Psych Posted April 8, 2011 Share Posted April 8, 2011 (edited) :E #define DISABLE_TUTORIALS #include EAstdlib.event #include "definitions.txt" EventPointerTable(0x06,Pointers) org 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN 0x00 Turn3Event [02,00] 0x8 0x00 TURN Character_events: CHAR 0x05 DagdaEvayl Dagda Evayl 0x00 CHAR 0x06 DagdaTania Dagda Tania 0x00 CHAR Location_events: Village(0x08,Robe,9,5) Village(0x07,Pugi,14,16) Village(0x09,Brave,19,10) Village(0x0A,Sword,14,10) Village(0x0B,Medicine,10,10) Vendor(VendorData,13,6) CODE $00 Misc_events: CauseGameOverIfLordDies Sieze(0x0C,18,4) AFEV Opening_event: CURF [18,4] FADI 0x10 BACG 0x0D FADU 0x10 TEX1 0x0803 REMA LOU1 LeafUnit LeafUnit2 ENUN ENDA Ending_event: FADI 0x10 MUS1 0x0039 BACG 0x0D FADU 0x10 TEX1 0x0804 REMA STAL 0x05 MNCH 0x01 ENDA BallistaData: BLST ALIGN 4 LeafUnit: UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00] UNIT Evayl SwordmasterF 0x00 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [00,00,00,00] UNIT Fin Cavalier 0x00 Level(8,Ally,False) [5,19] [5,19] [ironSpear,AxeBuster] [00,00,00,00] UNIT Empty LeafUnit2: UNIT Halvan Fighter 0x00 Level(1,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00] UNIT Othin Fighter 0x00 Level(2,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00] UNIT Empty Reinforcements1: UNIT Marty Brigand 0x00 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00] UNIT Tania ArcherF 0x00 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [00,00,00,00] UNIT Dagda Warrior 0x00 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe,Medicine] [00,00,00,00] UNIT Empty Turn3Event: MUS2 0x0042 LOU1 Reinforcements1 ENUN MURE 5 TEX1 0x0800 ENDA DagdaEvayl: MUS2 0x0042 TEX1 0x0801 MUEN 0x05 REMA MURE 5 ENDA DagdaTania: TEX1 0x0802 MUEN 0x05 REMA ENDA Robe: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0805 REMA ENDA Pugi: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0806 REMA ENDA Brave: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0807 REMA ENDA Sword: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0808 REMA ENDA Medicine: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0809 REMA ENDA VendorData: SHLI Medicine MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: DA1234 Edited April 8, 2011 by Psychedelica Quote Link to comment Share on other sites More sharing options...
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