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Azz

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Posts posted by Azz

  1. I'm hoping for sooner rather than later. Considering how quickly Wave 2 dropped, I would be very surprised if by the end of May, we don't have all the DLC released. Hopefully Wave 3 will be sometime this month and Wave 4 next month.

    Considering everything seems to be 90% done based on datamines and the trailer we got at the Direct, I think waiting to release them would be stupid tbh.

  2. Yeah I agree. I do think a NG+ would've been much appreciated or at least smth special post-game rather than just 'do skirmishes!'.

    I kinda wish the recall battle thing that you can do in the DLC paralogues was an option in all the battles, I think it would've been fun. I also would've loved a creature campaign ala SS. The four royals, the four hounds and Sombron are right there and would've been great rewards for doing certain challenges. 

    I do think if grinding were easier to do, the postgame would be more fun. But with how restricted grinding is, you can't even get weaker units up to par easily so post game you're stuck with the few units you used during your playthrough and unable to experiment with other units.

    The achievements are also not enough imo. I'm trying to complete them all rn and most of them are super tedious and grindy to get which aren't fun. 

    Overall, compared to Three Houses which was really fun to try and 100%, Engage hasn't been as Engaging in the long run.

  3. 4 minutes ago, Seafarer said:

    Cool, thanks. Do they get Hit/Avo bonuses on Maddening, like in New Mystery Lunatic? Or is it just a Normal mode thing?

    No it's just a normal mode thing. Tho on maddening, some promoted enemies do have have enemy only skills depending on the class. For example, Heroes get Triangle Adept and Griffin Knights get Darting Blow. There are also the other enemy only skills like Veteran and Unbreakable etc., some of which Hard also has

  4. 4 minutes ago, Seafarer said:

    Has anyone else noticed that enemies on Normal mode have less hit than they should? I first saw it in Chapter 26, when I realised everyone had 10 less hit than they should according to the stats on Serenes, and just now I've checked Lyn's paralogue, and enemies there seem to have 20 less than they should. Is this a known thing? Are there other hit manipulations going on in the higher difficulties?

    Yeah all enemies on normal have a hidden skill that reduces hit/avo by 10 I believe

    EDIT: Yes, just checked and yeah basically what I already said, every enemy on normal essentially has a hidden skill 'Hit/Avo -10' tho some also have -20.

  5. 44 minutes ago, Shadow Mir said:

    What exactly is true damage?? I've seen it mentioned on this board, but have no clue.

    I believe true damage is essentially damage that is no affected by stats and is damage added on to a unit's attack after all the calcs have been done. I.E. Alear's personal adds 3 true damage to a unit's attack because it is not affected by the enemy units def/res so a unit adjacent to Alear will always deal 3 damage.

    I believe it was a term that was coined by the FE Heroes community which naturally made its way to Engage

  6. Does anyone know how to rig cooking grades? I'm trying to get all the achievements and cooking has been giving me the hardest time. I've yet to get SS rank despite having Bunet cook for me several times (and he's one of two units that can get SS) and surprisingly I'm struggling to get F rank meals. Anyone know of a way to improve ranks or is it completely random?

  7. 7 hours ago, Ⱥstra said:

    How do I go about getting those fire emblem heroes rings and weapons? They seem pretty useful. I don't have any interesting in playing heroes however.

    All you need to do is get the Heroes game, link up your matching nintendo accounts for your switch eshop and Heroes, I think you need to beat the prologue which should only be like 15-20 minutes, then when you are in the homebase in Heroes, you can redeem the code to access the weapons and rings for free, which will give you a code to use on the eshop which will allow you to download the items. I will say, they are quite useful, I used the three weapons all throughout the game and the three rings have some nice niches to them too, especially for early game.

  8. 6 hours ago, FashionEmblem said:

    Currently trying out the Wyvern Chloé and I agree that it's an improvement. Stats mostly get worse, but in ways that don't matter. Speed goes down, but build increases. Res goes down, but Def goes up. Magic goes down, but strength goes up; honestly, her magic wasn't notable for improving her staff utility (rewarp, rescue, and warp range are not based on magic stat) and Flame Lance is just so heavy. Giving her a Levin Sword I can buy instead of forging and along with it some weapon triangle variation for breaking is a big improvement in my eyes. My current plan is to resurrect her flying staff utility later on with Micaiah, who also gives better staff rank than C from Griffin.

    Honestly, if you want a Griffin Chloé, it's better to reclass her to Sword Griffin to make use of her decent magic stat cause of the flame lance lol. But definitely, if you want flying support (aside from Horty and Ivy), a Wyvern with Miccy is definitely the best bet imo.

    I feel like Mauvier might be a good Lance Griffin. He'd get B rank staves due to his innate proficiency which is all he really needs to use all the good staves and he actually has the stats to be able to use the flame lance while providing good support from the air.

  9. 59 minutes ago, DefyingFates said:

    Can I ask how you built your Ivy please? Because mine can't hit ANYTHING outside of armored units unless she's surrounded by supported allies. I even gave her Celica's Tome Accuracy ability and all that did was bring her Hit from ~36 to ~51 (which I know is what the description says, but I was hoping that would increase further from in-battle buffs for some reason). Thank you!

    P.S. Once I've done some more support grinding (I just made another thread about that actually), I think I'll start working on Merrin too xD

    My Ivy had Lyn attached to her from recruitment. Her speed was insane and she doubled everything sans Heroes and Swordmasters. I think I got lucky and got a very blessed Ivy during the main story. Having given her Celica now that I'm trying to grind, she is slightly worse but yeah I think I got very blessed with mine

  10. 6 minutes ago, DefyingFates said:

    I think I asked this of someone else before, but what do you think of the Mystical terrain effect? At least for Tempest Trials I think it's a useful one to have. Also, what do you think of Thieves, or did you include those when you said "all other physical infantry classes are moot"? Either way, thank you for this write-up!

    I was debating changing Mauvier to Mage Knight but thought the massive drop of Str and HP wasn't worth the switch. I actually didn't really commit to making him a staff-bot though, I should reconsider that.

    Also, every time I see someone praise Wolf Knights I feel that bit worse that I dropped Merrin so quickly...

    TBH, I didn't notice it too much. I also haven't played any of tempest trials yet but by the looks of it, it looks to be terrain central so I'm sure the terrain affect will be useful however, I've seen from using Ivy and a Mage Knight!Clanne for my playthrough, they didn't really have accuracy problems, just a bit lower accuracy than Céline is all so it was never an issue in regards to reliability (In fairness, I am on normal mode). I do think overall Mage Knight is still better than Sage due to Chaos Style being an amazing skill while Spell Harmony is extremely situational and not easy to set up, tho a mystical unit will definitely have its place.

    As for Thief, if you are trying to crit-stack on say Yunaka, Thief would be good for an EP dodge tank that kills on retaliation with crits, but I think Wolf Knight is the superior knife user. Yunaka and Zelkov can still use the S rank knives, and while she wouldn't have the same evade, Yunaka can still crit stack with Corrin fog and a Corrin engraved killer weapon.

    Yeah, Mauvier is a good staff bot. Thankfully they gave him a staff innate rather than lance so he gets B rank staves as a Royal Knight and he has decent enough all round stats to really doing anything else tbh.

    I also didn't use Merrin in my playthrough however now that I'm grinding to try and tackle the tempest trials with some unique team set ups, I am seeing the merits of Wolf Knight and hearing about how great Merrin is lol

  11. I would definitely agree with the general consensus that Hero is one of the best Backup classes in the game. Any swordie or lancer wants to be in this class (with some exceptions). I do think the class is that bit better if the unit has an innate proficiency in lances/axes so they can go up to B and get Spear/Tomahawk access (one of the reasons I prefer Diamant in Successeur tbh is that he gets A Axes) but when you're chain attacking I guess it doesn't really matter (especially if you have Dual Support (+) from Lucina). Warrior would be a close second due to having 3-range chain attacks with Longbow. Pretty much all other physical infantry classes are moot. Personally, I do enjoy Picket and Tierur d'elite. I think their unique abilities are some of the best in the game and Timerra and Alcryst are kinda built to make use of them. Diamant can vary but I think he would do well in either Hero or Successeur since Diamant is a generally good unit (I just like Tomahwak access tbh). 

    Cavalry in this game kinda suck (sans one class). Paladins have nothing that would encourage use, Great Knights are meh and Bow Knights are decent, but I prefer Snipers/Warriors if I'm gonna use a bow user (tho I think Fogado works well in Cupido). Wolf Knight is really the place to be. Knives are great and the class is essentially a Swordmaster with extra move. I also feel this game just doesn't prioritise movement like other games. So many maps are so compact and chain attacking is so useful that movement isn't the advantage it used to be. Wolf Knights I feel shine because they are so new and so fast compared to every other cavalry. Alfred's class is okay I guess, but he'd probably be more serviceable as a Hero, which he has the stuff for or as a Great Knight if you want him to be a more mobile tank.

    Armours are good early game, but definitely fall off when you have more units to use and work around break. I definitely think that Louis and Jade (and any armour you intend to use) would work better as a Great Knight than a General if you do want to have a tanky unit.

    For fliers, I do think Wyvern is better. Griffin is bit weak and there are better staff users around. Griffin definitely works good for an early game Chloé to provide extra support but I would say late game, Wyvern is better.

    As for mages, Lindwurm, Sleipnir and Mage Knight are goated. No need for Sage since Ivy will probably have the S rank tome anyways and Mage Knight has one of the best class skills in the game and again, there are enough staff users that Sage is eh. Sleipnir could use a better tome rank but Horty will probably spend more time staffing than attacking. High Priest is unneeded cause the S staff is stupid and you'll probably never get it in an efficient run and Martial Master is bad cause arts are bad. Royal Knight is an option and works fine as a staff bot, namely Mauvier works well as a staff bot.

    As for the dragons, they are good support classes and despite Divine Dragon being fairly mid, I think the boosted emblem effects, especially with Byleth makes it worth it.

  12. 11 hours ago, meltenvy said:

    What's the most efficient way of training your weaker units after you completed Maddening? ALL of the skirmishes are level 20 advanced. The only base class skirmish I found was on the Divine Paralogue map and that happened only once. 

    Now I'm only playing on normal, but even there training weaker units is a pain. What I have done (which has worked thankfully) is make a party of all of your best and beefiest units, give them lower tier weapons (with some good weapons just in case) and then bring along a unit you want to train with some 2 range weapons and body block. Normally I tend to have two parties, a party with the trainee unit who use their weaker weapons to chip enemies down and another party that kills enemies coming from the opposite direction. Where skirmish is also depends. Any skirmish that splits up your party is not worth it and I either use that skirmish for money grinding with Anna or I ignore it and sleep which sometimes changes up skirmish locations. Also, I give my trainees Lineage and Tiki for better exp and stat growths (but that's if you have the DLC obvi). I will say, training weaker units has been difficult on Normal so I can't say what it will be like on Maddening, but it has worked and I've gotten most units up to level 20 advanced in about 3-4 skirmishes.

  13. 3 hours ago, CompteSecours said:

    I see.

    Can't you farm the endgame with skirmished and the trial tower ? I didn't play it so I'm just asking.

    Skirmishes scale to your units so they are very impractical to grind weaker units and the trial tower also scales and you only get rewarded experience at the end and at most you get 30-50 exp I believe

  14. 39 minutes ago, CompteSecours said:

    How ?

    In TH, it was to do the other routes faster but in Engage ?

    For Engage, I think a NG+ would work because it would make subsequent playthroughs easier to experiment on. So many skills require so much SP to spend to buy skills that is just unreasonable to think any unit would be able to get  in a single playthrough. On top of that all the achievements and donations are impossible to get in one playthrough outside of hours of grinding, in a game where grinding is really not easy. Hell, the game wants you to play a single file for 240 hours to get an achievement. NG+ would make this much more possible to do imo.

  15. Personally, I find myself mainly grinding out the different achievements (which are kinda ludicrous ngl).

    I do think the game is sorely lacking some kind of NG+. For all the stuff you can do, it's very hard to actually do it. Like doing the majority of achievements is super hard (like getting maxed out donations, doing 100 fucking activities, waking up to an ally 100 times (literally impossible without doing a shit ton of skirmishes) and then all the shop achievements (you need to buy 500 items for one which is...). The final 'Play the game for X hours) achievement is 240 hours like. The game really needed a NG+ or just even a better grinding location akin to the Tower or Ruins from Sacred Stones since the Tower of Trials is just not good at all tbh.

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