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Arden

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Posts posted by Arden

  1. You got it girl!

    In this discussion, we will be taking a look at Rinkah from Fire Emblem Fates Birthright/Hoshido and turning her into an op...uh... better unit? Be sure to leave your build for her below, include class and skills. With the introduction out of the way, let's start the process.

    attachicon.gif300.png

    Who is the unit:

    Rinkah was born to the Chieftain of the Hoshidan Flame tribe (Fire nation), which is incredibly secluded in relationship with the actual kingdom and even in their own tribe. When the war starts between Hoshido and Nohr, her father orders her to take part in the war and fend off the Nohrians from Hoshido, and as such is only playable on the Hoshido version. All while keeping the tribe's law of solitude on the mind (Forever alone). She has the highest body temperature...Well at least that's what the game says

    So, now that we know about the unit, let's start breaking her down a little deeper. We will cover the unit's class tree, growth rates, personal skill, max stats, and all skills the unit can obtain excluding DLC.

    Personal growth rates:

    HP, 20

    STR, 25

    MAG, 15

    SKL, 50

    SPD, 45

    LCK, 35

    DEF, 45

    RES, 20

    *Starting class*

    Class set: *Oni Savage* -> Shura or Blacksmith

    Ninja -> Elite Ninja or Puppeteer

    So, what class to use? NOTHING! Rinkah has terrible, TERRIBLE stats for all of her classes. The only thing that stands out are her decent Skill and Defenses stats. These stats alone make Rinkah a bad unit for streetpass; meaning she has to rely on skills, sheer damage output, and crits. For the sake of this discussion, we are going to use Puppeteer because of a certain skill that she is going to rely on, and because it deals more damage than Elite Ninja. If you don't like my Puppeteer choice, then make her a Shura.

    Max stats; in order of HP, STR, MAG, SKL, SPD, LCK, DEF, RES

    Shura fefates-icon-axe.png fefates-icon-tome.png: 60, 33, 28, 23, 31, 25, 38, 31

    Blacksmith fefates-icon-sword.png fefates-icon-axe.png: 65, 32, 25, 30, 32, 30, 34, 31

    Elite Ninja fefates-icon-sword.png fefates-icon-kunai.png: 55, 26, 25, 34, 36, 28, 28, 34

    Puppeteer fefates-icon-kunai.png fefates-icon-bow.png: 60, 29, 25, 32, 31, 30, 33, 31

    Personal Skill: fe15skill_131.pngFlame Blood; When user’s HP is not full, damage +4. This is one of those skills that works for the unit. Like I said, Rinkah relies on damage output, so this skill is great...buuuuuuut, this only happens when she as at full HP, so spam healing is a must or she needs to have a high support level with the person that guard stances her, so this skill is still kind of bad. (And also enemies move second so she will most likely get damaged before this can activate, got to rely on that puppet speed)

    All obtainable skills: Resistance Seal, Shove, Ogre Strike, Counter, Smithy Skill, Lancebreaker, Locktouch, Snake Venom, Lethality, Kunaifaire, Puppet Breaker, Copycat Puppet

    And now, drumroll please, the top 5 skills you should and shouldn't use on Rinkah (in my opinion);

    Don'ts:

    5. fe15skill_80.pngLancebreaker- Hit rate and Avoid +50 when the enemy is equipped with a Lance. Yumi beat Naginata and Naginata and Shiruken are in the same group. Only use this on an Elite Ninja set or a Blacksmith set

    4. fe15skill_104.pngSmithy Skill- When user triggers the battle, Luck% chance of receiving a Katana, Naginata, Club, Yumi or Shuriken if the user defeats the enemy. Uh... Pick up free Yumi and Shirukens to use...I guess?

    3. fe15skill_45.pngShove- Select the “Shove” command to push an adjacent ally 1 tile. Great, the next thing Rinkah needs is to take more damage and...You know, I've got nothing. NEXT!

    2. fe15skill_48.pngCopycat Puppet- Select the “Copycat” command once per map to create a puppet with the same appearance, abilities and HP as the user. Once per map, meaning if you have had a streetpass battle in your My Castle already, then you can't use this skill. Rinkah can only make use of this skill if she is fighting in someone else's My Castle, and you can't tell if the person that has encountered this team will have a battle at your castle or theirs.

    1. fe15skill_112.pngLocktouch- User can open doors and chests without requiring keys. I'm going to make this a joke now whenever Locktouch is on a list now. LOCKTOUCH KAZE*!

    *Go look at my Kaze discussion for details

    Do's

    5. fe15skill_25.pngLethality- Skill x 0.25% chance of instantly defeating the enemy when dealing 1 or more damage. You really want to know the trigger rate for this skill is on Rinkah? A whopping 8%! Still, that's about a 1/10 chance Rinkah is going to one-shot someone, and Rinkah needs all the offense she could get. Feel free to swap this skill out for another if you so wish, however.

    4. fe15skill_59.pngOgre Strike- When user triggers the battle, Critical rate +20. Rinkah may not be able to get this off, as her bad stats make her an easy target. However, she is going to need this for a higher chance of getting kills.

    3. fe15skill_37.pngCounter- Counter When damaged by an adjacent enemy, the enemy receives the same damage. Ah yes, the broken skill.

    2. fe15skill_101.pngSnake Venom- When user triggers the battle, the enemy’s HP is reduced by 20% after the battle. If the enemy has 80 HP in total (Which what streetpass team won't have 80 HP) then this will dish out 16 damage, which is kind of insane...kind of. However! Like Ogre Strike Rinkah may not get this off, but she still needs it for damage output. Also, this skill can't kill (Ninja Gaiden taught me that. Thanks Rey!)

    1. fe15skill_68.pngKunaifaire- When user is equipped with a Kunai, damage +5 during battle. Puppeteers use Kunais, Rinkah needs all the damage she can get. This discussion is now over.

    So their you have it. Building a good competitive Rinkah as I recommend. Don't forget to comment your build and also what character I should look at next. I'm Wolfie, and EVERYTHING CHANGES WHEN THE FIRE NATION ATTACKS! (Or Nohr for that matter...)

    "When user’s HP is not full, damage +4. This is one of those skills that works for the unit. Like I said, Rinkah relies on damage output, so this skill is great...buuuuuuut, this only happens when she as at full HP, so spam healing is a must or she needs to have a high support level with the person that guard stances her, so this skill is still kind of bad. (And also enemies move second so she will most likely get damaged before this can activate, got to rely on that puppet speed)"

    Not full means she shouldn't be healed if you want it to be in effect. Pretty good skill in all honesty given it's practically a free + 4 in most situations.

  2. Why is Fuuga listed as a unconfirmed affiliation on Fire Emblem wikia and why does he have next to no information known about him right now, considering he has skinshipping data (you can find it in the Live 2D Viewer program)? Has nobody gotten him yet, is he 3rd route only, or do people not care about him at all?

    I personally like how he doesn't blush at all or resemble anything romantically in his skinship. Feel free to discuss storyline shit with him and any other data about him. I hope he's playable and wasn't cut or anything...

    I really hope I wasn't just Fuuga'd with...

    Photo in case you doubt me:

    11703190_662018343934387_133747542797050

  3. I have been following this link (http://feuniverse.us/t/repointing-tutorial/584) for trying to repoint/expand, but I have been running into problems. I do not know how to find addresses of the tables (items, characters, classes) and I am wondering if there's a simpler explanation for this tutorial.

    By simpler, I mean an actual video showing all of this. English was not my first language, hence I hope to be able to see it being done rather than assume what the article is referring to in some instances. I can do portraits, events, and maps easy, but I wanna expand the data (possibly using free space or just new data at the end of the hex editor).

    If no video is available, I would love if pictures of the steps for expansion is available. I understand the calculations fine, but I really need to know how to find the starting addresses for characters, classes, items, etc. Items is: : 0xBE222c if I recall correctly, but what about the others. Any info to know in addition for easier results?

  4. The Seven turns thing was for Azura for the final chapter, and that was proven false. For Kaze to survive his death chapter (Hoshido?) you must have an A-Rank support with him before then.

    Are you sure it was proven false? So there's nothing you can do to save her?

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