Brendor Posted November 5, 2013 Share Posted November 5, 2013 (edited) Hi all I recently started learning some assembly and figured I should share my progress with the community BEHOLD ^this code will allow the game(or chapter rather) to start on the enemy phase instead of on the player phase Alternatively, you could change the 80 at offset 2 in the .dmp file to 40 if you want the chapter to start on the NPC phase It should be called with an ASMC code in your opening event. This is by no means an amazing hack but I figured if even just one person could benefit from it then I should make it available, so be creative with it and make me proud! Edited November 20, 2013 by The Booty Wawriah Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted November 5, 2013 Share Posted November 5, 2013 That's interesting, that would make defend and rescue chapters a bit more interesting, but how does it work with a prep screen? Would you just have your prep screen and then right into the other alternative phases? Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 5, 2013 Author Share Posted November 5, 2013 (edited) I actually haven't extensively tested it but I'd assume it goes straight into the alternate phase after you press start Edited November 26, 2013 by Brendor the Hungry Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 5, 2013 Share Posted November 5, 2013 I actually haven't extensively tested it but I'd assume it goes straight into the alternate phase after you press start With modifying ASM... never assume. It makes an ass out of u and me. ...and will screw with other functions if you're not careful. Quote Link to comment Share on other sites More sharing options...
Solareia Posted November 5, 2013 Share Posted November 5, 2013 Hey if it does work that would make for an interesting twist for a certain chapter, Good work i say. Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 5, 2013 Author Share Posted November 5, 2013 @Rey- good point. shall test it now @Swift- thanks Quote Link to comment Share on other sites More sharing options...
Jubby Posted November 5, 2013 Share Posted November 5, 2013 (edited) All it does is change the active allegiance to enemy, from an ASMC. Should work for prep screen as long as you ASMC it in the opening event. Edit: sorry not the opening event, I believe that takes place prior to the prep screen. A turn event on turn 1 or whatever :P Edited November 5, 2013 by Jubby Quote Link to comment Share on other sites More sharing options...
Brendor Posted November 5, 2013 Author Share Posted November 5, 2013 (edited) If you give the Opening event an event id and set an AFEV to active the routine after the opening event occurs it'll work just fine like TurnEventPlayer(0x07,Opening_event,1) Opening_event: blah blah blah events ENDA AFEV 0x08 Enemies 0x07 Enemies: ASMC Offset +1 ENDA There's also this new one ^this particular routine wipes your gold amount, I made it for a part of my hack where you get robbed totallydidn'tstealtheideafromcrisiscoreoranythingnopenope Edited November 5, 2013 by Brendor the Brave Quote Link to comment Share on other sites More sharing options...
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