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mapleoaknomnom

Member
  • Posts

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  • Last visited

About mapleoaknomnom

  • Birthday 12/31/1997

Retained

  • Member Title
    Clueless

Profile Information

  • Interests
    Infected with the fire emblem bug.
  • Location
    Outrealm

Previous Fields

  • Favorite Fire Emblem Game
    Awakening

Allegiance

  • I fight for...
    -

mapleoaknomnom's Achievements

Newbie

Newbie (1/14)

  1. Please don't use Al's stats from the manga.It's pretty sad.
  2. The main reason why i think donwik is underwhelming is because of the huge maps in ragnar's story, his slow start and movement doesnt help... Or I'm just really confused as the female knight in gid's story has better base stats than donwik.Which he established himself as a sort of secondary main character in the story and kinda strong story-wise
  3. I really enjoy playing this hack! I've replayed it twice now,here are some things that you might or should fix : 1. the WEIGHT OF STEEL SPEAR is too high (13) it should be lowered down a little as Steel Axes too have 13 weight 2.Donwik...is really underwhelming,his base stats needs to be buffed,especially defense (11 for a 4 move unit?),his high def growth and low base def could not keep up with the rest 3.the ''nanbanfu'' in ragnar's story is a bit too much,1 is reasonable enough,as we only have 1 axe unit,so reduce the giving outs of nanbanfu(swordreaver)P.S.u gave 2 4.i would suggest making knight,archer and nomad's class power to 2 for their compensation of not keeping up 5.may i suggest increasing the hp of the king in the chapter which guntram was protecting him?he sometimes dies due to RNG 6.let enemies in ragnar's story to have potions or elixirs to steal,abner really have little usage in the first story except for opening chests 7.the nomad should have some stats buff again for his high level,or make him join earlier in the second story might help
  4. OK thank you everyone i figured it out myself! for anyone want to know..in FE6 the animation list...u have to delete the time and date and then increase the number of animations in it...and then only the nightmare will recognize it..! that's all now.Thanks everyone!
  5. my bad,i didnt think u will take that so seriously.of course i know it's a upgrade right?._. yes i did...but it just wont save...any clues to trigger it to save? really thanks..:)
  6. what ???2.0 is better than original?crap!.__. btw im kinda screwed now.do u have experienced using nightmare 2.0?its giving me nightmares. i have no idea how to save using that thing... thx anyways.
  7. thank you for ur reply!i aprreciate it! i think u are confused with my question,i make changes to the animation list .txt which is link to the custom battle animation module... but why does nightmare 2.0 able to show the changes i make in the animation list.txt? and the original nightmare doesnt?
  8. ok,this is what happened...i tried to increase the max index in the animation list in the custom battle animations modules but it doesnt show in when i tried to open the module using the nightmare program! additional info" 1.i already inserted the animations and increased some index using FEditor advance. 2.nightmare 2.0 seems to be able to show the new index that i put,but i have no idea how to save using it. 3.thanks for giving any suggestion that can help me?TwT
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