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Happy yet Cam?


Psych
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:E

#define DISABLE_TUTORIALS

#include EAstdlib.event

#include "definitions.txt"

EventPointerTable(0x06,Pointers)

org 0xD80000

Pointers:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Bad:

UNIT

Good:

UNIT

Turn_events:

TURN 0x00 Opening_event [01,00] 0x0 0x00

TURN 0x00 Turn3Event [02,00] 0x8 0x00

TURN

Character_events:

CHAR 0x05 DagdaEvayl Dagda Evayl 0x00

CHAR 0x06 DagdaTania Dagda Tania 0x00

CHAR

Location_events:

Village(0x08,Robe,9,5)

Village(0x07,Pugi,14,16)

Village(0x09,Brave,19,10)

Village(0x0A,Sword,14,10)

Village(0x0B,Medicine,10,10)

Vendor(VendorData,13,6)

CODE $00

Misc_events:

CauseGameOverIfLordDies

Sieze(0x0C,18,4)

AFEV

Opening_event:

CURF [18,4]

FADI 0x10

BACG 0x0D

FADU 0x10

TEX1 0x0803

REMA

LOU1 LeafUnit LeafUnit2

ENUN

ENDA

Ending_event:

FADI 0x10

MUS1 0x0039

BACG 0x0D

FADU 0x10

TEX1 0x0804

REMA

STAL 0x05

MNCH 0x01

ENDA

BallistaData:

BLST

ALIGN 4

LeafUnit:

UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00]

UNIT Evayl SwordmasterF 0x00 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [00,00,00,00]

UNIT Fin Cavalier 0x00 Level(8,Ally,False) [5,19] [5,19] [ironSpear,AxeBuster] [00,00,00,00]

UNIT Empty

LeafUnit2:

UNIT Halvan Fighter 0x00 Level(1,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00]

UNIT Othin Fighter 0x00 Level(2,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00]

UNIT Empty

Reinforcements1:

UNIT Marty Brigand 0x00 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00]

UNIT Tania ArcherF 0x00 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [00,00,00,00]

UNIT Dagda Warrior 0x00 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe,Medicine] [00,00,00,00]

UNIT Empty

Turn3Event:

MUS2 0x0042

LOU1 Reinforcements1

ENUN

MURE 5

TEX1 0x0800

ENDA

DagdaEvayl:

MUS2 0x0042

TEX1 0x0801

MUEN 0x05

REMA

MURE 5

ENDA

DagdaTania:

TEX1 0x0802

MUEN 0x05

REMA

ENDA

Robe:

FADI 0x10

BACG 0x02

FADU 0x10

TEX1 0x0805

REMA

ENDA

Pugi:

FADI 0x10

BACG 0x02

FADU 0x10

TEX1 0x0806

REMA

ENDA

Brave:

FADI 0x10

BACG 0x02

FADU 0x10

TEX1 0x0807

REMA

ENDA

Sword:

FADI 0x10

BACG 0x02

FADU 0x10

TEX1 0x0808

REMA

ENDA

Medicine:

FADI 0x10

BACG 0x02

FADU 0x10

TEX1 0x0809

REMA

ENDA

VendorData:

SHLI Medicine

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset: DA1234

Edited by Psychedelica
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