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Jugdral Defender

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Posts posted by Jugdral Defender

  1. Chapter 47 is up.

    I'll be making very minor edits later (adding in a couple of sfx), and once those are done I'll upload the whole volume in a zip file.

    Edit: And done!

    Hope you all enjoyed your FE1 and FE9 anniversary because shit's gonna suck for the manga. :'D

    No, we didn't actually plan for this to be so soon after the above. Actually, no, I kinda just went "o".

    Sorry Cuan. Sorry Ethlin. This manga won't be the same without you baes.

  2. The secret chapter 4 event involving silvia also freezes the game if you have not reset yet.

    Are you sure it just takes a game reset? Each time I get to that point, I have to game save (for OP: no units moved yet allows in game map saves) and reset and load the file straight from the turn I have her enter the village. I've reset the game previously and it will still freeze unless I've done an in game save and reset on that chapter/turn (I haven't reset really early in the chapter because there was no reason to, but I've reset in previous chapters. It might be a chapter specific thing, but any sooner than that doesn't seem to make it work).

    But yes, resetting is usually the key to solving problems. Resetting is your friend.

  3. The levin event i mentioned earlier is also an instance of this. The game tells you to have him talk to the queen, who is in silesia castle, and that , and i quote, "it's important". Many people still miss it, probably because this is the first time in the game that having a non-lord enter a castle trigers an event.

    Huge instance tbh! I've had people say "I didn't know how to get Holsety", and I'm like "Didn't you have Levin talk to Sigurd? It flat out stated it's important to go see Rahna". I think a lot of people mistake it for plain dialogue, but the game definitely has lots of helpful dialogue that's nudging you to do something.

    Another instance for chapter six that's actually kind of almost a mockery of this and while it tells the truth, it also doesn't (putting this in spoiler tags just in case though I don't really think this is a spoiler):

    There's an old man in a village to the top west corner above the first castle you seize who will say Johalva and Johan are both basically good boys and would probably join you. The wording sounds like they both would, but you can only recruit one of them. Because both of them also occupy the same character slot to save cartridge space the way subs share slots with the main children, you can't cheat both into your file at any time either. It tells the truth in that they would join up with you, because either of them can, but it's only one per file.

    Probably an actual spoiler on non-lords entering castles for fancy weapons in the final chapter:

    Final chapter, you will want Yuria to enter Velthomer castle. They won't directly tell you to have her enter, but you can't get the Narga tome otherwise, and unless want to beat the game the really really really obnoxiously difficult way, potentially with lined up sacrifices, you'll want that tome.

    Oh and one more thing. For each playthrough, I recommend 2 save slots. Use one for "Chapter start" and the other for in-game save as you please. There's an option to have a popup at the beginning of every turn to ask if you want to save to the specified slot or not.

    This is pretty important if you plan to ever go for an A Rank file without save states. If you have a unit that dies, the game will record that even if you reset and will lower your rank with each unit death that occurs unless you start the chapter over completely from scratch, straight from the main castle having done nothing (not even the arena) yet.

    Speaking of resets, you should reset when you get to chapter seven. Celice's leadership is glitched to start at two stars, but it's supposed to be three. Some cheat codes also won't work without a reset (which I've had experience in that being the case), and if you ever have Levin!Sety, you'll want to reset asap. If you reset after you start leveling him, his speed will bomb back to around 16/17 regardless of whether or not it increased through leveling because of an error in the game itself, so you'll want to just reset and make sure his speed is not 30 when you recruit him. It'll get back up there, but it's not supposed to start there.

    I say reset at chapter seven because I've attempted to reset on chapter six and Celice's leadership never fixed/stayed at two, so I waited and reset at chapter seven and it fixed.

  4. Levin!Sety is right up there with Shanan + Balmung as the most OP units in the game. It's hilarious how nobody is able to hit them while they completely annihilate their opponents. I was able to beat endgame Ishtar with Sety while Celice (with Tyrfing!!!) got rekt when he faced her.

    Thank you for approving of Shanan because everyone seems to prefer Lakche.

    I mean granted and staying on topic, I like Lex as the father for Lakche because swordmasters do way better with high defense, so my Lakche is usually fantastic, but Shanan will always be great. The thing with the predetermined characters is that several of them will always end up relatively the same, so if they're great once, they almost always be great. Switching around fathers can definitely mess with how great a unit previously was, but someone like Shanan that won't ever happen to. That's a big reason I'm picky on what fathers I choose.

    I've had Levin!Sety beat the ever loving crap out of chapter ten Yurius totally on accident. I know everyone says Sety will never be a bad unit, which is true (once upon a time my game messed up because of coding and I managed to fix it with Dew as the father once and he STILL kicked ass despite having no holy blood at all), but I am more than happy having an obnoxiously OP god in my group. Initially I planned to lure Yurius over with Sety because most units have such bad res they wouldn't even survive, and I usually bait him over to get Ishtar to follow him, then I take her out, but Sety's crit rate with Levin as the father is great.

    I did also have a bout of defending Mease Castle with Sety once in chapter nine, to which all the Dragon Knights literally lined up and grouped up beside the castle and refused to attack Sety. I literally had to take them out one by one each turn because they would move to replace the empty space after I killed a unit, but they would not attack and it's like wow great the AI has some intelligence and understands it'd be wrecked attacking but omg that took longer than I wanted it to.

    As much as I adore Levin as the father for story purposes, as long as I have him as the father Sety will always end up either my unit with the most wins or with the second most just behind Leaf.

    Honestly, I tried Levin!Arthur once recently (the file I used Dew as Sety's father), and idk if I got RNG wrecked or Arthur just isn't that great with Levin as the father, but I pretty much decided it wasn't worth it. Granted, lately, my RNG has been shit, but I don't think I'll be able to get behind him as the father for Arthur for gameplay. He wasn't like... TERRIBLE, not appalling or something, but for what I've seen him made out to be I'm wondering if I got seriously RNG screwed on that file.

  5. You can never get a bad Sety, but personally I would've gone with Levin X Fury to give Holsety to Sety and turn him into a one-man wrecking crew.

    No seriously.

    Those zero chances of being hit by Dragon Knights are nice.

    And being able to best Gungnir without a care in the world is really really nice.

    I've had him deal with Swordmasters (within the arena and out) where they had like a three chance of hitting him while he was equipped with Holsety.

    I don't care if people call him overrated. He's "overrated" for a reason. :)

  6. Under that context you're saying all unmounted units are bad though. My Shanan, Skasaher and Lakche almost always cap their main stats. Only using them as examples, but why write units off for not being mounted in this game just because many units are? Johan has always done worse for me than Johalva and I always choose Johalva now. Not only that, but while Johan may be mounted, Johalva at least attains use of bows upon promotion. Being mounted isn't always the best. Horses are great... until your enemy comes rolling in with a horseslayer. Chapter five is a perfect example of "wow the people on horseback are kinda fucked because Dragon Riders with horseslayers everywhere". I've put my unmounted bow users right up front before and they survived just fine; a lot better than my horseback units would've.

    It's fine if you don't enjoy using them, but saying they're useless is not correct in terms of gameplay. If you use a good strategy for bowmen, Faval is fantastic. The OP is looking for advice, not what people deem isn't to their personal liking. There are plenty of bow users in FE that are strictly bow users and are never mounted and are great.

  7. I meant mostly that Aquantis does have a better scanner that has less edge blur. The black and white pages we do are mostly fine without debinding (save for a few places where oosawa drew a face right down the middle but oh well) but I mostly just want the color pages for my blog archive and such to have them out there.

    Oosawa draws a lot of things down the middle unfortunately without leaving room. At least some of it looks hilarious. If I won't debind, I may as well laugh at the centered faces.

    Colored pages, well, all I can do is try my best to press down and hope it gets most of it. I'd say I should've bought a spare of that one volume I REALLY pressed on to get it right, but it's already scanned so the book's already seen its time in the scanner.

    I'm also thinking maybe we could have your artbook scanned and give it its own space. Even if it doesn't have everything, Oosawa's art is still great.

  8. Brigid/Dew is overrated, I feel. Dew might have good growths not taking holy blood into account, but fact is holy blood does exist and there are quite a few good options for Brigid that do have holy blood. And Dew's gonna pass on fairly shitty base stat additions unless you really trained him, and few people have the patience for that. All of this - just so your Holy Weapon Faval can have Bargain.

    Tell me this - how many times do you expect to use Ichieval in a playthrough? Take into account he gets 50 uses for free, and he can get away with using Silver or Killer Bow a lot of the time, particularly against wyvern riders? You know, the enemy type that's everywhere in for the last part of Ch9 and the entirety of Ch10?

    This is not Holsety, either. This is a weapon you can use once or twice per player phase with an unmounted unit. He can rarely fight on enemy phase. Faval does not see that much action. I'm going to guess Faval does not need to pull the string of that thing more than 80 times in any given playthrough, and he can finance that on his own with arena gold and everything.

    That said Faval's father doesn't matter a whole lot because Faval himself just doesn't change much - he always has Pursuit and Ichieval makes up for most stat shortcomings. Patty also doesn't change much, she's terrible at fighting unpromoted and alright once promoted, so all you can do if you really wanna raise her is make her get there faster with Lex.

    It really does depend how much you plan to use a holy weapon when pairing Dew. With the Thief Sword and Thief Ring, which give you money in the same way as the thief class obtains, or using the Bargain ring, it'll help your holy weapons' expenses quite a lot.

    Dragon Knights are actually at the end of chapter eight and all of chapter nine, and none in chapter ten. It's really the end of eight you want to watch out for, unless you've got Levin!Sety, which... Dragon Knights have always have a zero chance of hitting him in my files so he can pretty much run around freely the entire time.

    I gave my Patty the Elite Ring and holy shit she promoted fast and turned out great though. Lex for the father or the ring are great choices for her, and Faval joins at only level nine if I remember correctly. It's good to get him back up to speed, though even without some form of Elite, I've found he does pretty well on his own with catching up.

    Ultimately though yeah, Faval is a pretty static unit (at least he is for me). He never really changed much in my files, and if you get worried about Ichival, there's several ways to get around the obnoxious expenses of a holy weapon.

    Briggid, Patty and Faval are kind of a lost cause in general. Patty is the only one of them that can be useful but she's also the worst of them three. I personally wouldn't care too much about it.

    I'm not sure what's happening on your files honestly because while Patty is sometimes pretty bad (especially unpromoted), I've never had serious issues with Brigid or Faval.

    Other note to the OP: I tried Sylvia and Azel and I'd go for it again if I wasn't so hellbent on my pairings staying relatively the same. Leen took over half HP on an enemy in the final chapter with a Thunder Sword because of her high magic, and Corpul benefits from B rank magic instead of C rank. I've found it to be pretty rare that one father can benefit both of them, but Leen was perfectly capable of fighting when she had a magic sword/attacked from a distance.

    Unfortunately the way I had my pairings set up, Leaf was my only unit capable of using Volcanon because it's A rank fire magic, and generally Azel would bump someone up from B rank fire to A rank, but since he was with Sylvia, it bumped Corpul up a rank which only results in B rank. It was pretty useful all things considered (and if you use Reserve or Libro with Corpul, his EXP goes up a hell of a lot faster obviously, so you can probably get him promoted if you use him enough. I know he gets benched a lot, but I personally like using him), since Corpul wasn't the only one who benefited.

  9. @JD - there are several people reading the manga that have not played the game at all, so yes, there are many spoilers in what you posted.

    If you're reading this manga on SF of all places, most people would expect you've played the game (versus people who picked it up on a regular manga website, and this isn't a manga website). If not, you need to expect people to be making comparisons regardless since the game is its origin. And as Dain said, the game is almost twenty years old. Manga only spoilers are one thing, (and I'm pretty sure that's what TE was referring to) which is what I'm referring to, but these people here that I am discussing with know the game. Again, I get manga specific spoilers... but things that are blatant in the game are not that, and there aren't "many" in what I posted. Especially not things that are right on the holy blood charts that you can access with any of your units.

    But yeah, if you're browsing forums or any websites in relation to a twenty year old game, there are going to be comments about it. Fire jokes in themselves are technically a "spoiler", and people have brought other things up. I enjoy making game and manga comparisons and discussing, and when I said "you'll have to let me know", I was referring to the manga, because there are things people don't have access to seeing yet, unlike the game.

    In any case, I'm taking that topic to a more private session to weed it out.

    Is there really a point in spoiler warnings on a 20 year old game though? The manga really doesn't do much differently... although I was going to dub-translate the next chapter for April Fools until reading it and deciding that might be in poor taste given that it's one of the few things Oosawa does handle a bit differently.

    @Aquantis - I don't know how interested JD would be, but I'd personally love having raws of the color pages to scan in. Our edition doesn't have all of them and although I do own the artbook itself it's still missing a lot of content. Oosawa also likes to have pages completely centered which can make cleaning the colored raws a huge pain in the ass that isn't really worth my time with the scanners we own. If you still have the color files I'd be very interested in touching them up for my blog and a separate post in the thread since some of the art is beautiful. :)

    And as I mentioned once before, major scenes like that that she handles her own way are things I haven't brought up. I'm talking about little things I don't notice that are manga related.

    As far as colored pages go, I did not buy the deluxe version.

    At Dain: It's not the scanner I have so much as it's that my books are binded. The scanner doesn't do well with not blurring the spine, but if I debinded it would certainly look okay. Unfortunately with what it cost me to get all the books to begin with, I'm not willing to spend that much money again just for the sake debinding. A few volumes maybe, but not the whole set.

  10. Nah I am sure this dude's case in not that, because I'm not sure if you can get Ethlyn to fight more than the first enemy in Chapter 1 Arena (at least the one that you get in the starting castle), plus that problem can be avoided by exiting and saving as soon as you're close to a level up.

    That and if her first level up was in the prologue, there's no arena in the prologue.

    I agree with Crushie though, because my Ethlin is always great. Sometimes it's Cuan my RNG screws over badly.
    If you're having consistent trouble with level ups, you can always save state before a level up in case. If it turns out the level up sucked, just load state and have another unit move first and do something that will change the RNG.
  11. Thanks for the detailed answer you gave me! ^^

    Yeah it was my first time trying this pairing and I soon realized that I should have planned more carefully for those two. For example I sent Lachesis to talk to Eltshan (while leaving poor Finn to wait somewhere else). I always kinda forget that there is a turn limit to the lover points, so I just go on and don't worry much... and then it's turn 60 or something and I'm still pairing my units and wasting turns -.-

    To be fair, you have to plan carefully for Fin right away. He's the only pairable unit that leaves you early, so if you want him as a father, you'd have to take into account when to start putting him beside the intended lover. Unfortunately it can be a pain to pair him with someone you planned if he doesn't have a lover yet by chapter three and Brigid and Tiltyu are on the map with plenty of turns left to the fifty turn mark.

    But yeah, that's why I suggest moving Fin WITH Lachesis when you go to speak to Eltshan, because that way you still speak to him and get the Earth Sword without separating her from Fin. Practicing doing it for a couple or few runs will probably help (I messed up my first run that I tried pairing them in too), as long as you're fine with repeating pairings a couple/few times to get the hang of it.

  12. I'm pretty sure that you are supposed to use the silence staff on him. The game hints a it heavily.

    The game will openly say to do a lot of things. A lot of the story's dialogue actually means what it says. Example, when Eltshan says he'll back Sigurd up in chapter one, you literally do not have to worry about Elliot trying to take the main castle. Eltshan does as he said and backs you up. The game will drop a lot of "hints" or literally imply to do what they say, so you should make sure you pay attention to the story fairly closely. It's not just there for story; it's actually telling you what to do sometimes during gameplay (this is for the OP btw; just quoting sirmola to continue the thought).

    It's not just hinting. The game directly states to use the Silence Staff and that Sandima is too dangerous to approach otherwise.

    Technically I'm pretty sure it's possible (I think I've done it but after playing this game eight times I can't be sure how I went about that), it's just REALLY risky. It depends who he attacks and you just have to hope they either don't die in one hit or the other enemies don't attack your injured unit if they were hit.

    But yeah, use Silence. Especially if this is your first run, the game dialogue is there for an actual reason in this game as I mentioned above. I totally understand thinking it's just a storyline thing, but this game actually does go out of its way to imply you should be doing certain things (unlike, say, Radiant Dawn where they tell you at some point to free the horses during dialogue and you don't even have to because it makes no real difference in gameplay. In FE4's case, it tells you to use Silence because you should ACTUALLY be using Silence).

  13. TEEEEE that's not a spoiler thoughhhh. I can put it under a tag but that's rly not baaaad.

    IF YOU WANT SPOILERS I CAN GIVE ALL THE BIG RAWS--

    but I like to save the most painful things for the most painful moments...

    BUT PEOPLE LIKE TO SEE LITTLE THINGS IT MOTIVATES THEM FOR THE FUTURE.

    Tbh I just nyoom when I discuss something and I think I don't know what people consider "spoilers", Fiiiin TEEEE. But yeah, if it's not a death mention (well, a manga plot relevant death or survival or something because we all know some of the deaths and MIAs from the game alone/itself) or... something? big like? that? I won't really personally consider it such hence the lack of tags. My plot senses are probably broken. If someone needs something in its little box you'll have to let me know if I didn't catch it. OTL

  14. Claud: "I don't think... I could embrace feelings like this toward my sister." Apparently the only person in this game/manga who feels this way :XD:

    I loved all the relationships finally kind of getting wrapped up. I thought Oosawa's handling of the Midayle x Briggid x Dew triangle was so funny, and very indicative of what I felt playing the game, since Dew seems like the natural choice to by Patty's father and Midayle/Jamke like the natural choice to be Faval's father. She just did a great job of adapting this game to manga :)

    I'm so interested to see who Oosawa keeps alive from gen one... it seems to me, because not enough of the children are born yet, that all the mothers need to stay alive except for Ayra. I guess we'll see!

    Thanks again for taking on this project! Really enjoying it :)

    Tbh I laughed about that with Claude. Like yeah honey you're kinda singled out there... except Sylvia's still your relative regardless.

    I'm grateful she put as much of Claude and Sylvia as she could though considering they happen so late. I wish there had been more to it because it certainly feels rushed. Brigid's stuff is hilarious but she never gets a solid pairing decided during gen 1, and I feel like that's more based on the length of time she had in the story. Oosawa loves her romance for sure, and I'm sure given the time for it she would've made more confirmations instead of "OH BTW" in gen 2.

    Spoiler I guess??? Idk ask the veteran down below.

    I think Oosawa probably enjoyed the idea of the pirate/thief theme and that Patty is also a thief. I came to love Midir a lot more thanks to this manga, so it's a little disappointing for me that he gets nobody, then ends up MIA. I did personally feel content with the idea that she ended up with Midir and that he died between the gens or something and she wound up with Dew afterward, but gen 2 confirms Faval and Patty have the same father. That would've been a really nice way to wrap up the triangle though imo.

    The fact that Oosawa made Sety younger than Leaf still makes me laugh. He's obviously not even born yet and Leaf is, and she also has an age chart at the end of volume nine for both gens. I mean, it makes sense with how late Fury and Levin got together (and she probably waited until her version of their conversation in chapter four), though I feel she easily could've found ways to pair them sooner.

    I wanted to see bby Sety okay.

    PAIN PAIN AND MORE PAIN.

    The sweet moments in this chapter makes everything more painful because we know what's going to happen, I knew it would happen but I still got deeply attached to these characters, seeing my favorite pairings sink like Titanic is hurting my heart, ouch!

    Sigurd's entire speech to tiny Celice how dare you! That hurt!

    Also, as always, thanks for your wonderful job great translators, this great manga gives me life!

    I agree so much though. I loved these characters to begin with but the manga really made me love them. Seeing all the war meetings and everyone's time in between the chapters that really shed light on the characterizations she gave them made them feel like they had so much more depth you unfortunately can't get in the game because of how old it is. I understand the game didn't have enough room for all that, and I'm grateful Oosawa put in extra elements from outside sources while putting her own spin on it.

    Sometimes I really feel like the reason some people say they don't like this manga is because they didn't like the "stereotypical" pairing choices (which I did see someone say once), when really, when you look at how Oosawa did them, she paired many of them based on drama for gen 1, and gen 2 focuses a LOT more on family (thus Aira/Lex makes perfect sense because now we have more cousins and therefore more family situations). She paired them in a way that would advance the plot and make sense to the story, which since this is a manga, well... gameplay mechanics really don't matter.

    I get the idea of being disappointed that Holyn and Beowulf got outted, but that really never hurt the story itself even once. I'd love to see how she would characterize them, and despite disliking Beowulf I doubt she'd make him a bad character or intentionally characterize him poorly. In terms of story and characterization, Oosawa put so much work into this manga that I'm like seriously, how can you not like it for all the detail and depth and emotion? I REALLY don't like some of the pairing choices in gen 2 and some I'm neutral on, but that never stopped me from loving this manga. I just have to suck it up to enjoy the rest of the manga. I didn't really enjoy the idea of Brigid/Dew tbh, but the way Oosawa put that into the story later was amazing imo.

    Really hoping our releases speed up a little so we're not just doing once a month anymore. With the volumes getting shorter, obviously chapters are too, and I think I'm going to practice cleaning to help speed it along a little if the other two are busy or not feeling motivated (which understandably can be difficult if they have to clean a chapter they personally find more on the boring side). Not gonna rush our translator though, so we'll see how things go (and tbh it's actually never been him you guys were waiting on ah ha ha... He's always had his work done in advance. :P)!

    Seeing actual manga discussion on this thread again makes me so happy. >3<

  15. Hi guys, please make sure you keep the discussion relative to the manga; not the game alone. That belongs in a topic relative to the game, and it defeats the point of being a manga thread if the topic turns into game discussion.

    Assuming Dain finishes cleaning tonight, I'll be typesetting the rest of the chapter probably tonight, so it will be up pretty soon. Needless updates, but may as well while I'm posting.

    Edit: Chapter 46 is up. I really just wanted to get the thing out, so if I need to do any edits I'll fix them as needed. There was a callback (again) that I might need to edit (again), and any other small thing that might come up, but as always if I'm uploading the chapter, it means it's nothing storyline hindering!

    I do want to try to find a better font for the third page with Dew's "Uwaa" because the original text was all squiggly and silly, but for now this will do.

  16. And so the hype train continues.

    Typesetting's already started so we should be done with 46 soon.

    This chapter literally made me laugh, cry and feel dread all in one chapter. Hopefully we get these two out in quick succession so nobody has to suffer the ending of 46 too badly...

    Thanks a lot, Oosawa.

    Also your username is fantastic.

    God bless you guys for doing this. You have made my dreams come true :lol:

    The quality is so magnificent! Especially your work on the double spread pages!

    You can thank Child of Dain and Damosel for the great double spreads! I always like peeking at their finished work before I get to typesetting tbh.

    We're glad other people are happy with this like we were to start it up again!

  17. Just made and account so I could thanks the Translation team for all the effort and for bringing this wonderful manga to life!

    All the sweet moments between the characters just make everything more painful because we know that chapter 5 is a thing T7T, ow my heart!

    But at the same time I'm curious to see more of the 2 gen children, hard choices in life.

    Hi! Happy to see you around here!

    Oosawa made chapter five's material especially painful, so have fun (with the rest of it in this case)~! :Arvis:

    I do actually have that same feeling of "I want to get to the kids' stuff but then no more gen 1" and I'm totally torn. ...Especially because of what we have to get through to get to the kids.

    Edit: So we decided to swap. Instead of doing the chapter for early March, we're doing it hopefully for the end of the month. If it's not out by the beginning of April, we'll just shove out two next month. We were more busy with con prep than we thought, but we're back now, so we can resume the manga.

  18. As with what Mekka said, I wouldn't be too concerned with it. It's good to ask for advice, but if you get subs, of course the game can't make it impossible to win because of your (or lack thereof) pairing choices. My suggestion would be to just settle in first with the game before concerning yourself with the mechanics of the inheritance and pairing systems (unless you want to, of course).

  19. Pairing Fin with Lachesis is tricky sometimes. You should put them together as SOON as you get Lachesis. I also had that happened to me once, and it's kind of a pain having to keep Lachesis away from the main fighting and thus having to keep Fin away WITH her (she's very weak when she starts off and if you want the Knight Ring, you have to keep the triplets alive, which is a pain in the ass if they go flying into the enemy, and they follow and surround her until they're near enemies to which then they'll attack). Once you get to chapter two, if you're planning to NOT fight Eltshan and want Lachesis to talk to him, keeping Fin at her side is a good idea because the other enemy units will attack her if she's in range. That also depends how fast you make it to that part of the chapter too (depending on how many turns are left for them to become lovers).

    Using cheats is fine, but yes, you have to shut lover cheats off when you reach gen 2. That will also eliminate Lana's love points for everyone else (because she had a lover previously, even if it was just a code you shut off and not a lover's death), so she'll have to start from scratch for all potential lovers (from scratch unless you plan to pair her with Faval, because they have a love point conversation in chapter ten if they're both unpaired).

    No, Delmud and Nanna's stats won't be affected. Stat growths and base stats are determined by the game and auto generated based on the parents. In other words, if you cheat a lover into Fin's gen 2 slot, the stats and growths were already determined when you paired him with Lachesis, and based on their final gen 1 (regarding Fin) levels (if Lachesis made it to say, level 25, and not 30, that registers accordingly).

    If you mean Nanna's conversation with Fin in chapter seven, that won't be affected because he's already her father (same deal as above). Cheating in a lover doesn't affect her birth parents which are determined through gen 1.

    Honestly, you should only have to turn off the code even while running the game and check his status screen again. Lana's name should be gone as soon as the code's off. But yeah, while Delmud and Nanna are unaffected, Lana's love points for everyone are completely reduced (if you go to the Fortune Teller, it'll say she has no feelings for anybody because of the cheat code you had on previously). You'll have to start over in love points for her if you wanted to pair her.

    I know I'm late on viewing this topic, but I figured I may as well poke in some input for you. :)

  20. FE1 was good for what it was when it came out, so when you consider that, it's not a "bad" game no matter how much time goes by. Just because today's gaming standards are different, I don't think FE1 is worse now. When comparing FE games, you also have to take platforms into account, because you can't just say "this is outdated so it's bad". I can see why people might get frustrated with the early mechanics, but as it is overall, it's a good game.

    I wouldn't say Marth's games are my favorite at all, but FE1 is still special to me in some way. Tbh when I compare FE1 and FE11 with the gaming platforms they're on and the time period they came out, I can probably agree FE1 was better. I can understand people saying it's hard, because NES and SNES had pretty hard (not even just referring to FE here. Both consoles had some pretty challenging titles), games, but like you said, that makes each won chapter feel that much better.

    It's not that it's bad, it's just mostly forgotten by time and overwhelmed by the newer releases' popularity. It's still a treasure to this series and the people who actually know it generally don't call it bad from my experience.

  21. Lex should at least help Patty with defense, which is good.

    Though it just came to mind, but Sylvia. Generally I see people saying the subs are better (I disagree), but one thing I can say is that Alec!Leen just did not work out for me. Claude is a good choice for Corpul, and for me Holyn's a great choice for Leen, but I can say I'm never doing Alec and Sylvia again.

    For Fin, it's good to pass down Prayer, so despite the inventory problem it really depends on if you want three units to be able to have Prayer besides him (i.e. person with the Prayer Ring and children with the actual skill). To me, it's pretty worth it for some of the better skills to be passed down. Some of the fathers basically pass down nothing useful in terms of skills and have nothing unique.

    I do see good reviews on Brigid and Holyn, and I've considered it myself sometime, though that may have me wind up pairing Dew with Sylvia. I've wanted to try it, and as bad a result as it sounds, for some reason I'm just interested in trying. I can always let you know how it goes when I get to it.

    Overall I'd say your best units are going to be the units that can't be replaced by subs (Celice, Leaf, Shanan (I know a lot of people yell Lakche for best sword type but my Shanan has always benefited way more), etc.), Sety aside, though of course depending how much you trained the parents (my Celice is already great generally and that's considering the fact that I almost never bother using Diadora. If I did, he'd be even better, so...). As much as I focus on pairing good fathers, I invest as much as possible in Cuan and Ethlin because Leaf is just a monster once he promotes. I've had him and Levin!Sety nearly dual complete an entire map before (it helps that they can heal each other and Sety's magic is usually capped for me (if it's not because I got RNG screwed (the arena might do this to you from consecutive battles), it's nearly capped, and his overall stats are fantastic). Leaf's magic is low so I throw a Recover staff at him and that literally won't matter anymore for healing).

    I also need to stop leaving you text walls. :P But I do that to everything basically.

  22. Sety is just godly altogether.

    Fin will return with an Iron Lance, but that's it. Of course, you could go with the option I go with, and give someone else who can use his weapons AND pass them down, his weapons. That works fine for me, but if you want to defend Lenster, it might be more difficult. Tbh the Hero Lance in that situation is kind of bad because he WILL wreck, and he WILL kill most if not all enemies that approach at close range. Meaning, if he takes damage he'll keep killing and eventually he'll probably die. Prayer is fantastic as hell, but not when there are three sages coming after you.

    Of course, he does lose all rings you give him if paired (because those actually pass down), but it's better to know this imo than to go in blindly like I did and freak out over him having nothing but an Iron Lance.

    Keeps the enemies at bay long enough to get others up there, but it's a pain to defend Lenster either way. ...But I still do it because I'm stubborn.

    Patty could also use the Elite Ring. I personally give her father the ring to pass on to her (Brigid and Ethlin are the only females that pass down to the son, so vice versa, fathers to the daughters too). That way if you want another pair of kids to have Elite from Lex but don't need Faval to get Elite, there's that option. Faval only shows up at level nine unpromoted though, so it's still an option to use Lex for Elite's sake. Lex has good defense though too, so it might help Patty out. Again, I can't confirm because it's not something I've done, but it sounds probable.

    She IS bad when you first get her, but both her and Dew are great later. I myself train them by surrounding archers generally, or attacking bandits who like, once in a blue moon actually hit them. Honestly, I also have issues training them both, and I almost always sideline them on a not-cheat run. But again, they're very useful if you can actually get them to promotion. Patty is probably a bit better because she has her parents' stats to work off of though, whereas Dew just has himself to work off of.

  23. Arthur is actually really great for me as Azel's kid. He doesn't need to be a major holy baby to be awesome! I won't deny Sety is divine because I am a Sety loving bias piece of shit, but Arthur is definitely really good in all my files, more so than just good. He can hold his own, but it does take a bit to get him going. Him, Patty and Fee tend to suffer the slow going deal. Based on my experience of Azel!Arthur, he'll be great when promoted, but as a mage it's like honey you gotta follow suit and keep up with these people.

    I'm not sure how bad or good Delmud is with several fathers, but when I paired Holyn with Lachesis it was total regret on my part. Delmud ended up not even promoted (though granted this was one of my earlier files and if I went back and did that again, I could probably handle it better, but I do recall Delmud sucking bad for me), and I just COULDN'T use him without him dying. I wouldn't say he's bad with another father, but that Fin as the father is definitely valuable to him. Since that post was only based on the fathers I wrote about, I'm not saying other fathers are better or worse, so no worries there! Those were just my opinions and feelings as well as gameplay experience with those specific fathers. I can say Delmud is great with Fin as the father, but I would not recommend Holyn, personally.

    Also, Fin will lose all his items (passed down) and weapons (even if they're not passed down because the son can't use his weapons, they still disappear from his inventory and you have to get them back later through enemy drops or the item shop) if he's paired. I usually give Fury his weapons to pass down to Fee so I can keep using them and so I don't have to wait to get them back (especially the Hero Lance), then I have Fee sell them to the Pawn Shop in chapter seven as soon as Fin can access the Pawn Shop and have Fin pick them back up.

    If you ever want to read the manga, plenty of websites have it and the two topics for it are up here on SF (the team before mine that dropped it has the earlier volumes up, which is why it's two different topics, but they're both pinned). It's sixteen volumes total though, so hell, you'll definitely be done with the game before we come close to being done with this manga. :P

  24. Thanks guys! I feel much safer now that you all think that Noish x Fury isn't a bad pair for Sety, I made it up mostly for having a more offensive and durable Fee.

    But I still don't know if I should pair up Dew or Jamka. I'll probably do some research. ;)

    EDIT : What are the pairings that were used in the manga (never read it)?

    Hi! I'm the scanner and one of the typesetters for the manga's new team.

    The gen 1 pairs are Aideen/Jamka, Lex/Aira, Levin/Fury, Lachesis/Fin, Azel/Tiltyu, Claude/Sylvia, and Brigid/Dew.

    Below are not spoilers, but gameplay mechanics that go into gen 2.

    Honestly, I use all of those pairings for my own game except Brigid/Dew, simply because it takes a very long time in the game to get them together (Brigid is paired with Dew in the manga between the gens, so you wouldn't see it happen during the story, but it's confirmed in gen 2). I personally PREFER Midir with Brigid simply because I prefer them together in personality.

    The good thing about Dew is his Bargain skill though, so if you pair him and Brigid, Faval will save money on Ichival. It costs 1000 gold to repair just ONE use for a holy weapon, so having the Bargain Ring has been always been my way of keeping Sety abusing Holsety, as the ring is the same as the skill for whoever has it in their inventory. However, you only get one (some rings you get two of, but Bargain is just one), so having Dew pass that skill down to someone who will have a holy weapon is pretty ideal.

    However, besides personality, I pair Midir with Brigid because he's a bow user. That helps Faval, though Midir's stat growths are honestly just shit, as much as I love the guy. However, Midir and Brigid are a bit easier to pair because Midir can speak to her in chapter three and gain instant love points from that with her, so he's one of the more "quick" choices if you're rushed or want an easier pair. Still not a problem for Faval, but Patty is pretty much going to suck regardless of her father until she's promoted (and then she'll just wreck everything, so you'll have to suffer for a while until she's able to fight on her own).

    I've done Noish with Brigid, and Faval was great (didn't even use Patty that file so while I am sure she would wreck like a monster upon promotion I can't say for sure). He caused his own demise by critting too much when he crit Yurius and brought him down to half HP and got a Wrath to the face, but let's pretend that never happened. That was the only unfortunate circumstance of my Noish!Faval. :'D;;

    I always use Jamka/Aideen because of a similar reason. I prefer having Lester and Faval with a bowman for a father. I'm not sure if there are any extreme differences in switching around Jamka and Midir with either of them, because I've never paired Aideen with Midir and don't plan to, so I am not sure if there are any major gameplay changes. In this case, it's really just a preference of mine.

    Lex will pass Elite down, which is very good because you also only get one Elite Ring, as with Bargain. The best thing to Aira/Lex is that Aira's kids show up immediately in gen 2. You'll have them as a kind of crutch when you're trying to get through tough situations while training your other units. Not only are they strong as Lex's kids (they're called the Murder Twins by the fandom ANYWAY, but I'm just talking based on Lex, not in general :P), but once they get to a higher level than your other units, you'll have two amazing units to rely are that WON'T hog EXP (Oifaye will hog EXP because he's promoted when you get him. Unlike other FE games this isn't going to hurt him later on and pre-promoted units are no less good than base class units. However, they'll obviously suck up EXP for a little while, but definitely never write an FE4 unit off for being promoted when you get them).

    Levin/Fury is a popular choice because Sety will become a potentially map soloing unit. There's a program error with his speed (if the father is Levin), but it's solved if you just reset your game as of chapter seven (for some reason resetting on chapter six never fixed reset errors for me, like Celice's leadership. I had to wait until seven. I say seven because I personally recommend just doing it before you get him instead of having to remember after you've gotten him in chapter eight and started leveling him). Definitely do that before even getting him though, because one time I made the mistake of reaching level thirty with him and THEN resetting, so his speed bombed and went down to 17 and got stuck that way for the remainder of that file.

    In any case, his speed, skill and magic are a killer, and he'll get the Continue, Pursuit and Critical skills. He's pretty much safe from Dragon Knights, because even with his weakest and default tome, they usually have a zero chance of hitting him. I couldn't even tell you by number how many Swordmasters he's had low chances of being hit by, but it's been a lot.

    Fee I'm not even sure where she stands, because Levin's been the only father for me in my files (literally all of them), but she's extremely useful for me once she gets going. She's tough to train at first like Fury, but that critical skill helps her a LOT (and if you plan to pair Fury with Noish, she'll get that then too).

    Honestly Sety is just a one man army if Levin's the father though, and aside from that, I'm very attached to his relationship with Levin if Levin's the father for storyline purposes.

    Not saying anything against Noish because this entire post is "why I choose these pairings", but I also haven't done it, so I can't give advice on it unfortunately.

    Azel and Tiltyu is another "quick" pairing if you're feeling rushed, since they can talk in chapter four and gain instant love points. However, they're both magic types, so you won't be having different class troubles later. Both Tiltyu's children are magic types, therefore Azel will also pass down whatever he has to Arthur. Pairing her with Levin will give Arthur Holsety, and while I haven't ever done it, I've read that Sety is the best choice for Levin's son based on final (max level) stats. Obviously it's the RNG so it always changes, but overall, most people seem to say Sety will get the best use out of Holsety.

    For the most part, I pair them because I enjoy the pairing in terms of dialogue, but there are plenty of other options for Tiltyu. Obviously Levin is a good choice, but that collides with pairing him with Fury, so you just have to decide which is more worth it to you.

    I don't usually pair Claude at all because I have no need for the Valkyrie staff. I don't let my units die to begin with, so I don't bother with it. I pair Sylvia with Holyn, because he's the only father that will allow Leen to use B level swords. Corpul usually gets benched by most players regardless of father because he comes in so late and at level one no less, and overall it's kind of a pain to get him to be useful aside from just healing small amounts of HP and being a helper more than a main healer. I usually write Corpul's inheritance out of the equation, and I've seen a horrendous number of complaints about Corpul just wasting Holsety, (which I can understand without even doing it myself considering, again, level one base unit and arrives when you only have three chapters left to the game. He can't even use it until he promotes. Not just that, but it's a fiasco trying to recruit him if you're not careful).

    Leen does fantastic with him as a father imo, and it helps get her and Corpul's HP way up there. For Leen, it's dangerous having a dancer in range of enemies, but with that speed and HP, she should be okay. I haven't ever had trouble putting her closer to enemies when Holyn was the father, and that helps Corpul too since he's a healer. Healers have bad defense, so at least if he gets hit, that HP will possibly help pull him through.

    Lachesis I pair with Fin because honestly, I've tried other fathers, and Delmud just failed at so much as swinging a sword. Nanna is generally not that great (her magic and strength are both low and that's what she NEEDS), but for me she's become a capable enough fighter upon promotion with Fin as the father. Delmud is not only usable for me in this case, but he can fight VERY well and he's a unit I find myself relying on more often than not. Especially for them though, who can possibly be not great units depending on the father, Prayer is a good skill for them. Depending on if you want to defend Lenster in chapter seven, you'll definitely want Nanna to have Prayer just in case. Trust me, I've had my share of disasters trying to do so, and Fin being the father has saved Nanna quite a bit since I started with that pairing. Ultimately though, I've found that Fin as the father makes Delmud a lot more successful as a unit for me, and makes me able to use Nanna later on for more than just small healing (a bit like Corpul tbh. She's really not great at healing when someone like Yuria or Lana can just heal with a Live staff, not even Relive, and heal most of the unit's HP because of their high magic, if not all of it depending on how much HP you need to heal).

    If you pair Fin with Lachesis, Aira or Aideen, the daughter will be able to speak to Fin and get a stat bonus in chapter seven, so if you like extra stat bonuses, those are good choices. I don't feel that Lakche and Skasaher NEED Prayer though, so it might be a waste of Prayer.

    I'm pretty much stuck to the pairs I do, and the manga was more of a surprise for me to see that the author used all the pairings I really liked (save for Brigid/Dew, but I guess the author probably just enjoyed the pirate/thief idea?). Ultimately though they are actually very good choices. I enjoy Claude/Sylvia a bit on a story level, but for gameplay I would choose Holyn for Sylvia in a heartbeat.

    As far as Sety goes for the father, I could talk to you for a week straight until your eyes are as red as Alvis' hair from lack of sleep on how Sety will just wreck anything he looks at if the choice is Levin (kinda like the time he crit Yurius to the face like three times in chapter ten and that was that, even though I hadn't planned to go after him because I thought I wouldn't be able to handle him. Sety was supposed to be bait to get Ishtar in range but oh well. Worked out), but I'll spare you the some odd obnoxious paragraph count on that topic alone. I'm a sucker for it. But really, don't feel like you should change your pairing choices for this playthrough. It's always an option on another one, so if you're too far in to change some pairs, you really only need to panic if a female went unpaired. :Rei: Unless you like subs. I don't. Some people do.

    Otherwise hurray for finding this while checking the Oosawa manga thread then accidentally noticing a keyword is Sety. Way to my heart right there.

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