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scorcher9009

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About scorcher9009

  • Birthday 06/20/2000

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  • Member Title
    Mediocre hacker

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  • Favorite Fire Emblem Game
    Awakening

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    Joshua

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  • I fight for...
    Tellius

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  1. I'm looking for a female Warrior animation, and I can't seem to find one anywhere. EDIT: Nevermind, I found one.
  2. To be fair, I doubt Japanese hackers would even KNOW that their animations are being used in someone else's hack. But you have a fair point.
  3. Exactly what it says one the tin. If not, I need to find a female Warrior animation, hand axes, bows, and unarmed included. EDIT: In case you're wondering, I'm trying to rip it from FE8Girls. EDIT 2: Nevermind, I got a Female Warrior animation from somewhere else.
  4. Is it safe to enter them into the logbook? Also, I love how Chrom keeps his outfit regardless of what class he's in, personally, I think every unit should have been like that haha.
  5. You could amiibo Lucina run one of your shops and she'll sell a weaker version of hers, that's basically Chrom's. :P
  6. Another interesting thing is that Chrom has his own map sprite as a Dread Fighter. Did they like change something in Fates so that every character has their own map sprites for most classes?
  7. I think I saw something like that, I saw Chrom as a Dread Fighter and his clothes weren't changed, but he still had some things from the Dread Fighter class.
  8. I wanna know how to alter Norne's recruitment requirement so that you don't need to have one other character die besides the decoy. Does anyone know how to do that?
  9. Basically what it says on the tin, I wanna see if I can change what music is played during the Dancer's "dancing" scene in FE8. Anyone know how to do that?
  10. I wanna make it so you don't have to beat the game on hard mode to have the Male Class sets merged. Is this possible? Or has nobody really cared about hacking FE12?
  11. Read my second post please, I already mentioned that it did freeze when they tried to double.
  12. You're right, it did exactly as you said, but in FE7, the game just locks up no matter what at then end of a battle, and in FE8, the Dancer just can't double. I heard that in FE7, the Bard and Dancer animations don't have a "return to starting pose" script or something.
  13. I imported the Dancer animation from FE7 into FE8, and had the unit use magic, and it worked perfectly, but in FE7 when I tried doing the same exact thing, it didn't work, the game locked up at the end of the battle. It'd probably because FE8 handles animations slightly differently than FE7, which is not anything new. I just found it to be interesting.
  14. I doubt it, they haven't stopped Project M, which has been around for a long while now.
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