HF Makalov Fanboy Kai Posted October 23, 2011 Share Posted October 23, 2011 i typed in 0x24 for the weapon range for an steel bow, and to my amazement, it became "----" ranged. anyone tell me why this didn't work and how can i make it work? Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted October 24, 2011 Share Posted October 24, 2011 Probably something to do with the text. I can tell you whatever range you set will still work. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted October 24, 2011 Share Posted October 24, 2011 Probably something to do with the text. I can tell you whatever range you set will still work. Actually, I believe it will only work up to 3 range. You can't actually do 4 range or above from what I know. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted October 24, 2011 Share Posted October 24, 2011 (edited) Whatever range you set will work, yes, however if you don't use the default range values, you will not get text in the range description of the weapon, and 99% of the time you also won't see the attack tiles appear either. Case in point was Ephraim225's Ragefest 1 hack, where you had the Ballista weapons. They worked, but their range didn't show up at all. (Edit: Actually now I can't remember if it works or not but I think it does.) If you don't mind the less-than-professional look though, it's perfectly fine to do. Edited October 24, 2011 by Asdfadsinator Quote Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted October 24, 2011 Author Share Posted October 24, 2011 (edited) i think i'll just stick with 2-3 range then, surely that'll be enough to make the archer class better(other then giving sniper's an 15% crit boost...and giving the short bow 1-2 range) Edited October 24, 2011 by HF Makalov Fanboy Kai Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 24, 2011 Share Posted October 24, 2011 Whatever range you set will work, yes, however if you don't use the default range values, you will not get text in the range description of the weapon, and 99% of the time you also won't see the attack tiles appear either. Case in point was Ephraim225's Ragefest 1 hack, where you had the Ballista weapons. They worked, but their range didn't show up at all. (Edit: Actually now I can't remember if it works or not but I think it does.) If you don't mind the less-than-professional look though, it's perfectly fine to do. The ASM is hardcoded to only show the attack tile range of the USUAL weapons. The weird ranges will work fine, but the attack tiles won't. You have to keep it at: (Weapons in Parenthesis are the example "usual" weapons that have said range) 1, 2, 2-3 (Longbow), 1-2 (Magic, Javelin, Magic Sword), 3-10 (Long Range Magic), 1-3 (Dragonstone in FE7). You will have to mess with the ASM if you want it to work with others. Quote Link to comment Share on other sites More sharing options...
Ryrumeli Posted October 24, 2011 Share Posted October 24, 2011 I honestly wonder why this happens, honestly. I think that the lack of a 2-4 range is one thing which makes the idea most people have to improve a sniper and pretty much all bow users hard to achieve. Wonder if it works like Magic Sealing, I should check it anytime. Quote Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted October 24, 2011 Author Share Posted October 24, 2011 I honestly wonder why this happens, honestly. I think that the lack of a 2-4 range is one thing which makes the idea most people have to improve a sniper and pretty much all bow users hard to achieve. Wonder if it works like Magic Sealing, I should check it anytime. i'm unprofessional and lack alot of hacking skills, so it might just be my lack of expierence that caused this. but that sounds like an interesting idea, please do check it out. Quote Link to comment Share on other sites More sharing options...
Ryrumeli Posted October 24, 2011 Share Posted October 24, 2011 Believe me, if it is what I think it is, we have the original programmer's programming skills to blame, not your own. ;) if it is as hardcoded as it was with the magic sealing, then really. XD Quote Link to comment Share on other sites More sharing options...
Celice Posted October 24, 2011 Share Posted October 24, 2011 It was the same idea in FE4, with the range only showing for what it was coded specifically be. Or in other words, rather than drawing the range based on what the range of a weapon was, there's a predefined range to display depending on the range of the weapon. Maybe you can piggy some of the staff range code? It's dependent on the actual stats for how far the range is drawn. just don't go all-out and duplicate making the range green too :P Quote Link to comment Share on other sites More sharing options...
Ryrumeli Posted October 24, 2011 Share Posted October 24, 2011 I did consider doing something like that, just it didn't prove to be necessary; It works in a very similar way to what I thought, there is an array of possible outcomes for graphics in range which checks for pretty much every single possible range combination and give an appropriated pointer which in turn provides a number which will be loaded from another array which... *Takes a deep breath* ...will be making the appropriated tiles. So graphics and actual tiles are as dissociated as possible, this is very interesting. They just load a convenient range based on a very simplistic check. Making new ranges shouldn't prove to be an issue at all.(And cute thing is, they have a 1-4 range unused mode.) All these testings were done with a very usual weapon. Quote Link to comment Share on other sites More sharing options...
HF Makalov Fanboy Kai Posted October 25, 2011 Author Share Posted October 25, 2011 thats amazing...not sure how to do that, but thats amazing Quote Link to comment Share on other sites More sharing options...
Ryrumeli Posted October 25, 2011 Share Posted October 25, 2011 Amazing? If you knew the theory behind this you would find the way they did that silly, honestly. As I suspected it works pretty much exactly like Magic Sealing tiles. Indeed it takes some ASM to be able to create 2-4 ranges, sorry to say. Don't think it was due to your hacking skills, because that isn't the case. So don't feel bad for not being able to accomplish this. ^_^ Quote Link to comment Share on other sites More sharing options...
Celice Posted October 25, 2011 Share Posted October 25, 2011 Is there an animation forced for certain distances? I think I remember that giving someone trouble before. That'd certainly have to be accommodated for unless you just use the overworld tap Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.