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MrNight48

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Everything posted by MrNight48

  1. You know, after much frustration from a secret hack I am working on, I need to blow off some steam and gain some inspiration. I am a sucker for hard games and after lurking in other topics about this rom, I want in. Hell will even do a forum LP of it to get in on the fun.
  2. Thanks for the response, sorry about the glitch, thought I re-posted the working game but it seems I didn't. (found out it was the thunderbolts causing the game to freeze if you were too close the edge the map) edit: nvm, sorry for the bugs, will link again once I fully believe everything is functioning later
  3. There was a minor problem with chapter 1 resetting at turn 6 for some unexplained reason. For those who already patched v1.4 please patch again due to the issue that has been resolved. Sorry for the inconvenience.
  4. Update 1.4 Sorry for the lack of story update, that is why this will be last chapter update untill I polish chapters 0-3 up more to the point I find it decent enough. Will also take a bit of a break to work on my Ragefest4 submission and various life stuff (failed a credit test for college which means more class I have to enroll, yaaaay =_=) edit: broken That being said, What to expect from this update; -Chapter 3 Maze of Madness can be played and it will be a grade harder than the previous chapters -A new unit given in chapter 2, later on he will be the reward for saving the death village in chapter 1 (yes he is a playable generic unit, will have a custom color armor and palette later.) -Eclipse short bows, beware for they can be nasty at the wrong time :smiley: -The girl whom you are suppose to save has Sophia's face due to portrait i had prepared for her was not original enough and was too much like sophia to even bother with the effort of putting her mug in the game. Will change it once I redo it to satisfactory levels of being a placeholder. -Temporary Rush blade fix, has 58 uses instead of 80 so it doesn't glitch out. Just to be sure the player can progress, I made another rush blade in chapter 1 that you have to kill for. Will replay my hack to fully test do the changes do not break the game as a whole during this break period and as always, Thank You for playing and feedback is always welcome.
  5. Ah thank you, much appreciated on the in depth feedback and glad to see the reaction was close to what I was going for. As for the portrait help I will have to say not yet because I really want to make sure the project is really solid before I dare ask for others handwork and time. (Basically designing the hard skeleton with beefy muscles before making the skin look beautiful. That is not a creep analogy at all...maybe I should have went with the sandwich structure) Also my replies are in the spoilers below as well as what I thought the player would do against boss in rage 1
  6. Update 1.3 2 of the biggest problems was the transporter and the theif AI but I found good enough solutions for now Transporter: -Has a detachable wagon with working healing animations, that is good as it gets. (fuck you fe7 and your hardcodes, I wanted a healing transporter with animations and I damn well got just that) Theif AI: -This was a bitch, This took me all day to beta test to get down, basically it comes down to the 4 bytes in Enemy AI which looks like this [0x00, 0x00, 0x00, 0x00]. 1st place = Attack AI 2nd place =Movement AI 3rd place = Healing AI 4th place = some kind of flag (credit goes to the theif AI topic in fe universe and VincentASM in serenes forest AI question topic) So this got me thinking that I should try messing with movement because I have seen FE AI do some cool shit by running away from me or moving randomly. I played around and found out 0x8,0x13-0x16, 0x19,0x1A, and 0x1D (that is as far as I tested) caused the thief to run like he was escaping then will stop at a random point. So it will look like this [0x6 0x15 0x9 0x0] once you change it from opening chests. I have confirmed this works however it seems it strongly works best during turn events. Couldn't get conditions events to work with it. Hopefully someone with more patience and know how can figure it out. >.>
  7. Mini progress report: Was suppose to release chapters 3 and 4 soon however hit a snag that I should have foresee. The animation for the healing transporter works for the transporter class however not for merlinus who has all the supply hardcode. Nor can I make any character who is not merlinus gain his supply ability as well as make them be able to trade outside the preparation screen. So from my tests and understanding this means... 1. Supply is hardcoded to merlinus 2. Transporters can't trade due to another hardcode 3. Merlinus has his animations permanently turned off due to some other hardcode. So to summarize, I made a worthless animation until I rip apart merlinus hardcodes. (mrgrgrgr) Will just Keep going while convoys can still heal with no animation and no trading powers. (Also means I have to include perp screens) Sorry for the inconvenience. ​Feel like such a eager noob. Edit: decided to make merlinus a detachable wagon for the transporter while copying the transporter class to the female general.( no point in saving that class, full armor anyway) I am pleased to announce that solved all the problems dealing with that class and adds another layer of strategy as well as a somewhat new mechanic.
  8. thanks Go for it, the healing transporter is free use. consider it a donation as thanks for all the great programs the community came up with. Might make a magic animation to go with it later, so far only the animation file is there. Haven't came up with a full class patch yet.
  9. Naw, just an orb. I figured staff would be too complicated so I thought " why not an orb?" Although now that you mention it, a heart would be pretty cool
  10. Random update: Healing Transporter! Tired of your Transporters just breathing air and holding your stuff? Wish they could play more of a role in the heated battle and adding another layer of tactical strategy? Well Now you can with Healing Transporters! Video: I wanted to make my Trasporter heal so I looked on FEplanet to see only one image. Then looked inside the game only to find out merlinus has no battle frames at all. Only the promotion images, so I changed it to a female version (based on one of the females in my hack) and gave it healing animations. Cool right? Link to the download is below and feel free to use them. https://www.mediafire.com/?cr21l1hsg4j8glr
  11. Update v1.2 is now up - Chapter 1 is completely ready for testing with all the text. yaaaaaaay. - More fixes with the text and various other stuff - Slight buff to bandits so you get hit more and take a bit more damage. This hack needs to mock you a bit so it can push you to have your revenge after some deaths. - Weapon adjustment to slim sword, should not be as strong as a iron sword but more like a weak killing edge due to its lightness. After studying for a test, ch.2 should be somewhat ready to be released. Also will try to update only when a chapter is ready to go now that pro. and 1 are good enough for now.
  12. Ok, v 1.1 update -More finished text in prologue, pretty much done with that until hack is in fine polishing stage - Text to in chapter 1 to get the ball rolling. Will finish text for houses and villages tomorrow so chapter 1 will be done and I can start working on 2. - Introduced secret warning sign for the more observant. Will not say what the warning is for. - Added a easter egg, sadly not able to keep it but its extra stuff for the obsessive among you. -Some weapon text changes Nice, sounds like the prologue did its job despite the bugs. As for ???? sword, will not comment on that. will let that be a surprise and let people figure why its there. Glad you like the faster bandits lol I agree, FE is massive in chapters and I know that can get overwhelming real fast (already getting tired of changing texts and trying to sprite women) hence is why I am keeping it fast and furious with ideas I brainstormed with and to get them to work.
  13. Ah, Thank You, posting the correct patch now. Noted, link is now mediafire.
  14. UPDATE: This will become a demo to Mechanics Emblem. Pretty much a 2 chapter hack to show off the flooding idea. Hi, MrNight here, long time search lurker, first time showcasing, releasing Rage Emblem beta to the community for feedback and beta testing. Going to give a rundown of what to expect, why I am doing this, and ultimately what I hope to achieve. Let's begin... Old crap Link and ScreenShots RageEmblem: Update: http://www.mediafire.com/download/3c8h0gv1z02fcln/RageEmblemv1.51.ups only prologue and the original chapter 1. That is it to preserve what the flood chapter originally was. As for Rage Emblem, will be changing it to Mechanics Emblem and all the chapters will be redone to flex my new hacking muscles. Do note chapter 2 will break after that. Let me know immediately if patch doesn't work here or by pm. Lunar gave me the 16 MB limit so I am a bit nervous. What would I like? Constructive criticism. Good or Bad with in depth explanation. I value absolute brutal honestly as long as it helps my hack to be just brutal on being good. Even If I shed man tears in darkness, I will use those said tears to make my creative furnace hotter to forge this hack to near perfection. The sooner I get this out in the open and played by the community, the faster I get feedback to make it better during its development instead of doing all this work and polish only to be told the gameplay sucks and is boring. (made that mistake once and was crushed). That being said I will not explain too much about it to prevent bias thinking so beta testers can tell me their experience as well as what they find. A bit about my hacking background So with all that said, I will discuss why I started making this. I came into fire emblem hacking due to seeing cool custom animations in 2012 and wanted to learn how to do them and I did just that. I googled like a madman and came upon blazer's tutorial package and worked from there. While working on animations I was looking for youtube videos of fire emblem to watch and inspire me while working in MS paint. That is when I came across ragefest because there was few fire emblem videos that was longer than 10 minutes and wow did that series blew my mind. It showed me the possibilities on what FE hacking can do instead of just reskins and class changing. Sadly, the more I watched, the more I realized it was really not for newbie's and tried to gain some skills before I tried to enter the contest. Later on I learned It was pretty much dead due to the "been there, done that" and the lack of interest which led me trying to make a submission for gaiden. This led me to make the horrible mistake of not finding dedicated FE experienced testers because the ones I asked to test were friends who did not want to admit to me they didn't really care about my fire emblem hack nor was that good at it. (they admitted they wasn't good after I sent it in) I took this as failure on my part and decided to really do some game design research while practicing key FE hacking concepts. The biggest thing I have learned is the mantra of "fail faster" hence is why I am throwing my hack to the FE community who is already interested in Fire Emblem and are more willing rip apart bad hacks so it can grow. I also found I am better at coming up with ideas and motivation if I designed chapters to be challenging to ragefest levels instead of basic fire emblem chapters that bore me to tears. I tried to do as much hacking on my own (the serenes search button has become my most valued friend) and to show the ideas I came up with to throw at the player to really make them think. (cathrine hard but chess style) So yeah, feel free to say what you want about the hack or pm to make it private. Good Luck and Thank You.
  15. Just to put my own 2 cents in I am completely starting over on my ragefest submission. As mark says, my submission is pretty much trash despite the effort that went into it and pretty much went down a different path then I originally wanted it to be in my head. Some of my ideas that had a function to limit what the player could do to break the chapter could be broken and I did not figure out the fix until I already sent it in. Other things like the longbows were there so you couldn't break the chapter with the general I gave the player. (In my test plays, that's how I broke my own hack with so decided to do re-stats and weapon fixes). I am brushing up on my level design skills and will come back and finish that hack into the rage inducing hack it deserves to be one day. For now its chapter making practices, playing other FE hacks while doing all kinds of troll research, and re-playing FE games to get examples. I want to win and I don't care how many of my hacks I have to trash and restart to create the perfect one to do it. That said if anybody wants to see the original bad one, pm me and will send it to you. constructive criticism is welcomed.
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