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Well, this is a real playthrough rather than a tier list, so tier positions don't really matter as much as what's right in front of you.

That's a good point about Titania, I could give her the Robe. That would actually allow her to survive the Horseslayer General if she was in good health. The Draco is also good for her with her crappy DEF. Only issue is, as you mentioned, her durability might just be good enough anyway. Like, she's getting 3-4RKO'ed, and also she gets her DEF support mirrored back at her from Mist, which helps a lot.

Issue there is that I am sure that I'll be dropping Titania before Endgame lands, so...

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I honestly don't know how it would be worth using 3 stat boosters on Nephenee and tossing her a forge just to be a bit better than Gatrie in Part 4.

I do have a completely different mindset when it comes to these things relative to the rest of you guys, though, so you can probably take this with a grain of salt.

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Well, the idea is that I can afford the forge (look at how much money I have), and that I can't really think of who to give the boosters to that would be better. Titania is one for the durability stuff, but she's already kinda durable so I don't know how much I'd get out of it in the end.

I suppose I could give the Energy Drop to Shinon? He does not cap STR on average, and he's pretty hax once he gets the Double Bow. Though I can slowplay BEXP his STR up in tier 2 somewhat.

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That durability won't be good forever. She's actually a pretty good canditate for both Draco and Robe, since even though her defense growth is pants, her base is good and her affinity boosts it. A Mist with the Dracoshield would give her 28.8 defense on promotion. Would she even care about low HP at that point?

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You could always give the energy drop to Ranulf for an instant 45 might, if you don't mind using him. Even Gatling Cannon after he's maxed Str tier 2 and then crowned with a Steel Poleaxe only packs 44 might (unless steel poleaxes can be forged already). 55 HP, 26 base Def. It seems Ranulf is soon to show up, and your Gatrie's got 44 HP and 25 Def.

There's transformation issues, but Gat's got move issues. Basically having Gat on the frontlines already doubling with an unbreakable and far more accurate steel poleaxe at the cost of a mere drop? Sounds like gold to me.

As for Neph? I dunno, I never really used her seriously to consider much about her. You're on your own there.

It would help Quickclaw suck quite a bit less as well, if that counts for anything. 32 might is what he'd have, which seems to be about the damage your current Mia would be doing with a Steel Blade. Only problem is the activation rate, but 30% is better than any other laguz that can use it, and having a fragment of range is better than none, right?

Oh, and 20 Res versus 12...and 23 Luck versus 15. Aannnnd 83 avoid versus 55.

Edited by Cait Sith
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Ranulf starts with A Strike, not S Strike, so he'd only have 40 mt. 32 from strength, 8 from his Claw. Still, it's the same capped Ike w/ Steel Blade, which 2HKOes most things, and he can take a +mt support if he's really desperate. Or even the 3-9 Adept.

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I like Ranulf's stats, I just don't like his gauge. Unlike Gatrie's MV issues -- which I can fix with Celerity -- I can't really do anything about the fact that Ranulf is a cat. Well, not until the Laguz Gems come into play, but Ranulf is also a poor Endgame unit. The other thing is that I like that Ranulf can't cleanly ORKO at base. Since he levels like a goddamn 20/20/12 beorc, it's hard to improve him, but it does make him fairly effective at weakening stuff for the rest of my army.

Like I said, a tier list is one thing, but this is a real playthrough. It's not a contest to see who I can buff up and make the most powerful, it's an attempt to find a configuration of resources that will best enable me to play efficiently, if that makes sense.

So I like Gatrie, but I'm kind of bawwing at the fact that he's doomed to be terrible in Part 4 compared to the rest of my army. I'm going to have to give him one of my Paragons just to get him in shape for Endgame, probably. I wish he were more like Titania, who is bleh in Endgame but quite decent in Part 4, so I can drop her along with Mist with no regrets.

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I suppose your Marcia barely got any levels in part 2? Also you aren't willing to have another unit that you toss before the tower. I normally raise Gatrie and Titania and drop them both. Actually, I didn't even deploy Gatrie on the bridge since I was trying to raise Marcia and Calill (it was either leave out Gatrie, Titania, or Haar, since I was taking none of them to 4-E. I chose to deploy Titania and Haar for what I think are obvious reasons).

If you can manage to raise Neph and Gatrie concurrently then you could just use both. Also, Haar doesn't really need 26 speed in either 3-5 or 3-7. 3-7 has slow enemies that 24 manages to double, and 3-5 you can go down the middle and there aren't many warriors/halbs/snipers down there anyway. Mostly just paladins. Are you going to steal the DB's first crown or let them keep it? If not, I'd think making Haar wait until 3-11 (or level "21") to promote might be a little much. I'd suggest raising Nephenee if you aren't getting a crown for both Gatrie and Haar. Haar did okay for me when I didn't let him promote until 3-E, but I'm sure he would have been amazing with 26 AS.

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I don't have any Dawn Brigade crowns to spare this playthrough, because I'm using both Jill and Nolan. So that means no dice on transferring one via 3-7, seeing as how I can't tell if I will need them or not. And yes, Marcia barely got any CEXP at all in Part 2. I will probably crown Geoffrey, actually, and just have him turn everything into a fine red mist with the Brave Lance.

Anyway, making things more complicated, I just noticed that Draco/Talisman instantly cap Titania's RES and DEF, plus the Robe puts her HP 2 away from its cap. It suddenly becomes trivial to BEXP abuse her SPD to 25, now.

Also, half the reason that I wanted to crown Haar immediately was not because of the benefits of 26 AS in Part 3, but because of the benefits of being able to raise levels in tier 3 starting very early. In other words, the prospects of getting Haar's AS to a point where it's also useful in Part 4.

Indecision! I have data points for and against both sides.

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Alright, the Master Crown issue was the tiebreaker for me. I'll still have the Dracoshield/Talisman method for Titania even if I do use Nephenee. Gatrie is going to be a tanky weakener.

Chapter 3-2 redux:

Everything is the same as last time, except for resource distribution. Cancel goes to Mia, Disarm to Shinon, Savior to Titania, Nullify to Haar, Celerity to Gatrie. Neph gets the Seraph Robe and Energy Drop. I didn't forge anything for Nephenee, I'll make her something if it looks like she'll need it in some chapter (not getting weighed down by Steel Greatlance, and I don't have Zihark's Adept in this army, so critforge worth is reduced).

This time, I deployed everyone (needed shovers), and did a 4-turn clear. Still managed to pick up the statue frag, fortunately. Unfortunately, CEXP gain in this chapter was anemic at best. Mia took boss kill, for a +1 HP level-up. :facepalm:

Turns (chapter/total): 4/145

BEXP (chapter/current): 1875/6329

Funds: 16,450

Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Ike     13.64  45 26 2  30 24 16 22 7   C Mia
Titania 16.77  36 25 10 22 23 19 20 14  C Mist
Mist     3.39  29 8  14 15 17 17 8  18  C Titania
Shinon  14.63  44 21 7  29 25 15 20 14
Rhys     4.00  28 8  24 16 14 22 7  25
Mia     10.29  36 19 5  27 30 19 14 9  C Ike
Neph     5.65  42 18 6  23 24 15 16 15
Haar    14.98  47 24 2  26 23 13 26 7
Gatrie  11.38  44 25 5  18 21 15 25 12

By the way, Neph's level at the end of 2-E was 4.59.

Edited by Interceptor
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I don't have any Dawn Brigade crowns to spare this playthrough, because I'm using both Jill and Nolan. So that means no dice on transferring one via 3-7, seeing as how I can't tell if I will need them or not. And yes, Marcia barely got any CEXP at all in Part 2. I will probably crown Geoffrey, actually, and just have him turn everything into a fine red mist with the Brave Lance.

So, 3-3 crown goes to Haar, 3-9 crown to Geoffrey, and two DB crowns perhaps to Jill and Nolan. You have plans for number 5? I suppose maybe Neph, based on your current team set up, though I'm not sure she needs it at all. It sounds like you aren't planning on Calill at all. I assume Elincia is a possibility for endgame, and I guess if you are short on units for 4-E you can just use royals.

If you don't have plans for number 5, the DB can use the crowns in 3-11 and 3-12. Are you thinking Crownoneo? That would make 5 and Gats can't use 3-3.

Edited by Narga_Rocks
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No plans for the fifth crown, though out of necessity it will probably be Nephenee's, in order to have her as a Sentinel in time for Part 4. Not using Calill, see no need to. Probably not going to use Elincia, unless I can make her good within two very short chapters (seems unlikely). Stuffing Endgame full of royals was definitely a possibility from the beginning, and it looks like it may wind up happening that way just because of limited leveling resources.

Chapter 3-3:

Battle prep: Haar is almost at level, with two capped stats, so I BEXP'ed him the rest of the way. SPD is tied for his third-highest remaining stat, so chances are decent. Fortune favors the brave, and Haar procs STR/SPD/LCK. I set up a quick and dirty ShinonxRhys and NepheneexHeather. The B-rank supports have not ripened yet, and I'm good on gear, so away we go.

For this chapter I deploy my main army, plus Oscar as a supply-burner and house-vistor. Haar immediately flies away to do his own thing, everyone else plows their way through the level to earn some CEXP while Haar solos the map objective. Made sure to pick up both Hammerne and the Master Crown in this chapter. I killed off both senators, the BEXP for them is a joke. I made a mistake with Shinon and Nephenee and unfortunately had them too far from the action on the right-hand side, though they did get some CEXP. Mia humiliated the boss by killing him through a fence with a Wind Edge.

Turns (chapter/total): 8/153

BEXP (chapter/current): 3050/9311

Funds: 16,450

Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Ike     14.62  46 27 2  30 25 16 22 7   C Mia
Titania 17.36  37 26 10 23 23 19 20 15  C Mist
Mist     4.16  29 8  15 15 17 18 8  18  C Titania
Shinon  15.08  45 21 8  29 26 16 20 14  C Rhys
Rhys     4.44  28 8  24 16 14 22 7  25  C Shinon
Mia     12.09  37 21 5  28 30 19 14 10  C Ike
Neph     7.11  42 19 6  25 26 16 17 16  C Heather
Haar    15.93  47 25 2  26 24 14 26 7
Gatrie  12.08  45 25 5  19 22 15 26 12

The MVP of this chapter was... General-murdering Mia. For some reason it always ended up such that I had to have her face a General, which I thought was a bummer, until she started crit-blicking all of them with Sandbag, which was B)

Edited by Interceptor
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Chapter 3-4:

Battle prep: Haar is once again nearly at level (not a mistake, I did it on purpose), and since he has three capped stats, the choice is clear. I BEXP'ed him the rest of the way to 16 (HP/STR/LCK), and then crowned him. MiaxIke and TitaniaxMist upgrade to B, while I establish a C-rank NepheneexShinon.

Mordy and Lethe are here, so I strip out all of the stuff I had them carrying for me from Part 2, and go on a selling spree (I have no need for things like Steel Lances at this point). Added to the sale of the gems that I just got, my funds go from 16,450 to 42,551. Since I still have barely-useful things like Secret Book and three Ashera Icons rolling around in my convoy, I am fine spending money on a Silencer for Shinon, and a pair of Olivi Grasses for the forthcoming hawks.

For strategy in this chapter, I used Ike with Celerity and ran him up the left side with Ranulf, Mia, and Titania. Gatrie, Shinon and Nephenee took the cliffs to the east. Haar I bombed up the center and had fight on the top cliff, taking out the boss and clearing a path. Kill distribution was a little amusing in this chapter, as I was having Ike to weaken things with an Iron sword, for Titania to kill.

Celerity ended up being key here, as I was able to Arrive on Turn 7. It meant that I dodged around the Draco reinforcements and gave up some CEXP, but it saved me a turn.

Turns (chapter/total): 7/160

BEXP (chapter/current): 3054/12,120

Funds: 32,266

Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Ike     14.94  46 27 2  30 25 16 22 7   B Mia
Titania 17.75  37 26 10 23 23 19 20 15  B Mist
Mist     4.50  29 8  15 15 17 18 8  18  B Titania
Shinon  15.39  45 21 8  29 26 16 20 14  B Nephenee
Rhys     4.77  28 8  24 16 14 22 7  25  
Mia     13.29  38 21 5  29 30 20 14 10  B Ike
Neph     8.29  43 19 7  26 27 16 17 17  B Shinon
Haar     1.97  52 28 6  28 26 15 28 11
Gatrie  12.18  45 25 5  19 22 15 26 12

Haar is so ridiculous now that it's not even funny. There are enemies on this level that he ORKOs with plain hand axes, and Stun is proccing constantly. About the only thing that he fears are mages. I'm treating him like FE9 Titania at this point, weakening things for other people and giving him boss kills for advancement purposes.

Chapter 3-5:

Battle prep: Ike is almost at level (intentional), so I BEXP'ed him the rest of the way to 15 for an HP/SPD/DEF level-up. Titania badly needs to score some SPD, so I use Talisman/Draocshield on her to cap both of those stats, and burn a bunch of BEXP to get her to 18 (wanted to use less than that, but there just wasn't enough for her to kill in 3-4). With all of those stats capped, she gets HP/SKL/SPD on level-up. Good enough. I have no interest in the Secret Book in the shop (none even in the one I already have), so I just give Raisin a laguz stone and some olivi grass.

The goal here is just to grab the Energy Drop and kill the boss, so I'm employing a bumrush strategy where I plow into the southern group of enemies and clear a path for Heather (who has Celerity now). Ike unfortunately can't see much action here due to his starting position, but he had a little bit of fun with the Swordmasters and Generals on the east side when he pulled out a Brave Sword and ORKOed them all.

My first run was going swimmingly and angling for a Turn 3 clear, up until the point where Haar got one-shotted by an Elthunder sage that landed a crit on him. :facepalm: Attempt #2 went much better: Heather slipped behind Lombroso, grabbed the Energy Drop, and Neph offed him with a Horseslayer.

Turns (chapter/total): 3/163

BEXP (chapter/current): 2000/12,991

Funds: 32,266

Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Ike     15.97  47 27 2  30 26 16 23 7   B Mia
Titania 18.37  38 26 10 24 24 19 22 16  B Mist
Mist     4.80  29 8  15 15 17 18 8  18  B Titania
Shinon  16.12  45 22 9  30 26 16 20 14  B Nephenee
Rhys     4.77  28 8  24 16 14 22 7  25  
Mia     13.69  38 21 5  29 30 20 14 10  B Ike
Neph     9.66  44 20 7  26 27 17 17 18  B Shinon
Haar     2.36  53 29 6  29 26 16 29 11
Gatrie  12.77  45 25 5  19 22 15 26 12

Edited by Interceptor
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Chapter 3-6:

Battle prep: A few things do here. First, establish C NolanxJill, and C VolugxAran (hey, why not?). Sothe gets Renewal/Cancel, Volug gets Wrath/Resolve, Nolan gets Vantage/Beastfoe, and Jill is rocking Paragon. Sold a bunch of shit (bringing Funds from 11,380 to 22,199), and picked up a Physic staff. After some various item-juggling and buying of generic weaponry, it's time to roll out.

I expected this chapter to be moderately difficult, but Nolan with Tarvos/Beastfoe/Vantage is too hardcore for words. Nolan literally soloed the entire west-north side of the map, I'd wager he's responsible for around half of the kills. By the end of the map, he's getting 23RKO'ed by cats, which is neither typo nor exaggeration. He also almost made it up to Lethe and Mordecai, stopped only by the kill limit.

The east side I was more conservative, with Micaiah/Sothe/Volug teaming together to injure things for Jill to fly out and destroy. In fact, that I probably sandbagged Jill's levels significantly since I hardly ever exposed her to Enemy Phase activity, for fear of healing problems. But it was worry without reason, as Laura and Micaiah spent most of the chapter sitting on their hands, partly because the yellow NPC healer was really delivering. If I did this chapter again, I would have more levels in Jill's column relative to Nolan.

Well, the stats below speak for themselves.

Turns (chapter/total): 11/174

BEXP (chapter/current): 2429/4312

Funds: ????

Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Micaiah  2.49  23 8  18 14 12 23 9  17  A Sothe
Sothe    7.07  37 22 5  26 23 21 14 10  A Micaiah
Volug   16.53  50 11 2  13 13 14 14 5   C Aran
Nolan   10.78  45 22 5  26 21 18 23 12  C Jill
Jill     8.73  40 23 5  19 25 24 25 12  C Nolan
Laura    6.32  blah
Zihark   3.49  blah

I'll say one thing about the rest of the scrubs, they were useful for clearing the island at the start, at least Eddie and Leo with their epic prf weapons. I also did pick up the Brave Bow in this chapter.

Edited by Interceptor
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Tigers were generally a 3RKO on Nolan once he got going, though by the end even the manliest tigers were 4RKOing him. This was an OK number for Nolan, since as long as I was careful where he stood, he never faced so many attacks that he'd be in danger. It's helpful to have concoctions in his inventory to heal, and torches so that he can see.

Now, Nolan got DEF-blessed (amongst other things) in that run, so I'm considering doing another run just to see if I can get more total levels going around by using Jill aggressively. Nolan will probably also be less DEF-blessed, so...

Also, I didn't even hit him with the Seraph Robe. It was just supposed to be a test run to see how things would go, I was not expecting that my first run would be so good. If I hit him with the Robe, he's instantly 3HKOed by tigers, which is helpful.

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It's too bad your Nolan still seems pretty screwed in speed.

Bleh...I want to continue with my playthrough, but I hit 1-6 and I stop giving a fuck. It's just...simple. It was seemingly nice at first, I was getting into it, but then it's like FE7. It's somewhat troublesome at first, but eventually I stop caring.

That, or I'm just being extraordinarily lazy.

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Yeah, a SPD-screwed Nolan just defies all explanation. I am concerned about it, since even sending him to 4-P is going to require 26 AS minimum, and he only gets +2 from promotion.

By the way, I just finished a run where Nolan got to level 10, and Jill got to 16. Caveats: it takes an extra couple of turns to pull it off, Jill starts running out of axes eventually, and I accidentally killed both Zihark and Leo so I can't save it. It's pretty epic to have Nolan single-handedly blocking the two-wide north choke by himself, though.

So, the prospect of getting Jill so close to promotion interests me greatly, because it means I can BEXP her in 3-12 and then drop a crown on her, for a sweet tier 3 unit earlier than expected. Therefore, gonna give this one a re-do, even if it costs me 1-2 turns.

EDIT: Epic Jill's stats at the end of Turn 13:

Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Jill    17.23  43 26 5  24 25 30 25 14  C Nolan

Note that five of those stats are capped.

Edited by Interceptor
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Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Micaiah  2.49  23 8  18 14 12 23 9  17  A Sothe
Sothe    7.07  37 22 5  26 23 21 14 10  A Micaiah
Volug   16.53  50 11 2  13 13 14 14 5   C Aran
Nolan   10.78  45 22 5  26 21 18 23 12  C Jill
Jill     8.73  40 23 5  19 25 24 25 12  C Nolan
Laura    6.32  blah
Zihark   3.49  blah

I'm fairly certain that your Volug doesn't have 14 def right now, considering how he'd need to proc def on his level and get two dracos to get to 14. By the way, since Nolan is so high leveled, I'm assuming Volug doesn't have a prayer of getting to SS by part 4. Or is there a chance?

It's too bad your Nolan still seems pretty screwed in speed.

By like 2 points. Maybe his epic def blessage is making you think his spd should be higher, but his 20/10 average is 23. He's down 1 luck, 2 spd, 1 res. He's up 2 hp and 4 def (average is 17, he was given a draco). Now, if that 23 is with Tarvos, that would be one thing, but I'm thinking it isn't (considering the comment about 4HKO from tigers and some huge number from cats). He's on target for str. If Interceptor saves the 3-9 wing for him (rots for only two chapters, really) then problem solved.

And then there is Jill.

Seraph robe + energy drop, correct?

level 8 averages: 39.5 20.85 4.95 18.85 24.45 21.8 19.55 10.85
                 40   23    5    19    25    24   25    12  

I think that speaks for itself. Some of those are only obeying averages or going slightly above, like hp, mag, skl, spd. Then there is her str, lck, and res, that aren't too crazy. +2.15, +2.2, +1.15.

Then there is her def that is 5.45 above average. Assuming there aren't any errors with her stats, unless she was already ridiculously blessed leaving part 1 (I forget) I'd have to say that even getting her two or three more levels in 3-6 will probably result in lower stats to everything but hp and skl. That def is just insane, though. If you actually use her support, 26 def and 40 hp against 41 mt tigers in 3-13 means she takes 15 damage for a 3HKO. I suppose that's not as extreme as Nolan, but the 31 mt cats doing 5 damage for an 8HKO is still fun.

And are you going to keep that level 17 Jill? It's kinda crazy, and still considerably above her averages.

I guess this is what happens if you give most of the kills to two units and one of them has paragon.

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I'm fairly certain that your Volug doesn't have 14 def right now, considering how he'd need to proc def on his level and get two dracos to get to 14. By the way, since Nolan is so high leveled, I'm assuming Volug doesn't have a prayer of getting to SS by part 4. Or is there a chance?

Probably dyslexia, I am sure that his DEF is still at base level at the moment.

Regarding SS Strike, not a chance. Volug in this chapter was just for weakening thing for Jill. And now that I've seen what Jill can do, he's just going to become a meatwall instead. I am never getting SS Strike on Volug, be assured of it.

By like 2 points. Maybe his epic def blessage is making you think his spd should be higher, but his 20/10 average is 23. He's down 1 luck, 2 spd, 1 res. He's up 2 hp and 4 def (average is 17, he was given a draco). Now, if that 23 is with Tarvos, that would be one thing, but I'm thinking it isn't (considering the comment about 4HKO from tigers and some huge number from cats). He's on target for str. If Interceptor saves the 3-9 wing for him (rots for only two chapters, really) then problem solved.

And then there is Jill.

Seraph robe + energy drop, correct?

The DEF was without Tarvos. Originally it was with it, because the overall Unit screen adds bonuses to your listed stats (hint: don't do that, use the individual screens instead), but I noticed my mistake in time. He literally capped his tier 2 DEF.

And yes, Jill took the Robe and Drop. And I like the idea of the 3-9 Speedwing, I had forgotten that one existed.

And are you going to keep that level 17 Jill? It's kinda crazy, and still considerably above her averages.

Nope. I lost Leo and Zihark on that run, meaning my ballista dude and my third Adept, so that's unacceptable.

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Probably dyslexia, I am sure that his DEF is still at base level at the moment.

You definitely copied his luck over to his def.

Regarding SS Strike, not a chance. Volug in this chapter was just for weakening thing for Jill. And now that I've seen what Jill can do, he's just going to become a meatwall instead. I am never getting SS Strike on Volug, be assured of it.

Poor Volug.

The DEF was without Tarvos. Originally it was with it, because the overall Unit screen adds bonuses to your listed stats (hint: don't do that, use the individual screens instead), but I noticed my mistake in time. He literally capped his tier 2 DEF.

Never saw the mistake there.

And yes, Jill took the Robe and Drop. And I like the idea of the 3-9 Speedwing, I had forgotten that one existed.

Well, if you raise guys like Boyd or Soren the 3-9 wing could help them, but since you aren't, it seems saving it for a def blessed Nolan is as good an idea as any.

Nope. I lost Leo and Zihark on that run, meaning my ballista dude and my third Adept, so that's unacceptable.

Oh, I thought level 17 was your redo since you said level 16 was what she reached when Z and Leo died. You left Adept on Z? I guess if you keep him safe (which you apparently didn't) it's fine.

Too bad. I'm sure you'll try to get her up to level 15 or more again, but it seems unlikely you'd get def to cap like that again. Too bad, really, considering if you can afford 1.77 levels of bexp for that super Jill then she would cap str and skl as well, and you can crown her at level 19 and 49 hp isn't all that far from her final 55 cap. 12 levels away.

Also: 31 str, 27 spd, 28 def, 30 luck, 28 skl, 18 res, 49 hp. She might have shown up in part 4 already better than Haar. And that's not even considering what she would do to 3-13 (even with no levels in 3-12) while being 5HKOd by 41 mt tigers if she has her support and taking 2 damage from the 31 mt cats. Generally, she'd take 3 hits from a tiger and 6 hits from cats and still have 1 hp left. Oh, and double them all and probably ORKO everything. 52 hp and 20 def tigers are brought down with 46 mt, which just happens to be less than what she'd have with a steel forge.

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First 3-6 attempt

Alright, this time I think I've squeezed about as much performance out of these guys as is reasonable. It takes 13 turns, but there was only 1 kill left to make on the final Player Phase, whereas on my earlier clear the last kill happened during Turn 11 Enemy Phase. So, there's not as much difference between the clears as one might think. I consider it an acceptable sacrifice.

The difference in this clear is that I only use Nolan to hold the line in the north. He jumps back and forth, blicking anything that deigns to either attack him or try to slip by. Meanwhile, in the east, everyone exists to injure things for Jill to murder, and I expose her to as much Enemy Phase damage as her HP/DEF allows. Canto is ridiculously helpful for this, since she can run out to kill something that Sothe wounded, get into position for Enemy Phase, and then get healed.

At any rate, while there is some blessage/screwage going on here, the stats at the other end for both of these units are acceptable, other than that Nolan is even more SPD-screwed than he was before.

Turns (chapter/total): 13/151

BEXP (chapter/current): 2250/4133

Funds: ????

Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Micaiah  2.47  23 8  18 13 11 22 9  17  A Sothe
Sothe    6.34  36 22 4  25 24 19 14 10  A Micaiah
Volug   15.94  base stats               C Aran
Nolan   10.95  44 21 5  25 20 19 18 12  C Jill
Jill    17.13  47 24 5  22 25 29 24 14  C Nolan
Laura    6.32  blah
Zihark   3.56  blah

Edited by Interceptor
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Yeah, I'd definitely consider slapping the wing on him and pouring some BEXP on him. Is there anyone in 3-9 that desperately wants the Wing anyway? I'm also assuming that you're keeping Jill and Z in DB?

Either way I wouldn't be too scared about Nolan. Chances are hell make it up in 3-12 and 3-13 and since Jill is Level 17 I wouldn't consider it sinful to give Nolan Paragon over Beastfoe in 3-12. Sucks that 3-12 is another "Kill X Enemies". DB units are probably too weak to combat GMs in 3-13, which would help your EXP gains, but at least there's more Laguz.

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Chapter 3-7:

Battle prep: Back to the GMs. The only thing that I need to do in base here is to BEXP up Ike and Nephenee. Shinon and Titania are too far from level, and Mia only has one stat capped (her STR is above average regardless). Ike gets HP/SPD/DEF, and Neph gets HP/STR/LCK.

This chapter is self-improvement for whomever gets deployed, since I can't shave turn counts. So, I just favor people that needed the help, and work my way down to the BK so that I can get Lehran. Titania takes the van and the first Vigor, since she needs the CEXP but is useless past the first island. Fun fact: Jill is higher level than anyone in my army except for Titania and Haar. Won't be going southwest, I can assure thee of it.

Ended the chapter with Ike taking a potshot at BK with a Wind Edge, and a Rescue + Vigor to safety from Haar and Raisin.

Turns (chapter/total): 13/187

BEXP (chapter/current): 2505/14405

Funds: 32,266

Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Ike     17.20  49 27 2  30 27 16 24 7   B Mia
Titania 18.89  38 26 10 24 24 19 22 16  B Mist
Mist     5.25  30 9  15 16 17 19 8  18  B Titania
Shinon  16.90  45 22 9  30 26 16 20 14  B Nephenee
Mia     15.27  39 22 5  30 30 20 16 10  B Ike
Neph    10.97  45 21 7  26 27 18 17 18  B Shinon
Haar     2.97  53 29 6  29 26 16 29 11

Highlights: Mia attacks Zihark. He Adepts on counter-attack, whiffs both hits, and gets ORKOed with her wielding an Iron Sword.

Chapter 3-8:

Battle prep: As you can see from the last chapter's stats, I have three people in range of BEXP'ed levels. I would have had four, but I needed to position Ike in such a way that two enemies suicided on him during Enemy Phase. Oh well, his SPD is still +2 over average. Anyway, BEXP'ed Nephenee, Shinon, and Titania to next level, they got STR/LCK/DEF, STR/MAG/DEF, and HP/SKL/SPD, respectively. There is a lot of green in my unit list, now. As for supports, IkexMia and TitaniaxMist are upgraded to A rank. Established C Haar/Heather, just because I feel like it.

At any rate, this is the chapter where you can forge Hand Axes, so it's time to spend some money for the first time in a long while. One Axe for each Titania and Haar (+5mt, +10 HIT), and just for shits a Javelin for Nephenee (+5mt, +15 HIT). No coins on these ones.

Those of you following along may notice that this chapter is Titania's moment to shine. She has a +2/3 mt/DEF bonus from Mist now, 25 SPD (doubles everything but Swordmasters), and enough mt to cleanly ORKO anything she doubles except for a General. She's taking Savior for this chapter, and riding to victory with Mist in her saddlebags.

Anyway, time to begin. Since this is a Rout, I am flinging my best and fastest units at the hardest to reach places. This means that Haar trades Nullify for Celerity in this chapter, and that he, Titania, and the laguz (when they transform) will be sailing down towards Septimus, while my 7-MV footsoldiers without Canto will kill the close targets and otherwise clean up leftovers. The reinforcements make this chapter annoying to rout.

Turns (chapter/total): 7/194

BEXP (chapter/current): 4125/17,662

Funds: 24,752

Unit    Lvl    HP ST MG SK SP LK DF RS  Support

Ike     17.94  49 27 2  30 27 16 24 7   A Mia
Titania 20.57  40 26 10 25 25 19 22 16  A Mist
Mist     5.25  30 9  15 16 17 19 8  18  A Titania
Shinon  17.45  45 23 10 30 26 16 21 14  B Nephenee
Mia     16.00  40 23 6  30 30 20 16 10  A Ike
Neph    11.86  45 22 7  26 27 19 18 18  B Shinon
Haar     3.57  53 30 6  30 26 17 29 11  C Heather

Ulki and Janaff weren't as useful as I thought that they would be. It was easy to get them transformed (Raisin uses stone, they use grasses, Turn 2 they grass again and get Vigored in a diamond), but they didn't advance any more quickly than the rest of my army due to the Turn 1 slowdown. Janaff was cool for taking our archers, at any rate, and both were good at weakening.

Edited by Interceptor
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