Jump to content

Moliblazer

Member
  • Posts

    96
  • Joined

  • Last visited

Posts posted by Moliblazer

  1. Pair up makes dancers not useful? Are you high?

    Because of pair up, you have less units to shield your dancer with, and, in easy/hard mode, if she's paired up with someone, you'll probably want to attack instead of dance most of the time. In other difficulties or the postgame I can see them being useful, though.

  2. Lon'qu's heritage is a mystery, but he most likely isn't Ferox. The tournaments are fought by outsiders, remember? Another reason is his name, and the name of his childhood friend, Ke'ri. Also, he's a myrmidon, and Say'ri and Yen'fey are both Swordmasters. I think Say'ri mentioned that the Myrimdon garb was from Chon'sin.

    ...Of course, this is disregarding the Japanese version, where the names have nothing special about them. (At least, I don't believe)

    I'm pretty sure Ke'ri was from Ferox: in Cherche's support with Lon'qu, she mentions that she met Ke'ri's parents in Ferox.

  3. This is what I would want to see:

    -No Second Seals/reclass

    -No child units

    -NO PAIR UP!!!

    -Awakening style World Map and DLC

    -Awakening style Skill System

    -Awakening style Supports better distributed among units (no unit would have only one support like in Awakening)

    -Branching promotions and Third Tier Classes, creating "class trees"

    -Multiple Magic types

    -A better story

    -Better map design

    -Feet

    -Classic and casual modes along with many difficulty options

  4. fun fact: the chapter 24x warp tiles only trigger off the "wait" command. other commands do not trigger the warp tiles.

    chapters 4x and 5 are incredibly luck-reliant without any good way to mitigate that factor. chapter 24x is an easy 3-turn warpskip in SSS playthroughs and not accessed otherwise.

    The only time I accessed chapter 24x was in my first playthrough of the game, I was playing it blind and forbid myself from warpskipping any chapter. Because of that, chapter 24x was my most frustrating video game experience period. Its been a while since then, so I guess my memory of the chapter was kinda blown out of proportion, thus, I will concede defeat in this argument.

  5. from the same game, chapters 4x and 5.

    Fair enough, though those chapters aren't as bad (in my opinion) in Elite mode.

    if you know where the warp tiles are its pretty painless is pretty much what he's saying I think.

    as for chapters that make me ragequit, Sands of Time in FE7 because its a defence chapter with a fuckton of poison weapons so and archers in HNM so the enemy phases take forever and I hate it. Also BBD because i'm always tempted to just kill Ursula immediately so I can mash end turn because 15 turns for a map where there are only really enemies in half the map is dumb. At least they're scattered in Vaida's chapter.

    In my defence, having to know where the all warp tiles are is kinda dumb: you should be able to beat a chapter with just the information you're provided.

  6. you should be careful when you say these kinds of things, because a smart-aleck like me can simply assert the opposite.

    What chapter would you say is more frustrating? I said that because every other frustrating chapter I can think of is only hard/frustrating in certain difficulties.

  7. FE5's Chapter 24x is the single most frustrating chapter in the series and anyone who doesn't say so clearly hasn't played it. There is no easier difficulty to play it in and no matter how much you prepare for it, it's completelly unfair. And don't even dare to bring physical units into this chapter, you'll live to regret it.

  8. -I've only ever beaten FE11 on normal mode.

    -I don't see any problem with arena abusing, boss abusing, tower abusing, etc.

    -I don't think I've ever beaten Hector Mode.

    -I don't care about LTC and consistency.

    -I usually play in casual mode and/or abuse savestates and battle saves

    -I've been mentelly scarred by FE5

    -I consider Marth to be one of the worst units in FE11

    -I usually hoard all my resources, resulting in a full set of untouched legendary weapons and stap booster in the endgame, after I played through the whole game using only iron weapons

    -I always train up the trainees in FE8

    -I hate FE5 and think it ruined the Jugdral series

    That's all I can think of for now.

  9. Hello, fellow Fire Emblem enthusiasts!

    My name is AsukaDrag, I've been a lurker on these foruns for quite some time now, so I decided to finally join it today.

    I apologize in advance for any grammar mistakes I make: English is not my first language, you see.

    Anyway, onto the Fire Emblem stuff:

    Like most people, my first contact with the Fire Emblem series was through Smash Bros, though I did not play any of the games until I many fortunate coincidences led me into buying FE11 (Shadow Dragon). My first outing with the game wasn't as disastrous as most people's: I managed to get half way through the game without losing a unit, but my resourses were running low and my team was just terrible, so I turned to the Internet for advice. I started a new file following some guy on gamefaqs' advice and it payed off: my experience with the game was so good I expanded to the rest of the series, however, an unfortunate side effect of this is my undieing irational fear of prepromotes.

    Its been at least 3 years since and now FE11 has ironically become one of my least favorite games in the franchise.

    I've played every game in the franchise except FE1, 3 and 9. I've also stil not played FE2 the whole way through.

    My favorite game is FE4, with FE7 and FE8 following closelly. On the other hand, my least favorite is FE5.

    I usually play through the games at my own pace with the strongest endgame team as a goal, though I only use units I enjoy as characters.

    I don't know how active I'll be here, this is the first forum I've ever joined, after all, but I'm still excited to join.

    Anyway, long story short: Hi!

×
×
  • Create New...