Jump to content

Silith13

Member
  • Posts

    690
  • Joined

  • Last visited

Everything posted by Silith13

  1. BUt he could still use like Defiant Speed instead. Reduces the amount of people that double him by a rediculous amount (after he goes below 50% hp)
  2. Probably asked before. Does Alphonse's Fólkvangr stack with the Defiant Attack 3 passive?
  3. Oh gz. I was trying to get Jaffar myself for the Four Fangs team. But I guess he'll wait till he becomes pullable as a 4 stars eventually.
  4. The curse has been broken. 89 summons after Roy I finally got myself a new 5* Priscilla. -atk/+def Pretty bad. But I finally have a 3rd 5* Hero.
  5. Jagen and Cordelia for me. Never got a single copy of either.
  6. +Defence Draug has 42. Hell if we are going to be nitpicky. Defiant Defence, Fortify Armour, 2x Ward Armour and harsh Command reversing Seal Defence are all free play too then. You'll have a 70 armour Draug. If those buffs all stack somehow. I feel like I'm bitching now.
  7. Since I'm unable to pull 5* heroes ever I'll be leveling up like a skyrocket leaving you all in my dust.
  8. The Goad/Ward skills stack? Wouldn't that make the Cavalry versions super strong with the blade tomes? Say Leo/Ursala/Reinhardt/Cecilia
  9. I thought that first picture was the abiliuty to swap units on the field (probably with both units losing their movement to make it worse then the swap skill) but it's even better! All three of these are good changes.
  10. I was planning to do Hinata next. Want me to take a step back on that one?
  11. Terribly sorry. My inner Dheginsea must've snuk in.
  12. Wow. I never seen Pivot before and hadn't considered it. Going to add it now.
  13. The 37 atk is with the weapon included. If you deduct the 5 attack from the poison dagger you'll be left with 32 which is actually the low value. Kagero seems to be +HP/-Atk. Sorry for your loss there.
  14. When it comes to arena scores it's important to use units with high base stats as that will increase the available points you can earn from the arena run. We all know that the slow moving knights have the best stats but aren't always (with the exception of Hector and Effie) easy to use and not even close to easy to get. Except for Draug. He's a unit that everyone playing in March can easily get. But he joins as a 2* unit. He'll take a lot of time and effort to get to that glorious 5* version where he kicks ass. Is he worth it though? At first glance his base stats are actually pretty nice. HP: 50 Atk: 30 Spd: 32 Def: 39 Res: 18 He has joined highest stats along with Gwendolyn and Sheena. Yet among all the red sword characters he is currently considered the worst on the tier lists. Why is he this low? And can it be fixed? Let's go down the list shall we? Weapon: -Brave Sword +: Draug is a tank foremost. And specifically a tank that has both high hp and defence meaning he doesn't get doubled. This makes the initial Brave sword on him more fo a hassle then it's worth. Normally at 32 speed the only blue unit to double him is Linde (who is his biggest enemy), but that Brave Sword he gets lowers his total speed by 5 points. This will increase the amount of units that double him from 7 to 53. It should be pretty obvious that this is pretty bad. Then count in that the brave effect only works on the enemy's turn and you have a recipy for dissaster. So let's look at the other options for Draug. Switching away from the Brave sword means you won't get doubled by any blue unit other then Linde meaning that aside from her none can kill you in a single round of combat without a special skill proc. This includes the unit that come with Heavy Spears originally Often encountered units that won't double Draug anymore are. -Tharja -Corrin(F) -Catria -Olivia -Azura -Ninian -Takumi -Sharena -Jeorge -Kagero And often encountered units that will be doubled by Draug after losing the brave sword are. -Camilla -Nowi -Sanaki -Julia -Chrom -Lilina -Ephraim -Eldigan -Hector -Tiki -Leo -Effie -Armourslayer + At 12 might this weapon won't be too bad though it's main use will be to kill Hector's. Draug's superior speed will allow him to double Hector and kill him in one round while taking minimal damage back. It's sadly only really good if you find yourself running into Hector walls all the time. For an all-round purpose I would recommend almost all the other weapons over this one. -Killing Edge+ At 11 might this weapon puts Draug up to 41 Might total. More importantly it reduces the special trigger requirement by 1. If Sacred Cowl is equipped it allows him to survive even Linde's might. Or it could give his offense a boost because activating skills might be the only way to reliably kill some targets. More info on this in the Specials section. -Ruby Sword+ Will give an impressive 59 might against greens. Will allow him to check against Nino, Camilla and Julia. On the other hand it will make his atk drop to only 25 vs blues. Even with an offensive proc special he won't be dealing with them. -Silver Sword+ At 15 might this weapon puts Draug up to 45 Might total. An important number as it allows him to exactly oneshot the popular Nino and Camilla. -Wo Dao+ Wasted on the defensive specials but on the offensive ones it can be quite good. Will allow him to take care of some blue units with the right special. Assists: Most assists are not that great on Draug because he's a 1-move unit. Basically to make the most use out of it is to have his special involve him moveing. Limiting them to Pivot, Draw Back, Reposition and Swap. Since Draw Back is more limited in it's usability I'm going to assume you use either of the other two. You can get two Subaki's from the daily rotations so you could get swap easily from one of them. Pivot is even better then Swap but you'll need to be lucky enough to pull a Cherche. Specials: Defensive specials: -Pavise/Escutcheon Initially Draug comes with Pavise. It's a defensive special that blocks partially melee attacks. It's okay and certainly strengthens his main purpose to be a big defensive wall that can not easily be doubled. But to increase his survivability the most he has to deal with magic damage. And since aside from the Dragons all magic damage is ranged there are better opportunities. -Aegis/Sacred Cowl Same deal as with Pavise but for ranged attacks. This limits it to enemy phase only and can lead to it going to waste if there are no ranged opponents. Most impotantly it means Draqug can take a lot more spells to the face before succumbing and that's important as with only 1 movement he's not runnign away easily. Most notably he can survive Linde's onslaught with these specials if they are up. Notably with a Killing Edge Sacred Cowl will trigger mid battle even if he had no charges beforehand allowing him to pull every unit in the game in their initial special charging states. -Sol/Noontime Most physical enemies will do peanuts for damage to Draug. And these skills will heal him back up when they proc. They work vs pretty much every enemy as long as he deals damage and can keep him standing there with his health bar going up and down for quite a while. Offensive specials. -Bonfire/Ignis Boosts his damage by 50 and 80 percent of his defence respectively. Having the absolute highest defence of all units in the game he's going to get the highest damage boost out of these specials. Bonfire will give him a 20 damage boost with a 3 charge and Ignis 32 with a 4 charge. -Vengeance/Reprisal Increases his damage depending on how much damage he has taken. Since Draug's health bar is pretty massive these numbers can add up and it charges 1 faster then the Bonfire and Ignis specials. It's good if the battles continue on to him having low HP but the effects will be only slightly higher then Bonfire or Ignis would've been. Therefore I will not recommend these specials. Skills: Slot A: -Distant Counter Probably the best skill to have on any melee unit period. But you have to be Miss. Richy Rich von Moneybags to afford sacrificing a Hector for a Draug. So let's look at some cheaper options. -XXX Blow Bonus stats while initiating combat. Sound good but Draug is so enemy phase reliant that I will consider these inferior in almost all circumstances. -Stat +3 These are all solid options. Resistance will make him overall more survivable and atk will make his shaky damage output better. +Atk will allow him to Oneshot Nino with a Wo Dao or Armour Slayer. Speed +3 will put Robin(M) and Tiki(Young) in doubling range and take Draug out of doubling range from Linde, Lyn and Anna. -Svalinn's Shield Makes armour slaying weapons less harsh on your health. But armour slaying weapons aren't used very often right now so it's probably not the best bet. -Life and Death You cray cray! Linde will now kill him no matter where he tries to hide. Aside from others using Life and Death he is now safe from anyone in the game when it comes to being doubled. Julia, Sanaki and Nowi now get doubled by him though the first would've died in one hit anyways. Ironically dropping to 34 defence doesn't even hurt all that much. But sill I don't think this is the best idea. You cray yo! Slot B: -Lunge Draug starts out with Lunge. After he initiates combat with an enemy he swaps places with that opponent. This is meant to take care of his lacking movement but in reality it can just as often put him or your team into grave danger. Generally speaking you want to use Draug as that wall that doesn't move. (Yes he CHOKES the point.) It can be good, it can be bad. But there are much better options for builds that are just never bad! -Bowbreaker. Pull in those Takumi's and Klein's. Laugh at their pitifull damage outputs and then Smack them in their faces. -Axebreaker Anna is the only one I can see that would now die that wouldn't before. Super Meh counter to a single unit. -G.Tomebreaker. Allows you to ORKO Nino, Cecilia and Robin(F!) If you went with the Killing Edge or Wo Dao it could be a good consideration. -Poison Strike. Allows damage vs really tanky enemies he normally has trouble damaging. Effie comes to mind as the most common one with Robin(M!) and Nowi as honourable mentions. -Renewal Heals 10 damage every two turns. If the enemy isn't packing serious blue magic they aren't killing him. -Wings of Mercy Allows him to warp to damaged allies hopefully blocking the enemies their path from shredding your squishy allies. Slot C: -Ward Armour/Goad Armour/Fortify Armour/Hone Armour Ward Armour is his initial skill. This is actually pretty nice if you want to run him in a compensition containing four armoured units, but outside of that it would be useless. The same goes for the other skills here. -Fortify/Hone stat. Grants asjacent allies + to a stat at the start of each turn. Works similar to his armour buffing skills but are weaker with a bigger range of characters he can target. If you run a “buff the Nino/Tharja” setup it can work but it's nothing too special. -Threaten Stat. Considering enemies will hopefully swarm him you could get quite a lot of debuffing going on. -Def will help him beat through tough opponents eventually while -Atk will maybe keep him alove longer vs mages. -Savage Blow. Guaranteed damage on player phase vs enemies around Draug's target. Since it's PP only it has a bit limited uses but since the C slot is so sparse on interresting skills it might end up being interesting to take nonetheless. Builds. The serious build. HP: 50 Atk: 41 Spd: 32 Def: 39 Res: 18 Weapon: Killing Edge Assist: Pivot Special: Bonfire Passive A: Distant Counter Passive B: BowBreaker Passive C: Spur Atk Combination of the killing edge and bonfire will mean that he'll be brutally effective at frontlining and killing stuff. This set does not survive a Linde and it will not oneshot Nino. Luring in Takumi will kill him very dead. You can replace Distant Counter with Defence +3 or Resistance +3 for general purposes. Bowbreaker can be replaced with Swordbreaker especially when you don't have Distant Counter. Takumi will deal only 7 damage to Draug anyways. You won't ORKO him on your phase unless you have Bonfire ready however. Swordbreaker is the most general use since Swordusers are most common around and the skill can be used on both PP and EP. You'll end up easily beating common sword users such as Olivia, Lyn, Ryoma, Hana and Lucina. It also counters all the Draug's you are going to see after this build becomes known. Other builds. For fun/specific uses. 1. Toughest cookie. HP: 50 Atk: 41 Spd: 32 Def: 39 Res: 21 Weapon: Killing Edge + Assist: Pivot Special: Sacred Cowl Passive A: Resistance + Passive B: Renewal Passive C: Threaten Atk Anti-Linde Set. Nino will survive a hit from this. Replace Resistance + with Distant Counter if you are a Wailord. Armoured buddies. HP: 50 Atk: 45 Spd: 32 Def: 39 Res: 18 Weapon: Silver Sword+ Assist: Swap Special: Sacred Cowl Passive A: Death Blow Passive B: G.Tomebreaker Passive C: Ward Armour For a full armour team. Of course replace Death Blow with Distant Counter if you are a Mega Wishiwashi. Murder Spree for some reason. HP: 50 Atk: 48 Spd: 37 Def: 34 Res: 13 Weapon: Wo Dao Assist: Pivot Special: Ignis Passive A: Life and Death Passive B: Poison Strike Passive C: Savage Blow You cray gurl. Get Bowbreaker to ORKO Takumi's. Otherwise enjoy damaging something no more then 2 spaces away. Really this set is bad and a joke and you might as well play a Hana instead. Miss Richy Rich von Moneybags HP: 50 Atk: 41 Spd: 32 Def: 39 Res: 18 Weapon: Killing Edge Assist: Pivot Special: Ignis Passive A: Distant Counter Passive B: Bowbreaker Passive C: Threaten Defence You killed Hector. Good job everyone now hates you. Effie is the enemy. Burn all Effi-gys. HP: 50 Atk: 42 Spd: 32 Def: 39 Res: 18 Weapon: Armour Slayer Assist: Pivot Special: Ignis Passive A: Defence + 3 Passive B: Vantage. Passive C: Threaten Defence Defence +3 allows you to survive 2 hits from Effie. If you let Effies snail their way to you They'll have Threaten Defence on them from the first strike putting her on 28 Defence. Base attacks will deal 39 damage to Effies for a ORKO. Unless 4 Effie's come from all sides on the same turn you should be able to use Ignis right to kill all 4 of them. Disclaimer: Default Effie's with average overall stats were used for this example. Don't send Heavy Spear Effies to me in my dreams please. En Fin. If anyone has questions about Draug, the builds or specific encounters between him and one of the units you are thinking of please ask. I'll try to get back to them all. And thank you for reading this.
  15. I would like if they went back and forth between a themed banner and a banner focusing on non-lord characters from one of the aloready introduced games. I think Sacred Stones can indeed be done with the remaining Lord-ish characters. In which case it would include. Innes Tana Joshua L'Arachel And then the banner afterwards can focus on adding more characters from FE1/3. Wolf Lena Matthis Julius Wendel Bantu
  16. I got my 3 Draugs in a team to train up with leftover stamina. Juuust in case I'll pull a 4rth Armour.
  17. For the flier quest I got. Ceada, Florina, Est, Catria, Cordelia, Camilla and Narcien ready. (Narcien is 3* rest are 4*) I tend to try and go for the all red enemy teams with the 4 blue units. Or I swap out Florina for Camilla. Of the three quests it's actually going the fastest. Armour quest sadly cannot be done yet. Only got 3 of them (and they are all Draug)
  18. Naw. I'm a mute. My vocal cords have grown stuck in my throat. As in I have no voice. Any kind of phonecall is a hassle as I have to first contact someone to make the call for me with all the relevant information. But I can do this before the banner is gone at least.
  19. Well fuck it gives me a phone number. Guess I'll contact my interpreter. Being mute sucks.
  20. Date/time is correct. At least the time is. I have no clue how to check the date. I swear these interfaces are so ass backwards. As for the payment list it does show a few canceled attempts but no mention my account is on hold. They are also by now a few days old.
  21. It doesn't show any indication that my account is blocked or anything. In the list of purchases it shows that any attempt of purchasing orbs has immediately been canceled though. Some things I read that might be an issue?: - First time purchases require at least 30 euro's to be uploaded to the google play account? - Nox requires to be rooted/unrooted whatever that means?
  22. I would like to get at least a team of 5*'s ready before I attempt to promote anyone just for their skills to inherrit
×
×
  • Create New...