfire; • 2 armor knights, lv 5, javelin; • 2 mamkutes, lv 5, firestone; • 1 thief, lv 7, iron sword; • 1 thief, lv 9, iron sword; • 1 hero, lv 3, steel sword; • 2 snipers, lv 3, silver bow; • 1 magician, lv 7, volcannon (down in the treasury); • 1 armor knight, lv 7, javelin (near the throne); • 1 armor knight, lv 5, thunder sword (near the throne); • 1 priest, lv 3, worm; • Moses; • 2 clerics, lv 10, reserve. The mamkute in front of the door, guarding the throne, is called Moses. He will be our boss for this battle. Inventory: demonstone. Let's begin! Yes. The Basilisk is the tribe of the demon dragons, for those of you who don't remember. Okay. And so we begin. Let's review our team first. Inventory: iron sword, rapier, vulnerary, steel sword. The lord. Inventory: iron sword, knight killer, javelin, steel sword. The hero. Inventory: iron bow, bowgun, silver bow, steel bow. GORDIN Inventory: iron lance, thunder sword, silver lance, vulnerary. Inventory: hammer, devil axe, hand axe, steel axe. Muscular man! Inventory: iron sword, thief key, vulnerary, steel sword. Inventory: iron sword, kill sword, silver sword, armor killer. Inventory: fire, thunder, elfire, Excalibur. Inventory: fire, live, reblow, M shield. Inventory: firestone, hero proof, pure water, vulnerary. Inventory: iron sword, steel sword, silver sword, javelin. Inventory: iron sword, dragon killer, kill sword, steel sword. Inventory: steel bow, Partia, silver bow, vulnerary. Inventory: iron sword. I don't remember why I didn't get him any weapons in the last chapter. Inventory: iron sword, dragon killer, silver sword. Inventory: iron sword, steel sword, iron lance, silver lance. Most of our army heads west for the treasury, but Marich and Gordon head east to get rid of those clerics. +1 HP. Marich defeated the sniper. Aaaand my plan has been foiled. I should have seen that coming. Oh well, if Gordon and Marich can't fight the clerics, I'll have them rejoin the others. +1 HP. Yay. One of the thieves drops a door key. +1 Spd, +1 HP. More yay. OOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH +1 Wlv, +1 Spd, +1 HP. This is why I love Kain. +1 Spd, +1 Lck. Pretty nice. Marth starts opening chests. +1 Lck. While Marth is busy opening chests, the rest is busy assaulting the throne room. Navarre opens the offensive with a rather underwhelming level-up. He could use the extra power though. +1 Spd, +1 Lck, +1 HP. That's more like it. So much loot. The worm is dropped by the bishop. And here we encounter the demon dragon's gimmick: magic attacks are sealed. That's right; if you thought you'd bypass dragonstones' huge defense bonuses by using magic, you won't have any success. I guess I'll have Kain, Chainy in Kain form, George and Banutu do the job then. The rest will be moving out to defeat the clerics. Reinforcements have started to arrive. Oops. If even George can't damage Moses with a silver bow... Moses says something before he attacks one of your units for the first time. Okay, so an iron sword is apparently not strong enough. With Kain being occupied doing no damage, it's Abel's time to shine in the fight against the reinforcements, which still keep arriving every turn. And this is Kain's damage output with a steel sword. Guess I'll need a dragon killer then. Oguma! Astria! Get over here! GORDON OOOOOOHHHHHHHHHHHHHH +1 HP. He barely deals any damage, but at least he got a good level-up out of it. His speed is capped now. Barts is too awesome. None of the reinforcements can even damage him. +1 Spd, +1 Lck, +1 HP. Nice going, Abel. And here we have Oguma's damage output with a dragon killer. This is going to be a long boss fight. +1 Skl, +1 HP. Navarre gets some much-needed strength. Formation. Barts is going to act as a meatshield. He isn't taking any damage anyway. Oh, and guess how much damage Banutu did to Moses? 0. People have been dodging pretty well so far, but Astria takes a big hit. Much bigger than the ones he's dealing. But in the end, Oguma saves the day. Well done. And we get more loot. +1 Spd, +1 HP. And Oguma gets a nice little level from it. A little while later, and Kain has joined the fight against the reinforcements (yes, new ones are still arriving every turn). A door leading nowhere? Seems suspicious, so I had Julian open it. Also, I'm going to try to fight my way through the reinforcements to the clerics. I have a feeling they may be carrying more loot... Kain, the only-slightly-less-thwompy-than-Barts-guy. +1 HP. W-where did your good level-ups go? Formation. Barts is still leading the charge, with slightly-less-thwompy-than-Barts-guy and borky defense Banutu close behind. GORDOOOOOOOOOON +1 HP. You're a funny dude, Gordon. I think this is his fifth empty level-up in a row. #YOLO It's not like anyone can damage Banutu anyway. GORDOOOOOOOOOOOOOOOOOOON Let's go! My formation is ready. Meh. +1 Lck. Meher. But he has a high enough weapon level to use Partia now! Apparently you need 13 weapon level to wield it. +1 Skl, +1 Lck, +1 HP. Julian doing good things. GORDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON +1 Spd, +1 Lck. SPEED HE GAINED SPEED Cleric on the right drops a reserve, and Marich gets an amazing level-up. OGUMAAAAAAAAAAAAAAAAAA And Hardin finishes what Oguma started. The cleric on the left drops a member card. Hmm, I wonder if there's a secret shop anywhere in this map? Maybe there's one behind that door leading nowhere? Everyone's heading back while Barts and Banutu hold off the never-ending reinforcements. George is there too, but he's probably going to have to retreat soon as well, given that his defense isn't very high. +1 HP. But he's gonna get a bad level-up first. Actually, since Barts' hammer just broke, I want to withdraw him so he can get a new hammer from the storage. I'll have Marth take his place. Marth's defense is just as high as Kain's, but Marth has more HP and he has a vulnerary. I do not regret my decision. Marth's critical animations look so awesome, by the way. Javelinman gets another bad level-up. +1 Spd, +1 HP. Nice. He still crits like a boss. Keep up the good work, Kain. Or Chainy in Kain form, I forgot who this was. It doesn't matter anyway, since they're exact copies (only with different weapons). New formation: Kain, Chainy in Kain form and Banutu hold the line. I want to move Marth back to the throne so he can seize it the moment Barts gets his new hammer. Nothing out of the ordinary for Banutu. +1 HP. Sigh, I really wish he'd get strength or defense just once. +1 HP. STRENGTH Thank you, Kain. Okay, I've had enough of these reinforcements. I'm blocking the entrance. There. And so, Prince Marth has fulfilled the liberation of his homeland at last. He is cheered on by his citizens, who are finally free from the Durhuan-Grunian yoke. An important part of the story has come to an end. To-do list: ☒ free Talis from pirates; ☒ defeat the pirates; ☒ lift the siege of Orleans; ☒ free the Macedonian princesses; ☒ liberate Akaneia; ☒ defeat Gra; ☒ liberate Aritia; ☐ defeat Macedon; ☐ defeat Grunia; ☐ find the Star Orb and the Light Orb; ☐ get Starlight from Gato; ☐ defeat Garnef and get Falchion; ☐ defeat Mediuth and Durhua. PS: The secret shop sold torons, worms, M shields, reblows and thief keys. None of the items was interesting enough to buy. The reblow and the thief key would be interesting, but I still have one of either in storage. [spoiler=Reinforcement info] Turns 9-50: 1 armor knight, lv 3, steel sword; 1 social knight, lv 5, javelin; 1 horseman, lv 7, steel bow. Edited December 17, 2016 by Hattusili the Egg Quote Link to comment Share on other sites More sharing options...
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