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Box

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Everything posted by Box

  1. Well I will say that I thought that Lycia ended up a lot easier without the numbers patch simply because there are a ton of misses on the enemy phase from things like javelins and steel axes/lances. It's not so much that you can rely on misses but that you don't have to heal as much. I still think chapter 7 is pretty dumb though. I felt like I was forced to use a very specific strategy to have a chance at beating it while keeping everyone alive.
  2. That all makes sense. I gave robes to Lance and Allen and the skill book to Gonzo. I'm thinking of giving the dragon shield to Lance instead of Gonzo since Gonzo can dodge better. For the speedwings I'm not sure. I'm thinking maybe Klein but I don't know if he's going to be any good through the end of the game. Shin seems like he would end up better.
  3. Welp, I restarted without the numbers patch and rolled some pretty OP cavaliers so I guess there's that. How do you generally decide who to give stat boosters to? I have the robe from chapter 4 and I'm not sure who to give it to. The frontline units like Allen and Lance would probably get a lot of use out of it, but if I gave it to one of the frail units it might help them not die.
  4. The strategies you have in that run actually seem pretty useful. Maybe I'll try again since it seems like I wasn't using the other characters as much as I could have. Does hard mode get any easier after Lycia or is it still this hard through the whole game? I imagine it might be easier after you get the chance to use more promoted units but I'm not sure. The numbers patch doesn't seem too bad difficulty wise. I'm not exactly a fan of missing more often. And I was hoping to use Lillina and Gonzales and they seem a lot better in the numbers patch. I guess the only bad thing about it is that you lose bragging rights. I might try again without the patch though.
  5. So I beat this game on normal mode. It wasn't too hard except that the enemy turn reinforcements made me have to restart a bunch of times. I enjoyed it though, so now I'm restarting on hard mode to do the other routes. This is the first time where I've felt like I can't actually beat a Fire Emblem game, at least not the way I'd like to. You see, I like to keep a brisk pace when I play because I find the game gets boring when I'm just healing and waiting for the enemies to attack. I feel like I can't do that in this game because my units are consistently weaker than the enemies. I'm still in the Lycia arc. I beat chapter 7 after doing some crazy save state BS and then realized I wasn't enjoying the game anymore. So I restarted and now I'm at chapter 4 and I'm not seeing any way to beat it without getting lucky or playing really defensively. Basically, it seems like it takes my units 4 rounds to beat enemy cavaliers while my units can only survive 3 rounds. Roy's rapier and Marcus's silver lance help a little bit but I still feel I'm just totally outmatched. I'm at the point where I'm thinking of just knocking the difficulty back down to normal so I can see the rest of the game. I'd really like to play on hard mode for the challenge but not if my only option is slowly peeling away at the enemies each turn. That's not fun to me. So yeah I need some help, or at least an assessment on whether or not it's possible to play hard mode without playing extremely cautious. As far as I can tell, I'm using the best characters: Marcus, Alllen, Lance, Deke, and Rutger with other units providing support and chip damage. Lance and Allen got to level 6 each by chapter 4 with C support but are still noticeably weaker than enemy cavaliers. The only other thing to add is that I'm using the numbers patch from the translation patch topic linked to by the main page. It doesn't seem to change much though and what is different seems like it would make the game easier.
  6. What kind of debugger would this be?
  7. So I kind of want to make a hack for FE10 that removes all CEXP and instead just gives out a lot of BEXP. I'm not really much of a hacker though and I just wanted to see if I could make something simple. So if anyone here knows how to modify CEXP rates in this game, that would be cool. Really, I'm just looking to set CEXP to 0 in all cases or just 1 if the game doesn't allow CEXP smaller than 1. I imagine the formula is probably hiding somewhere in compiled code so I'm not really sure what to look for. Any ideas? I think I remember seeing a post here where someone mentioned changing EXP rates for different classes but that was for one of the GBA games.
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