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Deliriyum

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Posts posted by Deliriyum

  1. Why exactly is Rolf lower mid? I may have missed an argument for him but.... He does easy chip damage at the start of part 3, after a few levels, he'll already be stronger than shinon. He still has plenty of speed to double after those levels. The only shaky stat he has is defence. Everything else will be damn near Shinon's, and Rolf is typically stronger. So I'm thinking like mid or upper mid, definitely below shinon because he has to be babied a little to catch him up

  2. Ice Climbers, Olimar, Dedede, maybe G&W, Snake, Sonic, ROB (I'll be happiest to see him go, because then my friend won't pawn me with 2 stock left when we play.)

    Ike won't leave unless the newest FE (not FEDS) is released before SSB4. And if the lord isn't popular then Ike might still stay. (Noooooooooo! My main! Don't leave!)

    It'll be funny if Waluigi makes it to the next SSB.

    This is my guess.

    They may put a new FE character in there before a new FE game comes out to generate attention to FE which isn't doing so great as a series

  3. I would please appreciate it if someone would tell me what I should do with these character's Classes:

    C11(NM)

    Marth(lvl 12 Lord)

    Caeda(lvl 17 peg knight)

    Abel(lvl 17 Cav)

    Frey(lvl 16 myrmidon)

    Barst(lvl 18 Pirate)

    Ogma(lvl 16 merc)

    Hardin(lvl 16 Cav)

    Sedgar(lvl 6 general)

    Wolf(lvl 6 Hero)

    Merric(lvl 1 Sage)

    Lena(lvl 20 Cleric)

    Athena(lvl 19 Archer)

    Julian(keeping for doors)

    Bantu(possibly keeping for tiki)

    Navarre(lvl 3 myrmidon)ON DEATH ROW

    Jeorge(lvl 1 Sniper) ON DEATH ROW

    Maria(lvl 3 Cleric) ON DEATH ROW

    I'm on a chapter with an Arena, so if I get no immediate suggestions, I will start the chapter and get all my lower class characters to lvl 20

  4. As I've recently learned, Castor makes a good early game armor knight before you can use dolph or Horace. Castor is an alternative choice to sedgar and wolf if you don't want to make it too easy in H5. Castor is also helpful as either hunter or armor knight in C3-C7 before you even get Caesar

    Edit:verdict... I have no clue, now that I look at it, Caesar has good stats. He just comes kind of late and underleveled.

  5. Quoting long post AND huge generalization ftl. Iron Axes have 80 hit. Enemies can't dodge. There's pretty much no sword users in this game. You put two and two together. Also, Barst actually has skill growth.

    hmmm, well ok. I'll see for myself when I do H5 on my next playthrough

    EDIT: lol I just realized that post on chapter 2 was on page 17, and it is completely irrelevant at the moment... I apologize

  6. Interrupting your discussion, I've got some arguments against the Chapter 2 list. I've only covered Top and High tier so far, though.

    Obviously, Jeigan is the best unit. I can't argue about that.

    Then, for Riff vs. Sheeda...

    1/0 Riff: heals 9 HP, 6 AS ,, 16 HP, 3 Def, 7 Avo

    2/0 Sheeda: 12 Atk, 13 AS ,, 16 HP, 7 Def, 18 Avo (Wing Spear)

    2/0 Sheeda: 11 Atk, 10 AS ,, 16 HP, 7 Def, 15 Avo (Javelin)

    Riff is getting one-rounded by everything but the Cavaliers, but in return he comes with an invaluable ability, namely the ability to heal. At this point, he's the only one who can heal other units, even though it's only 9 HP per heal. Sheeda takes 11-14 damage (dependent on whether the Pirates have A axes or not), so two attacks kill her very easily as well, and there are also those nasty Hunters who one-round her with ease. And then her offense is pretty crappy as well. She can't really use her Wing Spear much because she'll eat such a strong counter, and with a Javelin she isn't doubling and therefore dealing pretty pitiful damage (6-7 against Pirates, 4 (wtf?) against Cavaliers, and she won't be attacking Hunters due to the critical counter that she'll eat). So overall, I think I value Riff's healing more than Sheeda's fighting.

    Then there's also Oguma, who is pretty awesome.

    4/0 Oguma: 11 Atk, 12 AS ,, 22 HP, 6 Def, 13 Avo (Iron Sword)

    4/0 Oguma: 14 Atk, 10 AS ,, 22 HP, 6 Def, 11 Avo (Steel Sword)

    2/0 Sheeda: 12 Atk, 13 AS ,, 16 HP, 7 Def, 18 Avo (Wing Spear)

    2/0 Sheeda: 11 Atk, 10 AS ,, 16 HP, 7 Def, 15 Avo (Javelin)

    Oguma is deals more damage if neither double, Sheeda deals -slightly- more damage if both double, and they'll very rarely both double, because Sheeda won't be using her Wing Spear much due to her durability (and Iron Lance makes her damage output incredibly fail (5-6 damage against Pirates, 3 damage against Cavaliers, 7 damage against Hunters, and epic wtf at her damage against Cavaliers, by the way). So she'll often be using her Javelin, with which she is dealing one more damage than she would with an Iron Lance, which also means that she won't be attacking Hunters anymore. Also, Oguma is a bit more durable. He has a slightly higher chance to dodge Pirate attacks, gets three-rounded instead of one-rounded by Hunters, and fares pretty equal against Cavaliers (though, Oguma can take a Cavalier and Hunter hit, which is pretty win at the moment). Overall, I'd say Oguma is better than Sheeda, even though he lacks a 2 range option.

    Then for Oguma vs. Riff, I think Oguma is a tiny bit better than Riff, because he actually has a pretty good durability lead and actually does have pretty good offense (unlike Sheeda).

    Abel might also be better than Sheeda.

    2/0 Abel: 11 Atk, 8 AS ,, 21 HP, 7 Def, 9 Avo (Iron Sword)

    2/0 Abel: 13 Atk, 7 AS ,, 21 HP, 7 Def, 8 Avo (Javelin)

    2/0 Sheeda: 12 Atk, 13 AS ,, 16 HP, 7 Def, 18 Avo (Wing Spear)

    2/0 Sheeda: 11 Atk, 10 AS ,, 16 HP, 7 Def, 15 Avo (Javelin)

    Better durability for sure. He has a 20% chance to get four-rounded by Hunters, and though that admittedly is quite a tiny chance, that chance does exist and makes him a pretty valuable unit against Hunters, with their annoying 2 range and good AS (though Abel doesn't get doubled if the Hunter has 10 AS, or if the Hunter has 11 AS and Abel uses an Iron Sword/Lance).Then Abel also has a 20% chance to get three-rounded by Cavaliers. Overall, Abel's durability is a lot better than Sheeda's, just as with Oguma vs. Sheeda. And then Abel's offense is clearly better because he can put it to use more often, and because he has a higher damage output overall.

    Then I'd say Oguma is better than Abel due to doubling and practically equal durability, so there needs to be no switching between them, I'd say.

    3/0 Barts: 17 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Iron Axe)

    3/0 Barts: 18 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Hand Axe)

    3/0 Barts: 20 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Steel Axe)

    2/0 Sheeda: 12 Atk, 13 AS ,, 16 HP, 7 Def, 18 Avo (Wing Spear)

    2/0 Sheeda: 11 Atk, 10 AS ,, 16 HP, 7 Def, 15 Avo (Javelin)

    Barts, with Steel, deals 16 damage to a pirate in one single blow. Sheeda, when she doubles with her Wing Spear, deals 14-16 damage, and then she likely won't even be using the Wing Spear against them. Offensively, Sheeda is a massive failure compared to Barts. Perhaps he has some trouble hitting with the Hand Axe, but then again, Sheeda suffers from WTD most of the time, isn't going to be used against Hunters, and takes heavy damage from Cavaliers (so either she takes attacks, takes huge damage, kills, and gets killed the next enemy phase, or she uses a Javelin, deals pitiful damage, and doesn't die. Fail anyway. Barts on the other hand, doesn't fail as much. In fact, he's doing incredibly well here, two-rounding Pirates and Hunters, and leaving Cavaliers with 4 HP after two rounds, allowing anyone to get an easy kill. I don't know how Sheeda is ever beating that.

    Barts vs. Abel?

    2/0 Abel: 11 Atk, 8 AS ,, 21 HP, 7 Def, 9 Avo (Iron Sword)

    2/0 Abel: 13 Atk, 7 AS ,, 21 HP, 7 Def, 8 Avo (Javelin)

    3/0 Barts: 17 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Iron Axe)

    3/0 Barts: 18 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Hand Axe)

    3/0 Barts: 20 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Steel Axe)

    Easy victory for Barts, I'd say. Clearly superior offensive parameters, and practically equal defensive parameters. Cavaliers two-round both of them, Hunters three-round both of them, and Pirates two-round both of them. Both can survive a Cavalier and Hunter hit. Barts wins.

    I'm giving Barts the victory in Barts vs. Riff as well. Granted, Riff's healing is invaluable, but I say the same of Barts's huge-ass offense. His durability is also pretty decent, while Riff usually gets one-rounded.

    Barts vs. Oguma is probably very interesting.

    4/0 Oguma: 11 Atk, 12 AS ,, 22 HP, 6 Def, 13 Avo (Iron Sword)

    4/0 Oguma: 14 Atk, 10 AS ,, 22 HP, 6 Def, 11 Avo (Steel Sword)

    3/0 Barts: 17 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Iron Axe)

    3/0 Barts: 18 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Hand Axe)

    3/0 Barts: 20 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Steel Axe)

    So basically, it's lots of Atk vs. doubling some of the pirates. If Oguma doubles, he's two-rounding, just like Barts is. Plus, Barts has a 2 range option, which is something Oguma lacks. So I'm going to say that Barts is better than Oguma as well. Then, for epic lolz, I'm going to compare him to Jeigan as well.

    3/0 Barts: 17 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Iron Axe)

    3/0 Barts: 18 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Hand Axe)

    3/0 Barts: 20 Atk, 9 AS ,, 24 HP, 6 Def, 11 Avo (Steel Axe)

    ?/1 Jeigan: 20 Atk, 8 AS ,, 22 HP, 9 Def, 8 Avo (Silver Lance)

    ?/1 Jeigan: 14 Atk, 8 AS ,, 22 HP, 9 Def, 8 Avo (Javelin)

    Barts is actually pretty damn close. They deal equal damage overall (though Jeigan deals one less damage if the Pirates have A axes) with Steel and Silver. Pirates two-round Jeigan if they have A axes no matter what, and two-round him if they have 20 Atk. Barts gets two-rounded as well. Hunters four-round Jeigan and three-round Barts. Cavaliers two-round Barts and three-round Jeigan. Now, I'm not trying to prove Barts superior to Jeigan, but I just want to show how fucking h4x he is in this chapter. I feel you've massively underrated him.

    Forgive me if I'm wrong, but don't axe users typically have low hit rates? thats only considering if barst hits every time, which seems like it would be unlikely throughout the whole chapter

  7. Arena Abuse for Levels: not cheating, it is a viable resource the game provides for you.

    Arena Abuse for gold: not cheating, I think this is what the arena was intended for.

    RNG Abuse: Yes....ITS A RANDOM NUMBER GENERATOR, not a slot machine. You don't play until you win a million dollars

  8. and basically equal spd, yes. Catria's much better than Palla.

    How can you compare her to Caeda(shiida)

    EDIT: nevermind, I overlooked your punctuation in your previous post, I really am bad at reading apparently

  9. I Think I will try Athena as an archer because I have heard great things about it. I'll probably just kill palla. What should I do with Catria though... I killed her in my other playthroughs, but I'm going to keep her this time. I've heard she is much better than caeda because of her better str HP and def(I think I got that right)

  10. No, what matters is their position compared to everyone else. The ones in their own class don't have extra weight. Like, let's say General is the best class for all intends and purposes, and Paladin the second best, and let's say Darros and Castor are the best two Generals, and Navarre is the best Paladin. Darros and Castor are still better off than Navarre.

    ya, I'm new to these forums, so thanks for clearing that up for me

  11. How they compare relative to characters in their own classes are irrelevant. >_>

    It has to be somewhat relevant, or else no one would have a place on the list...I thought this list took into account how useful characters are, in any class, and if a character is the most useful in their own class, wouldn't that be quite relevant?

    EDIT:I reread what you posted, and I get it now...but is a peg knight paola's best class? I've never tried to use her

  12. *Headdesk*

    EDIT: So uh... Paola > Matthis seem good or some flaw in my argument?

    I would agree. There are plenty of other, better cavs to use instead of Mathis, but Palla is probably the 3rd best flier, well, out of 4 fliers thats no good accomplishment, but that class is more useful than cavs on chapters like C24, C15, and C14?i think.

  13. Uhh...

    Kashim's Armor Knight -> General route is considered better. Nabarl prefers to have some time as a Myrmidion and Cavalier, then simply switch into something like Sniper or DracoKnight. Paladins are light-weight in this game, but w/e.

    Poiint is General Kashim is similair to General Darros, just a little bit off but still immunity (or damn near close to it) is difficult to accomplish.

    Kashim is Castor I suppose, I didn't think about castor as a knight. I usually just stick sedgar in there as general 3 chapters later so its not really a problem. I might try it next playthrough, when I do H5. In that case, I guess castor is better, because good knights in this game work very well as opposed to swordmasters and paladins, with the different dodge formula, a swordmaster will only have a good chance at dodging an axe user and navarre as a paladin would be vulnerable until he grows paladin stats

  14. ok, I may be completely wrong here, because I haven't played H5, only H1 which was only hard because reinforcements come before enemy turn....

    Shouldn't Navarre be above Castor?Navarre has the potential to cap speed and beats Castor in HP, SKL,and LCK. Castor wins in str and def and is use to your team on H5 because he won't "eat a counter-attack"like you guys like to say. all in all, I think that is enough to put Navarre in front of Castor

  15. on my NM playthrough, I am...

    Frey-myrmidon

    Jagen-dracoknight(killed him C4 tho)

    barst-pirate(Arena abused him as a hunter for like 7 lvls)

    wolf-hero

    sedgar-general

    Athena-archer

    I tried cord as dark mage, but was a failure, along with my tries with caesar and etzel(no class change of course) in previous playthroughs... maybe I just don't like that class

    Tell me if there's anything else I should do

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