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Asoleos

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Posts posted by Asoleos

  1. Yeah I got through the route map with a plan called Lyn murders everything within a 3 mile radius. Fun times. Oh also Rebecca getting 15 critical hits with less then 10% chance. Throughout my game she has gotten more critical hits then the people with critical boosting weapons. This has been a blind run, and that's likely what hurt me in the desert because I didn't use a guide. Missed some Gaidens, but hey its more fun blind the first time.

  2. Sorry about the lack of response but I was working out how to get through those two chapters. I finally got a run where no one died and level gains were acceptable. The ranking also went back up. So thank you Dual.

  3. Ah I aplogize, tactics went down due to me sitting in a desert for an hour.

    Every other rank is 5 including funds (though I've been tempted to end characters due to how badly they've failed me) but with funds I'm wondering if I should use the secret shop.

  4. So recently I got FE7 and am doing my first run of it. I was doing well in all rankings until the desert chapter where I prioritized items and keeping the green mage contained so my ranking dropped to three stars. I am currently on chapter 23, are there any upcoming chapters in which I can bring the ranking back up?

    Also since I am going for high tactician rankings should I just ignore the secret shop and rely on what I have?

  5. So both Hoshido and Nohr families have trace amounts of dragon blood in their line. This interests me in how they apparently the two nations deal with this. In Hoshido their is a giant central statue of a dragon leading me to believe that they might worship dragons. Nohr on the other hand shows none of this, in regards to their glory seeking they may use it more as a tool to fuel their ambitions. In that sense their might be some religious tension between the two countries. With those tensions, what happens with Kamui and Aqua in the early game of If pushes the two sides to the breaking point and war finally breaks out.

  6. Clearly Phoenix mode is a complicated tie in with the Angel Beats visual novel coming out soon. Crossover incoming!

    But seriously I have no opinion on it as of right now, depending on execution of the mechanic it could be good or it could be bad. I will wait and see.

    In regards to no weapon use, unsure of that it they make it so that getting new weapons is incredibly difficult that would explain the mechanic.

    I'm more interested in all the new info on characters and their classes. Expanded Avatar creation will be nice and we know names and voice actors as well as classes. So yay.

  7. Yeah, I'm thinking that Kamui's dragon form incorporates his armor, or the designers wanted to keep the design motif consistent between the armor and dragon form.Both Ice and Mage dragons are very long, yeah.Idoun is pretty unique, she has four wings and weird plate things on the back of her head.

    Your right the human armor is similar to the Manakete form, specifically the arms and legs have very similar designs between the two forms.
  8. FE13's Ice dragons are less organic looking than the others, at least IMO. Their battle model does look more normal though.SdqBLyp.png

    Honestly Kamui's main body and the Ice Dragon are very similar with the metallic silver but what really sets Kamui apart is head area with the mask and horns. They legitimately look like armor separate than the body rather rather than actual organic growths on the body. On closer look, Kamui's body appears segmented with plates in the drowning scene.
  9. The thing is with older Manakites have all somewhat resembled what one would consider a dragon, the furthest deviation is probably Fa but even she is I suppose "organic". Kamui looks completely foreign to all other Manaketes or any other shapeshifter. They have literal metal on them or something similar, nothing In the series resembles Kamui. But we have confirmation of dragon stone so it would have to be a new type of Manakete due to how alien it is from all the other types.

  10. In Awakening, you could only really start grinding after chapter 4. My guess is that there will probably not have a world map in the first few chapters (or maybe we'll see a world map, but we'll be taken from one chapter on the world map to another without being able to do anything, like it sometime happened during Awakening.

    This would be most likely with one map happening after another, Sacred Stones also had that. Considering that a lot is going to need to happen in those first few chapters in order for the split to work, it would make skirmishes difficult from a story perspective.
  11. I hope that they don't spend most effort on Nohr and leave Hoshido less than Nohr. Based on some of the info translated Nohr will be a lot more diversified, if they put all effort into one version why even make two? I'll be playing both versions anyway but this kind of worries me.

    Although this once again brings up a question of how those first 6 chapters will function. Will it be like Hoshido, Nohrm, or the third route. Based on this the maps will function differently based on the version with more complex maps on Nohr. There is also the issue of level gains which could imbalance Nohr if you use it too much. So I am rather curious how those first few chapters work.

  12. In regards to the bonds of growing up with Nohr versus just meeting Hoshido family it would depend on when Kamui came to Nohr. If he was taken/abducted when he was 3 or so it would be different if he was eight or ten. If Kamui was older he would retain memories of Hoshido and his family there so that would change circumstances. They would then gain a standing similar to Kamui's Nohr family. I don't believe we yet know when he was taken to Nohr.

  13. Well we know that Hoshido is the smaller nation and Nohr the invading nation, from Ryouma's perspective he's got his family and close allies on the field facing off against a larger army. Its a do or die situation for him so he has to make a decision, show mercy on his long lost brother or take no chances and put the survival of his nation and family above all else.

    Marx is in a better situation realistically speaking, so perhaps he's confidant enough to speak as to how he is betrayed by his foster brother.

  14. If Kamui starts on the "evil" team, maybe his promotion will reflect a moral change of character. Granted, he'd have the same class whether he was with Hoshido or Nohr but in the early Nohr campaign you might be involved in some dickery vs Hoshido before you turn your attention to more noble goals.

    Return of the GBA promotion items in which Kamui gets different plot items depending on the route they choose perhaps?
  15. I'm frankly more interested in how characters personalities can play off each other during dialogues and support. I know we're just speculating of characters we do know but I feel like incorporating the ones we've only in with their battle model or sprites. I've always been a fan of the Cain and Abel archetypes who always end up being my favorite duo to pair up for battle and supports. Nohr seems to have the standard cavalier duo with blue hair and Hoshido has a ninja pair with Saizou and green haired dude.

    Now this is what caught my eye if the trailer I saw is correct and the cavalier pair is actually a duo, the male cavalier joins you but I don't see the female cavalier joining with you or in the same map as your ally when you're with Hoshido. So can this apply to our green haired pal and Saizou? Will one of the duo defect to your side, male cavalier for Hoshido and possibly green ninja for Nohr? Or is this wild mass guessing of the highest order?

    In any case, if this does happen, I'll make sure that Cain and Abel do battle if only for all the drama of it all if I can't recruit them.

    So similar to how the maids appear to work, with one joining you if you defect to Hoshido and one with you if you stay Nohr. They would likely having special battle dialogue if they fight which might be interesting and show some personal grudges rather than just two countries fighting. But what happens if you stay with Nohr, do you keep both cavaliers and if you stay with Hoshido do you get both ninjas or do they always change sides?

  16. The idea I read about giving perks to trying out classic mode is a good idea. The idea I read about making the "true" ending classic-only is not. I feel as if the perks to trying classic mode should be along the lines of, like, the main story giving out extra weapons or something. Like have a chapter where you can get a few bonus Braves or something cool like that, or somewhere midgame if you're playing on classic you can obtain the Afa's Drops/Metis's Tome or whatever the devs want to call it, and that item is classic mode ONLY until the ROM hackers can put it in casual mode.

    So what if people who joined in for Awakening don't want to play the older games because they say it's too hard for them due to forced-classic mode? Those games are in the past and if IS were to want to make more money off of them via remake it'll likely include casual mode as well. Yes, they may not get the same lorebuilding that those of us who have played most of the series have gotten, but it doesn't change their love of Awakening if they've opted not to play the older games. It just means they won't appreciate the cameos in spotpass and DLC like the veterans can.

    However completely removing casual mode is a bit extreme. What other people play does not directly affect what you play. Let's just accept new Fire Emblem fans into the fandom with open arms, since new blood means that the series will be able to continue for a long time.

    I originally suggested a true end for classic to one of the people who asked for incentives because True Ends usually have requirements that require the player to do extra objectives and trigger certain flags. Perhaps an entire ending is a little too regards for an incentive and more of mandatory route to take if you want the full story. So special drops may be a better solution. Personally, despite Awakening being one of my first Fire Emblems, only used Casual when I was filling out the support logs and didn't want to put too much effort into actual game play.

    To me casual ends up as choice in the beginning and if that is infuriating to you so be it, but to attack people who prefer it is not acceptable if you want to be taken seriously and not turn away potential fans.

  17. Yeah but there are more ways for it to grow than casual mode. Including some methods you'll probably have a stronger opposition to. Unless you have shares in IS or something. <_<

    EDIT: Basically, having preference to it growing in a particular way or remaining stable as opposed to growing isn't like, some completely rephrensible act of gatekeeping or whatever. There's no active system in place to say "you people who don't like permadeath can't play Fire Emblem!", it's people's own preferences that affect whether they play the game or not. I don't believe all preferences have to be catered to, mostly because it's pure folly to try to please everyone. It doesn't affect me as an individual if someone doesn't play the game, in the same way it doesn't affect me if they play on casual mode.

    The "it doesn't affect you" argument is bizzare because it's like trying to argue "who cares if rape is legal in some backwater country on the other side of the world, it doesn't affect you!". I mean, technically it doesn't. But that doesn't mean you can't think it's bad for that to be the case?

    Wait so are comparing someone playing casual mode in Fire Emblem, to rape?

    Prior to that your statements have been reasonable in regards to why you dislike casual. Still I am having difficulty understanding why you are so against the very idea about this.

  18. They're close, but nowhere near on the same tile like Awakening's pair up, what I remember of it anyway.

    Also in Awakenings Pair up, the secondary unit has no health bar. If I'm looking at the right two enemy units there are two separate health bars. If enemies do have pair, it is possible that only named units can use pair up but regular grunts can only use the dual system when next to each other.

  19. Ah I forget to put down all of my guesses.

    Dancer: 19-20

    Marx: 27-31

    Camillia: 23-24

    Blarth: 19-20

    Twin Tails: 16

    Felicia: 17-18

    Garon: uhhh 62

    Kamui 18-20

    Black Jeigen: 42-46

    White Jeigen: 33-35

    Ryouma: 25-27

    Hinoka: 19-20

    Sakura: 16-17

    Archer: 20-23

    Kazehana: 19-22

    Tsubaki: 21-24

    Saizo: 30-33

    Orochi: 29-30

    Hoshida Ruler(?): 29-32

    Edit: Just for Fun

    Purple Haired Cavalier: 19-21

  20. Oh dear, guessing an anime character's age is always fun. Eliwood's mother looks younger than him.

    I think you can forget any playable female character being over 30, and I doubt any of the male main characters will cross that threshold as well.

    Seeing as Ryouma is Kamui's older brother, and Hinoka remembers him/her as well and she looks fairly young, I'm going to guess Kamui is around 17, because this is Japan and you have to save the world before you turn 18 at least once.

    Male we definitely have two probably older than 30 with the two guys towards the back of the artwork on the cases, they both appear to be Jeigens. The Nohr one is definitely over 40 I'd say but the Hoshido one looks younger.

    But most of the others will be below thirty besides for a few and any manaketes we get will likely be very old. Most of the group will have already gone on a Pokemon journey.

  21. I actually specifically avoided mentioning the series' huge cast since I don't think that really is what makes the writing somewhat lackluster. It may be a contributing factor, but if you compare the worldbuilding of Fire Emblem with any Bethesda game, you'll notice a striking difference. Obviously, there's not where Fire Emblem's focus lies, but I always feel as if the worlds themselves are a bit hollow, and that's just one example off the top of my head. I hope I'm not coming across as hating blindly on the franchise; I wouldn't be on this forum if I didn't like it, obviously. I just feel like there are areas where they definitely could improve. Awakening blew me away and I consider it the best game on the 3DS, so I'm just giving it some tough love.

    I was referring more to the now-more popular Persona 3 and 4, to be exact. You're a calm, collected, drop-dead gorgeous, special snowflake who solves everyone's problems by listening and then you have around six girlfriends at once. I feel as if though it's just straight-up wish fulfillment at that point, especially considering you stick out like a sore thumb when you're around much more complex and intriguing characters (who can never call you by your name).

    But you see, you bring up points that I personally don't enjoy. Like I stated earlier, I know a lot of people like this and that's all well and good, I wouldn't want everything to be catered specifically to me, that'd be boring, but I'm on this forum to share my point of view and discuss so that's what I'm going to do.

    First of all, yes, headcanons can be mildly entertaining if they expand upon what is already there; creating entire stories in your head to make things go together is not. This is exactly why Ace Attorney: Dual Destinies will always be a failure in my eyes, because the dreadful, DREADFUL backstory we got to the de facto most important character in the game demanded it, but I shouldn't derail yet another thread with the discussion of a niche game within a niche series forum.

    Secondly, that's exactly what I mean by the game having to revolve around the customizable Avatar: they've got to find strange ways to include him/her. He or she won't ever get to speak, and that usually breaks the immersion for me at once. Either they have to fill in the blanks à la the Legend of Zelda (whatsyournameohyournameislinkthatsafunname!), or they just have to keep avoiding the subject of Kamui's name, appearance and give him a reason to be silent in every cutscene he might be in.

    Now that you mention Skyrim and ones like it I see your point. Large Cast does not equal bad characters. Perhaps I was wrong in my theory but there in comes the problem of what missing in the equation. I also know that you don't dislike the game and neither do I, but there is nothing in this world that is above critique and improvement. I merely want to see where we can improve on what we already like.

    Ah yes Persona, forgive I just got off an SMT game and Persona completely passed over my mind despite playing 3 and 4 a lot. In that even the people who aren't in your party get a good bit of development and can be considered good characters through social links. The question is where they get formula and how can we steal it.

    I agree with head canons, I should have stated that I begrudgingly because I disliked the Avatars very basic personality. I love Awakening but the Avatar can be boring at times due to the role he/she plays as the self insert. Thus why I want Kamui to have a developed personality. Back story is also important when you leave things open and fans find a need to create head canon you've probably made a mistake in your story somewhere. There are many Link-like characters in which you put in a name, the character doesn't say much but you go running around being the most awesome mute guy ever. Soul Nomad did something similar in which the main character only talks at certain points but the character is described as being a quiet guy and the game actual mentions that a few times.

  22. They are, and I don't deny that. However, the overall writing of Fire Emblem hasn't been that great in my experience. It's passable and definitely entertaining with a few gems here and there, particularly when it comes to character interactions, but it can't compare to games that a lot of games that focus more heavily on storytelling. Fortunately, its charm and incredible gameplay makes up for the mediocre writing. I guess what I'm trying to say is that that might be the reason why I'm more than a little skeptical when it comes to Kamui.

    Not even competent story writers like Atlus make good self-insert characters, but I guess the rest of the cast makes up for that.

    Kamui will most likely be a blank slate with everything being customizable, and that's a shame to me. While I know some people get more engaged in a story that way, I feel it hinders the immersion, since the game has to be built around a customizable main character - as a direct result, he or she can't appear in cutscenes, for instance.

    As long as we don't get another Micaiah, things should be fine, I guess.

    And you're welcome; there's nothing to be said in that thread. I know where some people are coming from, since the pain of losing a favorite video game franchise to mainstream blandness is pretty frustrating, but it won't happen to Fire Emblem, and casual mode in a single-player game doesn't affect anybody's gaming experience.

    I feel that the writing in all Fire Emblems aren't across the board amazing because they have so many characters. Most others have a central cast of 6 to 10 characters that they really delve into. That allows them more time and depth to be applied to each character. Fire Emblem has large casts in order to work with its game play mechanics, as such not as much time can be divided between all the characters. Most of it goes to the main lords with other characters taking a backseat to them. Awakening tried to fix this with more supports but it had the opposite problem. Over saturation come into play once they got into it. Hopefully If can find the balance between what Awakening did and what older games did.

    Atlus with their SMT games, the self-inserts boil down to do you want to join Law, Chaos or Neutral with the character having a few dialogue options here and there.

    If Kamui is a blank slate I'll do what I did in Awakening and put in my own head canon content, but hey that can be fun in of itself. From what we've seen of the cut scene in which Kamui is in Hoshido is similar to Awakening in which the outfit is visibile but the head is not, they just have be creative since the hood is not on Kamui's design.

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