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sirocyl

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  1. Unfortunately, our host doesn't run Java. It would take some moderate refactoring, and (if we want to use HTML5 and be more compatible) we'd have to replace the custom socket interface and port with a polling/Comet-style HTTP interface on port 80. Since Java is so modular, though, the client wouldn't require as much rewriting, since we could continue to use the established protocols and such. The client being rewritten to replace LWJGL with Canvas or WebGL, Java with Javascript and the UI with HTML5, will be the big challenge... in fact, it would just be rewriting the entire app. First, though, I will make this an Android app, or at least attempt to. ;) Whoa, scratch that it wouldn't run right now, even if I did build it. Why does each instance take up 624MB of RAM? The application is under 20MB. Is Java really that inefficient? My last experience with Java was debugging code for a robotics championship team, and embedded java has stringent memory requirements And I looked at the serialization stuff, and while it's best for a stream, if we could chop the stream up into little buffers and deserialize the data from the classes using PHP, it could work. I know I should probably be commenting about these things through Github or something... but I found something interesting. You can use https://code.google.com/p/json-io/ to serialize to JSON, which PHP actually understands. It's just a matter of the server code picking it apart as needed.
  2. Yo, FEPlanet/FETO admin and developer here. I applaud you for your efforts! You've made quite the FE game! I didn't catch it on the github, but do you have a license for your code? Before I do anything with the code, I would like to know what rules I need to follow. Either way, I will share any changes or derivative works I make, so everyone can benefit from it. o: Also, would you mind if I forked this, and we combined efforts? What I plan for, is to port the server code to PHP, host it on the feplanet servers, and set up matchmaking and such, through our site. And, combining FETO with this, allowing for both an HTML5-based client, and a standalone client app, and eventually port it to Andoid. We'll likely keep Classic FETO online for a while, though, this would be something new. Your client would still be its own thing, since you can prototype out battles with it in a sandboxy way, and host your own small games.
  3. Hi, FETO's current head dev and FEPlanet sysop here. It's rubbish. FETO is absolutely garbage, it's unfinished, and it's playable but annoying. You're absolutely right on that. FEPlanet isn't looking to great itself, either. Outdated and outmoded web design coupled with spambot and attempted hack attacks, I've been running myself up a wall keeping things from going haywire. We've gone through some hardships over the past few years though, mainly because our site's old owner left us hanging. Also, it was made sometime between 2004 and 2009, before they just dropped it entirely and left it to fend for itself. The old owner finally had enough, and did something good; rather than shutting off the site and deleting it, he passed it over to fensti, our sysadmin. I'm here to make it better though. We have a dedicated community, and we're expecting to rewrite it from the bottom up in the coming year. The same goes for FEPlanet, the site and the community. It's been dying recently, only staying up mainly because of FETO. I want to make FEPlanet a better Fire Emblem site than it is now, and mainly, complement Serenes, rather than compete. But yeah, I recommend, at least trying out FETO, and checking out the amazingly detailed guides and such available for it, made by our community. I wouldn't recommend going in and expecting the quality of a finished game, however. Once we get a few more devs, though, we can improve and get more features and fix bugs and such. The core game mechanics and code will remain closed, but the additions to the engine that become FETO 3 and 4, I plan to have them be open-sourced. I just need somewhere to put a private Git-style repository that won't cost us too much. I would host it on our server, except that our hosting provider would be none too happy with us not buying their (relatively expensive) development shared server, which is way more than we need to host a small project like FETO. edit: We're taking your concerns into consideration. If you'd like to help out on suggesting design and aesthetics decisions, we're open to ideas! :) edit 2: Maybe we should talk about this elsewhere? This topic was about multiplayer, online tactics in Fire Emblem, not Fire Emblem Tactics Online multiplayer. :o
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