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Attila

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Posts posted by Attila

  1. Okay, so aside from the slight issues with the portraits, which I believe have already been mentioned, I finished the prologue yesterday, and I'll go ahead and give my thoughts on it

    Spoiler

    Okay so I decided to do my playthrough in the Hard Mode Patch, and I had one main issue; it wasn't hard. The map design was good, and the enemies had nice placements, but their stats just weren't on par for the first chapter. You could double nearly every enemy with every unit, including Hands. Maybe give some of the units specific enemy strings and give them something like Wary fighter so they can't be doubled, as they do have the HP to survive a round of combat. I also may be over-exaggerating it since it's literally the first chapter.

     Regardless, I most of the problems I see with the portraits can be fixed easily, so if you want it done quickly, go ahead and drop a PM or join my Discord server (Linked in every video I post) and the video should be up today around 12 EST, or whenever I decide to get up and post it. (I'll edit with the link).

  2. On 2/28/2018 at 9:22 PM, Serenade said:

    can ya cite some examples? Ya got me intersted.

    Personally, I prefer Nightmare for simple changes like effectiveness repointing (because I'm semi-old fashioned and use hex editors for that kind of thing). From what I seem, doing it manually/with Nightmare is easier than FEbuilder though

    From what I've noticed, GBAGE is more efficient towards changing icons (weapon icons, map sprites, title screens, etc) than FEBuilder. Granted, I've only used builder twice for changing sprites, and in an older update. It may now be better at doing that.

    Aside from that though, builder is a lot better of a hacking tool, especially for a beginner. My issues may be from those being the methods I've done for years (I've been into hacking since TLP, and started working towards my own soon after). Personal preference beats efficiency in some things I guess haha

  3. 1 hour ago, crisbr said:

    man put some talk help like FE8_QOL_1.1

    Most of the stuff in this was already publicly released (as far as I remember). The new Stat screen you're talking about is still locked to FE8.

    He also mentioned that it was made for personal reasons. He may not have wanted it in the Rom Base

  4. On 2/22/2018 at 8:22 PM, Primefusion said:

    That's what they're already doing.

    I swear this is not the last time I try to help someone half asleep

    On 2/22/2018 at 9:08 PM, MrIke said:

    Found a fix for it, OG post edited.

    It's good that you found a fix for it. Apologize for not being able to help

  5. Alright, so I finished Chapter 11 today (Video will be up tomorrow, along with the demonstration as to what I'm referring to), but the mercenary towards the right with the Light Brand doesn't turn grey after his action. He'll move/attack, and his sprite will turn red. I have a feeling that this is not intentional, and I haven't seen anybody else mention it, so I thought I would.

    Using VBA with the "1235 - Fire Emblem (U)(Venom)" rom as a base. Latest patch.

    Edit: Sorry it took 5 hours, I forgot about Hitfilm for a bit. Here's a video of the bug in action

    https://youtu.be/HHbGNmeZXNY

    Didn't look like he could move after the fact, so it's safe to say it's only graphical, but I figured I'd report it

  6. On 1/21/2018 at 5:52 PM, Sendo said:

    hmm i just finished it (i could play till chapter 2 and then it was finished) dialogous are long but if you like a game with a good story you will like this game. are there more chapters?? i read something about chapter 3. :D

    There was a chapter 3 in a previous patch Actually the previous patch went to chapter 5. There is a playthrough on my old channel of the old patch, and a playthrough of the current patch on my current channel

  7. It's a Good Rom Hack, but towards the end, it's only beatable with RNG Abuse and using stat boosting items to cap every unit. I spent hours attempting Chapter 20 before deciding fuck it and Warp skipping it. Quite a shame, too, because 18 and 19 were easy enough to beat. Also, the Demon king is INSANE stat wise. He needs to be nerfed if you come back and work on this. 

     

    On 1/20/2018 at 8:45 PM, scp omerta said:

    How did you do the stat boost item without equipping it? 

    I believe Venno made a patch for it. Check FEU for "Passive Stat Boosts"

    If it wasn't Venno, it was Tequila

    .

    It would be a good thing to do, but don't release it unless it has/does something groundbreaking, such as completely changes the FE8 game as it was known (FE8 Master Version somewhat comes to mind). Nobody wants to be excited for a rom hack that's had nothing mentioned previously, only to find out it was a reskin of FE8

  8. On 12/14/2017 at 7:11 AM, Purple Mage said:

    Does anyone know where I can find a patch of Mangs' FE8 PME? Sorry if I broke the rules by asking this, I don't know where to get it.

    Mangs' FE8 PME should be on his discord server. Personally, I don't think many PMEs should be on this list, and especially more/less PMEs that are little more than reskins

    Obviously no offense to Mangs is intended etc

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  10. 58 minutes ago, Warlock said:

    To be honest I'm no Hacker so I have no idea how difficult it is to make a FE hack, but I'll be cheering for ya, thanks for the good work!

    Working on a Rom Hack isn't all that difficult if you keep it basic and don't try to change too much ASM wise. It's more of a story and the knowledge of what exactly you're doing/keeping balance.

    This was little more than opening Nightmare for 20 minutes, feditor for 5, then NUPs for 30 seconds

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