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Lunatic Playthrough - Fighter My Unit


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Chapter 15

http://www.youtube.com/watch?v=4K5vgrzBWCg

Turns - 7/166

Gold - Hm

Arena Sirius for 1180 Gold (accidentally used RP before leveling him). No stat gains.

Merge

4 and 33 use Steel Axe
14 and 19 use Iron Lance

Obtained

Rapier
Physic
Wing Spear
x3 Door Key
Ridersbane
Killer Lance
Killer Bow
A bunch of other weird stuff

Sold

x6 40 use Iron Sword
x1 27 use Iron Sword
x1 31 use Iron Sword
x1 37 use Iron Sword
x1 33 use Iron Sword

1490

x1 35 use Iron Lance
x1 36 use Iron Lance
x1 33 use Iron Lance
x1 40 use Iron Lance

861

x3 Master Seals (3750)
x1 Bullion (L) (10,000)

Rainbow Potion went onto Sirius, Luke, and Minerva. Starsphere was also placed on Minerva.

Really this chapter is A LOT easier than Chapter 14. While the Speed requirements certainly have gone up, you can ease a bit better into Swordmaster class and the like. Facing human enemies once again is a little odd and you might struggle ORKOing without effective weapons on some enemies (like Snipers, which are tough to kill) but you'll likely live through it. As noted in the video there are two alternatives to the map. On the left side you are able to obtain a Silver Sword, Silver Axe, and one of the Dracoshield or Energy Drop. The right side yields Marth crazy CEXP. He only loses gaining EXP on Turn 1. While the video doesn't completely show this, he is able to kill the Bishop safely and still reach the throne on time.

The only thing I would've fixed was had Luke continue moving down, Palla intercept the Sniper on the Enemy Phase, and have Minerva kill the Killer Lance General while My Unit hits straight for the boss. This is merely for reliability more than anything. Everything else, barring that and the Sirius crit, went according to plan.

Marth (20.74) - 38 HP | 18 Str | 0 Mag | 22 Skl | 22 Spd | 20 Luck | 13 Def | 0 Res
My Unit (15.00) - 58 HP | 29 Str | 2 Mag | 22 Skl | 28 Spd | 17 Luck | 15 Def | 1 Res
Feena (10.04)
Sirius (11.38) - 36 HP | 20 Str | 1 Mag | 19 Skl | 23 Spd | 11 Luck | 12 Def | 4 Res
Palla (8.09) - 40 HP | 19 Str | 1 Mag | 28 Skl | 27 Spd | 10 Luck | 14 Def | 3 Res
Catria (8.43) - 38 HP | 20 Str | 3 Mag | 23 Skl | 26 Spd | 15 Luck | 18 Def | 11 Res
Minerva (11.75) - 44 HP | 22 Str | 1 Mag | 15 Skl | 22 Spd | 16 Luck | 16 Def | 3 Res
Malliesia (2.12) - 31 HP | 3 Str | 17 Mag | 7 Skl | 16 Spd | 20 Luck | 6 Def | 8 Res
Shiida (8.20) - 47 HP | 17 Str | 1 Mag | 24 Skl | 24 Spd | 25 Luck | 16 Def | 6 Res
Luke (6.33) - 41 HP | 19 Str | 1 Mag | 26 Skl | 24 Spd | 14 Luck | 13 Def | 4 Res
Etzel (8.66)

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Chapter 16

http://www.youtube.com/watch?v=Z7QACH6TpD8

Turns - 6/172

Gold -

Merge

2 and 22 use Lady Sword.

Reclass

Minerva - Swordmaster

Rainbow Potion on Palla, Minerva. Energy Bond on My Unit. Arena Sirius for 1250 and Catria for 1450.

Another simple chapter. The chapter can be completed in a quicker fashion if you have a Thief Staff use remaining. Considering that Chapter 10's Bullion and Chapter 14's Again Staff is probably the only worthwhile items to steal, this should be a piece of cake. The bad news is you miss out on the Bullion (L) and the Speedwings, so consider the option carefully.

My Unit with the Energy Bond has max Str. With it, he can ORKO the Heroes with Steel Axe. Sword Killer makes its first use here by killing a Hero on Turn 2. If you're 6 Turning this map and want the Bullion (L), Speedwings, and Rescue staff safely, simply follow the movements I did with Julian. Also make sure you have a unit go after the north Thief on Turn 1 to draw the Sniper close to your units. After that, the only other "hard part" is the Throne Room. It looks intimidating; especially when you consider there's two Warriors in here with Killer Weapons and about 44 Atk. Add reinforcements on top of that, and you got yourself on a time clock.

Marth (21.34) - 39 HP | 19 Str | 0 Mag | 23 Skl | 22 Spd | 21 Luck | 14 Def | 0 Res
My Unit (15.64)
Feena (10.49)
Sirius (11.97)
Palla (8.24)
Catria (9.67) - 39 HP | 20 Str | 3 Mag | 24 Skl | 26 Spd | 15 Luck | 19 Def | 11 Res
Minerva (12.37) - 47 HP | 19 Str | 1 Mag | 22 Skl | 28 Spd | 16 Luck | 12 Def | 3 Res
Malliesia (2.88)
The rest are filler. Sheesh.

=====

Now people are forcing karaoke on me. Go ahead and vote what you want me to sing for 16x. The poll will run for roughly 3 days. Click to vote. Obviously no guarantee on it being "good" singing. You can publicly vote here too if you want.

Edited by Colonel M
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Chapter 16X

http://www.youtube.com/watch?v=7e84zevWRkM

Turns - 2/174

Reclass

Palla - Sniper
My Unit - Sniper

Rainbow Potion on MU, Palla, and Sirius.

...Okay, this is probably the last gimmick. That and well I suck at karaoke. Well okay I don't really suck at karaoke but I suck at singing chick flicks. I decided to be a dumb bum and sing a song. People voted "Teenage Dream" by Katy Perry. Good lord. I forgot this is the same chick that sang "California Girlz" too... urk.

Anyway, the chapter is simple. 27 AS (30 for the Swordmater), 35-36 Atk. Pretty much all you need. You'll need some high Mov units to double too. You also have the Geosphere, so you can rock a little bit on critical hits if necessary. Talk to Katarina 3 times and you're all set.

Marth (21.94)
My Unit (15.99) - 58 HP | 24 Str | 3 Mag | 28 Skl | 28 Spd | 17 Luck | 16 Def | 4 Res
Feena (10.79)
Sirius (12.22) - 37 HP | 21 Str | 1 Mag | 19 Skl | 24 Spd | 12 Luck | 12 Def | 4 Res
Palla (8.78) - 42 HP | 21 Str | 1 Mag | 25 Skl | 25 Spd | 10 Luck | 15 Def | 3 Res
Catria (9.90)
Minerva (12.52)

Edited by Colonel M
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Work has been ramming me and Spring Break means siblings are at home. I'll try to find ways to do recording during the week, but it'll be difficult. I do have the videos; just not the commentary. If you want to know how I did in each Chapter...

[spoiler=Just in case no one wants to be spoiled]Chapter 17 involves killing all those Dracoknights quickly then charging straight toward the throne. Having a Horseman with 23 Spd helps with the Rainbow Potion + Starsphere. Doubling these fuckers makes life a lot easier. Marth was able to get the Seraph Robe, but I wonder if it would be better to have him participate to kill the Warriors for extra CEXP. This chapter cost me a Rescue and Again Staff use. 6 Turns.

Chapter 18 is pretty simple. There's only a few slumps with it but that's about it. I couldn't mash the two Turn without forging a ridiculous amount of Mt onto the Ridersbane (...ew), and since Minerva is the only one that can use Poleax it doesn't help much. This chapter cost me a Rescue use. 3 Turns.

Chapter 19. Oh God. This chapter is hell on earth. Doing this chapter efficiently took a shitload of thinking ahead and trial and error. Let's say this: My Unit had to be 4HKOed. He survives in this map by inches. He almost can't fall off the ladder with his Def growth or you're in a shitload of trouble. The biggest issue is you have to stop the reinforcements after Vyland appears or you get shitstomped by a pack of DracoKnights in 3 corners and, with the mountains and enemies, cover the entire map. Not to mention more enemies spawn near Whoo. Saving Roshea's village is bullshit too. The first Thief puts you in range of two Warriors. If the Warrior is pulled back, it still screws you: two more Warriors just came out to get you with a Tomahawk and KILLER AXE. What's worse? NO. CHECKPOINT. It took Turn 8 just to get to one. The second is nigh useless almost. This chapter finally took me 12 Turns. I probably could shave it with a well-timed Rescue use, but it wouldn't have affected it by that much and, judging by how this map went, I'm almost afraid to use any more Rescue yet. 12 Turns. 2 Rescue uses and an Again Staff use were used.

After playing Chapter 19, I got curious. I almost wondered what would happen if the player was forced no Rainbow Potion nor the Lunatic stat boosters but had to play Lunatic somehow. Of course it's possible, but you can't go a whole lot slower on some maps. I guess experience priority would go a bit differently and what not. No Minerva for sure. Sirius would be lucky to play in Sniper / Horseman. Which sucks because Sirius has been a cool Horseman. :(

I have a Seraph Robe and Dracoshield. Both Spirit Dusts look good on Malliesia.

Edited by Colonel M
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After playing Chapter 19, I got curious. I almost wondered what would happen if the player was forced no Rainbow Potion nor the Lunatic stat boosters but had to play Lunatic somehow.

Yeah, I wonder...

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Yeah, I wonder...

Yeah, it'd be pretty close to your playthrough with reclass limits removed and what not. First playthrough probably shouldn't be assumed, if ever, for efficient play. Especially without the Rainbow Potion since a person lags without it (whereas non-Lunatic beaten gives Rainbow Potion perhaps and Lunatic beaten gives stat boosters). Pity that Hard 2 didn't unlock the boosters, but maybe it's just to make the player go through the challenge in H3.

I've been toying around with Chapter 20. The Heroes / Sniper thing is pretty annoying since My Unit is pretty much 3HKOed, so I have to divert both Heroes away from My Unit as well as the Swarm Bishop. Which means I need Xane where the Silver Sword Hero can reach and Palla / Minerva w/Sword Killer to intercept the Silver Axe Hero (or is it the other way around? Dunno...).

Edited by Colonel M
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Concerning chapter 19: You realize you could have killed the boss on turn 1 so you would never have to deal with reinforcements, right? 2 Rescue uses, but you did that anyways.

Concerning chapter 20: I don't really recall how I did it, but basically you just wanna bumrush Hardin. It's far simpler than just trying to manface the whole map.

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Concerning chapter 19: You realize you could have killed the boss on turn 1 so you would never have to deal with reinforcements, right? 2 Rescue uses, but you did that anyways.

Tried this once. Vyland never appears after you do this.

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Chapter 17

http://www.youtube.com/watch?v=JTNBfC5JliM

Turns - 6/180

Gold - 19159

Reclass

My Unit - Berserker
Etzel - Sage

Merge

4 and 30 use Steel Bow.
1 and 9 Physic

Forge +3 Mt | +10 Hit Hand Axe. Saloma and Anouleth wanted to call it "Nice Axe". Arena My Unit for 1430. Gains HP, Str, Skl, and Luck. Speedwings on Palla.

RP on Sirius, Palla, Shiida, and Minerva. Oh and Energy Bond on Catria. Fuck...

Well, a few surprises here and there, but otherwise the map is straight-forward. Observe the cute little Gra Soldiers and Archers with their BIG weapons. There's some things to be scared about, though. You know... 45 Atk Warriors, 6 DracoKnights, Snipers that can peak at 25 AS. All that good stuff. Those Snipers remind me of Shining Force II's enemy Bowmen. Ridiculous.

You can attempt to just go through an extra turn in this chapter if you want to save the Again Staff. Just make sure you won't get "snipe'd". Every other note is in the video otherwise.

Marth (21.94)
My Unit (16.63) - 59 HP | 30 Str | 2 Mag | 23 Skl | 28 Spd | 18 Luck | 15 Def | 1 Res
Feena (11.69)
Sirius (12.83) - 37 HP | 21 Str | 1 Mag | 19 Skl | 24 Spd | 12 Luck | 12 Def | 4 Res
Palla (9.65) - 43 HP | 22 Str | 1 Mag | 26 Skl | 25 Spd | 10 Luck | 16 Def | 3 Res
Catria (11.05) - 41 HP | 22 Str | 3 Mag | 26 Skl | 26 Spd | 15 Luck | 19 Def | 11 Res
Minerva (12.87) - 47 HP | 19 Str | 1 Mag | 22 Skl | 28 Spd | 16 Luck | 12 Def | 3 Res
Malliesia (4.23) - 31 HP | 3 Str | 18 Mag | 7 Skl | 17 Spd | 21 Luck | 6 Def | 9 Res
Shiida (9.10) - 48 HP | 18 Str | 1 Mag | 25 Skl | 25 Spd | 25 Luck | 16 Def | 6 Res
Etzel (9.46) - 32 HP | 3 Str | 13 Mag | 15 Skl | 13 Spd | 9 Luck | 10 Def | 11 Res

Edited by Colonel M
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Chapter 18

http://www.youtube.com/watch?v=qUtOjividiQ

Turns - 3/183

Rainbow Potion on Sirius. I think.

It's been a little while (a week) since I've played the chapter. 2 Turn likely requires some critical manipulation or a huge forge onto the Poleax / Ridersbane. Anyway, 3 Turn just requires a small shuffling with the Starpshere on Turn 2. Base Astoria was used for the purpose of finding a DracoKnight that could survive the Ballisticians. One of them needs 32 Atk. Also, base Jeorge with Parthia OHKOes DracoKnights. Pretty useful.

Marth (22.27) - 39 HP | 20 Str | 0 Mag | 24 Skl | 23 Spd | 22 Luck | 14 Def | 0 Res
My Unit (16.86)
Feena (12.14)
Sirius (13.34) - 37 HP | 21 Str | 1 Mag | 20 Skl | 25 Spd | 12 Luck | 12 Def | 4 Res
Palla (9.95) - 
Catria (11.37)
Minerva (13.16) - 48 HP | 19 Str | 1 Mag | 23 Skl | 28 Spd | 16 Luck | 13 Def | 3 Res
Malliesia (5.08) - 32 HP | 3 Str | 19 Mag | 7 Skl | 18 Spd | 21 Luck | 6 Def | 10 Res
Shiida (9.70)
Etzel (9.84)

=====

Chapter 19 needs to be re-recorded (into an AVI), which I'm HOPING I can do tomorrow, but I'm going to say: doubt it. Thursday is another ass midday shift and Friday is a 6-10. Friday might give me buffer time, and maybe I'll just play Chapter 20 on Thursday instead. I don't know. Sorry. :(

Edited by Colonel M
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Chapter 19

http://www.youtube.com/watch?v=NWJwvLqhRmo

Turns - 12/195

Reclass

My Unit - DracoKnight
Etzel - Bishop
Palla - Swordmaster
Minerva - DracoKnight

Forged +5 Mt Poleax for 7875. Rainbow Potion on Sirius.

Grab some popcorn boys and girls. This video is a long one. Full of rambling. Sorry.

My Unit needs to be 4HKOed. You have ~6 Def buffer. Dracoshield, Starsphere, and Defense Bond (or Rainbow Potion). Obviously max Str is recommended. Silver Axes and max Spd also helps. Finally, 28 AS to double Paladins / Horsemen and 30 AS to double the Thief.

I'm not sure how much more efficiently this chapter can be done without assuming a rigged My Unit. This chapter definitely caught me by surprise though, and you can obviously see why. For those that can beat the chapter in less turns: I applaud thee.

Marth (23.81) - 40 HP | 21 Str | 0 Mag | 25 Skl | 24 Spd | 22 Luck | 15 Def | 0 Res
My Unit (18.84) - 56 HP | 26 Str | 3 Mag | 26 Skl | 23 Spd | 19 Luck | 20 Def | 4 Res
Feena (13.12)
Sirius (14.70) - 38 HP | 22 Str | 1 Mag | 21 Skl | 25 Spd | 12 Luck | 12 Def | 4 Res
Palla (11.22) - 43 HP | 21 Str | 1 Mag | 29 Skl | 30 Spd | 11 Luck | 15 Def | 3 Res
Catria (12.30) - 42 HP | 22 Str | 3 Mag | 26 Skl | 26 Spd | 15 Luck | 20 Def | 11 Res
Minerva (14.67) - 46 HP | 23 Str | 1 Mag | 18 Skl | 23 Spd | 17 Luck | 17 Def | 3 Res
Malliesia (7.65) - 32 HP | 3 Str | 21 Mag | 7 Skl | 20 Spd | 21 Luck | 7 Def | 10 Res
Shiida (10.83) - 47 HP | 19 Str | 1 Mag | 26 Skl | 23 Spd | 25 Luck | 18 Def | 3 Res
Etzel (11.15) - 33 HP | 1 Str | 12 Mag | 16 Skl | 15 Spd | 9 Luck | 12 Def | 16 Res
Katarina (7.45)

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*kick* Chapter 20 is already on Youtube you jerk!

I was about to say the same thing, as I watched the video myself(I'm one of CM's subscribers.).

Speaking of which, when is Chapter 20x going to be up?

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Damn it now I have some silly goddess.

If you're wondering about the lack of updates, I've been busy. I think I got Chapter 21 down, but I'm placing leery doubt on 9 Turns. The biggest issue? Michalis's "Garden Gnomes" as Rody calls them. The Killer Axe guy is pretty bad enough. Then you have one with a Tomahawk and one with a Poleax (which is fine, but it still amounts to major headache). Not to mention the 28 AS Swordmaster. And the Thoron Sorcerer. Just disgusting how they spam the Killer crap in this game sometimes. The Meteor Sorcerers don't help much either with the Flying Dragons meshed in nicely.

I've been busy-ish (not so much due to lack of motivation), but if anyone has some advice for that certain area, I would appreciate it. I considered having Chainey take what I was originally doing with Catria, which would help. Pity that DracoKnights get doubled by Flying Dragons and Swordmasters. It would've helped that their Spd would've been at the most 26 just for this map alone since flying is so important.

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  • 2 weeks later...

Chapter 20

http://www.youtube.com/watch?v=4BWOjvZCM4g

Turns - 7/202

Gold - Same @_@

Merge

1 and 11 Silver Axe
6 and 12 Silver Lance
5 and 22 Javelin
1 and 6 Mend

Reclass

Etzel - Bishop
Minerva - Swordmaster
My Unit - Berserker

Rainbow Potion on My Unit and Minerva. Malliesia gets her Spirit Dusts and Arms Scroll.

There are a few tight spots in this chapter, but if My Unit can survive the onslaught in Chapter 19, he should be okay here in Chapter 20. The problem is Turn 2 requires some distracting. Having a unit that's 2HKOed by Swarm (26 Atk) and the Longbow Sniper is necessary, sadly. If I forged just one more Mt on that Hand Axe, My Unit with max Str, A Axes, Starsphere, and Lightsphere can 2HKO Hardin with Hand Axe + Hauteclere crit. Which means Chainey + MU can do Hardin in.

The chapter is really rough within the beginning, but after Turn 3 it's pretty lenient. At the very least the Swarm Bishop that Catria killed should be taken out in one round. Don't forget to nab that Fortify Staff; it's pretty important to have later on even as a sort of safety means.

Marth (23.81)
My Unit (20.--) - 60 HP | 30 Str | 2 Mag | 24 SKl | 28 Spd | 21 Luck | 16 Def | 1 Res
Feena (13.82)
Sirius (15.13) - 39 HP | 23 Str | 1 Mag | 22 Skl | 25 Spd | 13 Luck | 12 Def | 4 Res
Palla (12.19) - 44 HP | 22 Str | 1 Mag | 29 Skl | 30 Spd | 11 Luck | 15 Def | 3 Res
Catria (12.82)
Minerva (15.10) - 49 HP | 20 Str | 1 Mag | 24 SKl | 30 Spd | 18 Luck | 14 Def | 3 Res
Malliesia (9.39) - 32 HP | 3 Str | 27 Mag | 8 Skl | 22 Spd | 22 Luck | 7 Def | 11 Res
Shiida (11.73) - 49 HP | 18 Str | 1 Mag | 27 SKl | 25 Spd | 25 Luck | 16 Def | 6 Res
Etzel (12.07) - 33 HP | 1 Str | 13 Mag | 17 Skl | 16 Spd | 10 Luck | 12 Def | 17 Res
Katarina (8.13) - 34 HP | 3 Str | 12 Mag | 15 Skl | 16 Spd | 7 Luck | 9 Def | 8 Res

=====

Yes this video has been up for a while, and I didn't "publish" it because I was unsure about the Arms Scroll in particular. Nevertheless, I have good news. As of today, Lunatic Mode is technically complete for me. Now the videos: they're on their way. I got punched today with doing other things and I haven't had time to do the commentary since I don't live by myself (sadly). The weekend is never a good place to do these. I can try to slam some commentary early on tomorrow. I might be able to at least clear enough for Chapter 21. Chapter 22 and 23 will come later. I'll probably upload 20X when I get home from work tomorrow. The rest... will hopefully be up shortly.

I won't reveal anything to keep it a "secret". On the other hand, I will do a conclusion once I post Final's video.

Edited by _M_
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Chapter 20x

http://www.youtube.com/watch?v=oFm-e5GkR54

Turns - 9/211

Gold - Can't remember

Sold

x2 Bullion (L) - 20,000
x3 Master Seal - 3750
Divine Dragonstone - 2250

17/18 Bolganone - 595
x3 21/21 Thunder - 210
24/24 Nosferatu - 1200
23/25 Fire - 138
3/25 Fire - 18
x3 25/25 Fire - 150
x2 23/23 Blizzard - 345
14/18 Bolganone - 490
17/18 Bolganone - 595

9/35 Steel Sword - 112
10/35 Steel Sword - 125
31/35 Steel Sword - 387
34/35 Steel Sword - 425
x9 35/35 Steel Sword - 437

24/35 Steel Lance - 336
25/35 Steel Lance - 350
28/35 Steel Lance - 392
29/35 Steel Lance - 406
x2 32/35 Steel Lance - 448
34/35 Steel Lance - 476
x3 35/35 Steel Lance - 490

26/40 Iron Axe - 104
34/40 Iron Axe - 136
40/40 Iron Axe - 160
30/35 Steel Axe - 300
x3 35/35 Steel Axe - 350

7/40 Iron Bow - 38
29/35 Steel Bow - 319
34/40 Iron Bow - 187
29/35 Steel Bow - 319
x2 35/35 steel Bow - 385

Reclass

Catria - Swordmaster

Arena Sirius for 1390 Gold. Rainbow Potion on him as well.

Snipers have 26 Spd and I think Berserkers have 25. The biggest issue is the LongBows and Meteor tome. The darkness just adds to the chaos. The reason I snipe down that Sniper on Turn 2 is, otherwise, I cannot do the strategy I outlined in this video. For some reason he moves after you cross a certain point in the map.

Marth (23.92)
My Unit (20.00)
Feena (14.94)
Sirius (16.35) - 40 HP | 24 Str | 1 Mag | 23 SKl | 26 Spd | 13 Luck | 12 Def | 4 Res
Malliesia (11.20) - 33 HP | 3 Str | 28 Mag | 8 Skl | 23 Spd | 23 Luck | 7 Def | 12 Res
Catria (14.19) - 46 HP | 21 Str | 1 Mag | 29 Skl | 30 Spd | 15 Luck | 19 Def | 5 Res

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  • 2 weeks later...

Chapter 21

http://www.youtube.com/watch?v=PbA7wRATLjI

Turns - 10/221

Sold

Uh... I deleted the file for this.  Shit.  It was a lot of stuff, let's just leave it at that.

Obtained

x3 Energy Drop
x3 Seraph Robe
x3 Speedwings
x3 Arms Scroll

Reclass Catria back to FalcoKnight, Palla to DracoKnight, Minerva to DracoKnight, Shiida to Swordmaster. Gave Seraph Robe to Catria.

There's a lot to cram in this chapter. First off, Catria needs to survive 2 Flying Dragon attacks. Or any FalcoKnight for that matter. She should be able to do this with the Seraph Robe, and she's close if she hits ~15/11. So we notice that enemies have insane Spd stats. 28 for Swordmasters and Flying Dragons, Berserkers with 26, and Sorcerers with 24. That leaves a little breathing space for Berserkers and Snipers to double Sorcerers and Swordmasters to tend to Berserkers. As far as being doubled, DracoKnight looks very bad on paper with the enemy's Spd stats. Don't be fooled though, they're still very useful to have on the map with the terrain.

In order to recruit Michalis, Minerva MUST reach the village before Marth. If Marth visits the village before Minerva, Michalis will not be recruited. As for getting Minerva there, it shouldn't be too hard. The biggest problem is having her survive the Meteor Sorcerer. She'll need to use a Pure Water before visiting the village. This is a solid chapter for Marth to gain whatever EXP he has to gain. With the Starsphere on him, you might as well attempt to make as much use of it as possible.

While I didn't forge it in this chapter, forging the Brave Bow is probably a good idea. ORKOing Sorcerers is pretty good to have in this map on down. I forged a +3 Mt | +5 Hit Wyrmslayer instead. Don't forget the secret shop by the way. Also don't forget to sell your useless Hammers / Wing Spears / etc.

Marth (25.17) - 41 HP | 23 Str | 0 Mag | 25 Skl | 25 Spd | 24 Luck | 17 Def | 0 Res
My Unit (20.--) - 60 HP | 30 Str | 2 Mag | 24 Skl | 28 Spd | 21 Luck | 16 Def | 1 Res
Feena (16.12)
Sirius (18.19) - 42 HP | 24 Str | 1 Mag | 24 Skl | 27 Spd | 14 Luck | 13 Def | 4 Res
Malliesia (12.86) - 34 HP | 3 Str | 29 Mag | 8 Skl | 24 Spd | 24 Luck | 7 Def | 13 Res
Catria (15.97) - 51 HP | 22 Str | 3 Mag | 26 Skl | 26 Spd | 15 Luck | 20 Def | 11 Res
Shiida (13.21) - 50 HP | 16 Str | 1 Mag | 29 Skl | 30 Spd | 26 Luck | 15 Def | 3 Res
Palla (13.39) - 43 HP | 25 Str | 1 Mag | 23 Skl | 23 Spd | 11 Luck | 19 Def | 3 Res
Minerva (16.30) - 48 HP | 23 Str | 1 Mag | 19 Skl | 23 Spd | 19 Luck | 18 Def | 3 Res
Etzel (14.36) - 35 HP | 3 Str | 16 Mag | 17 Skl | 17 Spd | 11 Luck | 14 Def | 14 Res
Katarina (9.32) - 35 HP | 3 Str | 13 Mag | 15 Skl | 17 Spd | 8 Luck | 9 Def | 8 Res
Ymir - (lo.ol)

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Chapter 22

http://www.youtube.com/watch?v=QMEJFxSWJeA

Turns - 5/216

Reclassed Minerva into a Swordmaster, Palla into a DracoKnight. Rainbow Potion on a lot of people.

Capped Str / Spd Horseman and Swordmaster is a good idea to have in this chapter. The capped Swordmaster would love to have A Swords, but it's not completely necessary. The chapter is easy to describe: rush forward, kill stuff, survive, rinse and repeat. Horseman allows only one Again Staff and Rescue use instead of two Again Staff uses presented in other playthroughs. Don't diss on Palla and Catria. Catria especially still holds a lot of use, and you can't shrug off having Palla nearly guaranteed to ORKO Sorcerers with Brave weapons.

Brave Bow was forged too. +3 Mt IIRC.

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