Tequila
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Posts posted by Tequila
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[spoiler='DIE PUZON, DIE (Part 2)]
Now for a slightly different different strategy. Namely, Serra takes one step back, so she's still in range of the steel axe bandit, which fortunately misses.
IT WORKS! SERRA LIVES TO FIGHT ANOTHER DAY! Her opponent, however, does not.
A new savestate is made.
Rebegand and Guy have things well in hand to the south. Or so I hope. I don't have faith in their dodging abilities, so I decide to let Packmulewin be bait.
Bartre the bastard goes and misses. Fuck him.
Marcus heals Serra in preparation of my cunning plan. The reinforcements are a pain. So I shall make them stop. Forcefully.
Probably would have to reset if that hadn't worked out. Fortunately, it does.
Matthew shows off his missing skills, and PP is over.
Kinda funny that Eliwood's dodging more than Guy (thankfully, otherwise he'd be dead). As I hoped, Packmulewin gets smacked. Matthew gets in trouble, but pulls through. Guy gets a decent level.
Back on PP, I use a savestate. Some finishing up is in order and Bartre procs speed. SPOILER: He doesn't get to keep it.
When did Madame de Troubadour get into dressage?
Hector hits, but unfortunately doesn't crit. Dorcas misses. This could be bad. Matthew kills his opponent, but the hand-axe bandit is still around.
I send Loyvern and BARTRE THE BASTARD down to distract him.
It doesn't work.
Character deaths: Serra (4), Matthew (2), Marcus (1), Rebecca (1).
New strategy: burn some RNs, but do more or less the same thing I did.
DAMMIT MATTHEW
Character deaths: Serra (4), Matthew (3), Marcus (1), Rebecca (1).
Some more fiddling around, culminating in another failure.
Character deaths: Serra (4), Matthew (4), Marcus (1), Rebecca (1).
Sick of Matthew's shenanigans and Hector's miss, I decide to just get him the hell out of there and let Madame de Troubadour top him up. BARTRE THE BASTARD gets yet another speedless level. How will he ever steal something?
You can't see it, but Loyvern's at 1 hp. Oh dear.
Guy gets an OK level, Eliwood saves Loyvern, and that's all the nasties down for the count.
Hello Puzon, you look a little worse for the wear.
Oh the irony.
You only noticed now? Did Packmulewin drug you or something?
Character deaths: Serra (4), Matthew (4), Marcus (1), Rebecca (1).
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[spoiler=DIE PUZON, DIE (Part 1)]
...are "Help me Obi-Wan Kenobi, you're my only hope."
"He knows the depths of your heart, the recesses of your mind, and what kind of strange fetishes you're into"
I gotta admit, the concept of a siege sword is pretty amusing.
DAMN YOU SUN
I'm falling asleep on my feet...zzzzzzzz
I'M AWAKE I'M AWAKE I'M AWAKE
Hector smells a rat
Eliwood doesn't kiss and tell.
'Foreign' and 'exotic' aren't politically correct.
Hector riling up Eliwood. Might be a bad idea. Afterall, he's got 2 promotions.
OH SNAP
Oh dearie me. What shall we do?
'Nah. Let 'em rot.'
Spoilsport.
"And don't you dare touch my perfect coiffure!"
Ow, my ears.
Oh you don't? Neither does Oswin. You'll be perfect together.
Calling Oswin Packmulewin from now on.
Trouble inbound.
Bartre and Lowen team up. WHAT DOES IT TAKE TO GET A GOOD LEVEL HERE?
Rebegand hits 1 and misses 1, Guy and a bandit fruitlessly duel, and Dorcas backs up his smack talk.
Hector takes out a myrmidon and the PP is over.
Shit happens on EP. It doesn't really matter because I become aware of the fact...
...that the village is screwed and I have no way of getting to it in time. Back to the savestate.
Lowen still gets a shitty level and much of the same thing happens as the first time around, except Lowen's headed for the village.
EP: Myrmidon attacks, Eliwood dodges and gets a rather nice level.
And then Hulkbecca ruins it for everyone.
Character deaths: Serra (3), Matthew (1), Marcus (1), Rebecca (1)
Back at the savestate, I do some random rn burning in hopes of a better level. At least he leveled 50% more stats this time.
Dorcas and Puzon do their level best to smite each other. Both fail.
BARTRE THE BASTARD actually doubles (Fire has like 20 weight) and KO's a mage on the west side of the river.
Puzon tries to use WTA against Rebegand, but she's having none of it. Marcus isn't so lucky. Lowen puts his (pretty nice) defense to use, somehow transforms his wyvern into a hoverboard, and wipes out his attacker.
Dorcas dodges, Guy doesn't, Rebecca doesn't either, but gets a level which has speed. Could be worse.
Back in PP, Guy procs speed and HOLY SHIT SO DOES BARTRE
Lowen wants to be in brigand range so the village isn't destroyed, but DEFINITELY wants to avoid the iron bow wielding nomad. Fortunately, there's a space (also none of the other bandits can hit him).
Eliwood gets a nice level, Dorcas and a myrmidon awkwardly shuffle around each other, throwing punches and hurling lightning bolts that never connect.
Matthew weakens the myrm because he's got nothing better to do. Rebegand, not shown, retreats to the center to drink a vulnerary.
Everyone's in place. Lowen's primed to seize the village. You observant types might notice there's a nomad with a clear route to just about everyone, especially Marcus at 7 hp. I didn't.
Puzon tries and fails, Guy still can't dodge anything even with WTA, Matthew can dodge but also can't do much damage, and Lowen successfully attracts the bandit that was going to pillage the village.
The aforementioned nomad rides into the heart of my camp and shoots Marcus. My pulse goes up by approximately 30 BPM. Thankfully, it misses. Another one targets Hector and is 1 hit in return.
SAVESTATE SAVESTATE OMG SAVESTATE
At the end of EP, Lowen has raided the village and retreated to the mountains (Only the handaxe bandit can hit him, and he can survive 2 hits, barring an unfortunate surprise), Hector took out the attempted Marcus Murderer, Serra kills the obnoxious myrmidon, Bartre takes out a nomad making its way south from the forts, and Eliwood kills another myrmidon. Rebegand and Guy share a vulnerary and tell stories about their time in the trenches. Marcus heals up Packmulewin, who's taken a bit of a drubbing.
Dream on Puzon. Guy still can't dodge, Serra gets hit with a bullshit hit, Lowen's getting a little low for my liking, Serra thankfully dodges, and Guy dodges a nomad's attack that would have killed him. LOVE YOU GUY. YOU DA BEST.
EP over. Besides Lowen being cornered in the top right corner, it doesn't look too bad. Looks are deceiving. I savestate here, just in case things don't go as planned.
Hector takes out the myrm and gets a rather unspectacular level.
Guy gets the hell out of dodge, leaving Rebegand to cover him.
Bartre tries to take out the mage on the fort; he misses the first and hits the second. Dorcas takes up the slack and makes it slacker. Matthew wants to show them how it's done and also fails.
Serra takes out the bandit who rudely hit her and Lowen
Give up, Puzon. You ain't gonna hit him. Rebegand still can't dodge, but doesn't care because she's eliminated the last threat in that area.
Zark off, Serra.
Character deaths: Serra (4), Matthew (1), Marcus (1), Rebecca (1)
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...Did not know assassins could steal. Awesome addition!
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[spoiler=The easy part, he says. What could possibly go wrong, he says. (Part 2)]
THIS
MEANS
WAROr in our case, take care of the western bandit with Lowen and Dorcas, then have everyone retreat. I have a brief OSHIT moment as I realize pretty much everyone's in handaxe range...
But Eliwood's forest tile saves his ass.
The new and somewhat improved situation. Everyone outside Guy's range is going down, and with any luck, those in it are as well.
Lowen crits the soldier, Eliwood and Bartre team up against handaxe bandit, Bartre gets another level with no speed.
Dorcas and Serra take out an archer in Guy's range, Rebegand takes out another, and Hector shoots the pegasus knight out of the sky. Serra gets A rank swords and a nice level.
Much better.
On EP, the soldier attacks Lowen, who gets a fairly crappy level and a lance rank (I think D or C).
Marcus heals Lowen after his terrifying ordeal, Matthew performs one of his last useful acts, and Guy, Lowen and Dorcas team up to take out the cavalier.
Bartre trains his sword rank while Dorcas and yet another cav duke it out in an epic fencing match.
The cavalier cheats and goes after Bartre, who is powerless to fight back.
Eliwood always watches out for his crew. Always. And the level at least has speed.
Marcus fares a little better.
Dorcas might still not be able to dodge a lot of things, but he sure can hit back.
A couple of turns later, the new and improved situation. Dorcas lured the pegasus knight by sitting on the fort.
Damn Guy. That strength! Damn Bartre! That non-existent speed proc!
Don't remember what he got that on.
Gotta wake up earlier in the morning before you can hit Lowen.
Eliwood and Guy mop up what's left.
Well then.
What could possibly go wrong?
Oh, right. That.
Matthew and Lowen safely rescue-drop Dorcas. He then crits next turn for the kill.
Marcus does some last-minute healing as Lowen flies to the shop and Hector prepares to foreclose on the castle.
Serra's 4 def and Eliwood's 3 skill get a little boost. Maybe I should have saved them. Maybe not. Oh well. Rebecca buys a Heal staff because Marcus' current one has 10 uses and Lowen buys an iron bow. I forget why.
He's dead, bub.
Hell yes.
This just keeps getting better and better.
Character deaths: Serra (3), Matthew (1), Marcus (1).
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[spoiler=The easy part, he says. What could possibly go wrong, he says. (Part 1)]
You're the one who let the dogs out?
Apprentice tactician? Totally putting that on my resume.
That sounded suspiciously like sarcasm. I knew I didn't like you.
The crew move out. Lowen's gonna raid the villages and Serra's in range of the first bandit to the south.
Which she promptly obliterates.
There's no kill like overkill.
Rebegand takes out a potentially annoying archer with her hand-axe.
Probably gonna need this later.
On EP, a pegasus knight decides she doesn't like Eliwood.
BARTRE THE ARTFUL DODGER...
...CAN'T HIT FOR SHIT
Back in PP, Eliwood teaches the pegasus who's boss and gets a decent level out of it.
Lowen and Dorcas take out a cavalier together.
Serra don't need no teamwork. She can vanish. At least she's getting HP; right now she's in major glass cannon mode.
Nice to sometimes see the enemy get RNG screwed, too.
Lowen's gonna be in trouble if he doesn't get out of hand-axe range, so he goes off to greet Merlinus...
...While Dorcas finishes off the pegasus knight.
Merlinus successfully greeted.
Serra living up to the MVP reputation.
More RNG shenanigans
That could have gone badly, had he missed.
Thwompbecca weakens a cavalier and gets a level.
Hector finishes off the cav and Marcus rescues him out of hand axe range.
The situation. Guy's on the move.
So I move everyone away and wait for them to come to me.
Try harder.
Serra makes them one of them rue the day he thought throwing sharp objects at her was a good idea.
And Marcus heals her up. Just in case.
Meanwhile, Hector takes care of the other one and gets a thwomp level. Some speed would be nice, too.
Guy approaching.
Oswin fails at dodging.
After EP, I use a savestate, although I didn't take a screeny.
I try to kill things, mostly succeed, get some levels. Prepare for EP.
Character deaths: Serra (3)
Take 2: I didn't expect Lowen to hit, but he could take a hit and survive (I think I checked and the hand axe bandit couldn't double him). Dorcas gets a great level.
Character deaths: Serra (3), Matthew (1)
Let's try this one more time.
Character deaths: Serra (3), Matthew (1), Marcus (1)
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[spoiler=Mongooses (Mongeese?) and Pegasi, Oh My]
What could that be? Duct tape? Ball gags? Sexy lingerie?
Sexy lingerie, it must be.
HELP ME HECTOR I AM DROWNING IN SCANTILY CLAD ASSASSINS
Yeah, he's drowning in scantily clad assassins
So I heard you're this run's MVP.
And this is why Matthew and his opinions are benched.
MVP???
Saving your ass, probably.
AND WHO TOLD OSWIN HE COULD COME, HUH?
Oh no! The scantily clad assassins have stopped their lapdances and instead picked up their lances!
Hell yes, you are.
<This would be a picture of the setup, but I don't have one. Plus, you all know what it looks like.>
Serra starts us off by making Zeus smite some horse-birds.
I don't really want to use you, but I guess I shall...at least, until I no longer require your services.
Lowen the wyvern rider goes to visit the village. Flier utility is so awesome in early-game.
Hector and a generic archer briefly duel. I used the steel bow because Hector was 1 hp off of 1 hitting the archer with his iron bow, and I wanted to be prepared for the pegasi that will attack him next turn.
Dorcas the cavalier and Marcus the troubadour collaborate to drop Rebecca the brigand on a mountain, in range of an enemy bandit. (I actually reset at this point because I hadn't thought out this move very well, leaving Marcus in enemy range, but nothing differed from what already happened).
Serra scoffs at your puny attempts to hit her.
Oh dear.
No strength? :(
Ok.
Well...it was bound to happen sooner or later.
Character deaths: Serra (1)
Back to the beginning (I made a savestate).
Serra and Oswin change targets, Hector crits the archer...
...which conveniently leaves me an empty space where Lowen can't be hit by an archer, but can hit the merc instead of doing nothing.
Oswin, Hector, and Serra tank, with varying degrees of success. Hector and Serra utterly annihilate their opponents.
THIS IS WHY YOU'RE NOT ON MY FUTURE ROSTER, OSWIN
Damnit Serra.
Character deaths: Serra (2)
Back to the beginning
K NEW TACTIC: SERRA STAYS OUT OF COMBAT
Oswin and Hector wade into the fray
The pegasus attacking Oswin is going very fast; its lance set the air on fire.
Hand-axe bandit to the north tries to hit Hector and fails, so Hector shows him how it's done.
The bandit comes over and tries to hit Rebecca (as per the plan) and succeeds (not entirely per the plan). Oh well. More xp for Marcus.
The archer in the middle faces off against Oswin. It does not go well for the archer.
Hector faces off against the second-to-last pegasus and prepares to counter the hand-axe bandit, which is eager for revenge.
Serra does not like horse-birds.
I decide Oswin doesn't deserve xp, he's too high-leveled already. So Matthew goes for the chip and gets a level...
And Lowen finishes off the merc.
Oswin instead goes to watch Hector's shapely backside. More pragmatically, I assume the AI will attack him since it favors hitting those who can't hit back. If the bandit goes for a 3 space attack, it won't be on a forest tile, which will boost Hector's accuracy when it becomes my turn again.
Meanwhile down south, Dorcas prepares to lure the pegasus that has somehow resisted his charms so far.
Rebecca finishes off her previous opponent.
Unfortunately, she can't be healed because otherwise the pegasus will target Marcus. But it doesn't really matter since she's not in anyone's range at the moment.
On enemy phase, a pegasus I forgot about tries to stab Hector and gets shot out of the air in return.
Hector gets a THWOMP level with resistance.
The last pegasus, attracted by Dorcas' manly masculinity, attacks, hits, and gets doubled.
HOLY SHIT
DORCAS CAN DOUBLE
STOP THE PRESSES
The hand-axe bandit, contrary to what I believed it would do, decides Hector is an easier target and attacks.
Hector teaches him the error of his ways and gets B bows. B is for Brave.
Marcus refreshes Rebecca. Whoa, Heal gives 21 xp now instead of 11. That's...really nice, actually.
BARTRE THE BRAVE finishes off Rebegand's bandit.
Lowen visits the Amazon warehouse and picks up some light bedside reading.
The last archer, torn between Rebegand perched on the silver mountain and Bartre on a fort, picks Bartre. Both sides hit.
Eliwood gets his first taste of combat.
Dorcas rescues Eliwood out of brigand range. Rebegand takes him and then visits the house and learns some useless stuff instead of dumping Eliwood unceremoniously in the floor like a sack of potatoes. Oops.
Oops, looks like I lied about the last pegasus knight. Hector, now on a silver mountain of his own, lures it...
...to its demise. Raise your hand if you didn't see that one coming.
Marcus heals up Bartre (he's at 16 hp and the bandit hits 16, not taking any chances) and then Bartre goes forth to exchange blows with the bandit,
He gets a level which does not have speed. A non-speedy thief is a shitty thief. Oh well.
The bandit wants more. Bartre gives him more.
Another edit by Klok. At least I get this one.
Looks like animations are disabled for steel axes. They have 2-3 range now, I seem to remember something about hand axe animations being annoying. Oh well. Serra smacked him on player phase, and on enemy phase Zagan attacks back, but Serra leaves multiple versions of herself behind and dodges.
Marcus gets a level from healing.
2 percent hit chance. And even if he does hit her, he won't 1 hit. I abstain from using a savestate out of faith in Serra's abilities.
A faith well-founded, as she crits him and gets a nice level. Jesus, that speed.
This would usually be my cue to call the cops.
Oh, it's just Serra. Hi. Lovely to see you. No sarcasm. No, really.
I am suspicious.
Character death count: Serra (2)
@Klok I thought that was the point of an LP
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Isn't the FE6 RNG the same as FE7?
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For those of you who don't wander into the ROM hacking section and missed Phobia's (very foul-mouthed and entertaining) earlier LP, Klok made a hack where some things, mostly weapons and classes, are randomized. It's quite difficult. I'm curious to see whether I'll actually manage to complete it.
I took the liberty of looking at weapon stats and new classes in Nightmare, but I didn't look at the events or anything. I did this mainly because I was curious about WEXP and afaik there's no in-game way to find out (short of counting every attack, which would be tedious). I did read Phobia's LP, so I have a vague idea of what's happening.
THE PLAN:
I WILL abuse the hell out of savestates. This is a promise. I generally use 3 and overwrite them as I progress. I'll do one at the beginning of the chapter (at the placement screen) and one right after starting so I don't have to keep going through the dialogue (do you have ANY idea how stressful it is to constantly press the start key?). Of course, this will make the character death count meaningless, so I'll keep track manually. I'm not sure about rigging stats/hits/dodges and the like; Klok says it's not necessary, but he created the damn thing. I don't believe a word he says.
I will attempt to go for the Linus version of FFO and the Jerme version of PFOD. Since Serra and Lucius are (apparently) godly (not to mention have infinite use weapons), the latter may not happen.
I have no idea how often I'll be able to update this; I got a decent amount of homework but I'll aim for 1 update a week, at least.
Also, I've never done a LP before; the commentary might get a bit dull. Also, English isn't my first language, so I apologize for any spelling/grammatical errors.
[spoiler=It begins]
Klok says HHM, so I do HHM. I am nothing if not your obedient servant.
Is that so?
Oh. What's that when it's at home?
Well, whatever. I was going to do it anyway.
And we're off to a rather gloomy start.
I'm guessing this is Klok's slightly altered story elements at work. What the hell is a senpai?
See above.
Hiding behind your speech bubble, no doubt.
"Also, I'm dead."
Yeah, Matthew
"Axe? Who do you take me for, Dorcas?"
By which he means he slit their throats.
Like a turd at midnight.
"Hell no! I'm benching you for Dorcas!"
Told ya.
HE'S BEHIND YOUR SPEECH BUBBLE!
Nah, the guy's actually got duct tape across his mouth under that turban.
"With my bow. And I didn't sharpen it today."
Shouldn't send a soldier to do an assassin's bidding.
"Quit masturbating after each kill, damnit!"
A loldier? Not a chance.
Sounds suspiciously like a tautology to me.
Are you a centaur, or do you genuinely not care about your horse?
"...my lance arm kinda sucks too, owing to my 30% strength growth."
Heh. Heheh. Heheheheheheh.
Easier said than done, if Klok is to be believed.
No, you're benched.
Lights! Camera! ACTIOOOOOOOOOOOON!
Not used to having animations on, but it seems people like those. Plus I can see what the hitrates are like.
The setup. Matthew breaks the wall down in 1 hit with an iron sword, and Hector mills around aimlessly, waiting for the soldier and archer to brainlessly charge at him. Meanwhile, the camera pans to this level's nemesis, THE PRINCE OF THIEVES.
Hector weakened the soldier (not shown) and Matthew gets rid of the archer.
Enemy phase: The soldier hits Matthew. Player phase: Hector kills the soldier and Matthew skulks away to lick his wounds.
The PRINCE OF THIEVES strikes a critical blow on the chest. All according to plan.
Hector proves incapable of killing the thief, so it's Matthew and his armourslayer to the rescue.
And then I realize I have no inventory space. I'm playing things defensively here, trying to let the enemy come to me. Sacrifice that door key. Hopefully I don't need it later.
Hector, meanwhile, heads over to deal with the archer to the west.
He aims, he shoots...
...and he misses.
The cavalry comes to the rescue, quite literally.
A little while later, Hector makes up for his earlier miss with a crit.
The archer drops an iron bow. Hector drops the chest key to make room for it.
The duo head east to deal with the horde of enemies that will swarm in as soon as the door is opened. Hector places himself in range to attract the steel bow wielding archer to the south (steel bow has 1-3 range, fyi).
The archer comes, like a moth to the flame...
...and is promptly incinerated for its troubles.
Hector gets his first level-up. It's not fantastic.
Also the archer dropped a vulnerary. Time for the second-to-last door key to go.
Hector wanders off to heal and Matthew does his best "HERE'S JOHNNY!" impression. By that, I mean he unlocks the door. He can't wield axes yet. Also, he runs off in terror.
The horde is not impressed. They approach slowly. Matthew attempts to weaken a soldier for Hector to kill, but fails.
Hector takes matters into his own hands, but the crit is not with him this time.
The soldier rewards Matthew's temerity by getting ready to lob an oversized dinner plate at him. Unlike Matthew, he doesn't miss.
Dinner plate has been neutralized. Matthew skulks off once again. Poor bastard just can't catch a break. One can see the soldier and archer approaching from the south. This spells trouble.
Hector snipes and Matthew rescues. The injured soldier perseveres onward, his stalwart companion behind him.
Matthew drops Hector and prepares for combat.
The soldier is rewarded with an arrow to the face, and Hector gets a level. Still not great. Matthew chips the archer.
The archer disapproves, but does not succeed in hitting Matthew. Thank goodness.
Hector does succeed, and gets C bows for his trouble.
There's only a knight left. Hecthew prepare for trouble.
Hector uses the tried-and-true hit and run tactic with Matthew's help.
Then he kills the poor bastard. The music crescendos to a frenzied beat. FORTH EORLINGAS!
He also gets a pretty nice level.
Hm. This could be a tough nut to crack. It'd be easy with Matthew's armourslayer, yes. But I don't intend to use him. I wasn't kidding about benching him in favor of Dorcas. I decide to try and see whether Matthew can chip Wire without killing him. I use a savestate here.
It would appear not, unless I want to waste him trying to rig a miss and a non-crit. I decide it's not worth it. Back to the savestate.
I decide to use the iron bow to 2-hit Wire, rather than 5 steel bow uses. However, I first check to make sure Wire can't 1-hit Hector in case he decides to move (I can't remember if he does or not).
HINT: He doesn't.
And the resulting level is as impressive as Wire's AI.
Exactly as intended.
Yep. And after I recruit Guy, I shall remain very safe.
Silly Matthew, you're a cavalier, not a pegasus or wyvern knight.
Uther has been poisoned! Quick! What's the number for 911?!
Oswin the Observant.
LIES AND SALAMANDERS, MY LORD
...Since when are there mongooses in Fire Emblem?
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Oh yeah, I forgot about the prep screen shop.
EDIT: I'm trying this out on a whim; Ch 4 wasn't bad, but trying to avoid getting Eirika and Natasha killed AND save all the villages in 5 is pretty damn hard. Took a few rigged dodges. Currently stuck on 11 Ephraim mode; Lute's killing everything (of course) but it's (so far) impossible to prevent Ephraim from getting wrecked by gargoyles and mogalls.
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How is chapter 4/5 going to work? I don't think you have enough Fire uses to even complete 4, much less get to the shop in 5. Perhaps add a proviso that in 4 Lute must be used as much as possible and then anything goes, and Vanessa is allowed to fetch Fires in 5?
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Iirc the only thing the funds in Lyn's story affects is what kind of gem she comes with in Eliwood/Hector mode, along with the ranking for Lyn mode obviously.
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You can't, as far as I know, promote the trainees before level 10. They auto-promote before the next chapter.
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I believe he's saying that that's the damage Joshua could do with a killing edge if he double crits on Saar.
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Kent
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Priscilla
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On a whim, I tried out VBA version 1.7.2, and nothing was different.
Seriously, does anyone have any idea what I'm doing wrong?
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What VBA version do you have? Maybe that has something to do with it? No idea if it actually makes a difference :(
1.8.0-beta3, or so it says. I'm also on Windows 8, if that makes a difference, although I shouldn't think it does.
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Ok...After talking to Phobia it appears that my VBA is doing something that he has no idea how to fix.
Sequence of events:
1) I mapped my Insert key to take screen caps. Nothing fancy here.
2) Load rom. Duh.
3): Press insert.
4) A window pops up, asking me to select screen capture name. The default name is that of the rom, every time.
5) I change the name to something like ROMNAME_1, and save it. Red text pops up saying "Screen Capture".
Now, I asked Phobia how to get rid of the step 4. According to him, step 4 doesn't occur at all. It automatically does that.
"Maybe check out Options>Emulator>Directories? Mine doesn't have any set up and just automatically saves the way you're saying..."
Can't find anything helpful there. Checked out all the options under Emulator, nothing looks relevant. A quick google search doesn't give me an epiphany.
What exactly am I doing wrong?
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I'm getting ready to play. I pick the mode, I select my tactician...
And then I realize I wasn't sure how to screenshot in VBA. Shouldn't be too hard to figure out. Oh look, I can customize a shortcut for it. Excellent.
I test it out. And then I noticed that every pic I take interrupts the game because I have to give each pic a different name and stuff.
So, for those of you who take 200 or so pics per chapter, how do you do it? Is there a way to have it automatically save pic 1 as romnamepic1.png, pic 2 and romnamepic2.png, etc?
Or do I seriously have to stop every time I want a screeny and give it a name?
Or am I just being lazy/whiny bitch for complaining about this?
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I'm interested in trying out a screenshot LP, although I'm not sure how funny my commentary will be (I'll probably skip the cutscenes because I'm sure all of you have seen them 300,000 times already).
Rules:
I'll be playing Lyn Hard Mode, then Eliwood Hard Mode
Allowed characters: The lords, Ninils, and Merlinus will be usable whenever (along with forced characters + characters required for recruitment, ofc).
If a staff user (Serra or Prissy) is not picked as one of my units, I will be allowed to use 1 of them for healing only. If a mage user is allowed, I will stop using the staffbot upon promotion of said mage unit. Otherwise, I will use the staffbot as long as I bloody well please.
If a thief is not one of my units, I will use one for chests/stealing ONLY. No combat. I'll try not to abuse this; however, if you all decided to pick Bartre, Dorcas, Guy, and Raven as my units, I'd either need a thief or wait until the secret shop in 29x (or whichever it is).
Marcus will not be used for combat.
You all get to pick a total of 7 units (since I believe 5 are forced in the final chapter and 12 is the max).
Let the choosing begin!
Current picks:
1: Hawkeye (dat hp)2: Nino (no, no boss/arena abuse)
3: Wil (yay archers I love archers (no sarcasm))
4: Heath (yay wyverns)
5: Oswin (I never used him before, I consider him too slow)
6: Sain (Sex Panther standing by)
7: Lucius (Don't need to comment on this guy)So LHM will consist of Lyn, Sain, Wil, Lucius, and Nils (with Serra as staffbot, Matthew as thiefbot)
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I'd either give each character their own set of staffs when starting out or make them be sold in shops. Otherwise it'd be impossible.
In regards to the second concern, I did think about that. Using the mine trick (I assume that would be to drop enemy weapons, yes?) would backfire on the "kill all enemies" chapters, since you have only one way to do damage (exception being the final chapter). I suppose another idea would be to have mines have 1 use and give one to an enemy in the chapter, thus allowing you to steal it.
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This is an idea for any mode, but I was thinking EHM/HHM, because the enemies are harder.
The idea is, basically, that your units are only allowed to use Berserk, Rescue, and Warp staffs. Lords would get a mine with a limited number of uses, say 20. You're not allowed to attack the enemy. Instead, you have to berserk them so they kill each other, until there's one left standing, after which you can lure and kill with the mine. The challenge is to do this without getting hit, hence the warp/rescue staffs.
A potential problem is that thrones remove status effects. A potential fix would be to change boss AI so that they randomly wander around. Potential problem to the potential fix is that then you can just warp the lord and seize without having to kill anyone, thus kind of ruining the point. I think removing the throne's status-curing ability would require ASM hacking, something with which I am not familiar at all.
Potential changes:
Warp, Rescue, and Berserk staffs either have infinite use or quite a few uses and would be sold in certain shops. They don't give WXP, and the amount of combat xp give gets nerfed (say, 25% of original).
Mine gets ~10-20 uses
The final boss would have to be killed via regular methods, so Athos still comes with the dragon-slaying weapons.
To prevent your units from attacking, it would probably be easiest to remove everyone's weapon ranks. Not sure if that still allows Prf weapons to be used, but I assume it would.
Thoughts? Additional ideas? Would anyone be interested if I did an LP of this? Perhaps try it in FE:SS or FE:SS?
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Greetings, denizens of Serenesforest.
I'm new (
no shit sherlock). You can call me Tequila, Teq, T- (my IRC nick), Nostraduckus, Swashduckler,or Late for Dinner. I started playing FE about a year ago. I started with 7, then played 8 and 6. I intend to try the rest, but I don't own any systems other than a GBA and DS (and would rather not buy a new system just for one game, even if it is a good game), and my computer runs Dolphin reaaaally slowly. Have not looked into SNES emulators yet.I've played a few hacks and was impressed by most of them. I wanted to learn how to do it myself, so I've been lurking around here since October, and finally figured it was time to join the club. So far, I've fiddled around with Nightmare and some extremely minor event editing (minor meaning I just started this morning). Ultimately, I hope to learn how to do assembly hacking, but that seems way down the line.
About me: I'm a 3rd year college student, majoring in applied math. I've only taken 1 programming course (Intro to Python) but I really enjoyed it and am looking to learn more about programming in general. I really like turn-based strategy games; the first game I ever played was Advance Wars. I play AWBW, if any of you are into that; my username is Tequila there (and that's actually what got me into FE). I won't guarantee I'm any good, however.
Also, I have ducks:
Credit goes to a friend of mine for the santa hat photoshop.
As far as my FE style goes: I love archers and everything that can use bows (I know this runs contrary to efficiency), hate knights (too damn slow). I've been stuck in the "all-prepromotes-are-bad" mindset, so I never use them (except Marcus/Seth as meatshields when I'm forced to). I've never tried to S-rank any of my runs, although I will try at some point, and I've never tried LTC runs, because I don't enjoy them. I arena abused on my very first playthrough of FE7, made most of my chars 20/20, and then realized there was no end-game content (I was expecting something like AW's War Room), so I almost never do it now (unless I'm grinding Bartre to recruit Karla in a swords-only run, for instance). I really like FE8's Creature Campaign, and wish FE7 had something similar to that (or at least FE6's Trial Maps).
I think that's pretty much it about me; it's probably the longest intro I've ever written for a forum. I'll probably barely talk from here on out, but lurk plenty.
Did I mention I have ducks? I have ducks.
FE7 Chaos Mode Blazing Saddles LP by Teq (COMPLETE)
in Let's Play/Streams
Posted · Edited by Tequila
[spoiler=Erk vs Erik (Part 1)]
SPOILER: Erk doesn't fight this entire chapter. He's benched. He does apparently have a cool sprite, but you don't get to see it because he'll count towards Kenneth's version of PFOD; same with Priscilla. Alas.
Packmulewin's still carrying him.
Look at that nose. He's gotta be evil.
Look at those eyes. She's gotta be evil...hey wait a second.
Evilness confirmed.
YOU GO GIRL
Dunno why I took this; you already saw it last post.
"Because I spent 2 hours on my makeup this morning and I don't want it to be for nothing."
Sick and tired of being in the dark, I finally look up what onii-chan means. It apparently means older brother. I am confused.
And that's why.
"But Dad, I thought you were taking him to the cotillion this evening!"
Sotto voce: "That escalated quickly."
Always a dangerous pastime, Packmulewin.
"Yes dear."
HECTOR SAY WHAT
Oh I can smell the testosterone from here
Longer than you, I hope.
DA KREW. I know I said I'd bench Packmulewin and Cavthew, but since I can bring everyone for this mission I'm using them as bait (and occasional cleanup, if needed).
Wielded by the archer to behind us. Good thing I don't have any fliers...HOLY SHIT LOYVERN FLY AWAY
Fuck you Klok.
This looks like a job for BARTRE THE BASTARD.
Yep. Oh, bother.
TACITURN ERK NEEDS NO WORDS
Rebegand clears the way for Serra to recruit Erk. Really wish she'd proc strength so I can stop using the hand axe; they're bloody expensive.
What poison bow?
Dorcas crits, Hector and Guy didn't.
Eliwood finishes off Guy's soldier and gets a decent level, along with an Anima rank (C or B, I think)
Loyvern rushes off to rescue the flame-haired love of his life. WHAT DO YOU MEAN, THEY DON'T SUPPORT?
Moving tent. I take back everything bad I said about you Klok. Well, some of it at least. Also, look carefully at this picture and at the next.
Hector disappeared in the previous one (He's standing behind Dorcas). Anyone know why this would happen?
The remaining soldiers (with their buffs, I can't call them loldiers) smack my guys.
Meanwhile to the south, Loyvern shows the horsebirds he's made of sterner stuff.
That steel sword myrm is kind of annoying, especially since he doubles pretty much everyone.
Recruiting Erk put Serra in harm's way. Fortunately, Serra doesn't know what harm means.
Back on PP, I make a savestate and try to maneuver Loyvern into a good position. I can't just blitz through the pirates because there's an archer on land, and while he probably could tank both of them, I'd rather not risk it. At the end of the turn, I notice Dorcas could have taken out the northern pirate with a steel sword, but I decide not to redo it.
I might have to start rigging Bartre's speed if I want him to do anything.
Guy misses an 87%, Eliwood finishes off the remaining soldier.
On EP, Lowen laughs at the face of WTD and manages to double, hitting once, and getting yet another shitty levelup. I really want to use him, but his procs so far have been singularly unspectacular (I guess that's why no one likes using him?)
Hector schools a fellow archer in the noble art of shooting fish in an armored barrel.
Lowen heals up. It was only 5 damage but he's in range of 2, potentially 3 enemies (There's 2 cavaliers SW and the pirate to the east). No sense in taking chances.
Serra seems to be the only one consistently getting nice levels. She did get her strength and skill growths buffed, though.
Elimage and Rebegand take out a soldier between them to save on handaxe uses. The secret book knight is behind the other knight, which is wielding a shortbow, which somehow became a longbown/ballista/killer bow combo. 20 weight, 30 crit, 2-3 range. Slightly dangerous.
As seen here, along with Dorcas getting picked on by the local bullies, one of which has been enrolled in remedial bullying school.
Looks like I had the right idea with Lowen, he got attacked by both cavaliers and would have died if I hadn't healed him last turn. They both had <35% chance of hitting, too.
I savestate, move Lowen closer to Prissy, and survery the situation. It doesn't look great, mainly because I don't want to risk killing the secret book knight, and since they went north instead of east BARTRE THE BASTARD can't steal it.
So I put Rebegand on a convenient forest tile, out of the skill book knight's range but within the short bow knight's range, and pray she doesn't get critted.
Marcus gets an ok level, considering his growths. His strength growth has been boosted from 30% to 50%, but the rest are unchanged.
Bartre enrolls the other soldier in Remedial Bullying 101.
The situation. Elimage is also in place to lure the iron-sword-wielding merc to the west. although Guy and Hector are potential targets too, I guess.
Erik's theme song
Loyvern's former opponent runs away to lick his wounds. The steel sword myrmidon, amusingly, tries to hit Lowen. Even if he did hit, it wouldn't do anything. Quelle noob.
Shortbow knight takes the bait and thankfully doesn't crit.
I didn't really see a way to get there in time; in any case, the Iron Blade I'd get looks like a shittier Mani Katti. I could have sold it, I suppose, but oh well. I'm not redoing this.
Elimage dared to waste a thunder use. I'm taking that out of his wages.
Thank god Bartre has decent HP, because those slim lance pegasi double pretty much everyone. He misses the counterattack, unsurprisingly.
I forgot this chapter has rain in it. Could you imagine if it only affected your units?
HECHER!
ALMOST ALL YOUR GROWTHS GOT BUFFED AND THIS IS WHAT YOU GIVE ME!??! (He also got a lance rank, C I think)
Whew. Bartre's predicament has been solved.
Yeah, we don't like your kind around these parts.
Lowen goes and buys some lances, then surreptitiously retreats from nomad range. His javelin only has 1 use left...
...which gets put to good use. Kinda wish he would have dodged 3 <30% hits in a row, but that's life. For the moment, he's safe.
The fact that that even hit is kind of sad (.3^4 = .81%). On the other hand, that's 1 use less that that myrmidon has. So...yay? Nothing else interesting happens in EP.
Loyvern recruits Cavilla and the rest of my units awkwardly shuffle around. Oswin baits the pegasus knight.