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jedyobidan

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Everything posted by jedyobidan

  1. Do you have any error logs? filename should be error_log_client* or error_log_server*. Also check for logs on the other player's computer.
  2. Sorry I haven't responded lately, on a trip during spring break. For everyone who has a bug related to Ike using an axe: Don't give Ike an axe. Even though the game says he can equip it, he has no animation and the game will definitely crash if he tries to attack. It's a graphical bug that happens because we don't have a "NONE" terrain type. Once we release 1.0, we'll fix the maps to not have "NONE" tiles. I will look into the heal issue soon. EDIT: Heal issue has been fixed.
  3. Yes, I've noticed this bug myself; we're still working on the fix.
  4. If its a network problem, I don't know if there's much we can do to alleviate things. We will keep looking for the problem on our end, but the bug seems rather elusive.
  5. How strong is your connection? It seems like the cause might be a connection drop, but we're not sure. We're also looking at a possible thread lock between networking and the game.
  6. Did the other player also freeze? Also, I'm guessing that since it didn't crash, you have no error logs.
  7. Interesting... Did you get to see the battle between Joshua and Gilliam? Makaze - can you post your server logs? They're found in the "logs" folder in the same directory as FEServer.jar
  8. Seems like everything works fine on our end; do you have a way to reproduce the bug reliably? If not, can you post the server log of the battle in question? Server logs can be found in the logs folder in the same directory as the jar.
  9. That's pretty weird; if it happens again, see if you can figure out how to reproduce it.
  10. So, if I'm getting this right, you attacked Joshua with Gilliam using Gradivus, and the game froze (but didn't crash). Do you, perhaps, remember what Joshua had equipped before you attacked?
  11. Do you have any error logs? they should be found in the same directory as the JAR file. If you have a file called error_log_server*.log, also post the server log, found in the logs directory, and we'll see what we can do. EDIT: Also, if you can, describe the steps up to the crash. For the freezing, did the game freeze once you confirmed the attack? For the game crash, had any turns gone by at all?
  12. We could probably add that with a bit of effort. Paladins are considered armored units for now, but that may change if we ever add great knights (otherwise only generals are armored). I will check out the lancereaver swordreaver thing right now. EDIT: Found the reaver bug; I forgot to unreverse the triangle for two reavers.
  13. That is something we have been thinking about for a while (actually that's why multiple people can be in a group), but is not a feature we plan on implementing before 1.0. EDIT: Also, with the current release, joining multiple players per team may cause strange game behavior, so we'd recommend not doing that for now.
  14. When you are in battle (on the map screen), you can press enter to chat. Yaay hidden features that we never mentioned! XD
  15. Ike's Ragnell is not 2 ranged because that would just make Ike a superior Roy. We want to keep some variety in the Lords.
  16. Will definitely look into that for v1.0. Lol at the morning jogs. XD But yes, the increased move on Marth is intentional, due to his lack of a ranged weapon and general stat inferiority to Ike (even after nerfing him). Eliwood's 6 mov is probably an oversight on my part, and will be changed to 8 in 1.0.
  17. New characters will be forthcoming, particularly from Marth's and Ike's games. As far as weapons are concerned, there will probably not be many more; we can only have one regalia of each weapon type for balancing reasons, and we already have Gradivus (which is arguably better due to its 1-2 range).
  18. Can you describe the situation in which you chose the weapon? Were you in the shop/trading/selecting a weapon for battle/etc? Also, if the game crashes you should get some error logs. They would be found in the same folder as the jar, called "error_log_client" or "error_log_server" followed by a bunch of numbers. Can you post the contents of those logs?
  19. Do you, by chance, remember what happened in the battle previously? We suspect it has something to do with a server/client desync in hp, so we need to know what hp changes happened. EDIT: We believe we know the cause of the issue. The desync was happening because our server code was not breaking weapons properly. Hopefully will be fixed by the next release.
  20. Official servers would be interesting and probably pretty helpful; however, at the moment the server can only support one game at once. Also, we don't have servers. :(
  21. We probably will continue to use the fixed stat growths (otherwise you could level up/down ad infinitum), but we will definitely be balancing stats in the future. Once we have a stable game working (we're almost there :D). Also, at the moment all caps are at 35 (hp at 60), but that may change later (maybe class caps).
  22. We will definitely be nerfing and buffing units in the future. These are just the stats I pulled off of serenes forest and plugged straight into the game, so I haven't actually looked at how the units stack up against each other (especially when they come from different games). We will probably be adding promotional gains, if only to balance out stats a bit more (at the moment thats fairly low priority though). Hm... I was not aware most people prefer Amelia as a paladin (but I don't really use her anyway, but that's just me). A poll is an interesting idea though, we will play with it and see what we can do. We may end up recoloring the sprites to match FE8 colors, but since we'll be adding other characters from other games, things might look odd anyway. More characters will be added, especially from Marth's and Ike's games. Probably not anything before FE7 though, as most people have not played those games.
  23. If you're getting the 'java is not recognized as an internal or external command' message, see if you can find where java is installed on your computer, and type the full path to it in command line. For example, on my computer, I found java installed at "C:\Program Files\Java\jre7\bin\java.exe", so I would run: "C:\Program Files\Java\jre7\bin\java" -jar "Fire Embelm Multiplayer.jar" Note that the full path to java is in quotes and the ".exe" is left out. See if that works; if it does, see if you can get the game to crash again and post the exception output like Chu said previously.
  24. Thanks for catching this bug; I don't know how it slipped by us when we were adding the Max Units feature. I've posted a new release on the releases page, which should work. Sorry everyone for the very buggy 0.3.1 release; we will do a better job at testing in the future.
  25. I looked into it, and it looks like you managed to catch us on a bad release. We forgot to remove our test code (which makes the game crash at various points because it's only testing a specific part of the game) then accidentally released. We updated the release, so if you download again, the game will work normally. Sorry bout that.
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