Jump to content

Interceptor

Member
  • Posts

    3,253
  • Joined

  • Last visited

Everything posted by Interceptor

  1. I doubt it, I can't really see the strategic need for something like that.
  2. Well, some preliminary results. I tested Micaiah, Leonardo, Edward, and Volug, since it happened to be easy for those people based on the saves that I had. Something that is common for everyone so far: starting from dead-even Normal bio (aka right on the center line), it takes exactly 25 turns to return to that spot again. With 1 being Worst, 2 being Bad, 3 being Normal, 4 being Good, and 5 being Best: 3345555555543321111111123 - Micaiah 3345555555543321111111123 - Volug 3343332233443322334433323 - Leonardo 3555311134554211235553111 - Edward You can see that Micaiah and Volug have identical biorhythm waves, which is expected. I have a feeling that all characters in the game will follow the same 25-turn cycle, and t's just a matter of finding distinct Bio waves and mapping them to values. Then you can just put it into chart form, and voila. It requires either a dead-center Normal or a couple of data points to tell exactly where on the bio wave a character actually is. I'm not sure how useful that sort of information will actually be, though. But anyway, there you go. Just 70 more characters to go, right? ;)
  3. I usually keep it on map-only animations, and just hold down Z to over-ride the setting when I want to see them. My spontaneous side approves of this feature.
  4. Ahh, I see, I did a search first but didn't find anything. I find biorhythm useful just for the impact it has on skill activation, since 15+ Herons can Bliss to put someone at peak. Giving someone like Zihark five back to back turns of +10 to hit/avoid and +10% to Adept activation chances is a pretty potent combination, so long as you know that his wave will allow you to do that. Is it an issue of not wanting to go through the trouble of transcribing the data from the guidebooks, or just the hassle of posting it in the first place? If it's the former, I'll probably end up doing it on my own just out of curiosity, and could share the results. If it's the latter, never mind, it's not very important. ;)
  5. This is half-question and half-volunteer. Is there any information anywhere on biorhythm in FE10? We know that it varies from Best/Good/Normal/Bad/Worst in general, and gives bonuses and penalties to hit/avoid/skills, but there is no data on the frequency or amplitude of the biorhythm wave for specific characters. For example, Nephenee has a very short and fast wave, such that she never hits Best or Worst biorhythm, and tends to change status every turn or two. Contrast that with someone like Zihark, who has an extremely large and slow wave: he can stay in Best or Worst for a very long time before he drops into Good or Bad. It seems as though they are not unique, as some characters share the same wave behavior, or with minor variations (Mia has the same amplitude as Shinon, but a slightly slower frequency). If the data does exist, it would be cool to see. If it doesn't, I might try to figure it out on my next playthrough and record the data.
  6. Is it possible that Jill got to A Axe during 1-5? She gets 2-3 WEXP from her weapons, and doubles regularly with the Hand Axe. It would be hard to get 60 points in 6 turns, but she also soaks Enemy Phase attacks. Also possible that she starts partway towards A? (I don't know what the game data says).
  7. Well, I'll provide photographic evidence, maybe that will help. I apologize for the crappy quality, but you can see that Sothe is level 1, and has bonus stats from transfer (but less HP than un-transferred FE10 normally does).
  8. It says that the FE10 stat will precedence if the FE9 stat is lower, but this is not the case (at least for HP). I just started a HM game with new FE9 clear data, and Sothe has 31 HP instead of his normal 35. All of his other stats were equal to or higher than FE10's, so that's the only one I have data on.
×
×
  • Create New...